: The ELO system that the game's matchmaking is based on was designed for 1v1, not 5v5 matches. The reason why the ranks are based on the team and not the individual performances is because Riot wants players to focus on winning matches, not padding their stats. The other problem is how do you tell just from the stats if a player has done well or badly? For example, let's say the top laner on your team has a score of 0/2/0, and your mid laner has a score of 1/0/0. Just looking at those score you will probably think that your mid laner played better. But then what if I told you that the top laner had been ganked 6 times by the enemy jungler, whereas the mid laner hadn't been ganked at all? Context is very important and it's almost impossible for an automated system to take context into account. Computers are very good at collecting data and organising it, but it takes a human mind to interpret that data accurately.
There are far more stats than KDA tho: CS, damage to enemy champions, Total damage dealt, Damage to objectives, Damage to turrets, Wards placed, Wards destroyed, Damage Taken, Damage Mitigated. Pretty sure out of a large enough sample size, which Riot can easily get, they could find patterns to grade those stats. Actually, don't these already play into the Grade system?
iMORGANA (EUW)
: Hello Riot what do you smoke????(Morgana only VA?????)
> Where is the guy who gave us Yasuo, a new Akali, a new Irelia. Please no...
JesRect (EUW)
: What is worse Trolls Or Toxic players?
Trolls are Toxic and Toxic players tend to troll. Egg or Hen?
: This game needs more bans
Simple, on point, agree 100%.
: How to encourage Veigar players to solo lane again
Inb4 Relic Shield Veigar Support or "I just have to kill the enemy bot and get the mana back" {{sticker:galio-happy}}
: I would expect it to check how well you are doing together to "improve" the matchmaking so that you have a 50% chance of winning. Which again, is bs in itself.
Oh yeah, true. That might be the reason why it takes a while to adjust. Which ends up putting duos even to like 10-30% WR...
Exoría (EUW)
: DuoQ = worse teammates/better enemies?
Yes, noticed that as well. I think there is a small trick to it however: I think the matchmaker doesn't immediately catch up to that you are duoing when you play the first games of duo with someone new. After a while though, the matchmaker catches up on that and gives you the short end of the stick in the most cruel way possible. Maybe it also "resets" when you haven't played with your duo for a while so you can duo for the first few matches again.
RayleighTT (EUNE)
: About under 18 players...
Chances are if someone is using such words online, showing such behaviour, they are beyond the influence of their parents already or the parents didn't care too much or did enough in the first place to stop it.
: What is your dream team (champion-wise)?
Top: {{champion:54}} Jungle: {{champion:33}} Mid: {{champion:3}} ADC: {{champion:29}} Support: {{champion:117}}
Nightless (EUW)
: Players impact on the game.
Can you specify a bit? Comebacks are (theoretically) insofar easier as the shutdown gold is far higher now.
Coockycat (EUW)
: Sejuani
Bristle is not a humanoid being with his own species culture tho, unlike Willump.
VIT Laati (EUNE)
: Do explain what is the counterplay of facing a ranged top laner that can limit your vision while also having a disengage tool? There is a reason why Riot will try to keep champions like Gnar and Quinn at bay. They are a nightmare to play against.
Gnar is an entirely different story compared to Quinn, or even Teemo and Kennen for that matter. Gnar not only has range, but also mixed physical and magical damage, %-health damage, an escape jump, and a tanky and CC-heavy form in his transformation. Those are not even close to being the same. You can counter Quinn rather easily with investing in some early armor and sustain and then abuse her low waveclear.
Rioter Comments
: Examples like that are exactly why I made this post, because far too many people want to immediately resort to blaming others out of ignorance instead of trying to understand the actions of their teammates. It also amazes me how hypocritical some people are, both in game and on the boards. I had a case like this recently where someone came onto the boards complaining about his teammates feeding in a match where he went 1/6/0. He truly believed he had done nothing wrong and that every single death of his wasn't his fault, and at the same time wanted his entire team banned for feeding. To top it all off, a lot of the time people come to the boards with these extravagant stories about what happened in their matches. Whenever I see such threads I do my best to look for the replay of the match to see exactly what happened, and most of the time the events described were either exaggerated or completely wrong.
