: keep all slots available on your field stashed with champs (even the ones you don't want/need) to have them out of the rolls. you can sell them at each round if you then get something you need.
also TFT is trash, and I don't understand how they added ranked for a RNG.
bartvader (EUW)
: How does TFT RNG works, because recent TFT games tilted me for life
keep all slots available on your field stashed with champs (even the ones you don't want/need) to have them out of the rolls. you can sell them at each round if you then get something you need.
: i cant understand their balance team either. First, they gave lux an OP shield. Second, they nerf her Q and R (early) because shes op. i mean... cmon.
they nerfed her Q ? it has the most fked up hitbox in the game...
Trilink (EUW)
: I think you were playing with the premade I had, I got autofilled in adc so I picked a safe Ezreal and my braum left bot unprovoked and started pushing mid and top at 8 minutes while afking for a minute each time he backed, his premade yasuo kept coming bot while the enemy team were gone and taking farm "you don't need it stfu" while complaining about how useless I am, enemy team felt sympathy for me though and reported the braum at least for abuse, the yasuo continued to do it even while he had all his items then "gg report ez" by the braum at the end summed up how frustrated I was. I'm pretty proud of myself for not arguing back since I've never been so frustrated in a game begging irl for a surrender.
probably, I never check ppl before a game but 2 of them were gold and 2 were silver 2. I'm silver one so it would make sense.
TheRaluxu (EUW)
: "so I went afk because they signaled they don't need me and don't want me but on the other hand said no to a surrender vote. and ofc after the game they cried about losing and reported me. I don't fear any ban because I have backup accounts" "What's up with this community?" You start with yourself.
I usually not do this. but if I get flamed by 4 ppl that never helped me a single time throughout the game and then say no to /ff, I go afk. it's still a team game and as I said they didn't want to win with this attitude anyway. Edit: I just looked through the replay. the "afk" was me dancing in the base for 20 seconds then went back to defend
Maedhoros (EUW)
: > [{quoted}](name=Swagglightner,realm=EUW,application-id=39gqIYVI,discussion-id=IUVgEE4j,comment-id=,timestamp=2019-07-12T00:30:52.367+0000) > > People are toxic af but not by swearing but by crying and shouting "report pls" and "enjoy your ban". > Last game I had a team that told me I was useless and didn't let me catch up by farming, not even talking about how they didn't help me and let me die. so I went afk because they signaled they don't need me and don't want me but on the other hand said no to a surrender vote. and ofc after the game they cried about losing and reported me. I don't fear any ban because I have backup accounts but my question is: is this peak lol-community now or isn't it? > they kept flaming but never helped, 0 jungler ganks, support saying "you suck I'll leave you die" > they deserved to lose with that attitude anyway. > welcome to the league of legends. Let me guess, you died in lane and then kept trying to push wave (despite being behind) and continued to feed. Your supp tried to save you once or twice, then wrote messages asking you not to feed and put yourself in bad positions, but you ignored it. During mid-game you were well behind, and needed to farm, but when in lane with the champions (who weren't behind, but needed to farm themselves to stay relevant and try to carry you) they didn't let you last hit all the minions. So you ran to a side lane, solo, but instead of freezing the wave close to a remaining tower - you pushed it again, and once you pushed the wave out, the enemy team saw you, collapsed on you and you died. Then you blamed the rest of your team for not helping you survive when you were, once again, badly positioned. Then they got tilted with you and told you to just AFK because you were hard feeding - at this point, you actually DID go AFK, instead of just defending base for your team, helping them by stopping the waves crashing into inhibitor turrets. Sound anyway familiar to anyone? People get tilted in this game because the ELO ranking system is NOT designed for team-based games, but noone smart enough has developed a ranking system that suits team based play where players join games solo/duo - also smurf accounts break it all anyway. So you probably found yourself playing against a lane that was much higher skill than you - it sounds like the rest of your team could see you had poor mechanics/positional awareness and got angry with you for repeatedly making mistakes and then started venting their frustration in chat. If you die more than 3-4 times in lane, that's all on you - until level 7-8 you should be able to use vision and game knowledge to avoid most ganks. Its only when champions that can tank the tower can dive behind the tower to kill you that it is acceptable. If you die more than 8 times in a full game, you've been feeding (or you're a matyr support than just gives it all for the team ;)). IRT toxicity - yea the game is super toxic, some people are toxic instantly (because they are starting a game when already tilted!) or because they are simply a-holes. If someone starts gabbing off at me, i give them one warning that i'll mute them and then i just do it, and focus on playing my game. If people spam pings or 'SS' me over and over because i got caught in a bad position (i'm only silver so this happens more than i'd like - the getting caught i mean) then I tell them i'll mute pings if they carry on. A lot of the time people don't start games toxic, but when they see someone in their game that is clearly playing outside their ELO and thus constantly feeding and not adapting to their mistakes, then they get tilted - because you become the reason they are going to lose the game. Losing lane is actually fine (so long as all 3 lanes don't lose it badly) but constantly dying in the process is just stupidity. It feeds up the enemy champions making the game impossible for the rest of your team unless you have a comp designed to survive fed carries.
