JustClone (EUNE)
: Yes >playing 1000 games like shit Wont get you your mastery. But playing 995 games like shit, and 5 games decently will get you to mastery 7. Obviously since you played like shit in the 99.5% of the games, and still got your mastery... IT IS NOT SIGN OF YOUR QUALITY AS A PLAYER.
It seems like you missed the point of this whole conversation. Let me refresh your memory. We are talking about the Skill on a Champ, not playerskill on game-understanding. Playing 5 games well means, automatically, that they did well on that champ. The circumstances as to how well they actually positioned, took objectives or similar things are not being taken into consideration. And since those good games get rewarded, we are already talking about a Quality-rewarding System. Ergo, Mastery 6 and 7 run over a Skill-measuring system. It's not an issue of argumentation here, that is just fact and it baffles me that I have to explain this.
: Oh she's a noble? But she never trained to become a knight? So you were just bullshitting in the first comment?
No but you didn't read it. I already told you that she is a glacial because it's more obvious than Noble and that she cannot have 2 Origin classes. Knight is the closest association to being a noble. Please read through this completely before making me repeat myself yet again. It is getting annoying.
JustClone (EUNE)
: The concept is that you need to play X games, with decent performance. This X is 2 for rank 6 and 3 for rank 7. As you see its quantity of games. If you are skilled or not, it doesn't matter. You may play 10000000 games to get this... and still get it eventually. Even the biggest trash in the league will eventually get his Rank 7... considering he plays certain **QUANTITY **of games. As I said, you are getting it wrong. Hope you finally realize it now...
Erm, no. Playing a thousand games like shit won't get you an S ranking. You have to play somewhat decently to get an S. It is Quantity that makes you get better at a champ and eventually get you an S grading. But Mastery 6 and 7 are set by good grades. That you have to get 2 Tokens for 6 and 3 for 7 is just to somewhat make sure your S wasn't just a fluke.
: Sejauni is not a knight. She's born as an orphan and rose to power through power.
"Sejuani was the child of a Freljordian political marriage that ended as coldly as it began. Her mother, the Iceborn warrior Kalkia of the Winter’s Claw, abandoned her new family to pursue the man who had captured her heart years before, and the tribe fell into decline and chaos without a young Warmother to lead it." Come on I just told you to read the Lore. It's literally the very first paragraph.
: Akali revert when?
I like the new Akali. I think she is more fun to play with than the old one. Since her Dashes are now Skillshots and not point & click, they are actually **more** rewarding if you hit them, and punishable if you don't. Azir is also a champ too dificult for lower Elo, while being a Meta pick for higher Elo for long times. He had to go through many hard nerfs and changes after his release, because he was a perma pick&Ban in LCS. I highly doubt that they'll revert Akali in any shape or form.
: Aright then, How about Sejauni who's a Barbarian. How is she a knight? No one complained about that? Also why ain't Necromancer a role? Is it cause TFT is still in BETA? Yes, it's cause of that reason. For what we know, roles might as well be reworked. Maybe in a Year the dragon comp might as well be removed with the number of hate is flowing around. If you dislike how Riot does their things. Make up a Better version of Auto-battle games and come back when you made it having more popularity than TFT. Also Pantheon might as well be a dragon in his past life, but Riot hasn't revealed it yet. IF we didn't know GP existed, TF would be thought as this gambler guy who likes to steal stuff. Which would make him a bandit, not a pirate.
I mean instead of making me read you the lore, you could atleast put in some work for your statement and do that yourself for once. Sejuani is the daughter of her tribes Leader. It makes her novilty just like Garen, however since Glacial is already taking the Origins-class, the only class closest to that would be knight. Fairly simple if you ask me. And the whole point about this thread is that Pantheon has no connection to Dragons, so don't throw that "we don't know yet" at me. "IF we didn't know GP existed, TF would be [...]" Yes but we **do** know. That argument is pointless.
JustClone (EUNE)
: You are getting it wrong. Mastery only represents quantity.
How many times do I need to say this until you finally understand. The very **concept** of how you get Mastery 6 and 7 just disproves your statement instantly. You have to achieve a certain Grade to gain those levels. You don't get them by running it down mid. You can say that the grades aren't given out fairly, or that they don't have much meaning. Ok. Thats fine. But it is still a GRADING SYSTEM that is **meant** to give players Mastery 6 and 7 for Skill, not Quantity.
Gharaibeh (EUW)
: right but i mean when they get into live servers{{sticker:slayer-pantheon-thumbs}}
They said you will be able to buy them 2 times a year for Blue Essence. So you'll get the chance to save up BE and then spend them on Eternals you want once those events happen.
Kurotsu (EUW)
: I finally hit plat!!
They got us in the first half not gonna lie.
Shamose (EUW)
: No.
Thanks for the answer! Yeah no I wasn't entirely sure, since it's hard to judge stuff you have made by yourself. Was it cringe from start to finish or were there any good parts?