Again, I covered exaggerations and wrong accusations in my first line. And yes, I do also believe those are unnecessary and stories like these usually backfire when investigated. However, doesnt take away that actual trolling/tilting/griefing/afking doesnt happen either. And to a noteworthy extent
: A little consideration goes a long way
If your point is that the terms "trolling/griefing/inting" are inflationary used to describe behaviour that is just a difference in opinion or bad decision making, then you do have a point. However, when one pings mid missing 10 times and on his way botlane you still see your botlane hugging the enemy tower, a slight hue of red mist starts to cloud the mind. Especially so when next thing you hear is "Enemy Doublekill!" and next thing you read is "why didnt you follow? why didnt you say anything", whereas those are the more measured responses. Usually its more along the lines of "/all report mid" or creative use of language to describe what should happen to you in real life or the classic "gg its over". Or when you have someone who didn't have the greatest time in botlane, not the best score or gameimpact to show and then throws a hissy fit when the 4/0 toplaner takes the red buff instead of this ADC, which results in a beautiful firework of placed wards, flashes and used ultimates, with no enemies around whatsoever. I think examples like this deserve more consideration. Dont you agree?
DragonovP (EUW)
: they cant if everyone hade 2 bans you could ban all the supports or adc.
There are 14 supports in the "Support" champion tab alone, not counting those that are designated as "Tank" or "Mage" or even "Figher". If one team bans 10 of them coordinately, you'd need the other team to ban exactly those other 10 that aren't included. Unless it is very high elo, noone will coordinately ban 10 Sups, and the likelihood that both teams ban exactly those the others didnt in such a case is very low. There are 22 Markmen in the "Marksmen" champion tab alone, not counting "Fighers, Assassins, Mages" etc. that are being played botlane instead of an ADC. Again, the same as above applies. If anything, it would only drastically impact one-trick-ponies and Fotm players. Which I guess is the reason for the downvotes {{sticker:slayer-pantheon-popcorn}}
Rekkon (EUNE)
: So Riot did not listen to the community again...
> Riot has explained why they don't like normal URF, yadda yadda yadda. At least give us a good explanation as to why this idea was not implemented Queue times. Server capacity. Personnel to maintain separate queues.
Kabakadamn (EUNE)
: Extra Ban For The First Pick Person
Everyone needs access to two bans, period. There are this many champions in the game that it is viable. And also might bring up some champions in games that are less in the spotlight all the time.
N3utro (EUW)
: Premades in ranked solo queue make games too unbalanced
> The current system is unfair ~~to solo players.~~ It's also quite unfair towards the duo that the systems expects you to carry a 0/12 botlane at 10 minutes and an afk-farming jungler every single game, I can tell you. And on top of that against enemies of way higher division. Duoing does give distinct advantages, but not that great that it makes up for all of these system-made disadvantages...
: Can we talk about the First Row of the Resolve Tree?
I also love the fact they introduced Shieldbash shortly prior to removing Ornn's W shield {{sticker:zombie-nunu-bummed}}
: > [{quoted}](name=M3GTRDragon,realm=EUNE,application-id=39gqIYVI,discussion-id=VhIRnWFA,comment-id=0000,timestamp=2019-02-02T15:52:21.660+0000) > > you had amumu and veigar and you couldn't deal with them? Errm...yhea. Amumu pretty much hardcounters anything thats mobile and AA based thanks both his ult and tantrum. not if he's just trolling around and ends up 2/10 within 20 minutes {{sticker:slayer-jinx-catface}}
So your point is it had nothing to do with champion picks but choices ingame? That we can agree on. If Nasus and Amumu had built more tanky, more armor, if Tristana didnt buy friggin duskblade and you could have potentially picked a different Support as well, like Alistar or Leona for more CC or Brand for less dodgeable and interruptable teamfight damage.
