: I Want to Say This to Riot, LOL & the Player Base
Well I am glad you have such a positive attitude, to be honest I only came back to league around a month ago after taking a break. I am gonna be honest I disagree with the direction that Riot is taking it but the community seems to be more mellow and cheerful than when I last played so I guess either everyone is positive for once or they are just happy with the state of the game. I mean in all honesty the only reason I came back was cause I got 1000 hours on Dota 2 and thought I would try and mastery rank 7 at least 5 champions on league to compensate since I enjoy both games. But I am just glad about this positive message you shared with everyone. And I hope you remain positive for the future.
: Also if you need an idea for the lore, I've got something you can use if you want it. A scientist/professor who believes that they have discovered the key to evolution and Kino is from a species of animals that is supposedly related to all creatures through genetics, according to them. Now how it turns into an experiment gone wrong is all up to you. Have fun and I hope I get to see your idea someday {{sticker:slayer-pantheon-popcorn}}
I tried writing down something but I guess it might be just a bit corny.
: Even bunnies have claws. But yeah, just try the idea and if it doesn't feel right then either try again or try something else. Good luck with that ^^
Thanks your feedback has been super awesome{{sticker:poppy-wink}}
: An expirement gone wrong might be old, but it just all depends on hown you write it. Name me 1 thing that is original, 1 thing that no one has seen anywhere. Someone has already done it. So why be bothered if it's already done? It just depends on how you write. Also on the appearance, maybe make it a bit simple? Like just having 4 front legs that are a pure mixture of different creatures, the hind legs can be what ever. The wings are a nice touch if it becomes a predator and having predator like limbs is a good indication on it. For the Golem evolution I would recomend getting a shell like part on its back since it gets wings from the brambleback. This would so it's a bit more calmer from the golem traits but what animals are passive? Maybe it should have multiple tails XDDD
Passive animals as in bunnies or cows, now that you mention shells it can be a tortise shell or something. But in general just animals that are passive and or peaceful in most cases. And yeah maybe I might give the lore idea a run, see how it will turn out and stuff.
: If you want a backstory then how about making Kine a Piltower or Zaun champion? An experiment that is either gone wrong, a mad creation of some nut job, someones attempt at creating life through science, or a poor victim of the craziest experiments that has ever taken place. So what does Kine look like? I would kinda like to know that. Also, he is in a way of Kayn and Warwick, Warwicks ult being the Ravage and Kayns passive being based on jungle monsters. All in all, a great idea.
Well what I wanted him to look like was this half Lion, Half Dragon, like creature with multiple limbs coming out of its back of many different creatures, it would walk on all fours and well based on its evolution its appearance would change, with the brambleback it would evolve this firey skin with more predatory like limbs and possibly gain wings. Where as for its Golem evolution its veins would light up with blue energy and its limbs would be that of more passive animals. As for the Lore idea of an experiment gone wrong its a good idea I just feel like its already kinda been done before so I am not sure how to go about it.
Rioter Comments
: TFT Spirit visage instead Zephyr
: Yeah, you see the situation on URF by now is kinda stupid - but that's the point. They don't have to nerf anything if they allow you to either play all OP champions or nerf/buff shit out. If everyone gets a random champ - 3 guys get an OP stupid shit, 4 get a regular champs, 3 get weak stuff. It's completely unfun to most of the players because most of champs ain't THAT broken on URF. It would be super fun if you would be ablee to both ban 2 champs you surely don't want to see and pick a champ for yourself. It would make from 10 to 20 champs banned - around 10% of all champs in game. You still are free to pick the strong shit, but the absolutely %%%%ing broken tier shit is just disabled - and there's no need to further balance anything.
: New Champion from Shadow Isles when?
I mean I would seriously like this Ruined king they keep talking about. Having him in person would be seriously cool.
: (TFT) zeke's herald and titanic hydra, and other thing
Well I am all for changing items to make more sense and be balanced but there are other issues, namely the champion pool which right now is so bad it actually feels like shit to play TFT, an example would be your going demons, nobody is contesting Morgana but the pool will not let you get her past bronze rating. The fact that Shrinking sword exists which can basically make you getting a teir 3 early absolutely worthless worst of all it disables hp bonuses from synergies like brawler and shapeshifter making the item stupidly broken. This along with gunners applying on hit effects with their additional attacks makes for a serious one sided affair. Glacials who just strait up steamroll unless you somehow kill them before they stun you which doesn't happen. Pantheon who basically gets a free red buff on his ability while other 5g units like Yasuo literally needs his synergy to actually get his 3rd cast from his ability off. The fact that there aren't items to change people into specific classes that could have high contested units like brawler, gunner, ranger, shapeshifter and so on. Also the fact that spatula is so rare that the only people who get them are the ones willing to accept a losing streak early on and get them during the free unit selection process. Not to mention the creep rounds having no garuntee of getting items and gold not making up for it at all.