Rioter Comments
Shamose (EUW)
: It has recently come out that Riot is working on a Fighter game. No word on if that fighter is League related or a new IP though.
I really like to hear that! But I think it wouldn't be a smart move to not use their already established and beloved Universe. After all, if we are being honest here: The Fanbase loves League, not it's company.
Kurotsu (EUW)
: Difference between blue and red side?
Aside from the points you have mentioned, a Junglers options and Jungle-pathing is quite different depending on the side he is playing on. An Evelynn jungle will always start at Blue buff. If she's playing on the Blue side this means that the Enemy Toplaner has to be aware of lvl 2 Ganks, while the botlane can play more aggressive until their jungler hit's level 3 (meaning that eve most likely reached the bottom Jungle-side already). A Graves Jungler will start at Red buff, giving the same Info to the enemy team as Eve with her Blue-start does. On Blue Team, the enemy Botlane has to be careful about early ganks, and on Red Side the Toplaner has to be aware.
Rioter Comments
: Do you even play TFT? Or if you do, look at the champions?^^ Half of the units in TFT use skins or have origens/classes that don't fit 100%. MF, Pyke, TFT and Graves aren't really pirates. Camille should actually be noble more than anything else. Vayne uses a Skin to be noble. Lucian noble? Since the beginning Riot uses skins for origens/classes, there is nothing new about it and I think it is great. I still wait for star guardian/project events, where all the champions get their star guardian/project skins and their origen/class switches.
{{champion:67}} is a Noble. Read the Lore. She is a daughter of a Noble Demacian Family. {{champion:21}} , {{champion:555}} , {{champion:4}} and {{champion:104}} are all still Bilgewater Origins, Pirates being the closest connection. It may not fit 100%, but it's still a logical association. {{champion:164}} could have been Noble, but that doesn't mean Hextech doesn't fit. All her Augments that make her inhuman are Hextech after all. {{champion:80}} has no connections at all besides the Skin. Even {{champion:98}} has fought a Dragon in his lore (or atleast it's been mentioned), so it would have made more sense on him, than on Pantheon.
: To be fair. Only Fiora and Garen are nobles within the noble gerne XD And Graves and Pyke aint pirates neither :)
Vaynes Parents were Demacian Nobility (read the Lore). The Skin just makes it more obvious. Twisted Fate has connections to Graves and GP plus being associated with Bilgewater makes the Pirate class the most logical out of all of the Origin-classes. Pantheon has none of these connections. Not even a tiny bit. Hell ***SHEN*** would have more sense to be Dragon since he once fought one Lore-Wise.
VIT Laati (EUNE)
: Like TFT?
TFT wasn't much work. Only 30 people worked on it and they coded it within 3 months of time. Compared to the amount of workforce and time that Riot invests for other modes, this is nothing. Talking about the Voice-Acting, Cinematics, Balancing etc.
Gharaibeh (EUW)
: Eternals ON PBE are for RP only
I mean you get 3000 RP a day on PBE don't you? Still free.
JustClone (EUNE)
: You have to play 5 decent games to get your Mastery 7. Id say it shows quantity and not skill, but it doesn't even show that... its 5 games. It is one day work. At most. I have 20 champions, ready to be upgraded... but I do not want to waste blue essence for this crap. I farm boxes you know... Every week I have to get S with new champion. 52 boxes a years. Not really a big deal.
Well congrats on that I guess. Yet I rarely see S gradings in either my normal or ranked games. It's only 1 or two people at a time that got an S(-). And the point still stands. The system is made to show peoples quality not quantity. It' a fact since you won't get those ratings for playing bad, while mastery 5 can literally be achieved by just running it down the lane, unless you get banned ofc. And as I said before, wether that system is a good or bad one to represent Skill-level is debatable. It is still a system trying to reflect the players capabilities on a Champ. The POINTS show Quantity. The Mastery Level 6 and 7 are meant to symbolise Quality.
JustClone (EUNE)
: >Weren't Mastery Emotes and Co. supposed to be things to show how much work you have put into a champ? Or how good you are with them? How much you played... not how good you are. It is like the information you get for pilot: He has 1000 flight hours. This does not mean that he is good pilot. There may be amoeboids on Saturn, that will make a better pilot than this guy. For skill and competence you have your rank. Your win rate. And many other useful stats, you can check at any time you want in your profile page. So yes, it is indeed purely cosmetic.
Mastery 6 and 7 were achieved by a grading system though. Wether that is a working one or not is a different matter. Fact is that someone with mastery 6 or 7 most likely knows the champ a bit better than those with 5 or below. Edit: And depending on the Champ and/or Elo some have to really grind and train a champ to achieve that S rating. Then again, wether those S ratings are actually representing the skilllevel is offcourse a different matter.
