RedShark6 (EUNE)
: Well then tell them to go F8ck them selfs, block, and wait till Rito fix it(hopefully).
well riot can't fix it without knowing, i'm aware that this is probably an extremely special case but it can happen and in my case has happened which was the point of this post :)
RedShark6 (EUNE)
: unblock and be nice to them, they will feel bad that they where harrasing you:3
by harassing i mean paying money to look up your address and using the real names of family members which you haven't told them along with death threats, its not quite as simple as you think
Rioter Comments
: Well, as mentioned few times before, Riven is not overpowered, but she definitely has an unhealthy kit, I have to agree with that. I will look at the statistics more than her actual in-game performance, that was already discussed before. As a champion considered as "highly mechanical", she cannot afford to have 50,6% overall winrate with pickrate of 13,24%, that's just insane, her popularity suggests a winrate around 48% with her skill cap (which is surely in top 20, arguably a lot higher). So yeah, the best thing for players overall (both Riven players and their opponents) is a tweak to her kit and/or numbers. However, i don't like your actual suggestion about increasing cooldowns along with her numbers for mutual compensation, let me tell you why. According to you, her cooldowns should be increased, which would be compensated in brawl with the cooldown resets, but would also remove her mobility and make her more vulnerable. If i understand that correctly, you are just amplifying the unhealthy component of her kit (her raw strength), and restricting tools needed to actualy fit in a team composition (safety components/ mobility which compensate her crown-control vulnerability during initiation/fighting). I dont think that's a good idea. I think that her 1v1 should be actualy toned down a bit in terms of early game. The idea about giving her passive additional armor penetration bonus is great, but the ad scaling should be also toned down. That would give her opponents more breathing room and would also enhance your pressure after the "stacked armor" mark. I wouldn't think about cooldownresets and increasing cooldowns at all, that would be over the top. The problem with Riven in soloqueue is, that she has already a lot of counterplay, but opponents are not taking an advantage out of that, so a Riven snowballing with a lane lead is their own mistake, not the mistake of the lane opponent nor her "broken" kit. Riven is one of the easiest carries to actualy shut-down from her lead with a good focus as a team, you surely know that from your own experience. Rewarding good riven plays with increased damage against her current damage output is unhealthy and would only cause trouble, the increased cooldowns in lane are there just to hurt the below average players, because a good riven would make one skillrotation (with larger effect than now) and return with the second after that without any trouble and almost any damage returned (utilizing valor and CC she already has) with pretty much same effect, the cooldown increase surely wouldn't give opponents enough room to outsustain her. Cooldown increase would only hurt her utility in actual teamfighting, which is in bad shape already, and overall gameplay, which makes her different from other champions in a good way. While you, as a Riven player, are trying to adapt Riven to current meta, I don't think Riven should be a meta-relevant champion at all, because her kit is too complex to be played around for temporary effective changes (similar to Heimerdinger, Malzahar, Udyr or any other soloqueue-specific carry). Tweaking her base damage and scaling, or minor cooldown changes, are the right way to go, in my opininon. Maybe very minor alterations to passive or ultimate mechanics (stacking, duration, lowering the scaling, adding armor penetration for compensation, range and cone alteration, and things like that). She unfortunately has to be toned down a little to be healthy at this moment, but that's just a statistical approach. (btw., if you are all concerned about riven, look at vayne's rates, that is some next level bullsheet ... mentioning her only because she has similar statistical problems with different potential balance solutions)
I can see why it might seem like "trying to adapt Riven to the current meta" but ultimately its more trying to fit riven into her intended role. from personal experience the unbalanced aspects of Riven's kit comes from the fact that she IS a fighter yet has insane utility, the addition to her wall jump on her 3rd Q didn't help this. My ideas were initially around giving Riven focused utility around teamfights, especially late game, while dropping that utility in lane. Her utility would only really be impacted by the change when she is running from a fight with her tail between her legs. tl;dr - Riven is a fighter, not an assassin, which is what her current role feels like. I completely understand not liking my specific ideas but I don't agree that its fitting her into the meta at all, it just happens to be that her intended role is one of the most highly impacted of the current tank meta. (once again, why Fiora was changed)
: i'll say it over and over again. Rivens problem is not that she is OP... she is by far not balanced, if you make a misstep, you are dead, no discussion. Her early game power is just too much and her massive cc is just aaaarrggghhhh. It's like a Leona with horribly high dmg. But thats not the point. The point why people hate Riven is not because she is OP, but because she is totally unfun to play against. All the other lanes get to play a nice game. Rivens Oponent will not be playing League for the first 20 Minutes of the Game. They will just have to 100% concentrate and do not make a single mistake, or they will get killed over and over again. Riven is the one champion that ruins that "one more game before bed", that makes the game just unfun. Reasons are her burst/all-in-potential and that laning against her is so horrible. Nothing else to say. She does not need buffs, she needs a total overhaul. Because in her Current state she is just totally unfun to play against. Not gonna talk about Yorrick though ;)
Yes, as I said being someone who plays Riven this is something I noticed myself :P > Let me stress this key point, **Riven is not over powered at all**. this however doesn't make her balanced Personally I was just trying to put in my view from a riven players perspective, Riven's laning phase is brutal, yet people are ignorant to how much the tank meta hurts her carry potential, especially with the recent changes to black cleaver meaning rivens cooldown reduction builds are fairly limited now without wasting 200-400g worth of stats. I could be wrong but most of Riven's burst comes from her early brutaliser "6x Q, 2x W, x2 E" all in. My idea would by far be an early game nerf as rivens would actually need to execute their passive stacks effectively in order to pull off a second round of skills, even if the enemy is over extended. While numbers would be really far off picture this: Riven Q, CD - 19/18.5/18/17.5/17, that would leave her total Q cooldown at around 10.2 seconds with 40% CDR provided riven maxed her Q being realistic this would bring her laning phase down to the ground until she has 30-40% CDR while also giving well played Rivens the potential to drop that cooldown by 2-3 seconds. I see too many poorly executed Riven plays that still come out simply because the player is ahead, while giving her active cooldown management into her kit would atleast give the enemy team a solid counterplay to Riven's all ins by keeping her locked down, another suggestion would be reduce the window in which she can execute her passive stacks since ~4 seconds is too long imo. All buffs talked about were to compensate for changes to her overall kit through cooldowns and shorter windows of power. Riven's base stats are insanely weak yet its just the constant pressure that makes the lane less fun. And please, Don't get me started on Yorick. >.>
: Riven's current state & Potential improvements
Just saying in advance, The reason for the 'long essay' was to throw in as much reasoning as possible for my thoughts on this and give examples of how they benefit both the riven player and the enemy player. If this discussion sees the light of day I'm hoping that it goes somewhere. :)
Rioter Comments

Weeb Filth

Level 142 (EUW)
Lifetime Upvotes
Create a Discussion