Rouwhorst (EUW)
: Moving his Q-passive to his E would make his E more intuitive because it then covers his mobility in a single spell. It is indeed really difficult to come up with a fitting Q because your passive provides so much. It gives much damage and sustain, so something else needs to be added to his Q to distinguish it from his passive. Maybe you could do something with missing health or current health scaling. So his passive is max health and his Q is missing health (or vice versa), so that his Q has higher potential damage. Giving his Q a (conditional (at 10 stacks)) bleed effect could also make it a bit more unique. Or indeed giving it a slow or even another type of crowd control could do the job. Or it could lower some of the enemies stats, like: defence, regeneration and damage or ignore some part of the defences. Check out a list of stats [here](http://leagueoflegends.wikia.com/wiki/Champion_statistic).
Thanks man, the help is really appreciated :)
Rouwhorst (EUW)
: yes you could tweak the active Q to make it a bit more interesting. And I like to add that I feel it is a bit weird to have ms on the passive part but damage on the active part, but of course that is personal preference. How you want to tweak it depends on what you wanted to achieve with it. Do you want is to be mainly damage oriented? Or more the sustain piece as the live Warwick. A lot of damage and sustain already comes from his passive. So you could add more stickiness or utility if you feel that his damage is high enough already. The Q passive already covers the old E, your passive covers the W and the Q. So that allows you to make 3 entire new spells. The Q passive could go under the E, just to contain the movement spells into 1 ability. What you did was put a part of the passive back into the W, but I reckon it could stay part of the passive if you want to add more abilities. Currently I have no idea what could fit in his Q, maybe an entire new ability.
I was originally going for a variation of Volibear's W but now I'm not really sure what to change it into Moving the passive part to the E wouldn't change much anyway I wanted his Q to be more of a damage type move instead of an additional heal just because I made his passive heal him more overall But maybe i could change it into a slow type thing Still, other than the q I currently gave him I wouldn't know what could fit on a werewolf other than a damage dealing bite
Rouwhorst (EUW)
: The Olaf's R range is a lot smaller. I am worried about the _towards_ part, because, what do you define as _towards_? Running around a corner to reach your destination might not be considered _towards_ depending on the definition. Now you added that the movementspeed is for 1 second? Also what do you mean with free out of jail card? That is often used for mobility spells with a good escape (ekko ult/tahm allied devourer). The mana cost is not on his passive Q, so you must be referring to his active which is not a mobility spell! What I was saying was that his Q is actually another basic attack but with high mana costs. The current Q of Warwick heals him and does often more damage than his basic attacks.
No no, it's not for one second I was saying it's kinda like Olaf's WHICH lasts for one second Anyway I can tweak that stuff a bit What would you suggest to tweak the Q?
: insulting for the Rank is just the worst thing somebody can do
> [{quoted}](name=ViPeRextra,realm=EUW,application-id=NzaqEm3e,discussion-id=6wN69b5E,comment-id=00020000,timestamp=2016-04-27T11:32:21.689+0000) > > insulting for the Rank is just the worst thing somebody can do I know. The funny thing is that We were pretty close But now that He's gold he thinks he's tough shit. People let the whole Elo thing go straight to their heads.