: Ryze mains
I agree with this. Every champ should have atleast one Icon. And if Ryze is gonna be the next one so be it. Champion Icons matter!{{sticker:galio-happy}}
Rioter Comments
Ilovemobas (EUNE)
: > [{quoted}](name=Shamose,realm=EUW,application-id=39gqIYVI,discussion-id=bhwEvqn1,comment-id=000100000000,timestamp=2019-09-02T21:46:39.002+0000) > > Items =/= Kit. > > You can build those on yi too so does Yi have CC in his kit? Yes he does but he will have to burn blue smite..
Pretty sure {{item:3153}} has a slow too and is a basic Item on Yi..
: I understand what you're saying. However, with the amount of carousels, and minion stages (late-game going to drake and herald) you get a lot of items. Since the pool of champions is random every game is different and most of the skill comes from the knowledge off what comp is best imo. Plus getting alot of items early may trap you because you end up with a tier 2 zed with 3 items but your comp in general doesn't support him enough to allow him to carry (I've seen multiple adversaries with more items than me that lost because my comp was better and vice-versa). The biggest trap in this game for most people is still falling back on items when the match will mostly be decided by the best comp. You're def going to get at least 3 items and you only really need them mid/late when u start having tier 2 champions or even tier 3.
But Items aren't bound to champs... That whole paragraph of yours would only be a valid argument if you couldn't sell Champs to get their items back. If you notice your Champ cannot carry with the given items, you swap your comp and put the Items on different champs. Edit.: And failing to synergize Items with your comp (and the other way around) is just very bad playerlevel. What you described would only happen to players who are within their 20 first ever TFT matches.
Roamcell (EUW)
: Awww you went to cry on a corner because your argument sucked to such an extent that you couldn't deal with the replies? Learn the lesson: it'll happen like so when you try to argument without no solid notions, against someone who's using facts as source, instead of mind farts like yours. The rework is absolute, mind boggling trash. It's a piece of shit that, DESPITE TWO URGENT MINI BUFFS, still fails to clear jungle properly compared to before, BECAUSE IT LACKS DAMAGE (and not because it's not meant to be a jungler). The rework is shit and it's a fact. Your betters have spoken and written on the subject. People that played the old champ and the new, and played and play other champs, and as a matter of fact know when a skill is shi* or not, reworked or not. In pantheon's case, the kit is so ridiculously under performing that turned the fighter into a SUPPORT.
Hey dude, ya may wanna start with looking up your big words in a dictionary. Let's just remember that you were the first to fail to find arguments and had to make up a quote since you failed to give an answer. And we already went through the latter part of your message. The majority likes him. That is obvious. Special Snowflakes like you won't be cared for, and honestly it's good that way. Better get good or stop playing him because that Pantheon stays baby boy. So just %%%% off will ya.
: But morderkaiser's lore was reworked, he's way more powerful now. Also, Riot said that everything that's not on the universe website is not canon. So since they removed it from there, it shouldn't be valid anymore. > The Lore was probably just shortened because it would have been too much of a read combined with Jhins Lore being added to his Bio. As someone who constantly check the universe, I don't agree with this one. A lot of champions have huge lores and multiple stories. So length isn't an issue.
But new Mordekaiser actually **leans** on that Story about Shen. "fighting an enemy invisible to them, blinking in and out of existence." what does new Mordes Ult do again? Mordes Realm is literally described to be in the spirit realm, where Shen is able to enter and leave at will. He blinks in and out to dodge abilities, since spiritual attacks cannot affect the Mortal realm, unless those spirits traverse the realm themselves. (Just like noone inside Mordes Ult can interact with teammates or the other way around including Mordekaiser himself.) And I have to disagree about the length of his Lore. Every Champion features a quick summary and atleast 1 short-story, if not more. It's a more organized system to tell the story. Shens general Info was more than 3 paragraphs back in the day. Riot compressed that into one, and kept the focus on those sub-stories that featured more detail. EDIT: I forgot to include the Champions Bio. Those now go in a straighter line for every champ. From earliest known sighting of the Character up until the present. But in a straight line of thought, not as complex and random their stories used to be told.
: Thanks a lot for sharing the link ^^ So it's not relevant anymore now since it was removed?
I'd say it's still relevant. It doesn't interfere with anyones Lore and it still holds up to who Shen is. The keeper of peace between this realm and the spirit world. Hunting after anyone trying to disturbe the peace. As soon as Spirits take mortal lives, he kills the exact same amount of Spirits in return. And as soon as Mortals extinguish Spirits, they'll get a visit by Shen aswell. He's basically Thanos with the Witcher combined. Trying to keep the perfect balance, while wearing a regular and a special blade to hunt Demons and Mortals alike. The Lore was probably just shortened because it would have been too much of a read combined with Jhins Lore being added to his Bio.