nope. I defended the base while they went to chase 1 enemy in the jungle. ofc a hecarim came and towerdived me under 3 towers. what you are saying is that it's exactely my fault when it's not. ALL lanes lost. I just lost mine because a yuumi isn't going well with jhin i.e no escapes and we were playing against a vayne that became level 6 before me because I helped our jungler in the river and in return he never ganked. I know you feel like you know everything but pls stop assuming/making up stuff. thanks. ps: here's the match history https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4103834821/2139491922154176?tab=overview edit: if you want, I can drop you the replay file so you can analyse it with your expertises
RogueDek (EUW)
: just do /mute all not like you need comms to win anyways
the mute didn't help anymore, they left me alone to die when I got tower dived and they constantly stole farm when I tried to catch up while my support left me alone after 8 minutes or so. there was no point in continuing this clown fiesta ^^
Rioter Comments
VIT Laati (EUNE)
: I honestly think Riot should revert all the ARAM-specific percentage changes. It is quite silly to put players into a position where they need to think, "Oh, it is ARAM. Now I need 20% more damage than in SR in order to kill a target, because reasons." It messes up the feel of champions players already have. The only balance change I'd make: Make the average ability/AA range of the teams similar with the first random champions. (Obviously re-rolls could and would change the balance).
well they put in specific nerfs to champions AND then you take less damage from a certain distance. Now I had a game where I played lux against xerath. cool. Lux deals 90% dmg and takes 110%. enemy team had a xerath which deals 95% dmg and take normal amount. guess who constantly survived with 50 hp while killing me. they can keep the specific changes for less dmg. but dmg shouldn't exceed 100% as well as dmg taken shouldn't that's all it would need.
Rioter Comments
: Do you pay for the servers? Where they go to ask for money to get the servers? They download free RAM from www.not-a-scam.com to get more space for the players? I don't see math at all here. Not even basic logic.
basically all players that are dumb enough to put money into this game do.
Enchant5 (EUW)
: The TFT Experience
I played 3 games and already hate it. you NEVER get what you need after 15 rerolls while the enemies have half their team on level 3 already.
: Nasus' W...
yeah and then a riven appears, jumping 5000 times... they haven't nerfed that because there are plenty of champs with counterplay. garen, gp, anyone that has a dash/leap/jump whatever. just pick right, that's all. or ban him if you think he's the worst on top.
nippes (EUNE)
: Can't complete "Watch and Learn 1: Watch 2 MSI Games" mission
why would you even want to complete that? 150 BE lel.
Zedant (EUW)
: Isnt this a bit too much UNFUN/unfair in ARAM?
tbh the worst part is that they started tweaking with damage. like one champ deals 102% and the other only 89 or something. that kinda ruined everything because now you stomp with a kassadin and similar champs dealing >100% percent damage and only receive 90% it was fine that they reduced ranged damage and give melee champs a little extra mr but the individual damage should've been untouched. old aram worked fine
JustClone (EUNE)
: People forget quickly that the IP grind was not different. Get your first win of the day often and you are fine. There is no much use to play the same day 10 games, when you can play 5 days 2 games each, and get higher amount of BE in magnitudes...