: Multiple URF Queues
Sure when they balance Urf enough to do that, right now some Urf heroes are miles stronger than the rest, like beyblade garen as an example. The fact is its just simply not a good idea to bring picking back to urf because a lot of heroes are just broken compared to the rest, I would rather play urf with different heroes every time instead of the same 10 heroes over and over.
Vertinhol (EUW)
: New features
: TFT should be removed
Honestly? A waste of space? You don't even know the league community and you think your opinion counts for some reason, most people love the game they just hate that it cant be on its own client. But its still in beta so what does that matter anyway. The point is its very well liked and has enough players to warrant it being there so please get off your hater ass and get lost.
: yeah i agree with that mode its literally useless, its boring af, and there no action in it like normal 5v5, tft is a very shitty game mode and i really want it removed aswell
Oh boi someone needs some milk
Wannes (EUW)
: We will celebrate together. I am sure they will be something in it for us as well for Riot (exposure, new users....). As far as I am concerned it is really something to celebrate, ten years of cutting edge gaming, a huge and healthy community, healthy e-sports and being a MOBA, a game that will stand the test of time. When you look back at the first few years and where we are now, it is really something to be proud of. I am proud to be a part of it..... ^^
I wouldn't say healthy but yes
: yeah some champs fall into the category of having no late game. and akali is just one of those who has no late game. if akali is all about that early game, it must be hell to play against evryone who win and end games within the first 20min. because high elo they dont play around for fun. they open up a can of whoop ass and %%%% evryone up for breakfast because waiting 5-10min can mean evrything inbetween winning or losing even if you carry evrything. so i imagen akali must be even more of a hell to deal with in high elo then anything else. i agree she is more complex to pull off her normal combo. and at the same time, give her electro.. use your q with 1.5s cooldown.. she can burst alot of dmg easy... and fast. im sure thats no news to you. i just think her over all kit.. could be either nerfed abit so laning phase was alittle bit easier.. if we are going to take example from kayle. kayle once she was reworked. she had probly the weakest early game between all champs yet. but once she reached 11. my god she was unstoppable. i read forum comments of how they rape her 7 times. they are just 40 kills as a team while kayle's team has 15 kills. the one destroying kayle had evrything going for him. the right items, being high lvl. took baron. had 2 infernos. what happen? kayle just happen to reach lvl 16 and she just destroyed evryone.. no champ who is 2 lvles behind. 2 items behind. just starts to destroy evryone.. xD kayle was able to pull that off because she had so strong late game potential. what happen to her? she got range lvl 6 so she got stronger abit faster early, and then she fall off late as her true dmg was removed. so she became more balanced. and i think akali could get that same treatment maybe. give her alittle weaker early game, and balance out her oppertunitys to win later on. i think she could need that to take away alot of the complaints people have about her.. what say you?
I mean its not that her early game is perfect as she has a hard time farming, but I agree to take away some of her kill pressue and instead make her scale better as the game progresses, in other words make her the type of hero that can kill early but only if her opponent is stupid, make her rewarding if you can take opportunities while punishing you if you get too risky with her. And make her scaling work better in late game as a whole.
: if reworked akali just wins all laning phases with less to no counters.. that is not balanced. either she needs a major nerf, revert or a rework to balance her out properly. i think its wierd how she can win so many laning phases only to lose later on. it may be because she isnt a good split pusher. and then if you put bad jugdmental calls on top of that shit. then akali gets nothing done at all wich majority of league community has going for them i would argue, as around 50% ++ is iron-silver i belive. having said that. if you know how to work your game, your champs, your items ect. akali can put you pretty far behind because she has a strong laning phase, right? and if you are behind who knows alot about how you can win if you only get a foothold in a match, then you are significantly much weaker overall to the point you just cant follow up on evrything you would like having done because thats just how you win. and unless you have 1-3 other who knows how to play. you are the key to victory, right? and that shouldn be taken away by some unbalanced champ like akali. even if she has a high loss rate, she just straight up kills the fun of the game when people just lose so hard they wanna ff 15min into the game.
