: are there any rioters on EUNE? lol
> [{quoted}](name=Fiôrà,realm=EUNE,application-id=2BfrHbKG,discussion-id=b9bIW15N,comment-id=000c,timestamp=2018-08-16T16:08:31.023+0000) > > are there any rioters on EUNE? lol There are but with the office being in Dublin most are now on EUW > [{quoted}](name=AudiMercBmw,realm=EUW,application-id=2BfrHbKG,discussion-id=b9bIW15N,comment-id=000b,timestamp=2018-08-16T15:15:04.416+0000) > > Do you guys play at work too ? :P Yea depending on the day but I'd say most people try to get one in a day in work.
: As a friend once told me: "Sounds like a you problem, not a me problem" In other words, the fact that so many other players are comfortably logging onto LoL and playing games means it's more likely than not an issue on your side. I'd strongly recommend logging a Support Ticket to them, and send in the logs that they request from you. You'd be surprised the sort of things that they can do to help fix your connection with the game. That, or contact your ISP.
> [{quoted}](name=Chaocontrol64,realm=EUW,application-id=eZuvYsEr,discussion-id=w941jaIf,comment-id=0001,timestamp=2018-08-16T12:36:35.879+0000) > I'd strongly recommend logging a Support Ticket to them, and send in the logs that they request from you. You'd be surprised the sort of things that they can do to help fix your connection with the game. THIS!
: Always up for a game. How will this relationsheep work? You add me, me add you or will you work some magic? {{sticker:sg-miss-fortune}} Anyway lemme know if I can *Winks outrageously*
> [{quoted}](name=Salty Princess,realm=EUW,application-id=2BfrHbKG,discussion-id=b9bIW15N,comment-id=0007,timestamp=2018-08-16T12:23:31.794+0000) > > Always up for a game. How will this relationsheep work? You add me, me add you or will you work some magic? > {{sticker:sg-miss-fortune}} > > Anyway lemme know if I can *Winks outrageously* We'll post here in about 40 min and invite all the summoner names who are interested.
Blaze654321 (EUNE)
: Teamkilling in new mode
Hey, help me get my head around how this happened. Is this a case of they can attack you or was this classed as a teamkill because they had the last interaction with you ie. heal etc?
: > I'll try to organise some Friday night games in a few weeks. Some new features accidentally leaked? Or I am just paranoid? https://cpb-eu-w2.wpmucdn.com/blogs.brighton.ac.uk/dist/b/1191/files/2018/07/Thinking_Face_Emoji-1k7qoeo.png
> [{quoted}](name=TheToysTracker,realm=EUW,application-id=2BfrHbKG,discussion-id=b9bIW15N,comment-id=000100000000,timestamp=2018-08-16T11:06:20.221+0000) > > Some new features accidentally leaked? Or I am just paranoid? > > https://cpb-eu-w2.wpmucdn.com/blogs.brighton.ac.uk/dist/b/1191/files/2018/07/Thinking_Face_Emoji-1k7qoeo.png Nothing like that, its more if In grab a few pizzas I might be able to swing a few rioters to stay on for a few hours after work and we can all play some games.
SeekerK (EUNE)
: Euw only?
> [{quoted}](name=SeekerK,realm=EUNE,application-id=2BfrHbKG,discussion-id=b9bIW15N,comment-id=0004,timestamp=2018-08-16T10:46:52.116+0000) > > Euw only? For today I think so.
DerPunkt (EUW)
: The client's stats option is great! I just wish...
Hey DerPunkt, Thanks for the feedback. I definitely get where you are coming from. There were a few features or approaches that definitely gave me better insight on my gameplay. According to the stats I perform better than most challenger players when playing as Rammus so I too was asking the same questions. * First off the stats when you look a specific champion shows where you are Vs other players who play that champion but that champ may be under performing in games as a whole. Instead of looking at specific champion stats click the role and compare your results vs all other ADC's. For me this shows where other champions have an advantage over you/ your champion and what you need to be aware of. For me it was damage share telling me that while I perform perfectly well I'm not getting involved in enough fights or focusing too heavily on going full tank. I changed up my jungle item and have already seen a noticeable improvement. * The second one is reviewing the game by game stats. Along the chart line there are points for the result from each game, if you click these it shows you the selected match up and the enemy champion for the same role so you can quick glance who your position was and you start to get you get a better idea of who you are best picking your champion into getting a lead in the pre game lobby. You then have the option to view match at the bottom of the selected match are and that will give more stats for that specific game. I know it's not as useful as someone telling you to swap out items for something else or change your build order for example but it should give you a starting reference point for where you can start making some improvements.