you know, %%%% all the blue essence amount if only you wouldn't get champ shards of champs you already own. then you'd have all champs quick. or at least reroll 3 shards into a random permanent, but they won't allow that {{summoner:3}} ^^
Zanador (EUNE)
: But we get tons of champ shards now which act essentially like a 40-60% price reduction, so that can potentially boost the value of BE by a lot. That being said, i think the problem is the obvious one here: the random nature of the rewards. Riot is probably correct when they say that as a whole, unlocking every champion is faster with the current system than it was with the old one. However if you want to unlock a specific champion, or a specific few, then you either have to grind more or pray to RNGsus for the shards. I have all the champions and BE to spare for years now, but when i got my 3rd lvl7 token for Brand as my first champ to lvl up, i said that i'd unlock it when i get the shard. To this day that didn't happen, so i'm waiting. Players shouldn't have to know advanced risk analysis just to plan their game account. My other problem is that new players can seriously regret their choices if they scrap the shard of a champion they later get to love. Then instead of the ~60% price they can start the longer grind.
yes but shards of champs you already own too and that makes it less value
Vistha Kai (EUNE)
: Now, now, OP. You get at least 810 BE per level up total. That includes shards and flat BE.
today I even got 900 BE out of it and still I would've had more with IP.
Metharius (EUW)
: dude, it has been provent dozen of time that thsi system is a dowgrade and make the game much more grindier than the old one. + it add lootbox and all the gambling stuff in it with exclusive stuff only obtainable thorugh them
you get 100-125 XP per game. you need 3300 XP to level up. you need 26-30 games to level up. you got 40-120 IP per game after 30 games you had 1200 - 3600 IP now you get 820-3200BE worth out of a capsule. but you still had 1200-3600 IP now do the math yourself. also I didn't say it was bad, they should still add passive income like 10-50BE per game
: you used to get IP every game, now you get capsules every few games. The difference is that you get a 800+ BE every few games, rather than 70ish IP every game. Theres no difference over a long period. You also get 50BE (and ~1.5 hours of game time of exp) for the first win of the day.
sry but I already replied to someone else, that's not true. I don't consistently get 800+ BE I often get Ryze + Annie + XYZ 450BE champs which disenchant into 90 BE each.
Murdarici (EUNE)
: > [{quoted}](name=Swagglightner,realm=EUW,application-id=39gqIYVI,discussion-id=PMAFniw7,comment-id=000000010000000000000000,timestamp=2019-05-10T00:05:05.521+0000) > > and that's just not right. you don't get base 810Be + shards + whatever. on level 30+ accounts you get minimum of 810be (in form of shards or pure be or combinations) emotes are extra
then it's bugged for me. I often get 3x90Be champs. also I often get a capsule that has just like 200 BE in it
Murdarici (EUNE)
: > [{quoted}](name=Swagglightner,realm=EUW,application-id=39gqIYVI,discussion-id=PMAFniw7,comment-id=0000000100000000,timestamp=2019-05-09T23:22:21.514+0000) > > what do YOU not get. you get XP every game and then have an Emote in your capsule. what a gain. or a champ shard of a champ you already own and can disenchant into 90 BE. nice. for 90 IP I had to play 2 games. > BE would work better if they changed the champion prices but they did NOT so 1 BE = 1 IP. and since the capsules can contain different stuff than BE and champ shards too the BE gain through leveling up is unsteady. therefore IP > BE anyday. are you serious man ? all the extras are just extras, the be is minimum 810 in a capsule, again all these threads contain this shit of 90be champs, when you get multiple champs + you can get plain Be, all together are minimum 810be
and that's just not right. you don't get base 810Be + shards + whatever.
Murdarici (EUNE)
: > [{quoted}](name=Swagglightner,realm=EUW,application-id=39gqIYVI,discussion-id=PMAFniw7,comment-id=00000001,timestamp=2019-05-09T22:59:23.931+0000) > > you got a small amount of IP EVERY GAME no matter if won or lost. small amount > nothing. what do you not get ? you got a small amount of IP every game no matter if you lose or win same as you get a small xp every game no matter if you win or lose ! is same thing now you get 810be after couple of games, in past you got 55-175ip every game, same thing
what do YOU not get. you get XP every game and then have an Emote in your capsule. what a gain. or a champ shard of a champ you already own and can disenchant into 90 BE. nice. for 90 IP I had to play 2 games. BE would work better if they changed the champion prices but they did NOT so 1 BE = 1 IP. and since the capsules can contain different stuff than BE and champ shards too the BE gain through leveling up is unsteady. therefore IP > BE anyday.