: That's not the smurf's fault but Riot forcing people into shitty matches.
It is a smurf's conscious decision, well-knowing how the system works and still placing their personal reasons for smurfing above the potential detriment they cause for other players. That the system is imperfect doesn't make the smurf's free from responsibility for their actions. Noone forces them to do anything. Making an account, even when first was banned, is a choice, a decision. There is no undue detriment for the smurf if he doesn't make a new account or doesn't play. Not even for those who are banned. Not playing League isn't either. It is one thing to say the system is imperfect to allow those who mean well to skip the climb, it is something different to say they aren't responsible for choosing to use it regardless.
Yraco (EUW)
: First time ranked accounts don't start with high mmr, to get to any kind of high rank on a fresh account you still have to play through lower elo games first.
I know. Which is exactly the problem. And for those for which it isnt a problem, it is their intended goal and purpose of a second account instead of playing on their main.
Filtatos (EUNE)
: Illaoi's Leap of Faith is way to OP
https://i.imgflip.com/1b089a.jpg
: Because they force smurfs to hit level 30 before they can start playing ranked? Honestly, ask yourself. If you were good at the game and created a new account to try and rank up, how on earth would you go about it without wading through those early games with other beginners? There isn't another way and while it may be frustrating for you, most smurfs don't do it intentionally. For most of us who aren't beginners, we would go straight into a ranked game at level 1 if it were possible, but that isn't the case.
But the opening post spoke about a Ranked match. And how is it better for those lower players to be matched in a ranked game against a smurf than in a normal game? Besides, one can level up an account to 30 with botgames if one cared enough to not play against beginners.
: Dude if it was so simply to just "leave" her ultimate i wouldn't make this post about her (mainly focus on her ultimate)
How is it hard though? She has only one very conditional CC to stop you from walking away. And with an Illaoi in the game, you just have to teamfight smarter or avoid it when she is present. Clumping up is then ill-adviced. I mean, you wouldnt want to clump up against a Brand Ult either.
: ILLAOI
https://i.imgflip.com/1b089a.jpg
: Was Draven inspired by Ramsay Bolton?
Kradores (EUW)
: You don't understand how entertainment and competition works. No one will watch how a hacker wins or a bot vs bot wins. And don't cut out only the words you like, he made a good point there - if everyone have it - no one has an advantage, and don't forget "how entertainment and competition works", no one will watch bots :)
Im not talking about proplay, where it obviously wouldnt take place, but the normal servers. There was a time when the Korean server was infested with scripters because so many had it.
: A deep learning bot isn't something your average 22 year old college dropout hacks up in his basement. The openAI for dota took an entire team of highly skilled researchers years to perfect until it got to a level where it could play 5v5s. But yes, once programs like that are out there, it will be nigh impossible to contain them again. And such bots will easily surpass your average player. However, I don't really think it's that big a deal. You can kind of apply syndrome's logic here: If everyone has access to these kinds of bots, things eventually even out again.
> things eventually even out again. Yeah, so far that we dont need any humans anymore in games. With the same logic we could allow scripts, cheats, hacks etc.
Kradores (EUW)
: Check history! There were many good things, but also bad things that came out of same discovery/invention, even most harmless one could be devastating in wrong hands. But consider this, what if there would be no progress - just because it might turn out to be bad ?
No need to tell me. I don't get why you think I would be opposed to this idea just because I anticipate problems which could occur and thus stimulate finding and anticipating solutions for them. Im actually doing your suggestion a favor. Having something new and finding out a flaw when it is too late sucks.
Kradores (EUW)
: This sounds sad from you , being afraid to progress or make something great, just because of fear, is never a good rule to live by in my opinion.
Sad, afraid? No. Thinking ahead? Yes. There is a difference. And "progress" just for progess sake is not good either.