Roamcell (EUW)
: > [{quoted}](name=Lunobi,realm=EUW,application-id=39gqIYVI,discussion-id=koMP1su2,comment-id=00030000000000000000,timestamp=2019-08-28T08:18:19.192+0000) > > Sheeesh I didn't know you'd get this impolite about this. But if you wanna be like this, I'll play your game. > > It surprises me that you say it's irrelevant if its good or bad. It literally contradicts this whole situation. Are you seriously answering hard number-facts by just looking the other way? Go back to Kindergarden my dude, you are not ready for an actual discussion yet. > > People started playing Panth Mid because of the Q damage and Harrass it gives against Assassins and some Mages. > > It's easy to think you're right when you ignore the facts after all, isn't it? Ridiculous. Raw numbers don't need skill. A Q is a Q regardless of who throws it. Or you live in a magical delusional world where your q is better than others'? Lol. This Q deals less damage per minute and requires more mana per minute and falls off faster compared to pre rework Q. It's a fact. Regardless of skill. It's a Q. Not a 'platinum q' versus a 'bronze q'. It's just a Q (or an e or w or r or whatever). Who's ignoring facts again? > If you're so obvious with your Skillshots, may wanna look up the term "prediction". After all your enemies seem to understand it. And although I am not much higher in ELO than you, I believe my Gold 1- Plat 4 matchups are atleast having the same experience as yours. Most likely more though. The fact me or you land our skillshots is irrelevant. The obvious issue which you keep ignoring (hopefully intentionally I might add), is that when you land it, it's shi*. It's a fact. And it deals less damage overall. This is also a fact. > 1: What would you have expected from Riot to update that mechanic? Useful or not it was really boring. I don't really care about the new mechanic. And not my job, but the fact it's shi* is a fact. > 2: Old Pantheon wasn't able to deal with long ranged mages and burst as good as the new one. This is so ridiculous it borders on insanity. By mid game i could regularly gank mid and burst kill any mage or yASSuo solo (+ignite) when I had snowballed top (which happened regularly) With this "pantheon"? Just the ultimate is such a piece of trash that it's actually better to WALK IN, because otherwise people can walk out to safety before you finish the idiotic landing animation. > And now i'll go on in a delirious, clueless rant about points actually so wrong, that you'll want to stop reading because i'm actually deluded on all accounts. > You're right. You went on a delirous and wrong rant. The issue is simple, still. As a rework, pantheon is shi** * As a new champ, pantheon is shi** * And this is not just from me, but from your betters. It's a fact. And likely unprecedented in its magnitude. https://www.youtube.com/watch?v=AyyigYW8hgs
Alright. I tried to stay serious with you, but at this point you just act like a child whose toy was being taken away. Keep looking away, keep trying to make up Quotes to make you sound somewhat believeable. If thats how you're going through life you're gonna fail anyway. So you do you bubu. If the new Pantheon means people like you stop playing as often, thats a win on my book.
Roamcell (EUW)
: > [{quoted}](name=Lunobi,realm=EUW,application-id=39gqIYVI,discussion-id=koMP1su2,comment-id=000300000000,timestamp=2019-08-23T19:42:12.457+0000) > > The "synergy" you called out is something that applies to literally any Bruiser/assassin and even some tanks and Adc's. No argument here, we are talking about synergies only available to Pantheon: > > PTA gets instantly procced through enhanced W. (no other champ can do so) > Braum passive gets instantly procced (no other champ can do so.) > Just to give examples. I knew what you meant, but honestly was hesitant to think you'd expressly state that a champion that was a figther-bruiser, now is a SUPPORT. But it is like so. Pantheon rework: from fighter bruiser jungler to support. That's why it's shi*. > Comparing old with new numbers (and doing the math), the Q deals much more damage than old Q when fully charged. It has more reach and a slow. Plus you now don't need vision since it is no longer point&click. > the only "Nerf" is that you now have to actually be good and hit something. With the range no champ will be fast enough with base movement speed to get out of your range before you get the chance to throw it. Being good or bad is irrelevant. By start of mid game the damage is so bad you can't even use it to trade quickly or poke. Even adc's can shrug its damage off with any health regen they'll have by then. Q is, regardless of comparison, an absolute and utter piece of shi* which doesn't deal damage. > (I had no problems so far hitting most of those Q's. Besides, the mana cost has gone down.) You obviously play against clueless, bad top laners that can't see where the spear is going. As a 900k pantheon player, i'm PERMANENTLY put against people who know the game in general. It's not like pykes' spear which goes around in a crowded botlane and piggybacks on pykes' mobility. It's a piece of shi* which doesn't deal damage, is mitigated by minions (or was. the damage is still negligible so you don't really notice), and can be easily dodged by anybody worth it's salt. In reality, it literally deals LESS THAN HALF the old Q per minute, and requires two times the mana (because to deal the same damage, you need two and a half spears) > W is better, since it's basically the same but with 3 additional basic attacks when enhanced. > It