No I understand that she has a strong laning phase but because of her poor scaling it ends up being a matter of how soon you can end a game with Akali as her endame is poor in general unless you go AD or Dark harvest but even then its a matter of if you win lane, while Akali's lane is strong for an inexperienced player she is very hard to play and would hardly ever land her abilities properly. I agree that she isn't fun to lane against but in the same breath her main lane opponents are mages who can be an issue for her to fight unless she lands her E or gets close enough with W. Laning against her is winable so long as you can zone her or have an all in stronger than hers. Most mages even in low elo territory can handle her well with characters like Veigar or Annie, but I guess it depends you see Akali also pays for a better laning phase with a worse farming experience as her Q hits minions for little until its maxed meaning akali needs kills to get on a roll if she doesn't get them she gets stagnant and has to wait for her Q max to farm efficiently. But the drop off she has in late is huge so much so that unless Akali is close or near full build you have the potential to come back always. I was playing against an Akali who was 15/0 for most of the game but we stuck out till the endgame and she did not get one more kill further and we won. The fact is she is like rumble an early game lane bully with decent survivability late the only difference is that Rumble is still viable late but Akali is questionable.
: akali
As much as I prefer the old Akali for the most part the reason why she got reworked is cause she would either steamroll a game or be virtually useless, that hasn't changed other than making her kit more complicated to try and compensate for the times she steamrolls while rewarding enough so she doesn't end up being totally useless. In all honesty I just want riot to stop touching her in general I dont want another Ryze to put it simply. Cause as it stands they will either nerf her to oblivion or make her so unrewarding to play that you need to main her to get her benefits. Which makes it a tough situation. Her win rate is also not the best compared to most mid's at the moment unless you are facing a good one. For the moment I am getting used to the way she is and don't think she needs changes, if they need to change something change hextech gunblade
: Some skin ideas for Xerath. Really don't know why he hasn't had a new one since 2015.
lonaceGR (EUNE)
: Please add this back
You can still do both now and you dont have to wait for the game to update to do things like check your loadout etc etc.
: To get that Arash meme transferred from FGO to League
Latarnia40 (EUNE)
: Hail of blades changes | Make it reset on kills
The only use I could see coming from this late game is making it easier to get into guinsnoos rageblade max stack faster, the problem is the champions who you would build that on have already reliable attack speed buffs that work with it. Not to mention Lethal Tempo being just basically a better version of this keystone. I think the resetting on kills might be too powerful on heroes who already reset on kill like Master Yi, but I could see it working if it gave adaptive damage or the attacks occurred instantly for a quick burst of damage, but either way you are right it does need some help.
: They currently have more important issues on hand, like, for an example, to get more money from us. Reworking a keystone that would need about few minutes? Nah, rather, they spend 6 months to make a totally useless feature that pretty much most of the player base does not want anyway.
If you are talking about TFT your a pleb.
Silent Note (EUNE)
: I don't think these should be added. Now you need to check through your opponents, how many of the given champions they have, and you can count it that way how many are left in the story. If this gamemode relies so heavily on RNG, at least this thing should stay, because it adds to the skill factor.
The only thing I disagree with is the item RNG, its so bs, you could end up with barely one item but your opponent has shiv and guinsnos. Thats something that needs to be fixed end of story, either garuntee at least 1 item drop every creep round or make the gold you get actually worthwhile instead, instead of just 1g you should start with at least 3g because you don't get nearly enough to compensate poor item rolls.
: > [{quoted}](name=Shamose,realm=EUW,application-id=Mpd1UjGe,discussion-id=RIAklIEk,comment-id=000100000000,timestamp=2019-08-12T13:05:14.239+0000) > So having his own origin would be highly possible too. How about Poppy then?
Poppy is already in
kriegnes (EUW)
: also how do i know if spell damage is actually make the spell stronger? i used rabadons on kha once but i didnt feel like it changed anything
With Kha zix it boosts its Isolation damage, so if the enemy is alone, otherwise the damage is physical. Besides there are better candidates for Rabadons
Timikyu (EUW)
: Thought blademaster because she does call her feathers blades
Yeah but another ranged blademaster is kinda scary since draven exists. Also yes they are blades but I still wouldn't see her as a blade-master, especially since ranger would benefit her skill so much more.
Pxerkza (EUNE)
: well it's the glacial % proc still but 4 glacials and you can perma cc lock if you give mana to sejuani
True but getting Sej in the first place is also hard not to mention they hard nerfed her ability, it deals less damage and cc's for less long.