Kradores (EUW)
: Deep Mind AI
I do wonder; where do people who make account level farming bots the AI from? Do they write it themselves? Or do they partially copy existing data of bots ingame. If the latter, implementation of such bots could lead to very sopisticated bots playing the game for you...
: Revert Yorick please, what were you thinking?
Maybe other champions than Rek'Sai top would fare better against him...
R4ndom F1nn (EUNE)
: Nerf Nasus already
> Nasus really is a late game carry. No.
: >Nasus was always a champ who could carry lategame, though he was indeed underpowered Nasus really is a late game carry. And that is where the problem is. Games are getting shorter with every patch and he couldn't reach his peak. That is why they buffed his stacks. They overtuned him a bit but we'll have to wait and see what riot has to say about it.
> Nasus really is a late game carry. No, he isn't.
: It was a large force but that ain’t the first village they ransacked... look in the background there’s a lot of fires. They’ve hit a decently large settlement, so if they wanted to win a battle like this you don’t want the militia to outnumber you, better to send a larger force. More so they are disorganised, they are over eager. What they’ve done is gather a bunch of newly recruited soldiers and thrown them at a settlement... better soldiers are sent elsewhere while they have the recruits dealing with a simple task. It also makes sense to keep sion away from important stuff like officers cause of his tendency to kill anyone regardless of affiliation... he needs to be fielded with expendables. Plus they need to restrain sion afterwards... which is gonna need a lot of people. So honestly that force is prob the minimum they can field sion with safely. > Second, it does not explain the total lack of any other weapons than some axes or hellbards. Bows are cheap, training them is a bit more difficult, but still. But do you wanna waste arrows on civilians... using melee weaponry means that they can efficiently kill without wasting anything, they won’t run out of ammunition and the ammo they would have used to kill someone who wasn’t a threat could be used elsewhere on an actual threat. Plus terror attacks aren’t as effective at ranged... you might miss and it doesn’t quite send the same message as going house to house executing people. You want to put on a show, that means something quick and efficient as a bow ain’t gonna have the right impact. > Besides, looking at the armor of the Noxian troops, those weren't lightly armored but heavy, making it likely they did in fact expect a severe proper army fight (even if only against peasants, militia but a lot of them) and not just a terror attack. They where expecting a fight, but not an army fight. > Striking against the province of Bahrl, Noxian forces landed at the mouth of the Epool River. Kayn and the others were a reluctant vanguard, facing disorganized bands of locals defending their home from these returning invaders. While his young comrades were cut down or fled the battlefield, Kayn showed no fear. He dropped his heavy sword and snatched up a fallen sickle, turning to face the shocked Ionians just as the Noxian regulars swept in from the flank. > > The carnage was staggering. Farmers, hunters—even a handful of vastaya—all were butchered without ceremony. > > Two days later, after word had spread throughout the southern provinces, the Order of Shadow came upon the grisly scene. Their leader, Zed, knew this area had no tactical significance. This massacre was intended as a message. Noxus would show no mercy. That’s from kayn’s lore, and shows what noxus wanted here... they’d send in rookies, or even children to massacre a population... they’d expect resistance but nothing that a well armed force couldn’t deal with. Noxus takes pride in its arms and armour, even a force of recruits with limited support would be dressed in full armour no matter the engagement cause that’s just what noxus is... they know they can get away with sending an army without ranged support if they outnumber, out skill, and out equip their opponents. > Also, you see a village in the video before which had no wall whatsoever, but the one they are attacking now does, making it quite special among Ionian settlements. It surely is a target of higher importance to have a wall. Not necessarily... Ionia is peaceful, they don’t have any use for a wall, if anything it was decorative. But generally villages and towns are clustered together, with there being a more centrally located town which is the largest and therefore has the most resources or importance (leaders and such)... this doesn’t mean there’s a standing army or it’s strategically important, just that it’s important to this cluster of villages (at least that’s my experience from growing up in a village like this)... if the village was of strategic importance you wouldn’t have farmers fighting with litteral shovels to defend