: Why do you guys have to play games when people have to work? {{sticker:zombie-nunu-bummed}} Well, I guess I'll just wait for another week or so.
> [{quoted}](name=HeroTech,realm=EUW,application-id=2BfrHbKG,discussion-id=b9bIW15N,comment-id=0001,timestamp=2018-08-16T10:26:50.932+0000) > > Why do you guys have to play games when people have to work? {{sticker:zombie-nunu-bummed}} > > Well, I guess I'll just wait for another week or so. Unfortunately it's easier to get a Rioters together to play during the work day. I'll try to organise some Friday night games in a few weeks.
Scriphtur (EUW)
: GotS Rammus Recall Wing Flapping SFX is Global for Allies and Silent for Rammus Player
  Rioter Comments
SyProSVK (EUNE)
: I tried everything
> [{quoted}](name=SyProSVK,realm=EUNE,application-id=ETj6EdvQ,discussion-id=Acn1Mxob,comment-id=00000000,timestamp=2018-08-16T06:44:59.048+0000) > > I tried everything Ticket number?
SyProSVK (EUNE)
: Verify bug
Have you tried reaching out to Player Support?
King Lego (EUNE)
: Is it fair/reasonable to say "fire this rioter"
While we should always try to hold ourselves and our teams accountable it can be easy to forget that changes to the game go through multiple people and none of them are done with ill intent. Additionally as Eambo mentioned there is a real human being behind the username or title and we should all hold ourselves to a higher standard than ill wishing anything on another person be it for their in game skills, disagree with the work they have done etc. I think Riot as a whole is quite receptive to feedback but there is definitely a way to deliver feedback as Eambo mentioned I too love reading player feedback when someone takes the time to explain how they feel, what the problem is and maybe a suggestion as to how to fix it [EXAMPLE](https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/Bnito9yx-towers-dont-feel-like-towers?show=flat). But I admit I would shy away from a post where someone is effectively just name calling or out with their pitchfork. Just my 2c.
: ID: 36140476
> [{quoted}](name=Alzheimerdingus,realm=EUW,application-id=eZuvYsEr,discussion-id=XVmcWh2O,comment-id=00000000,timestamp=2018-08-10T11:22:50.318+0000) > > ID: 36140476 They have responded now {{sticker:slayer-pantheon-thumbs}}
: Account locked.
What's your ticket number?
: Community games!
Were trying to get quite a few of us on boards of available for a game on Thursdays at 2:30 IST
: Want to play some ARAM?
SPAM! lets go have a meeting soon :P
iBess (EUW)
: please add this riot
Happy to share it with them sure.
: Tower feel useless
We were talking abut this recently this thread sheds some light on it. https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/Bnito9yx-towers-dont-feel-like-towers?comment=00030012000000000000
iBess (EUW)
: please add this riot
That's a pretty cool idea. Then when I play normals and kill a plat player I can flash by bronze emote XD
: > [{quoted}](name=Riot Cosantoir,realm=EUW,application-id=39gqIYVI,discussion-id=vTT2dXvY,comment-id=,timestamp=2018-07-26T11:55:09.270+0000) > > Okay, its pretty old but damn it created so much discussion. > Do you remember the first champion that came out after you started playing who was it? And you guys still have bugs crawling out of every nook, {{sticker:zombie-brand-clap}}
> [{quoted}](name=DemonsWithUS,realm=EUW,application-id=39gqIYVI,discussion-id=vTT2dXvY,comment-id=001e,timestamp=2018-07-26T22:58:37.009+0000) > > And you guys still have bugs crawling out of every nook, > > {{sticker:zombie-brand-clap}} I work on merchandise and sit with finance people. We have our stuff locked down {{sticker:slayer-jinx-wink}}
: hah, after 300% lol. Did you zoom in all the way to find out? xD yea, opening it in a new tab is what i did to read it thx!