Pxerkza (EUNE)
: the chain does freeze thats why you need rfc if you want voli to be useful
Hmm ok, I guess you are right since I did test it. Still tho its not a surefire thing.
Pxerkza (EUNE)
: or giving him deathcap and seraphs so can 1 shot the entire team from the 1st 3 seconds of the fight along side with shojin if somehow there are left survivors glacials are effective against targets they can hit correct BUT getting sej with mana items and a feeding a voli and suddenly you have team wide spread glacial ccs overlapping constantly correct for gnar but if you have wilds or shapeshifters gnar is one of the most valued units even if 1 starred you just have to protect him till he ults agreed fro leona her ult is op cho is pretty good even after the nerfs even as a standalone thats the point of items so you can stack 1 unit to be your carry pyke isn't that good kat akali and zed even rengar are better than pyke even if he has double shojin the hype is overblown the ability is useless against rfc and his dps isn't that good rangers gunslingers deal with pyke with ease aatrox is busted if you can build him up elise is only good if you start winning early because she puts a lot of pressure on the pace of the game if you don't start winning with her she is a dead unit id argue against that comps are a lot more valued than items getting full 2stars and great econ > many many item drops in the early game items eventually even out and even if they don't you have like 1 or 2 item discrepency which won't decide your game
Nonono buddy Pyke is really good, his stun is long, and with two sojhins as soon as enemies come out of their stun they are stunned again, I have seen Pyke solo carry because of that, its not overhyped its busted, Zed on the other hand always ends up being contested so get that 2 star early on with him is not that easy. Getting Sojhins on akali is stupid since she only needs 25 mana to cast so having just a tear is more than enough for her to spam. Kata benefits from spell damage items more than she does from physical damage. As for Sej and Voli, Sej is a 4 gold unit, Voli is a 3 gold they are very uncommon, I mean if you are going glacial you might have a chance if nobody else is going them but otherwise you never get them early and you never get them with the items you want when you want them. Also Glacials apply the freeze with their main hits voli's chain doesn't freeze, not that it matters because he dies just as he activates it most of the time but he is worth the item investment if you end up getting a lot of him. Elise just needs bloodthirster and some attack speed and she will never die in her Spider form, now that she is a 1g unit getting her to a 3star and benefitting from items is a lot easier, but mainly thats an issue to league's drop tables as 3g and 4g units are a lot more rare than 2g and 1g, and this is because levels add less chance, in most other autochess games 3g are only slightly less common than 2g and getting a level 2 4g isn't as hard as getting a level 2 5g. No items are way wayyy more valueable, having 2 star units is great but having 2 star unit with good items is a lot stronger, varus one shots in the best cases, Lucian and vayne can almost never die, garen and daruis are pretty much busted in comparison to Mordekaiser etc etc. The comps help but like they are a cherry on top with good items a hero can do all the heavy lifting on their own. Even a 1star gnar will last long enough to transform if he has red buff as an example. Items are too strong and make units much stronger than they need to be. The shrink sword, Guinsnoos, Gunblade, sojhins, rabadons are all way too strong and boost people's damage by far too much. Those two items you mentioned on A sol will allow him to carry even if he doesn't have mage synergy. Kassadin as an example doesn't benefit at all from his synergies and is solely dependent on item choices. The only time classes actually help him more is if you can re-class him with a spatula. Thats kind of the truth sometimes item drops will determine what synergy you will go. Also the gold you get early on is not enough at all to compensate for item drops and thats a fact.
Timikyu (EUW)
: Our Vastayan Rebels in TFT?!
Don't see Xayah as a blademaster. Probably hunter is better suited.
Pxerkza (EUNE)
: mages demons glacials chogath gnar very few items are worth stacking and usually there are better alternatives
Mages are usually the ones who stack items, and no there are not better alternatives, an Aurulion sol with two sojhins spears is busted as hell as he just uses his ability every 3 seconds in a mage comp its busted. Glacials are primarily effective against the front line, the backline not so much and even less so after the Sejuani nerf. Gnar is pretty bad at 1 star and is difficult to get to 2star since he is a desireable unit, almost never worth going you could argue that Leona is much better in that regaurd. Cho gath also got nerfed and is only good against the backline once he is with the mage synergy. There is too much setup required to counter units with a lot of items and even if you do manage to those items can turn a pretty generic unit into a power house, Vayne, Varus, Pyke, Aatrox, Elise. Etc items hold way more weight than comps and stacking items is pretty bs, an assassin with two infinity edges, any ranger with two guinsnoos its strong and there aren't better alternatives.