may not be much to your eyes, but since you like the old Panth so much better I am confused why you don't enjoy it. Literally the same with a small bonus. Good or not. If that ability is shit then old Panths was even worse. It's worse because the old W gave pantheon the 'invulnerability' and it was supposed to be so since he could immediately engage and start proccing it again thanks to his passive. With this new mechanic, pantheon NEEDS to engage E, a lacklustre, piece of shi* skill that CAN BE WALKED AROUND. I've seen enemy top laners get accustomed to the mechaninc in TWO GAMES. > And the E can now block literally anything, not just basic attacks and towershots, protect the ones behind you aswell and can be used actively, without an enemy around to activate needed. > Again, a clear buff since the only downsides are the CD and the backside. But thats mooore than worth the trade. For a start, cancel time is %%%%%%ed. It takes ONE SECOND to disengage, and by that time anybody worth his salt destroys you with any gap closer and q they had, and secondly, and this might come as an absolute mind boggling surprise to you, PEOPLE STOP ATTACKING once they see E in action. It's like magic. So that's what it is. Old E, you engaged to really hurt whoever you had in front of you. I literally PENTA'ed with the old pantheon starting with Es. With this piece of shi* of an E? YOU CAN'T EVEN CLEAR WAVES. No really. Try it. Let alone 'defend' anything. In the real world where opponents are thinking, they aren't magically attracted by your gleamy shield and shoot all your skills there mindlessly. > And yes, the shape of the Ult alone makes it much more efficient to force the enemy to leave an area and zone them out. Zoning means offering occasions to engage by skillful use of abilities and separation or isolation of enemies. Panth's new ult is a lacklustre but flashy piece of shi* that people barely feel the need to dodge. In two games, anybody worth his salt knows that it's a free kill because: 1) it doesn't deal damage, 2) pantheon requires one second to land. In that second, he's literally defenseless and can't use skills, but takes damage. > They are for the community. If the majority enjoys them, the minority like you just falls short. This is so idiotic that it's mind boggling. Who do you think makes the community? It's the players, me included. Do you think 'community' is a special, magical being that's made of like minded people with no disagreements? The delusion is palpable. > Winrates are always low for weeks after a new champ or rework release. Completely normal and you would know this if you didn't only care for Pantheons updates. There were some exceptions offcourse (f.e. Ekko) but generally, since a bunch of new players get interested into those and have no idea how to play them, it's only logical that the winrate dropps hard at first. Even OTPs like you will take some time to get used to him. After a new champ, yes. After a rework, no. Check your numbers. Or you can go pulling facts out of your as* as you've been doing 'till now. > I speak of experience here, since I was also sceptic about the Shen rework until I finally befriended the updates. Your 'experience' here is pointless. From the top of my mind I can't think of a recent rework that was such a piece of garbage as this pantheon's. Getting accustomed to a good reworked champ is one thing, while immediately understanding that one rework is rubbish is another. This is the whole point here. I'm not the only one saying this (and stricly writing from the large experience both in lol and in pantheon), the most excellent players in the WHOLE WORLD are expressing the same concerns: pantheon rework is a piece of shi* and his win rates express this clearly, because there's no mechanic, no skill, no layer of experience, that can turn this miserable piece of garbage that doesn't deal damage, doesn't tank, doesn't escape and doesn't ultimate, into a winning pick. It's a fact. https://www.youtube.com/watch?v=AyyigYW8hgs
Sheeesh I didn't know you'd get this impolite about this. But if you wanna be like this, I'll play your game. > [{quoted}](name=Roamcell,realm=EUW,application-id=39gqIYVI,discussion-id=koMP1su2,comment-id=0003000000000000,timestamp=2019-08-28T06:55:13.312+0000) > > Being good or bad is irrelevant. By start of mid game the damage is so bad you can't even use it to trade quickly or poke. Even adc's can shrug its damage off with any health regen they'll have by then. > Q is, regardless of comparison, an absolute and utter piece of shi* which doesn't deal damage. It surprises me that you say it's irrelevant if its good or bad. It literally contradicts this whole situation. Are you seriously answering hard number-facts by just looking the other way? Go back to Kindergarden my dude, you are not ready for an actual discussion yet. People started playing Panth Mid because of the Q damage and Harrass it gives against Assassins and some Mages. It's easy to think you're right when you ignore the facts after all, isn't it? > You obviously play against clueless, bad top laners that can't see where the spear is going. As a 900k pantheon player, i'm PERMANENTLY put against people who know the game in general. If you're so obvious with your Skillshots, may wanna look up the term "prediction". After all your enemies seem to understand it. And although I am not much higher in ELO than you, I believe my Gold 1- Plat 4 matchups are atleast having the same experience as yours. Most likely more though. > It's worse because the old W gave pantheon the 'invulnerability' and it was supposed to be so since he could immediately engage and start proccing it again thanks to his passive. Fair. That point I can give you. The old passive proc on his W was very useful for him. But then again: 1: What would you have expected from Riot to update that mechanic? Useful or not it was really boring. 