> [{quoted}](name=AnataBakka,realm=EUW,application-id=eZuvYsEr,discussion-id=0lx2hxUM,comment-id=00010000,timestamp=2018-07-27T00:46:24.724+0000) > > hah, after 300% lol. Did you zoom in all the way to find out? xD > > yea, opening it in a new tab is what i did to read it > > thx! Yea :P
Megidus (EUW)
: We need to talk about towers
This thread might shed some light https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/Bnito9yx-towers-dont-feel-like-towers?comment=00030012000000000000
: Fizz timelapse Blender | League of legends champion
: I want to learn Riven but Im bad with her
Hey, When I learned to play Riven I found that when you're laning against someone that slowly chunking their health down and then waiting for ganks or finally going all in when the enemy is low HP or mana. If you Q,Q,Q,W, Auto attack then E back to safety. This way the enemy are knocked up/stunned for you to get extra damage off then your dash gives you an escape and a shield when they try to retaliate. Let me know if this helps.
: How do i zoom in on comics?
Hey with ctrl + it only works after 300% so that's totally derpy. I found a workaround if you right click the comic page and copy image address and open this in a new tab. Then you can Zoom in on the image. I'll pass on the feedback to the guys also.
: Ranks rewards
Hey Is GameOVER, [This](https://euw.leagueoflegends.com/en/page/2017-ranked-season-ends) link shows how it worked last year, there could be a few changes this year but it should be pretty close In regards to border each queue could have its own border so going into a solo or flex game will potentially have a different border. Normal games reflected your highest overall rank.
ulu (EUW)
: ACTUAL question:)
There is a community run EU Boards Discord usually pretty active and loads of awesome people. It might help https://discord.gg/krd43D
xXCrosSXxx (EUNE)
: help please
Unfortunately perma banned is permanent. The only suggestion I can give is to create a new account. I hope this helps, Cos
: Holy smokes 2009, is it really been that long? Oo Come to think of it I might of played a bit of the beta even lmao
> [{quoted}](name=Kapy Du Couteaus,realm=EUW,application-id=39gqIYVI,discussion-id=vTT2dXvY,comment-id=0006,timestamp=2018-07-26T12:10:51.385+0000) > > Holy smokes 2009, is it really been that long? Oo Come to think of it I might of played a bit of the beta even lmao I was surprised of the beta end date myself I had always just seen the launch of the game as it being the real thing. Glad to see the EU servers spooling up so fast
  Rioter Comments
ulu (EUW)
: RITO GAMESSSS PLEASE FIX THIS <3
Hey Ta XW PAREI GAMW have you sent a ticket to player support about this?
: For Baltics and most of norther'eastern countries, you could try to look at Omniva and Itella Smartpost. Chinese have especially strong connections with Omniva, which is Estonian postal service provider. However, Itella is more common in most of northern europe, as it's scandinavian company
> [{quoted}](name=BlueEyeLightning,realm=EUNE,application-id=2BfrHbKG,discussion-id=rzE5tEFi,comment-id=00040000,timestamp=2018-07-23T19:08:29.484+0000) > > For Baltics and most of norther&#x27;eastern countries, you could try to look at Omniva and Itella Smartpost. Chinese have especially strong connections with Omniva, which is Estonian postal service provider. However, Itella is more common in most of northern europe, as it&#x27;s scandinavian company Will look at some options to try and service these regions later in the year.
: You know if there is any ETA on this? Just ran into those spoilers again yesterday when I forgot to scroll down with eyes closed after opening the VOD page.
> [{quoted}](name=Dividedby0error,realm=EUW,application-id=jeJYsmwG,discussion-id=Zilhf5uZ,comment-id=00020002,timestamp=2018-07-23T13:22:11.388+0000) > > You know if there is any ETA on this? Just ran into those spoilers again yesterday when I forgot to scroll down with eyes closed after opening the VOD page. I don't think they plan to reintroduce this in the immediate future unfortunately.
Nethaca (EUW)
: Riot Merch Store - Can't select PayPal credit as an option?
Hey, Sorry I'm a little late tot he party is it still not working? I just tried but seems to be working for me.