: Assassins.
Assassins do shit vs a varus that one shots them as they leap on him, not to mention you can just bunch your units a corner and cause your assassins to only attack the front line, which defeats the whole leaping onto the backline. Not to mention lucian exists who can dash away if an assassin gets close so no assassins are not a counter for item stacking.
: With the mobility of the champs nowadays Udyr indeed faces a lot of hardships, even while melee. Lux is lux.... she's like a 1 round bolt action high caliber riffle. If you hit the run, it's over. If you miss tho, you're pretty useless. I don't feel that any of the two are unbalanced or un-fun to play with/against.
I don't think its a matter of balance its matter of how generic he is. His passive to say the least is the most underwhelming in the game, most of his kit revolves around stances which rely fully on his autos, he is a juggnaught who can be a melee god but even Olaf does his job better just by having a tiny bit of ranged poke. When I say rework I don't mean change who he is which is a melee oriented hero because that should be the primary thing thats preserved about him but he does need some quality of life improvements such as the ability to counter poke ranged opponents, to allow his diversity in terms of building, ad, ap, tank to be more streamline and not cause him to lack in certain areas, (Ad lacks defense from spells, ap takes a while to come online, tank offers no zoning potential), this doesn't mean Udyr is bad its just simply he needs a kit that functions as he does now while giving him better utility as he scaled into the late game, he doesn't need stealth or super left abilities but he does need a bigger impact inside of a teamfight or he will not survive outside of solo que. Its why characters like Amumu are used to climb as you get that satisfying quick jungle clear speed along with massive teamfight presence, udyr doesn't have that because of this he gets cucked on so many areas where he needs to succeed as a jungler.
: Dear Riot Its been 4 Years.
kinda hard to make a new skin for Udyr as people are afraid the same thing will happen as they did for Ezreal as when they gave him new skins literally every one was better than his ultimate skin, so Riot is probably afriad to give Udyr a new skin out of fear they make a better skin than Spirit gaurd Udyr
: Hmm.. you're right. I'll think about something new, because he might be too weak for a 5g. I'll look at it tomorrow. But next to Azir, do you like the new ideas or is there something you see missing?
I like the ideas but I don't think the Ascendant thing should be a justification to use these units, like what if I want nasus for Knight Synergy and he ends up being mediocre without Ascendants etc. I mean usually synergies just improve upon what they are already good at but yeah, I guess it works in a sense but its hard to justify considering its competition but otherwise I like the idea.
: > [{quoted}](name=XxninjaPANDAxX,realm=EUW,application-id=Mpd1UjGe,discussion-id=inwLYzPU,comment-id=00060000,timestamp=2019-07-08T16:18:26.915+0000) > > Its because of us they got to live this long so no thats not how it works. Did you get your parents, your pediatrition, your local butcher, etc. a gift for your 10th birthday? Cause without them it would have probably been a hard 10 years.
You keep pushing this logic toward a person. This is a game, a franchise, it only exists because of its customers, thats why whenever a store or place has a sale they give out more samples and discounts to keep supporting them for another year. Because the customer are what keep it alive and could end it in an instant. So if you were religious on your birthday you and your family will thank god for letting you live this long, in the same respect we are the means that allows this company, this game to exist. Don't try and humanize a company because at the end of the day they are just a company thats getting rich off us.
: The point that you made about Morde in comparison to Nasus is valid. As a 3g Nasus should have a stronger ability, even early on, than a 1 cost. What I think I'm going to do, is change up its damage, but keep its scaling, so it doesn't make him extremely powerful lvl 3. And as for Renekton, I can see the point that you're trying to make. I'll think about what's better for him, because just a single target stun might indeed be on the weak side. About Amumu, yes it puts himself in danger, but he's tanky and is supposed to disrupt the backline. What I want to point out, is that Amumu can already be ascended when there are 2 and 3 costs in the shop. Even though 1 costs are supposed to carry you into late game, almost every has 1 or 2 1costs at the end of the game. Amumu is the same, if you want to build an ascended team. By removing his bandage toss, you remove all originality to his kit again, so maybe instead of latching onto the backline, you can make him latch onto the front line. This way you can put him in the corner, so assassins jump on him, but he bandage tosses into the front line, where he is supposed to be, tanking. In order to make him sorcerer, you already need to waste one of his item slots to give him a spatula. Next to that, Aurelion sol is the same in that case, because he does even more damage than Xerath, and is **_Already_** Sorcerer. But yeah, if that's too strong, they can lower the scaling per level a bit, I guess. But you need to keep in mind, that he is a 4 cost, and elementalist, not sorcerer. I think Azir's is strong enough, but I need to see testing before I could say he's weak. I think having 3 invulnerable damage dealers, even more so when they have attack speed buffs, is pretty strong, but maybe I'm wrong.