2: Old Pantheon wasn't able to deal with long ranged mages and burst as good as the new one. > For a start, cancel time is %%%%%%ed. It takes ONE SECOND to disengage, and by that time anybody worth his salt destroys you with any gap closer and q they had, and secondly, and this might come as an absolute mind boggling surprise to you, PEOPLE STOP ATTACKING once they see E in action. It's like magic. No I am not surprised by that. But I AM surprised how you're comparing taking no damage, with taking no damage. It's not like your E has a Thornmail Effect. > Old E, you engaged to really hurt whoever you had in front of you. I literally PENTA'ed with the old pantheon starting with Es. > With this piece of shi* of an E? YOU CAN'T EVEN CLEAR WAVES. No really. Try it. No I use the Q instead combined with - take a big breath you won't know this - Ravenous Hydra. Mindblow I know. More than enough damage, in every game I played so far. And if you're getting pushed in by a whole wave before even having Tiamat, I am sorry but then you just %%%%ed up in lane. > Let alone 'defend' anything. In the real world where opponents are thinking, they aren't magically attracted by your gleamy shield and shoot all your skills there mindlessly. Thats why you normally only use E ***when*** they use spells. Not when you ***want*** them to use spells. Didn't think I'd have to explain this one. > Zoning means offering occasions to engage by skillful use of abilities and separation or isolation of enemies. Panth's new ult is a lacklustre but flashy piece of shi* that people barely feel the need to dodge. In two games, anybody worth his salt knows that it's a free kill because: 1) it doesn't deal damage, 2) pantheon requires one second to land. In that second, he's literally defenseless and can't use skills, but takes damage. It's more teamfight oriented and should be used that way. When I meant Zoning, I meant objective-control like Drake or Baron, ***together*** with your team to protect you if needed. Zoning does not only include the things you listed, but also the ***prevention*** of enemy engages. A 3v2 Situation where the enemy seemingly wants to pick a fight, will less likely happen when they see the Pantheon Ult coming in. Just to give an example. Joining a fight on an almost global range is already a strong Ability to have and I think you are underapprechiating it quite a bit for what it is. > This is so idiotic that it's mind boggling. > Who do you think makes the community? It's the players, me included. > Do you think 'community' is a special, magical being that's made of like minded people with no disagreements? > The delusion is palpable. No I don't think that. But I do **know** that the majority decides about what goes and what doesn't. And sadly for you, you're just in the minority. Small Nitpicks here and there, sure. But just a few people straight up hate it like you do. And if you don't want to believe me. Look up the numbers yourself. You'd ignore it anyway if I did it, so just look up some reddit posts that **favor** the new Pantheon and compare the upvotes to those posts that **dislike** the Update. If thats not enough for you you can do it with any other platform as well. > After a rework, no. Check your numbers. Or you can go pulling facts out of your as* as you've been doing 'till now. Coming from the guy that literally said he didn't care for the numbers. Hard to take you serious here. > Your 'experience' here is pointless. > From the top of my mind I can't think of a recent rework that was such a piece of garbage as this pantheon's. Your experience with him is purely subjective and as said above, see for yourself that you're in the minority hating the rework. > I'm not the only one saying this (and stricly writing from the large experience both in lol and in pantheon), the most excellent players in the WHOLE WORLD are expressing the same concerns: > pantheon rework is a piece of shi* and his win rates express this clearly, because there's no mechanic, no skill, no layer of experience, that can turn this miserable piece of garbage that doesn't deal damage, doesn't tank, doesn't escape and doesn't ultimate, into a winning pick. Every single High Elo main complains about changes to their Champ unless they are OP. Professor Akali, Huni and even Faker are prone to this. They are humans after all, they can have their own preferences and be upset when they get altered. Just like anyone else. Just like you. But that doesn't mean those changes are immediatly bad for the game or even the Champs themselves. Out of all the complaints the Pros make about Champs, only a slim few are actually making the Champs unplayable. > It's a fact. > https://www.youtube.com/watch?v=AyyigYW8hgs Just as above. His Opinion is a fact. Yes. It's factual an Opinion. What matters is the bigger picture. And we will see in time that your complaints are beyond meaningless. Not only because I am 100% certain that the new Pantheon will successfully establish himself in the Rift, but also because Riot already invested way too much into the update. Changing any of that in the ways you might seem fit, would just be a loss for them. You can only hope for a new rework in 10 years or so. Not a guaranteed, but very likely.
