Gingy (EUNE)
: Some parts of the text can't be read some how so I write down the essential on a "more human language" with some improvised "picture" For simplicity I use round numbers. The healing is 20% of missing health if I have 10 health and 10 missing [++++++++++ - - - - - - - - - -] then I will heal 2 if I have only 1 health and 19 missing [+ - - - - - - - - - - - - - - - - - - -] then I will heal nearly 4 (3.8ish) I hope you can understand my suggestion now. I will come up with my skillset soon and I hope you will check it out :)
> [{quoted}](name=Gingy,realm=EUNE,application-id=Mpd1UjGe,discussion-id=vs5WVHAU,comment-id=00020000000000000000,timestamp=2015-02-12T16:50:54.101+0000) > > Some parts of the text can't be read some how so I write down the essential on a "more human language" with some improvised "picture" > > For simplicity I use round numbers. > The healing is 20% of missing health > if I have 10 health and 10 missing [++++++++++ - - - - - - - - - -] then I will heal 2 > if I have only 1 health and 19 missing [+ - - - - - - - - - - - - - - - - - - -] then I will heal nearly 4 (3.8ish) > > I hope you can understand my suggestion now. > I will come up with my skillset soon and I hope you will check it out :) now i got you brah, thats a good idea wouldn't be too op but very helpfull.
: Oh! She could have gone on a sort of pilgrimage or something which led her to the Yorlde's territory (I don't remember the name of the place) where she meets Ziggs and Rumble and befriends them but Rumble steals something (idk just grasping at straws) and they then become enemies, by like in that annoying little brother kind of way.
> [{quoted}](name=Dabauss1612,realm=EUW,application-id=Mpd1UjGe,discussion-id=vs5WVHAU,comment-id=0003,timestamp=2015-02-13T01:16:41.917+0000) > > Oh! She could have gone on a sort of pilgrimage or something which led her to the Yorlde's territory (I don't remember the name of the place) where she meets Ziggs and Rumble and befriends them but Rumble steals something (idk just grasping at straws) and they then become enemies, by like in that annoying little brother kind of way. That's a very good idea, I'm kinda stressed in case of Job last weeks, gonna finish my writings in the near future
Stelllo (EUW)
: Very good champ idea! Oh by the way, how do you make them amazing boxes and underlines? xD
> [{quoted}](name=Stelllo,realm=EUW,application-id=Mpd1UjGe,discussion-id=vs5WVHAU,comment-id=0004,timestamp=2015-02-14T18:37:43.551+0000) > > Very good champ idea! Oh by the way, how do you make them amazing boxes and underlines? xD Thanks guy :D The boxes you make with Quotes nad the underlines are just if you write 3 of them in a line -
Gingy (EUNE)
: I have an idea for the passive. IF it based on LOST HP's % then it would lover the healing. If I follow the logic well, the passive is a life saver tool to help you get out of team fight rather then keep you in the team fight (or both). That means, if you collect Sprees while your max HP is X and Y is lost the a Z part of the health is loaded back and the next Spree will heal less. X = [max health] Y= [missing health] Z = [the part of the missing health recharged by the spree]-------- Z Z*Y Second heal -> M=Y-Z*Y or M=(1-Z)*Y M=[missing health again] Because M
> X = [max health] > Y= [missing health] > Z = [the part of the missing health recharged by the spree]-------- Z Z*Y > > Second heal -> M=Y-Z*Y or M=(1-Z)*Y M=[missing health again] > Because M Let me think about this, maybe i will do this. Thanks for your idea (:
Gtowza (EUW)
: in my opinion the only problem I have is her looks but I flicked through not paying attention to stats but sounds like a cool idea :)
> [{quoted}](name=Gtowza,realm=EUW,application-id=Mpd1UjGe,discussion-id=vs5WVHAU,comment-id=0001,timestamp=2015-02-10T16:39:05.854+0000) > > in my opinion the only problem I have is her looks but I flicked through not paying attention to stats but sounds like a cool idea :) Yeah the look is just a quick solution :D The skillset is where I want to get response
Gingy (EUNE)
: I have several reasons to say no to this. First, the skill set pretty much contains every thing you would ever need. Secondly, the scales are just ridiculous. Shaco has really good set and good numbers but have CDs and mana. I mean, this thing is impossible to kill. IF my team dies in a team fight but I can count on my passive heal then I clear them out if I play it right. She instantly looses her Fighter role for one reason. Her dmg output is insane. Yasuo already have the maximum potential as a champ. Skill sets more loaded then his are just OP. IF you lowering the numbers, she will fine.
> [{quoted}](name=Gingy,realm=EUNE,application-id=Mpd1UjGe,discussion-id=vs5WVHAU,comment-id=0002,timestamp=2015-02-10T21:24:18.516+0000) > > I have several reasons to say no to this. First, the skill set pretty much contains every thing you would ever need. Secondly, the scales are just ridiculous. Shaco has really good set and good numbers but have CDs and mana. I mean, this thing is impossible to kill. IF my team dies in a team fight but I can count on my passive heal then I clear them out if I play it right. She instantly looses her Fighter role for one reason. Her dmg output is insane. Yasuo already have the maximum potential as a champ. Skill sets more loaded then his are just OP. IF you lowering the numbers, she will fine. I changed most of the spells and nerfed her passive so that she can't heal too much in a teamfight.
Warderino (EUW)
: Abilities and passives that scale with the enemy's power and/or itemisation are (imho) a very bad idea, except maybe for veigar's ult (which should be needed to counter mages)
> [{quoted}](name=Warderino,realm=EUW,application-id=Mpd1UjGe,discussion-id=vs5WVHAU,comment-id=0000,timestamp=2015-02-10T11:04:49.735+0000) > > Abilities and passives that scale with the enemy's power and/or itemisation are (imho) a very bad idea, except maybe for veigar's ult (which should be needed to counter mages) You are right, I changed this one to her max hp.
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