Salron88 (EUW)
: Jax main him and i ban him everygame. out of all the top laners that i got so many troubles with hes the only one i can aswell stay base if he snowballs. his q does insae dmg and most of all his w is up the whole fighting time and ready to use again if it runs out. but riot does not really care for you or me. they just like to laugh at us tilting.
Hi lm Zoe (EUNE)
: What the fucc am I supposed to do against Nasus?
: Bring back passive income
first of all: I never said BE was bad inherently. secondly: everyone saying IP was slow, that's true but it's not "false memory" that I grinded IP with Arams really fast and had 70% of all champs (all that I play and care about) waaaay faster than with BE. third: even the champ capsules keep bringing you champs that you already own and you can only refund them into 90 BE and not even reroll 3 of them anymore. and that gives you 90x3 BE for a level up. what a gain... if they not just contain an emote or similar.
Murdarici (EUNE)
: is so hilarious players like you invent those things :D and keep bring weird not true memories, don't knwo why what passive IP gain ? you got a small amount of IP winning or losing a game, now you gain xp after winning or losing a game and after a level (gain by the xp) you get a bigger amount of Be, same thing as before, the only downside with Be then IP is that if you need a small amount like 100-150be for a champ you need to wait an entire level till you get but the upsides are way more then with the IP and were listed countless of time in this type of threads, also i don't get why players remember getting champions faster in past, it took me years to gain all champions on my account and I played a lot every day {{sticker:zombie-brand-facepalm}}
you got a small amount of IP EVERY GAME no matter if won or lost. small amount > nothing.
Rioter Comments
: Where can we write review about the company?
check their imprint if you can find a contact info like email or similar
Noctiss (EUNE)
: Is detection dodging a thing? or just a desperate attempt?
I don't know if that's detectable but we learned a lot from roblox. "go commit forever sleep" "go commit toaster bath" "go commit stop living", just to name 3 of them and it's actually hilarious. and yes detection dodging is a thing. there are so many things to say that won't get you banned. like you can't use racial slurs but you can spell it one letter per message and then give your E and R status with Alt+Mouse1 ^^
Pixelbits (EUW)
: I suggest you take a break for a few weeks and then come back.
that won't change anything. I played since season 3, made breaks of a few months/even a whole year once every now and then and you know what? it's still the same, now you don't have "mid or afk" anymore but the matchmaking is still *#@
Rizaia (EUW)
: silver elo need help
stay defensive and farm under the towers you have left to get some items going. if you manage to defend and make some good gold you can catch up to the enemies, if they are full built or are 2 items ahead, real quick. don't go solo pushing if you have no vision of the enemy team and also tell your team do to so. try to teamfight when they attack the base/towers so the turrets can help. It sounds stupid but don't die, since the late deathtimers can break your neck.
Gama888 (EUW)
: Why is there no option to disable chat?
the problem is not the chat, but riot not having a general language filter for everyone. with a general language filter 50% of the toxicity problems would've been solved. but they do not do that, like other games have it. why? there has to be a reason behind that and I sense it's about cash. if toxicity is their main problem then this is the easiest, cheapest and fastest solution and they could've done it already. greetings from a permabanned one that hasn't reformed
: What would it take for you to stop being offensive?
nothing. it's an online game. who never raged? what pisses me off the most about it is that they ban you for ~10 out of 5000 games. "only 0.05% people get permabanned" for around 0.025% games where they have been toxic. and that's why I won't stop, because I don't feel guilty for tilting sometimes. I'm human and so is everyone else. I much rather blame riot for not just permanently enabling the language filter for everyone which would solve at least 50% of the toxicity problems.
: Would you report more often if you received a reward for doing so?
I almost never report people since I don't see a point in it. the only time I report them is to basically get them shut down, not because I'm offended by what they said but because I know they will be taken down. it's part of the game and I am offensive too, I don't get why so many people cry over it. the punishments system only affects people that put money into this game, the rest doesn't care like it's not difficult to create 1, 2 or 15 accounts. greetings from someone that has been permabanned and still hasn't changed.
: can someone get boosted in honor level?
that new honor system isn't good anyway. it takes forever to progress so I can't imagine someone "boosting" that

Swagglightner

Level 69 (EUW)
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