: Please can you link me where you read this?
https://boards.na.leagueoflegends.com/en/c/story-art/AEjmrPEt-shens-long-lore-has-been-released This was part of Shen's Lore before it got shortened to only tell about the Demons and Priests part. Quote: "One of the most fanciful stories recounted by Ionians is of the day Shen suddenly appeared in the central court of Noxus. Standing in the very heart of his enemy’s stronghold, onlookers watched in rapt horror as he appeared to fight a terrible battle against a threat they could not see. To the crowd, Shen seemed to flash in and out of existence, wounds blossoming all over his body from nowhere. Unknown to the Noxians, he singlehandedly defended their entire empire from an incursion by the spirit world." Mordekaiser wasn't specificly named here. Although it is part of Noxus' Lore and the League Universe, that Mordekaisers former Empire was indeed built upon his ruins. And given that Mordekaiser (especially in his rework) uses an ability (his Ult) very similar to Shens blinking in- and out of existence, it makes the most sense.
: i appreciate this, but you can comfortably get 3 e's off during your ult time. being that there's a possiblity of doing 1,373 damage 3 times in a teamfight IN AOE and this being at range is a little disgusting imo.
But then again, it's not hard to pick an AP Shyvana out of a teamfight or staying away from her as soon as you see her Dragon form. It's also very easy for the tank of the team to brush them off once Adaption Helmet has been bought. The numbers also show AP Shyvana at a ~47% winrate. Not extremely bad, but definetly not good either. Mostly because of the points I made. But the Jungle sustain and pathing @Hansiman mentioned is also a big deal in this.
: having no dashes doesn't mean it is weak ... i've 1v1 ed almost all Broken and OP as some may say jglers , Master YI ? easy peasy ... Lee Sin ? XD wth EZ af ... Nidalee ? same as LEE XD... the only problem with skarner is that he can't do anything in more than 1v2 situations
It's obvious you'll do well against melee Junglers like Lee and Yi before they build Quicksilver. Especially in a 1v1 situation. However (like you said yourself) as soon as it's 2 or more, Skarner is in a big struggle. Meanwhile all those champs you have listed, have a fair amount of escapes to get by, or even 1v2/3/4/5 capabilities. (Lee R, W / Yi R,Q / Nidalee W/E / Ezreal E)
Shamose (EUW)
: TFT isn't going away.
yes but now we have another alternative again, besides boring SR, ARAm or TFT I think thats what he/she/they meant
Kurotsu (EUW)
: Craziest lore that a lot of people don't know?
Shen once defeated Mordekaiser in Noxus. Noone was aware of Mordekaiser planning to overthrow the empire, which was built on the ruins of Mordekaisers Shadowrealm. Until Noxians suddenly saw Shen blinking in and out of existence, seemingly fighting an invisible enemy. It's so badass to imagine how epic that battle must have been, and you forget really easily that Shen is literally "The Witcher" in Ninja form Lore-wise.
: why won't riot fix ap shyvana?
They wanted to give Shyvana more variety in her playstyle, while also killing the meme of "the dragon whose fire just tingles". Malphites AP Damage is lower, sure. But thats mainly because he's not supposed to be built full AP. It only scales like that since Armor and HP scaling would destroy the balance in his Kit. It's the same reason Pantheon (old AND new) has AP scalings on his W and R. Shyvana needs to deal more AP on her E since she only has a limited amount of time to use it. A full Ap Shyvana is not only very obvious since she has to Ult first to burst (unlike Malphite who can literally jump with Mach 4 at you out of nowhere), but she also cannot extend her Ult duration very well since she cannot get close to basic attack due to her squishyness. Plus, she lacks the Attack speed neccesary in her build. TLDR; Shyvanas AP scaling is intended, Malphite's is just a compromise. Shyvana is more obvious with her Ult, and very Squishy when her Ult isn't up.
: he is underrated not low but wut so ever
His whole thing is his Ult CC. And that can get countered with Quicksilver. Having no dash as a Jungler makes you kiteable and also very obvious to predict. You only deal damage with Sheen, and you rely too much on your passive, which also gives enemys vision and Gold. A soon as your team loses map-control, Skarner is basically out of the game.
Laptopman (EUW)
: tft "Bad luck protection"
I totally agree. Giving a "chance" to stay on equal grounds with your enemy is pure BS. It's playing Tennis without a Raket, until the ref spins a big wheel to decide if you can stop playing with your hand or not. Just give the same amount of items at the same time to players, Riot. There'll still be enough diversity and challenge given that they still will be random.
: Riot is a joke
I mean, we are talking about a company that brags about having and I quote "decades of experience" in game developing in one of their FAQ topics, while the company itself is only 13 years old. And I highly doubt that many (if any) employees have 20 years experience or more given that they'd need to be at least 40 years Old assuming they studied with the age of 20 ("decades" suggests a minimum of 20 years to be plural). We are also talking about a company that praises itself for being community focused while ignoring the biggest Forum threads. The most recent incident was the PROJECT: Jinx Skin. For anyone that doesn't know, Riot wanted feedback on the early version of the Skin. The majority of the community wanted it to be changed and deemed it unsufficient. Riot ignored all suggestions for improvement and released the Skin without any changes being made. There are many more things to list here, showing how pretentious and laughable the Company is. However when it comes to the game itself and not the Company, I have to admit that are doing a way better job compared to the past years.