No you are very wrong in the case of Azir, because the thing is, the other 5g units are strong without their synergy, with Azir you are making it so that he needs his synergy to to do well. Thats the issue, swain doesn't need shapeshifter, or deamon or imperial to do well on his own he is strong, this goes the same for every 5g unit but in the cast of Azir, 1 or even 2 soldiers is not gonna change anything because even a Gnar is better than him just for existing let alone anything else. The point of units at higher costs is to be strong as a whole and the more they cost the more strong they are on their own without their synergies, but with Azir it seems like he is pretty weak unless he has his synergy, and even then A, he has no crowd control, B he could get killed as soon as he summoned his soldiers and his damage could be worthless, but MF as a comparison could bullet time for 1 second and still be worth more than Azir, his skill is just too weak for his cost. Either you need to make him like Yas in that he needs only 50 mana to summon a soldier, in that case I can see it possibly working, but the main issue is that the soldiers only deal damage if Azir does, if Azir is CC'ed his ability has no effect he could get killed. The other characters even if they get their ult off for a short time deal a heck of a lot of damage or do a lot to the enemy team. I could maybe see Azir as 3g in his current state but a 5g? No way not even remotely worth it.
: Thanks for the feedback. I made some changes a while ago: https://i.imgur.com/vbloefh.jpg I completely removed the item part, because I didn't make it in the first place and its mechanics are broken. Aside from that, I want to enlighten you on some of your criticism. -Until other summoners get added into TFT, I don't think he's unique enough for him to have his own class, like Yasuo for example, but I agree that ranger doesn't fit him the best. -At the start of the round, depending on how many of the buff you have, a random/all alies become(s) ascended. The new ascended ability _**replaces**_ the current ability, except for Nasus and Azir, whereas Nasus becomes empowered permanently,_** keeping his normal ability**_, and Azir's ability gets upgraded. Ascended still need to fill their mana bar in order to use the ascended abilities and there are no stat changes (except for needed mana cost changes and the range of empowered ascended when they use their abilty). -I agree that Nasus would be broken, if you buy him early on, but he's a 3 cost with a weak ability (early on). Some changes to his health stats, mr and armor might also fix the problem. If the stacking still becomes too powerfull, they can also adjust the amount of damage that gets added to his Q and the mr/armor that gets added to his ascended form. Late game he would be a very powerfull foe indeed, but you need to wait a long time (a risky play without full ascension team) before he can truly 1v9. -Renekton's Q might be his better ability, but the idea of dealing damage around you, healing the champ, is not original at all (Darius, etc.) -The idea that Amumu lashes onto the furthest enemy, might be a good idea. He's a one cost, so I don't think you can compare him with Rek or Voli, and his powerspike is unlocked with Ascension. My intention is to make most of the champions slighty underaverage, as far as powerlevel goes, before ascension. It's primarily focused on late game. -Xerath is supposed to deal more damage that brand, because brand's ult procs multiple times and bounces around like crazy. I compared the damage more to a weaker Aurelion Sol. (AS damage is 300/500/700). But If his damage is too broken, they can adjust xerath's damage or the mana cost of the spell. -Rite of the Arcane = the barrage you're talking about ;) -I thought about using Azir's ult as his new ability, but I didn't think it would be much stronger than his soldier. It would deal a lot of damage, but he is a 5 cost, he is supposed to be the strongest of them all. So in order to synergize well with his attack speed strats/ranger buff, I wanted to keep his soldier ability. But you're right, maybe it is better to swap his ability with the wall. I actually spent some time thinking about the character kits, so it pains me to hear that I didnt spent enough thought into it, but I take any feedback as apreciated. I hope you see some of my dicisions
You see the main problems that I still see are that with Nasus you could just give him his ultimate immediately and make it stronger with ascension, because the Q is yes underwhelming but think about his cost he is a 3g unit so he by definition needs to hit harder, take a look at Mordekaiser as an example who also has a familiar attack except his is aoe and in an area and he is a 1g unit. So for Nasus the better ability is for him to either have his R at the start or his E, which could be nice since it reduces armour and deals damage in an area. With renekton while his W is original its very underwelming especially considering his cost of 2g. A lot of other 2g units have a someone hard hitting ability that affects more than 1 target. So you need to give him an ability that is his own. How about he slices and dices in and then stuns someone, and when he gets ascended he can slice and dice back to