it.... it’s just a civilian population. > And yes, you do need at least corporals or sergeants or the soldier plebs have no direction at all, as disciplined as they may be. Someone has to be in charge, that is a major part of what being a soldier and an army is about. There are orders, there ppl that give orders, and you follow. Having no officers being ready to adapt to the situation would be nothing less but absolutely stupid, even for a small raiding party. Well yeah they prob have a Sargent or two there... that’s obvious but there’s two big details you’ve forgotten. Firstly noxian leaders lead from the front... if there was a leader he was prob right at the front of the charge, such is the noxian way. So he wouldn’t have been that noticeable given he’s mixed in with the melee. Secondly you don’t want your leaders to be noticeable... that’s a terrible idea in a fight you want the leader to live to continue giving orders especially to less experienced soldiers like here... so the Sargent or whoever was leading would have been drsssed the exact same as the rest of the soldiers so he doesn’t become a target (look at Darius, his armour isn’t at all that dissimilar to normal noxian armour, just a cape... cause he doesn’t want to get singled out). Also our perspective was focused on sion... who has a habit of killing allies... like I said you want your leader to survive, so he ain’t gonna be fighting in the same place as sion. So there prob was some kind of officer, but we wouldn’t have seen him nor would he be noticeable
> It was a large force but that ain’t the first village they ransacked... look in the background there’s a lot of fires. They’ve hit a decently large settlement, so if they wanted to win a battle like this you don’t want the militia to outnumber you, better to send a larger force. > More so they are disorganised, they are over eager. What they’ve done is gather a bunch of newly recruited soldiers and thrown them at a settlement... better soldiers are sent elsewhere while they have the recruits dealing with a simple task. It also makes sense to keep sion away from important stuff like officers cause of his tendency to kill anyone regardless of affiliation... he needs to be fielded with expendables. > Plus they need to restrain sion afterwards... which is gonna need a lot of people. So honestly that force is prob the minimum they can field sion with safely. As I imagine it that village they hit earlier was a "just-passing" battle, nothing of real note-worthyness, or rather not even a battle at all because the peasants all fled to that walled village, only further signifying its importance as a stand to hold your ground. And the village was still burnt as part of scorched earth strategy. Which is very common in warfare anyways; peasants fleeing their unfortified villages to more safer/larger/important grounds where a force would defend them. Think of medieval cities and castles. Villages didn't have walls for the most part, cities did. Disorganised and over eager run counter to what lore and developers says how disciplined and respected Noxian warriors are, so no. And also you wouldnt give recruits this heavy of armor. The helmets and shields are heavy, same as the weapons. The body part looks like heavy and well-treated leather, pretty smooth and thick so expensive as well, most likely with a chain-mail underneath. All of this speaks to pretty expensive and dedicated equipment and you will tell me they can't spare some bows and arrows? Wood is far cheaper than properly cured and shaped leather and smelted and smithed steel. About the control of Sion: I highly doubt they would go for such inefficient methods as letting common soldiers just restrain them and die doing it. Noxus has no problem spilling blood, even their own, but they aren't wasteful. Most likely some mages, whisperers, officers with influence over Sion have to be in the entourage. You dont waste that much manpower when there are more efficient methods. Just imagine what it would take to restrain Sion by meer muscle strength; how many men, chains, ropes, time, casualties. No, it is far easier, more elegant, more a display of strenght and control to have a hemomancer, necromancer, an officer who can appeal to his sense as soldier, someone he remember, obeys, respects with him. Noxians aren't barbarians. > But do you wanna waste arrows on civilians... using melee weaponry means that they can efficiently kill without wasting anything, they won’t run out of ammunition and the ammo they would have used to kill someone who wasn’t a threat could be used elsewhere on an actual threat. > Plus terror attacks aren’t as effective at ranged... you might miss and it doesn’t quite send the same message as going house to house executing people. You want to put on a show, that means something quick and efficient as a bow ain’t gonna have the right impact. Arrows aren't expensive. Especially not as expensive as training and equipping