zammea (EUW)
: Do you enjoy the season so far
To all people who voted no: Why are you still playing then?
Enjutsu (EUNE)
: What do you disagree with? Do you think it's a wrong reason to change her? or Do you think these changes don't accomplish that?
I disagree that she is supposed to fall more behind and be able to carry better. I like that she doesn't fall behind and that she doesn't necessarily carry. Her movement speed removal kills her "jack of all trades" in the laningphase and some champions will be able to counter her significantly. Most notably I am looking at champions like Orianna and Syndra who will become way more difficult to deal with. But for what gain? So she can stomp people better she is already stomping? Ahri is mostly about skill. She has no matchup that counters her hard but she also has no matchup she does significantly well in (with the exception of Lux). Winning laningphase is not about knowing the matchup and adapting your playstyle, but about how well you can play Ahri and how well you can play around the enemy champions kit. If the make her lows lower and her highs higher, she will have distinct counters and she will have distinct matchups she does well in. Those changes make it less personal skill dependant, but more about how you play that matchup. This is the main reason why I am still playing Ahri. She just has no bad matchups. I can pick her every time every day without worrying about the matchup. I can't do that with any other champion, as they have significantly bad matchups.
: It clearly does white text ###beige text
Its not red, green, blue or something. It's the default boards colours.
: ##Since when does this champ the text color ?
It doesnt? {{sticker:sg-lux-2}}
: I'm sorry about this off topic comment but, how the %%% did you color your text ?
#He did not ##He did not ###He did not ####He did not #####He did not ######He did not He just placed some # before his text and changed the size and made it bold.
Pyrosen (EUW)
: Ranked is UN%%%%ING playable.
The problem I have in ranked recently, the enemy team always has high Gold and low Platinum players while my team seems to consist only out of low Gold and high Silver players. Because of this stupid matchmaking, my team struggles and more importantly **I** struggle. I feel like I cannot climb due to the matchmaking being rigged. I mean, I as a Gold 5 player would like to play against people my elo, not against people who are a literal rank above me.. {{sticker:slayer-jinx-unamused}}
: Frankly i don't quite get why {{champion:103}} should get mana sustain for doing something she was always meant to do in the first place. Ahri has always been able to farm, poke AND heal at the same time. So now she even got a mana discount to keep doing that? Great...maybe when RioT said that she wants Ahri to be more interactive, they meant that she want her to outsustain the opponent even better. Not sure that got so much to do with "interactivness", but whatever...
I guess because they remove the movementspeed, Ahri will be able to poke less reliably, meaning the enemy can poke her more easily. My theory is, Riot thought she needs to outsustain the damage by spamming Q. But you can't spam Q without mana. So just give her a mana regen passive instead. GENIUS! I really hope those changes don't make it to live, as I really really really don't like them. {{sticker:slayer-jinx-unamused}}
BaconTits (EUNE)
: "3/21 Kai'Sa Balance Update Base attack damage decreased. Q cooldown increased. "Last patch, we gave Kai'Sa some reactive buffs to give players more room to learn her kit. Now that players have had time to understand her strengths and weaknesses - and how to play around them - we're pulling some of those props back out. There are other buffs shipping for Kai'Sa this patch, and we think those changes are a better direction overall for her strength profile." Kai'Sa BASE ATTACK DAMAGE 65 ⇒ 63 Q - Icathian Rain COST 45 mana ⇒ 55 mana"
Oh cool. Why exactly did they buff Kai'Sa? She was fine in my opinion. And now she has even higher mana costs?!?! What is this Riot?!
Enjutsu (EUNE)
: If you're wondering about the reasons Riot wants to change her, it because as they said when she's ahead she doesnt feel that strong, but when she's behind she doesnt feel weak. What Riot is trying to do is to make her lows lower and her highs higher. Also i think you're a bit too focused on minor details.
I am aware of the reasons and I disagree.
BaconTits (EUNE)
: I'm really surprised that you had to hotfix nerf a champion after 1 patch
: Doesn't it only heals you if it hits an enemy champion? Or do minions count as well? The new Q healing effect.
Don't know. The live iteration works on minions aswell.
Rioter Comments
Rioter Comments
: gamertag
Your in-game name is: AleTheBest491 It's also called a "Summonername".
: Ranked Safety Net
There is a protection that protects you from demotion. Also if you are Gold and below and lose a promotion series, if you manage to get back into promos you get a free win. There are more than enaugh tools zo make climbing easier.