safey. Would be pretty cool and have nice synergy with assassins and such. The problem with amumu is while his early game is just blitzcrank but puts himself in danger, and then when he gets ascended he becomes the god of crowd control. Its not only inconsistent its kinda broken in the sense that 1g unit isn't an investment for the lategame they carry you to the late game. Thats why I would say warwick is better because of his synergy and kit. Amumu would fit better with Tantrum as it can allow him to tank and lash out at opposing front liners. With Xerath the reason why I need his scaling to be lower is that the sorcerer synergy doesn't just benefit its own, it benefits all spell damage. Meaning you could turn Xerath to a sorcerer have the synergy and deal a %%%% ton of unnecessary damage, heck Kennen is already unbalanced for the same reason. The main reason why I say Azir needs his Emperor's divide is that people pick 5g's not for their damage but for their play making, because even a level 1 5g is stronger than a level 2 4g, so its very important that they have their strongest abilities on hand. With Azir he summons soldiers, which yeah is kinda nice but its not game changing, Yasuo is both tanky and has a lower mana pool so he can spam his ability and get knock ups often, MF can turn a fight just on her own, anivia melts frontlines, Kayle has an invul sheild. The point I made is that if he is gonna be 5g he has gotta be worth picking even if you don't count his synergy. Finally I would like you to consider instead of changing abilities when Ascended just upgrade the existing ones with new and more powerful effects so that the unit's play style remains the same but gets stronger with the synergy.
: > [{quoted}](name=XxninjaPANDAxX,realm=EUW,application-id=Mpd1UjGe,discussion-id=rUcFNBeW,comment-id=0001,timestamp=2019-07-08T16:15:50.922+0000) > > A rotation? Are you stupid or something? Why take away from a game when you can keep adding and fixing as you go a long, in fact I believe more heroes would fix the issue of not being able to find the heroes you want? Why because there would be enough synergies for everyone and not a bunch of people competing for the same thing. Plus if we had a rotation it would get the developers into a fix of making one synergy they release broken and everyone competing for the same pieces. Remember you are dealing with a limited pool, not an infinite pool, the less your synergy is being contested the higher the chances of you getting the units you want regardless of pool size. Unless there is an infinite number of that 1g unit that everyone can get it, I think its a lot better to have more units and synergies so that people dont clash over pieces. What you're saying about synergies make sense. But a big problem will be getting the same unit in order to get Rank 2's and 3's. Try finding the same unit when there are 100 different ones in the pool. And isn't clashing over pieces with other players an integral part of the game? Adapting your strategy to best depending on what your opponent is running. Whether that is buying different units because your opponents are buying the same ones, or buying units that counter theirs. Both should be viable in my opinion.
Here is the problem tho if you and the person you are competing with buy the same pieces in a limited pool you are only going to screw each other over. So the moment someone starts contesting for a piece and you dont get that 3star version of them you end up a bit behind because you cant get that piece because someone else has also been taking pieces, but they too cant get the 3star because of your contest, now if that happens and that unit you were contesting over is a core part of your team you kill eachother in the process and neither one of you win, When someone starts taking the same pieces as you you need to go other pieces problem is if there aren't enough synergies to jump to you get screwed as well. When you have a bigger pool of units not only are people not going to go for the same synergy but there is no contest for pieces it means that everyone can get full synergies and loose a lot less allowing for the game to last longer and be more fun as whole, as TFT stands now its a bit of a rush game, rush to get that 3star unit before it gets contested if you dont you loose. Plain and simple, it takes away from the stradegy elements of the game and throws them into RNG flux. Which makes the game no better than a battle royale. So not only is rotating units bad for the game, it takes value away instead of adding to it. Yes a bigger pool will mean that getting units to that teir 3 will be harder but you can be pateint now with a bigger pool because you are going to get those units eventually, in the meantime there are other units you can build up so that when your synergy gets all the units it needs it comes online instead of you rushing rushing rushing until you eventually loose. As said with more there can only be ups with this type of game mode to take things away is to weaken this game mode's longevity.
: Its basicly their birthday, so you should give them something, not the other way round.
Its because of us they got to live this long so no thats not how it works.
: TFT - Suggestion regarding probable longevity issue.