: Hey Riot merch store, please let me spend my money
Hey ponywithhiccups , This is actually what I work on these days so can provide a little context but I know it won't be the answer you're looking for. Unlike other regions such as NA, China etc. it really is a case by case basis for shipping in Europe with a lot of factors to consider. The simple answer is, In terms of supporting ship to countries we do ship to all countries that we support the local language of and since the launch of merch. we have expanded to cover more countries and are always looking for ways to bring merch to more players. I am well aware that many countries in eastern Europe are not catered for. However this is where logistics come into play. The further north or east we go the more expensive shipping becomes and you see this partially with the player flat rate shipping cost increasing and this in itself can become a blocker, or we struggle to find a carrier that meets our requirements to ship to these countries be it the delivery cadence or tracking etc. If you let me know what country you are in I an look around for an indirect option for you.
Coxis (EUNE)
: Pssssst. Come in here. I gotta tell you something
On a scale of 1-10 I was about a 15 on the confusion chart at the start {{sticker:zombie-brand-mindblown}}
: Should we expect it in the next patch?
> [{quoted}](name=NickosAvgeris,realm=EUNE,application-id=NzaqEm3e,discussion-id=TWMEcYAf,comment-id=00020000,timestamp=2018-07-19T14:38:01.794+0000) > > Should we expect it in the next patch? Unfortunately I wouldn't hold my breath. But do think its a great idea to forward to the team.
: What do you do when you are bored at work?
Shrug and roll my eyes at PsyKzz
: The New Cursor
Do you know how often I used to loose track of the cursor in team fights. I feel the new one doesn't blend into the noise of 10 champions going YOLO for the precious LP as much anymore. It has some pros and cons but overall personally I like it
: Received honor in Match History
That't a pretty neat idea.
: can we get rid of that delay in the minimap?
I will be updating [THIS](https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/nJEupyEW-left-click-on-mini-map-while-camera-is-locked) thread once I have an update.
Rellaes (EUW)
: Left click on mini-map while camera is locked
Update Core gameplay team have been informed and have confirmed this is unintentional. A team is working on a fix.
Zanador (EUNE)
: Ultimate removes him from the map, just like Yi or Zed. On that note, i forgot to add Xayah, Vladimir and Maokai to the list above.
> [{quoted}](name=Zanador,realm=EUNE,application-id=39gqIYVI,discussion-id=Bnito9yx,comment-id=0003001200000000,timestamp=2018-07-18T13:27:35.500+0000) > > Ultimate removes him from the map, just like Yi or Zed. On that note, i forgot to add Xayah, Vladimir and Maokai to the list above. Wouldn't she have to dive to another enemy champion? Assuming also under a tower.
Rellaes (EUW)
: Left click on mini-map while camera is locked
Sounds intentional but will look into this for you. EDIT: > **UPDATE** > Core gameplay team have been informed and have confirmed this is unintentional. > A team are working on a fix.
Zanador (EUNE)
: Thanks for joining the discussion, and i am probably late from this one, but i just wanted to drop my 2 cents here too anyway. Quoting from you: >But I think this is the trade off between an assassins damage Vs some other champions that can counter these dives with CC. I think the core of the problem comes from the towers' AI. Overall what you say is in theory correct, but only in 1v1 situations with similarly equipped champions. The moment multiple champions are involved from the diving team, your proposal falls a bit short. A tank can take several hits from a tower without any significant problem, while his assassin teammate just dives in and takes the kill at record speed. As long as the tank was the one who engaged, the fight goes exactly as it would without a tower. Add to this the number of champions who can shake the tower aggro from them even if they did engage first and we have a situation where tower diving does not require any specific planning and execution: Aatrox, Akali (soon), Bard, camille, Ekko, Elyse, Evelynn, Fizz, Kalita, Kayn, Kled, Lissandra, Yi, Pyke, Reksai, Shaco, Tahm, Zac, Zed, Zilean, Zoe. These are all champions that can get rid of tower aggro for either themselves or their teammates, and i didn't even list champions like Kayle, Kindred, Trynda or Taric, who grant invounerability or protection from death, not cancelling the tower aggro, but rendering it's attacks completely useless. **Fun fact:** i just listed 20% of all champions in League. That is in my opinion a significant enough number to be considered in the balance of towers. Among these there are some special cases, like Yi, who gets a CD reset on his aggro dropping skill or Kled, who essentially can't die to a tower if he has Skraal, since the tower will always lose aggro completely after he is knocked down from his mount, so he has a built in safety net against death from towers.