: SO my ''Friend'' started ranting on me because of his ''Undeserved'' permaban
In a way I know how you feel An ex friend of mine pretty much insulted me for being bronze this season while I was Silver 1 last season He called me an "embarrassment" Hell that same day i was talking with him on skype with his duo queue partner and they started treatin me like shit because of it. Why is it such a big deal. If I could rank more often to work my way up the ladder this season I would, but I'm not into solo queue. Anyway, back to the point, I hope your friend gets his head out of his ass and realizes he's being ridiculous
Rouwhorst (EUW)
: Does the Q passive trigger if you do not have vision of the said target? Also running **towards** is a bit weird, since the game doesn't take the turns in consideration. So if an enemy runs though his base gate but WW has to run around, the movement speed will not trigger. Unless you have a very special pathing tool that calculates the path for you and gives you ms when walking on that path or someting, but I don't know if that can be coded. What is the point of the Q active? It doesn't heal, and it only applies the base damage instead of your own attack damage (which is in most cases higher). The only reason why you would cast this is because it is another auto attack thus you deal a little more damage (also because it is magic damage). However the 70-150 mana cost is huge for this. W: so an active ability is reworked into an passive and I guess that is all right but adding passives at the costs of normal spells could make the game more dull. Also with kill and assist I suppose you mean champion kill and champion assist? R: Why does the time, in which the damage gets dealt, increase with levels? That is weird in my opinion. And how do you mean the 5 x Each stack of Eternal Thirst? does this mean he **steals** 5x (0-10%) of enemies max HP? Also, I have made a similar post like this, check it out here: http://boards.euw.leagueoflegends.com/en/c/suggestions-bug-reports-en/0XuEIEt6-warwick-rework-concept
> [{quoted}](name=Rouwhorst,realm=EUW,application-id=Mpd1UjGe,discussion-id=fbquxhHK,comment-id=0002,timestamp=2016-04-26T20:34:03.053+0000) > > Does the Q passive trigger if you do not have vision of the said target? Also running **towards** is a bit weird, since the game doesn't take the turns in consideration. So if an enemy runs though his base gate but WW has to run around, the movement speed will not trigger. Unless you have a very special pathing tool that calculates the path for you and gives you ms when walking on that path or someting, but I don't know if that can be coded. > > What is the point of the Q active? It doesn't heal, and it only applies the base damage instead of your own attack damage (which is in most cases higher). The only reason why you would cast this is because it is another auto attack thus you deal a little more damage (also because it is magic damage). However the 70-150 mana cost is huge for this. > > W: so an active ability is reworked into an passive and I guess that is all right but adding passives at the costs of normal spells could make the game more dull. Also with kill and assist I suppose you mean champion kill and champion assist? > > R: Why does the time, in which the damage gets dealt, increase with levels? That is weird in my opinion. And how do you mean the 5 x Each stack of Eternal Thirst? does this mean he **steals** 5x (0-10%) of enemies max HP? > > > Also, I have made a similar post like this, check it out here: http://boards.euw.leagueoflegends.com/en/c/suggestions-bug-reports-en/0XuEIEt6-warwick-rework-concept Regarding the Q passive, I was thinking like Olaf's R The movespeed for 1 second when running towards enemy champs. Also only when ya have vision on enemy champs I change it to no healing so his passive could heal more Thought maybe the mana cost was pretty high but i didn't want it to be somethin like a get out of jail for free card that costs little and does a nice bit of deeps W: Yes, on champion kill and assist, will change that R: I made it do the damage over time so it wasn't like a super burst move Also I just meant 5 damage per stack of eternal thirst As in 50 flat damage, not % Should probably change that so it's a little clearer
lunien (EUNE)
: Agreed. It seems pretty balanced (though maybe a bit too much healing, also he still has very short ranges, making him a bit _too_ kiteable). The stun seems a little weird, I don't know... How would a werewolf-man stun you? Maybe nearsight or silence would fit better.