A rotation? Are you stupid or something? Why take away from a game when you can keep adding and fixing as you go a long, in fact I believe more heroes would fix the issue of not being able to find the heroes you want? Why because there would be enough synergies for everyone and not a bunch of people competing for the same thing. Plus if we had a rotation it would get the developers into a fix of making one synergy they release broken and everyone competing for the same pieces. Remember you are dealing with a limited pool, not an infinite pool, the less your synergy is being contested the higher the chances of you getting the units you want regardless of pool size. Unless there is an infinite number of that 1g unit that everyone can get it, I think its a lot better to have more units and synergies so that people dont clash over pieces.
: New Expansion Pack for Teamfight Tactics
Ok firstly. Anceint coin as an item way too broken. Secondly the item RNG pool is somewhat bad as it is, adding more items does not solve this until Riot fixes the RNG on item drops there is no need for new items. Secondly Azir would not be a ranger but probably a unique class just for him, I like the idea of Ascended forms but how would that be implemented would they cast both of their abilities right after one another? I mean if it gave them a passive effect unique to each respective hero or gave them an ascendant state where instead of getting a new ability they just get boosted stats all round? I just think that adding another ability is a bit broken and should either be a thing locked to an item or should not be a thing at all. Finally the heroes in question arent even using their most optimal abilities, for example avoid stacking abilities completely like Nasus' Q because otherwise someone buys him early and he becomes game breaking later on. Renekton would be better with his Q as an ability especially based on his cost. Amumu's Bandage toss would either have to only work against certain targets like blitzcrank's hook, and why bother with amumu when Rek Sai, warwick and Voli all have better abilities in general. Tantrum would suit amumu much more than the rest of his kit. I do agree with Xerath being an elementalist but even then his abilities have ridiculous scaling especially compared to brand, and I think he would be better overall with Arcane barrage than his other abilities as it gives him some utility to damage the backline, although the elementalist synergy is also something that is in need of a fix. If Azir is a 5g unit then he has to use his highest damaging ability end of story, so emperor's divide or bust. Summoning soldiers to commit to dps would just make him a worse *Natures prophet* from auto chess who is already pretty bad as is. Overall the person who made this needs to put a lot more thought into it as a lot of the character's kits seem incomplete as a whole. And I am not gonna even start on the headache the item combinations give.
: tft doesn't give xp?
TFT wont give you account XP because its not league of legends just an alternate mode plus it has its own progress bar for its own type of rewards
Shamose (EUW)
: Afaik they were planning on using skins as different unit types. Like how vayne uses arclight to fit better with the nobles and upcoming first new champ Twisted fate having his cutpurse skin and most likely being a pirate. In the Future they could use skin lines to be different things, like how Lucian is a noble normal maybe with a skin a whole different class. Who knows though, they can do a lot of stuff with all the assets they already have.
Huh, so we could get High noon lucian if we turn Lucian into a Demon as an example?
: 10th anniversary. 1 free skin?
I mean if its a skin cheaper than the 1350rp I can see it as being a generous gift
Rioter Comments
Aargus (EUNE)
: or just fix rng and rolls so that i dont have to wait entire game and to roll 30 times only to not get the champion i need for lv 3,also the animation is so slow 90%of the time champ has full mana and is just slow to use skill,this game has the worst rng in the world by far,i rolle over 30 times for darius and 2 vayns didnt get them and they stayed at lv 2 making me so much weaker even vs lover level player,i honestly hope this mode wont stay as permanent and they should just focus on LoL
The whole rerolling to get that last hero for level 3 is kind of part of the difficulty of the game and why its required to come up with a good synergy instead of just using the strongest heroes, so that your comp balances itself out. Secondly the mode might not go anywhere it might become its own game separate from the league client because its stupid popular at the moment like more popular than normal league so either embrace it or suck it up.
: Just disable TFT
I mean if it were TFT's fault I would understand but thats not the case, the issue at the moment is due to riot being simply unprepared as usual for the surge of players to come and try out the new game mode, what Riot should do is make more servers so they dont have a meltdown with every new release, Dota as an example almost never has failures due to it having almost twice the amount of servers league does, even during peak Autochess periods where almost thousands of custom games were being hosted at once.
: this is a very good champion idea. however, if i were riot games then i would see one BIG problem. WHERES THE DASH, INVISIBILITY, BRUSH MAKING, BLINK, STUN, SLOW AND INCREDIBLE OVERPOWERED ABILITY
Lol XD{{sticker:sg-miss-fortune}}
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