: Riot is nerfing items as an excuse to buff popular champions.
Call it an excuse. I call it an opportunity!
: I'm not entirely sure about that though, people can just press O or hold TAB to see those scores
But then again, you can ping allied cooldowns of Summonerspells, Items of any player and so on, which all are found on the scoreboard. Why shouldn't KDA be able to be pinged aswell?
Litan (EUW)
: We can "almost" ping everything
I also recently though about pinging enemies KDAs, to point who is fed or not. Only enemy KDAs though, not allied ones, as spamming it on allies who lost could be quite toxic.
: Option to NOT get premades in your team?
If you like to kill your queuetimes, sure go for it.
Rismosch (EUW)
: A quote from one of my most favorite songs: "But drowning ain't so bad Cos at least you know where you're going"
Cool. Everyone else is allowed to talk about death but I get downvoted if I mention the same :( [Here's the song btw](
: Thank you Riot!
I have mixed feelings about the merch. I bought a figure and I broke it accidantely minutes after I got it :(
: Let's appreciate how well Yasuos quotes reflect the aspect of feeding and getting fed!
A quote from one of my most favorite songs: "But drowning ain't so bad Cos at least you know where you're going"
Rondö (EUW)
: I never played on EUNE, but EUW is toxic swamp. DO NOT TRANSFER TO THIS SERVER
The whole game is a toxic "swamp".
Antenora (EUW)
: > [{quoted}](name=Scrinnid,realm=EUNE,application-id=39gqIYVI,discussion-id=MIat5OWv,comment-id=0002,timestamp=2018-03-19T21:42:45.317+0000) > > pbe changes are all tentative That's a lot of work to just scrap. It'll release.
Riot is willing to scrap alot of work when the final profuct isn't living up to their standards. They canceled Sewn Chaos Amumu and Blitzcrank, and even a rework for Riven. If Riot cancels an upcomming rework I wouldn't be surprised.
GreyfellD (EUW)
: I don't play scummy, badly designed {{champion:64}} clones. I am a little classier then that.
You calassy? How classy is someone who cries like a child?
HitYourHead (EUNE)
: There is no "I" in team
But there is one in pain, suffering and lonliness.
: damn... thats 24/7 playing league O.o and i thought my 24 hour nonstop League after 12 hours of working was long :s But in EUW? anyone here at 7?
A player named "Aloe" on the BR serves surpassed "kaiza". The highest EUW player with the highest Mastery Level on Kai'Sa is "Daffyd Thomas" with over 110k Mastery Points on her.
Kyon OwO (EUW)
: Another bot, but I'm curious about something.
Why did you censor your own name? xd
: Just another PUBG clone Pubg > fortnite
Just another Minecraft Survival Games clone Minecraft Survival Games > PUBG
: Kai'sa
A player on EUNE called "kaiza" already has Level 7 with 130k mastery points. You are not the first.
: Many people claim that "League was way better back then", and we all have rosy memories of the way we played the game in the past, it all seemed so much more light-hearted and fun. But we have to be aware of the warped perception that affects all of us. [Rosy retrospection]( bias plays a big role here, and the term "_Everything was better in the old days_" is something we've all heard. --- I tried to replay one of my favorite childhood games some time ago. I had such great memories, but when I launched it again, it really just felt like a completely different game! The graphics seemed way worse than I had them in mind, I noticed many flaws in the gameplay, and even the controls were much harder. --- It's the same with League, you might think that it was so much more fun back then, but if you could actually go back to a past patch, I bet it would get old so fast... And if you gave your past self today's version of League, they'd be hyped to see all the great changes and improvements that we have nowadays. --- --- If you stopped enjoying a game after some time, that's completely normal, but you can't always blame the game for it. League is constantly changing, and even though there are obviously problems, it clearly does improve over time!
I think people always say the past is better. I haven't played back then, but I bet in Season 2 people complained that Seadon 1 was better, no? I think the better you get and the more experienced you become in something, the more you realize it's flaws. You don't realize new things that are good, as you already know the positives. You only become more aware of the negative things more and more until you don't like it anymore. As Overwatch came out I loved it. It was an FPS unlike any other, it looked neat and fun. But the more I played the more I realized it's flaws, until they became more apparent than the good things. Today I hate Overwatch. I think the same is true for many veteran players. They once saw LoL and saw how awesome this game was. But as they experience it more the flaws become more apparent. And today they realize that this game is not the game they thought it was. But instead of realizing that the game has not changed much, they blame how the current version is not as good as the past. It is true that those players had more fun in the past, but back then they didn't know better. This is an illusion and it's more easy to blame the game instead of accepting that you didn't know what the game was in the past.