> [{quoted}](name=Zanador,realm=EUNE,application-id=39gqIYVI,discussion-id=Bnito9yx,comment-id=00030012,timestamp=2018-07-18T12:30:11.040+0000) > Add to this the number of champions who can shake the tower aggro from them even if they did engage first and we have a situation where tower diving does not require any specific planning and execution: Reksai Hey, thanks for the feedback. On a personal note how does Rek'sai mitigate tower shots?
: > [{quoted}](name=Riot Cosantoir,realm=EUW,application-id=39gqIYVI,discussion-id=Bnito9yx,comment-id=000c,timestamp=2018-07-18T11:22:44.579+0000) > > So I gave the gameplay team your feedback and asked them for some insight on towers in general for you guys. While I don&#x27;t 100% agree with some of the response these guys know infinitely more about this than I do so I will default to their better judgement. > > To paraphrase the conversation: > The difficult thing about this conversation is always that as a game element, towers are primarily objectives, not defenders. If we made them effective protectors, we&#x27;d also really hurt the flow of the game. There&#x27;s probably some room to make them stronger in combat before things break down, but the end result would be something like &quot;Tower dives are slightly riskier&quot;, not &quot;Towers protect players well.&quot; > > For one example of why that is - if towers are effective protectors, then sieges become riskier, teams can defend their inhibitors better, and as a result the team with the upper hand tends to just go farm the map instead of trying to siege - which leaves them just about as likely to win, but can easily drag things out for 5-10 extra minutes without much better chance of a comeback occurring. > > He believed that part of the underwhelming feeling , was when they were made so big and imposing (and cool!) during the Summoners Rift Update - the visuals set the expectation that they&#x27;ll be powerful but they really can&#x27;t be, which leaves them permanently unsatisfying to play around. ok i guess riot want them to be useless statues bcs clever people in high elo almost never die under turret at lvl 3. i dont call turret a turret if it has no dmg after 10 minutes. like i said, i dont want them protecting me like crazy, i want the amplification of their dmg or armor or whatever to simply extend the time it takes to take one down ok? im not asking for super robot tower that will 1 shot full build lvl18 mundo no. i just want them to be more dangerous that's all.
> [{quoted}](name=NeonSpectrum,realm=EUNE,application-id=39gqIYVI,discussion-id=Bnito9yx,comment-id=000c0000,timestamp=2018-07-18T11:31:56.663+0000) > > im not asking for super robot tower that will 1 shot full build lvl18 mundo no. i just want them to be more dangerous that&#x27;s all. Totally hear you. As the guys said it seems like something could look into with the ideal output being that tower dives would be riskier so prolonged dives under the tower ignoring their existence would be reduced where it wouldn't have much on an impact on huge bursts like the case of fizz mentioned before.
: Towers dont feel like towers
So I gave the gameplay team your feedback and asked them for some insight on towers in general for you guys. While I don't 100% agree with some of the response these guys know infinitely more about this than I do so I will default to their better judgement. To paraphrase the conversation: The difficult thing about this conversation is always that as a game element, towers are primarily objectives, not defenders. If we made them effective protectors, we'd also really hurt the flow of the game. There's probably some room to make them stronger in combat before things break down, but the end result would be something like "Tower dives are slightly riskier", not "Towers protect players well." For one example of why that is - if towers are effective protectors, then sieges become riskier, teams can defend their inhibitors better, and as a result the team with the upper hand tends to just go farm the map instead of trying to siege - which leaves them just about as likely to win, but can easily drag things out for 5-10 extra minutes without much better chance of a comeback occurring. He believed that part of the underwhelming feeling , was when they were made so big and imposing (and cool!) during the Summoners Rift Update - the visuals set the expectation that they'll be powerful but they really can't be, which leaves them permanently unsatisfying to play around.
: Towers dont feel like towers
Gathered your feedback and sent it to the live gameplay team. Thanks everyone.
: Towers dont feel like towers
So let's get some feedback for the team. I can't fix it but I can definitely share the concerns. So if towers are not in a good place right now what is the core problem and how should it be addressed in your opinion?
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Riot Cosantoir

Level 59 (EUW)
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