> [{quoted}](name=lunien,realm=EUNE,application-id=Mpd1UjGe,discussion-id=fbquxhHK,comment-id=00000000,timestamp=2016-04-26T07:28:03.739+0000) > > Agreed. It seems pretty balanced (though maybe a bit too much healing, also he still has very short ranges, making him a bit _too_ kiteable). > The stun seems a little weird, I don't know... > How would a werewolf-man stun you? > Maybe nearsight or silence would fit better. How about a small slow? I was thinking fear because y'know, Werewolf makes everyone afraid'n such but it might be a little too strong
Ownage (EUW)
: 2 dashes ,a huge AS steroid ,a free passive ms boost and two ways(make it three ) of dealing percentage dmg.Oh and an aoe stun on top of that. Seems about right Kappa
> [{quoted}](name=Ownage,realm=EUW,application-id=Mpd1UjGe,discussion-id=fbquxhHK,comment-id=0001,timestamp=2016-04-25T10:05:01.668+0000) > > 2 dashes ,a huge AS steroid ,a free passive ms boost and two ways(make it three ) of dealing percentage dmg.Oh and an aoe stun on top of that. > Seems about right > Kappa I can see how it would seem Op and such but think about it carefully 2 Dashes? Nah, one dash and a basically point blank dash. His R's too short a range to be a viable dash I agree the AS might be high but you have to work for it, it only Triggers when you have full passive stacks plus it has a cooldown so eventually You're left with sluggish attack speed. Originally made it so it would Only start against champions but would kinda give him slow early game clearing His Free MS is actually worse than his Current movespeed, It's Only when running Towards enemy champions with less than 40% HP (which is an overall nerf compared to live considering it's a lot more MS and when they're below 50%) His Leap stun is pretty mediocre early being 0.75 Plus it deals no damage and it's AoE range is about Kha'zix's leap's damage circle So basically unless they're all standing ontop of eachother, you're probably stunning one/two targets Also the % damage can be tweaked Like i said it's a discussion, not Point out flaws and not even consider giving a reason
Rioter Comments
Najns (EUW)
: I also agree that it would be nice to trade (: I think the problem would be with people creating smurfs to buy boxes with the starting 400RP and trading skins for champions with their main account or something...
> [{quoted}](name=Najns,realm=EUW,application-id=ln3nNJrX,discussion-id=VZlUxW04,comment-id=000100000000,timestamp=2016-03-22T12:49:16.019+0000) > > I also agree that it would be nice to trade (: I think the problem would be with people creating smurfs to buy boxes with the starting 400RP and trading skins for champions with their main account or something... they said that's gonna change the 400 Rp's gonna become a special chest
Najns (EUW)
: Riot said they'll make something to do out of the Champion shards for people wilh all tje champions and told players to save them for now (:
> [{quoted}](name=Najns,realm=EUW,application-id=ln3nNJrX,discussion-id=VZlUxW04,comment-id=0001,timestamp=2016-03-22T11:39:54.525+0000) > > Riot said they'll make something to do out of the Champion shards for people wilh all tje champions and told players to save them for now (: Thanks, I didn't know they said that Still, also made this to discuss the trade idea
Valynx (EUNE)
: That's will be an awesome idea! I agree with you! But not all the players have full or most of champions so yeah But let's be honest let us on the normal rule.. :)
> [{quoted}](name=xMocnjay,realm=EUNE,application-id=ln3nNJrX,discussion-id=VZlUxW04,comment-id=0000,timestamp=2016-03-22T09:15:49.588+0000) > > That's will be an awesome idea! I agree with you! But not all the players have full or most of champions so yeah > But let's be honest let us on the normal rule.. :) I imagine not Everyone has Every champion but even the idea of being able to trade some stuff with friends and such Better than just having a Million champion essences to do Nothing
Rioter Comments
: Just a small suggestion to make the game a little more User Friendly
My initial thought was something You're asked what your favourite champ is then they send you one of their skins but thinking it over It seemed a little too much to ask for As for the IP thing, I think maybe Ip boost Per Win is a lot better let's say you won't play all day, but at least you'll have an Ip boost that lasts for a few wins
: Surely you jest?
> [{quoted}](name=Foxist,realm=EUW,application-id=ln3nNJrX,discussion-id=p2mdjL1d,comment-id=0000,timestamp=2015-11-01T09:30:03.333+0000) > > Surely you jest? no my good sir/madame, I merely think it would make the experience somewhat nicer. Other than Companions sending one gifts, Riot also leaves you a small token of their appreciation on your doorstep
Rioter Comments

WindmasterWolf

Level 30 (EUW)
Lifetime Upvotes
Create a Discussion