Rioter Comments
Indigo47 (EUW)
: This is helpful advice, by the way how did you get that cassiopeia icon on the board?
> [{quoted}](name=Indigo47,realm=EUW,application-id=NzaqEm3e,discussion-id=7KjzOGPl,comment-id=0006,timestamp=2018-03-18T17:36:58.212+0000) > > This is helpful advice, by the way how did you get that cassiopeia icon on the board? Like this: \[]( Post \[]("link to an image") at the beginning of your post and it will be your thumbnail. Also a little tip: If you press "Quote" it will automatically copy everything someone else wrote. Press it and you will see how people formatted the post. If you press "Quote" on my post above, you'll find that at the beginning of my post is the string I posted here.
: All those boards and Riot white knights teachin' people how to live their lives. Bunch of narrow-minded hateful pieces of garbage that just think they are superior over people who have mental problems. In hellpit theres a cauldron for you and we'll meet there, and for that time, I'll be holding a spoon to try the taste of boiled "wise man". (why do people think they should create one million posts that only have one advice aka "mute people")
The best way to convince people is by repetition.
Zoulspook (EUW)
: The 5 Tricks to Climbing Ranked Nobody Told You
> Realize that SoloQ is a lot different from LCS and organized teams. Champions that are viable in certain strategies and LCS matches are not viable in Solo Q True dat. Ryze is stupidly broken in LCS, but utterly worthless in Solo Queue.
: > [{quoted}](name=Rismosch,realm=EUW,application-id=NzaqEm3e,discussion-id=7KjzOGPl,comment-id=0001000000000000,timestamp=2018-03-18T12:00:37.703+0000) > > I forbid everything motorized. what about a tiny thiny brick droping down from 500M on their toe ?
If you hit that I'll be impressed.
: > [{quoted}](name=Rismosch,realm=EUW,application-id=NzaqEm3e,discussion-id=7KjzOGPl,comment-id=00010000,timestamp=2018-03-18T11:55:58.304+0000) > > No. Definetily not. > > I said don't fight fire with fire. This also counts for cars. Don't fight toxicity with cars. what about a train ?
I forbid everything motorized.
: So basically mute them and hope that someday soon their kneecaps are shattered by a direct hit with a speeding car? {{sticker:galio-happy}}
No. Definetily not. I said don't fight fire with fire. This also counts for cars. Don't fight toxicity with cars.
Montazuma (EUW)
: A promise to Riot
Cool story bro.
: What lane needs more champions pool ?
What do you mean? I don't really understand the question. The biggest champiool has Top.
Rioter Comments
: the problem of mixed damage is too strong in early game and usually too weak in late game (because usually nobody will build penetration on ad and ap) the problem of Kai'Sa (I think) is that she basically have to hit somebody five times to do some real dmg (or 3 times if hit w), and the ult's CD time do not match it's effect (to long for a mobility + self shielding ability) I think the CD of her ult should be 40s at most for such effect, or I could be wrong
Ally CC and her abilities also stack her passive.
: I do agree with the thought process of giving him an ability to stick to people... But some people can keep the charade up a very long time... honestly watch pink ward play ap Shaco it’s honestly ridiculous what he can do. One of the ways you can do this is by not using abilities as that makes him appear like the clone... But the charade is what makes Shaco who he is... any rework to Shaco should focus on this. That’s why something added to Shaco shouldn’t make him choose whether he should give up his charade in order to kill... his other skills do work with his charade, W can be used before in preparation, and his E works as an execute so can be used at the end once the confusion is finished... Being able to confuse and outplay Shaco is the most important part of his kit and play style... the ult of a kit should be at the forefront of a champions play style, a simple targeted dash isn’t really ult worthy nor should it be the ult for Shaco... It’s also very feast or famine... your currently working on the assumption that Shaco will always be in a position where his clone can kill the target, or that he is strong enough to afford revealing which one he is, a large portion of his survivability comes from his clone. By being able to choose which one goes this can allow Shaco to confuse enemies as they won’t be able to tell which one has just jumped them giving him the confusion he needs to actually survive. It can be done as well... additional units can be controlled either through their related ability’s button or by holding ALT then clicking normally... this was how LeBlanc’s clone was controlled before her rework and that’s how you could do this... just pressing R will send Shaco, ALT R will send his clone... that’s the best way to make something like this work with Shaco’s play style... either that or what swissplayer was saying letting him swap with his clone... But the R is the weak part of this kit... it doesn’t fit Shaco as well as it should, nor does it have the power that an ult should have (you’d have to have it have massive power or a very short cooldown to have it compete with other ults).