another soldier, yes even for an empire such as Noxus, arrows are more expendable than manpower. Ranged attacks are ESPECIALLY effective as a weapon of terror: your enemy is out of sight, out of range, it is inpersonal, it is unpredictable, it is seemingly unescapable. And no, ranged weapons aren't as effective or quick to kill enemies, they are far more likely to miss than melee weapons. Especially that makes them also more effective as morale weapons as the threat isn't over quickly; one way or another. > They where expecting a fight, but not an army fight. Obviously, since Ionia doesn't have a standing army. https://universe.leagueoflegends.com/en_US/region/ionia/ However, Ionia still has Points-of-Interest, gathering spots, larger settlements, more fortified ones, or holier places, and naturally one would assume stronger resistance there. The size of the Noxian forces, the walls of the settlement, the tree inside the Ionian settlement and the fact that this time Ionian champions and a large group of peasants stand tall to resist the invasion in a fashion that is unusually united and organised for Ionia only speaks to the importance of this battle over a simple raid. No, the Noxians aren't incompetent. They were expecting a fight, but Riot didn't write them a proper army composition. > That’s from kayn’s lore, and shows what noxus wanted here... they’d send in rookies, or even children to massacre a population... they’d expect resistance but nothing that a well armed force couldn’t deal with. Noxus takes pride in its arms and armour, even a force of recruits with limited support would be dressed in full armour no matter the engagement cause that’s just what noxus is... they know they can get away with sending an army without ranged support if they outnumber, out skill, and out equip their opponents. Sending in younglings as scouts and spies, as a vanguard to kill and cause unrest among villagers is one thing, sending thousands of soldiers and a champion is something entirely different. Besides, there were regulars coming later in case of Kayn's lore. The army seen in the cinematic clearly consists of such regulars. Doesn't have to be veterans or recruits, but definetly professional soldiers, bulk of armed forces. > Not necessarily... Ionia is peaceful, they don’t have any use for a wall, if anything it was decorative. But generally villages and towns are clustered together, with there being a more centrally located town which is the largest and therefore has the most resources or importance (leaders and such)... this doesn’t mean there’s a standing army or it’s strategically important, just that it’s important to this cluster of villages (at least that’s my experience from growing up in a village like this)... if the village was of strategic importance you wouldn’t have farmers fighting with litteral shovels to defend it.... it’s just a civilian population. Ionia may be peaceful, but this is not the first time they have been invaded. See the dev diary of Ionia in the link above. Walls can also serve as limitations, as signs, which could for example be used against larger dangerous ionian creatures to show them, "until here, no further" and given their bond with magic, they would understand. A wall this size, this height with a proper gate is more than just decorative, it is at least symbolic. The fact that relative to the amount of houses seen in that settlement to the amount of peasants who are there and fight speak to that the settlement is a strong-point, a place of refugee, of importance (covered higher up), a place of higher resistance. The reason you see only peasants fighting there is because Ionia doesnt have a standing professional army as explained in the dev diary. > Well yeah they prob have a Sargent or two there... that’s obvious but there’s two big details you’ve forgotten. > Firstly noxian leaders lead from the front... if there was a leader he was prob right at the front of the charge, such is the noxian way. So he wouldn’t have been that noticeable given he’s mixed in with the melee. > Secondly you don’t want your leaders to be noticeable... that’s a terrible idea in a fight you want the leader to live to continue giving orders especially to less experienced soldiers like here... so the Sargent or whoever was leading would have been drsssed the exact same as the rest of the soldiers so he doesn’t become a target (look at Darius, his armour isn’t at all that dissimilar to normal noxian armour, just a cape... cause he doesn’t want to get singled out). > Also our perspective was focused on sion... who has a habit of killing allies... like I said you want your leader to survive, so he ain’t gonna be fighting in the same place as sion. > So there prob was some kind of officer, but we wouldn’t have seen him nor would he be noticeable Sergeants and corporals should always be at the front with the common rabble. They need to spike and inspire the troops and get them forward, focus