: Because what you're saying is incorrect. If you don't get items in the first waves of minions chances are you'l get more than 1 on gromps, chickens or wolves. Also you should focus more on getting your champs together more than items. Wont matter much if you have 3 items but your comp sucks. I used to think that but rn I understand why it's implemented this way. What still tilts me hard sometimes is when only 4 players are active and all the champions that were purchased don't or appear to not fall back into the pool of options we have.
You may say that it's incorrect, however Gold will never have as much value as an Item. Atleast if you're managing your economy well. Tell me what negative side it would have to keep the amount of items each player gets at the same number? They'll still get different ones. It doesn't affect anything but game experience, and that in a positive way. Items are always more important than the comp. Sure, it's the comp that gives you the win, however the Items decide what comp fits best. Getting 3 Chainvests won't help your Assasin comp as much as 2 B.F.s would. And switching to a Mage Comp when getting multiple Large Rods is also an example as to how the Items decide the flow of the game, not the champs themselves.
: That's the silver lining of this, that we have a chance in getting them for BE. It's nice, but imo it'd be a bit better to just make them for BE all year-round.
It's also just the "basic version" of the eternals you get for BE. To get the Champion-specific missions and their rewards, you'll still have to buy them with RP. And thats the only interesting thing about the Eternals. Being rewarded for specific Champion-Achievements.
: Redesign
I hate to say it, but if the majority of players disliked the new designs, Riot wouldn't have kept them. When it comes to non-profit related decisions by them ( in this case, the redesign of the Icon and Launcher) the success is completely Community based. It means that you are part of the minority, disliking the changes.
: League of junglers
Is Jungle their main role? It could just be someone trying it out or that got auto-filled into that lane.
xTrixxie (EUNE)
: TFT Balance
The fact that they **STILL** haven't set it so that every player gets the same amount of items, baffles me. Literally already unfair when 1 player gets 2 coins out of a monser Raid, while others get 3 items in a row. So confusing. It's really not hard to implement, nor does it have downsides.
: Certain champs should be unavailable to low mmr players until they are experienced with them
Difficult champs will always be difficult to get good at. Even for the most experienced players. You can see that in the High Elo winrates whenever a new champ is released. Its mostly close to 30% if not worse. Picking a difficult champ when you're a new player might take longer to master, sure. But then again, there'll never be someone thats good with them right from the start.
: Matchmaking. LP mechanics.
It's a good thought. But then again, you can be a "good" player with an excellent KDA. But not being able to make use of your lead and carry your team with it (f.e. roams, shotcalling etc.) is something that most KDA players cannot do and is the reason for most losses. It's hard for Riot to make a system that is able to see those interactions (although they are trying to: see the roaming Stats in your Profile). Defining that weak line between "strong in lane" and "strong in game" is the issue at hand here. EDIT: Another player can lose lane due to Counterpick, but still shine in leading their team and making up for it in Teamfights. But when they still lose the game, they'd get punished more with your system.
: Eternals - how to fix them
Maybe they should offer Eternals to those that reached a certain Mastery point level for BE instead of RP? Like, f.e. each 100K on a champ reduces the RP costs up to a point (let's say 500k) where it can be bought with BE. It would reward actual "masters" of a champ, while also giving a reason for others to play their mains more. Then again, it would be kind of punishing for people that spread out their picks more. Which normally is the best way to play League. Just some thoughts of mine to throw into the mix. EDIT: I also want to applaud to your way of starting the discussion. You line your thoughts up very well and make your intentions clear from the very start!
: is this even possible?
Show us the replay clip
: >which is how all skillshots usually connect in League Well game is made for only one angle and only work with one angle. You can see that using apps like Creator Suite. Animations don't look good, Models look awefull and skill shoots shouldn't hit.
Hm, actually no. Shadows are still cast from directly above, and it's the reason why Tristanas hitbox doesn't fit her animation while jumping. Due to the 3rd person view, you have to aim at the shadows, not the models, since those are actually reliant of the position. Straight lines in 3rd person draw perspective curves. Basic physics. A bunch of people have covered this already and you can find it on YouTube aswell, if you want more footage for it.
: Clip with normal camer angle? If you rotate it every every hitbox don't look like it work...
Here, I tried to simulate the situation in the Practice Tool. Not exactly the same but still very obvious. https://youtu.be/W9660bwUNGQ
: Clip with normal camer angle? If you rotate it every every hitbox don't look like it work...
Sadly I do not have the clip anymore. But I can assure you that it didn't even remotely connect in the regular point of view. This camerangle was just to show that it doesn't even connect from top down view, which is how all skillshots usually connect in League.
Show more

Thicc Shensation

Level 232 (EUW)
Lifetime Upvotes
Create a Discussion