You have a point. Maybe my idea isn't so good afterall.
FluxMilk (EUW)
: my league :b: roke
: What about adding a second effect to enhance the damages or the Outplay potential of the ult ? Damage : if clicking on R a second time, the clone detonates. Outplay potential : if clicking on R a second time within 3 seconds, Shaco and his clone swap positions. For your Q's passive, i would have put a damage amplification in a window of 2 to 3 seconds after breaking out of invisivillity. Shaco's Q being his main gap closer/gank tool (i guess... Not a shaco main) it would make sense to me that is burst/execution window comes after revealing his presence like most assassins, and would need him to prepare the show for his kill while invisible (placing W, etc) maybe by increasing Q invisibility time and cooldown to give him more time to prepare and more weakness window for counterattack.
> Outplay potential : if clicking on R a second time within 3 seconds, Shaco and his clone swap positions. That is a cool idea. Shaco is Zed 2.0 :) But I don't see how that would benefit Shaco. If you have already put your damage in and set the kill up, there is no reason to stay on the enemy. The idea of the jumping clone is, that he just finishes the kill. What happens after that with the clone is totally irrelevant, as the kill is already achieved. The clone jumps instead of Shaco, so Shaco himself stays out of range and is safe. I guess you could use the Ult as an initiator then: Throw the clone into the enemy, swap position, place the W and slow with E and Q out again. Since you were never invisible, that would mean you would be able to backstab, because it isn't disabled. But then again, is too much mobility good on Shaco, who already has an overloaded Q? I think it could work, but then the concept I suggested needs to be changed again. I think my concept isn't suited for something like switching position with the clone.
: Problem with your R... it’s always the clone who jumps (if I read that right) which would give away the fact that it’s the clone which defeats the objective of the clone. So perhaps have it so that both of them dash to the target or have it so that you can choose which one dashes
But how would you do that without making it clunky? The current LeBlanc Ultimate for example is very clunky compared how it used to be (and how it will be in the future). I thought a long time about the Ultimate, but once I got that Idea to launch the clone I got excited. My thoughtprocess was, after Shaco reappears from his Invisibility and the enemy dashes away (because like every got a dash today), Shaco may have difficulties executing his target. Because I already had so much focus on backstab as his main execution tool, I thought it would've been a bit too much if he has another execution tool ontop of that. And I think his Ult is supposed to be an execution tool. But then I had the idea of launching the clone and that it is the one who does the backstab and kills the enemy. You see, you cannot fool the enemy 100% of the time. Especially when you chase the enemy down with your clone in the current iteration, the enemy knows most of the time that the clone is the one chasing them. So at one point of the fight you decide to break the facade and "reveal" the enemy who is real. Since the Ult is supposed to be the execution with the backstab and everything, the enemy doesn't really care who is the real Shaco, especially if they die because of that. Also considering the current iteration of Shaco with his animations on W and E, I think it's fairly obvious when he uses one of those abilities and thus reveal who he is. Shaco can't keep the charade up all the time, not even with the current iteration. So I think it is fine that it's fairly obvious that only the clone can jump towards the enemy. Also I don't think it's a good idea to give Shaco even more mobility, especially because his Q is so overloaded.
Rioter Comments
Febos (EUW)
: Looking really nice indeed. She has the same vibe of "peace" or, better yet, "calm" that Karma has. You can see that on her hand gestures and body posture. Even her face is calm, even though you can see she's not afraid to fight. Looking forward to everything else. In the meantime, I'll be waiting for those that say "Old splash is better"
Old splash is crap. Her splash was outdated for so long, but then when they finally updated it they made it worse somehow: Her splash looks like a screenshot of a weirdly lit 3d model. The new splash looks dope though.
: Can someone explain me how the Ranked system works?
Protip: Never check your mmr on the internet. No one knows your mmr besides Riot.
: can we punish players who don't accept the match when matchmaking finds one??
Yes, of course. Riot implemented the "Decline"-Button totally on accident!
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Level 63 (EUW)
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