their will. That is not specific to Noxus. Besides, one or two for about two thousand soldiers? A horribly bad rate of officers to soldiers. No, you don't want your officers to be dressed exactly as every other soldier. How would the common soldier else be able to tell where to go, who to follow? Look at this: Legionaire, common roman foot soldier https://i2.wp.com/www.militaer-wissen.de/wp-content/uploads/2014/04/R%C3%B6mischer-Legion%C3%A4r.jpg Decurio, leader of ten soldiers https://www.historexagents.com/images/sl/s90-5.jpg Centurio, leader of hundred soldiers http://www.vettius64.com/wp-content/gallery/centurio_artorius/centurio-4.jpg Notice the difference in ornaments and especially helmets. Those weren't just decorative but showed the common soldier who is boss, where he is, and where to follow. Similar to how battle signs and standards are used. Those guys dont use two hands to carry them for fun, but to signal their soldiers where to go, where to stick to and also what to do: http://roman-standard.weebly.com/uploads/2/5/0/1/25018516/1386115879.png Having your command structure be invisible to your own soldiers is just inviting chaos. Darius is an exception as everyone in Noxus knows him. He wouldnt need any insignia to be recognized anywhere. Some cookie cutter corporal or sergeant has to be distinguishable.
: it depends on what they wanted from this engagement. If they where facing a fully fledged army then yeah you’d expect archers, mages, even mounted cavalry... but they aren’t, it’s a militia fighting with no armour and farm equipment... they aren’t gonna commit massive amounts of resources in order to level that village, hell what they sent was already more than enough sion could have taken them out alone (without the intervention of the other 4 Ionian champions). I’m guessing this engagement was of two main goals... firstly it’s a terror tactic, we know they do this from kayn’s lore, send in an army to decimate a village to send a message... secondly if they knew irelia was there it’s assassination. Most likely it’s just the former. So it makes sense that if they are expecting just a village of farmer and civilians to send in only one of their terror weapons (sion) supported by a platoon in order to kill... no need to use more precious resources. Noxus also has to keep sion fighting, if he’s away from combat for too long he will try to kill fellow noxian... this is just an easy fight to keep him sated. ___ So I doubt that noxus expected there to even be any organised resistance, they where just planning to raze it to the ground and move on without much issue... so no need to over commit with a full army when a platoon would suffice... No need to send in officers, no need to send in vets or special forces... just a force of anyone willing to kill civilians plus sion... if it wasn’t for the Ionian champions (who noxus obviously didn’t know about otherwise they’d prob have just chem bombed the place instead) it would have been an easy victory with almost no resources committed, nor any major loss (losing a mage or officer to a force of farmers would have been a costly price... this way the only thing valuable here is sion who ain’t gonna die).
First, look at the size of the force sent. Those are several hundres if not thousands of soldiers. That is not a force you send to raid or terrorize unless you do in fact expect heavy resistance, or we go back into "wasting ressources" which makes your argument at another point moot. That is definetly not the size of a platoon. More like a regiment. Second, it does not explain the total lack of any other weapons than some axes or hellbards. Bows are cheap, training them is a bit more difficult, but still. Noxus is comprised of forces of all kinds of nations so surely they have absorbed such forces who are already familiar with them. And crossbows are easy to use and train with, and they surely possess those as depicted in the dev diary. Not that hard to make either. Not more ressources needed than for the heavy armor and melee weapons these soldiers use. Besides, looking at the armor of the Noxian troops, those weren't lightly armored but heavy, making it likely they did in fact expect a severe proper army fight (even if only against peasants, militia but a lot of them) and not just a terror attack. Also, you see a village in the video before which had no wall whatsoever, but the one they are attacking now does, making it quite special among Ionian settlements. It surely is a target of higher importance to have a wall. And yes, you do need at least corporals or sergeants or the soldier plebs have no direction at all, as disciplined as they may be. Someone has to be in charge, that is a major part of what being a soldier and an army is about. There are orders, there ppl that give orders, and you follow. Having no officers being ready to adapt to the situation would be nothing less but absolutely stupid, even for a small raiding party.
Rioter Comments
: > [{quoted}](name=Stahlvormund,realm=EUW,application-id=2BfrHbKG,discussion-id=6kKhuZfF,comment-id=0002,timestamp=2019-01-17T21:13:47.887+0000) > > Rimworld, Stardew Valley, Simcity 3000, Lego Rock Raiders, Fallout New Vegas, Heroes of Might and Magic 3, 4 and 5, Diablo II Not sure if he can play HoMM 5, Diablo II, Fallout New Vegas without having terrible eyequtting fps. HoMM 3 with WoG mod is pretty fun and chill.
If he can run HoMM 3, he can run Diablo II (not III) as well. And I havent played my HoMM 3 modded yet, just the Expansions, but already it is a masterpiece of fun and chill.
: A game to chill :D?
Rimworld, Stardew Valley, Simcity 3000, Lego Rock Raiders, Fallout New Vegas, Heroes of Might and Magic 3, 4 and 5, Diablo II, PlantsVSZombies. Stronghold, Stronghold Crusader, Civilization II, The Settlers 3
Yraco (EUW)
: "WTF you said I had a perfect gank" "Yeah, that was 10 minutes ago and it isn't even laning phase any more."
Pretty much. Or even without saying anything, they come at random points way after all these conditions have met, for example after I said: "Top has flash back up now again".
: When you set up a kill for your ADC
When you ping enemy top Flash, where he has warded, his HP, his position pushed up the lane, enemy jungler on the other side of the map and that your own CDs and CC are ready for your junger to gank.
: Depends on the situation. I would nab a zil ult in any team fight. One extra life is more useful than a situational cone ult that can be stopped.
: Playing normal for fun, and gold sterotype is Toxic, flaming, inters, trolls, ignorant. Not found that kind of player anywhere else :) Not talking about being bad im talking about there attitude, why on earth are you talking this thread down? This is not ranked solo duo. This is a normal game, silver aint this ignorant, plat aint this ignorant, diamond aint this ignorant, gold are just so ignorant and I hope thats minority of golds, but meeting alot of them ;) And you are gold........ had a itch when i saw your writing. So gold players should stay ignorant and toxic?
> plat aint this ignorant https://i.imgur.com/YAGpXPd.png?fb
Vytautis (EUNE)
: Well, you should of put your own insight into topic being extremely vague. If it is already vague, how could you expect some kind of a brilliant elaboration?
Your two answers were more than enough elaboration.
Vytautis (EUNE)
: Yeah, i fell for your trap on " Elaborate " i should never be giving silly elaborations, when the whole topic instead is to gain insight on other person's interpretation on the topic above :D
It was not a trap though. I found your opening statement just extremely vague.
Vytautis (EUNE)
: Win a million dollars on the lottery, or lose one million dollars in cash games. Which would be easier for you to handle?
That is not the question of the opening post though. And why would winning/gaining something be hard to handle? I would just be happy about winning a million euros. With regards to the opening post: I find the efforts that it takes to win can often be tougher than to lose. But on the other hand, losing can feel really bad too and be worse when a win can also feel shallow. So my answer is: it depends.
Vytautis (EUNE)
: Winning is easy, while losing is hard.
: A comprehensive guide on how to get ganked.
I think you should add that all this only increases the likelihood of a gank, but is no guarantuee. You can play Malphite/Malzahar Top on Red side, have the tribrush control warded, be pushed to your turret, have ult and flash up, enemy has no flash and lost some HP, you pinged enemy flash and TP, you wrote it in chat, pinged assistance, but your jungler still doesnt gank you a single time. Ah well. {{sticker:zombie-nunu-bummed}}
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Stahlvormund

Level 197 (EUW)
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