Smerk (EUW)
: Mode will be released this Thursday, so I don't see a problem with such wording. And if you were serious, then yes, it was quite smart
[I thought it was later today (wednesday)](https://boards.na.leagueoflegends.com/en/c/developer-corner/hvzgE6om-tft-teamfight-tactics-release-timeline-and-temporary-restrictions)
: They already made a statement that it will not be on mobile
They have said that it won't be on mobile on release but I don't think they absolutely said TFT can never be on mobile. Do you have a link to where they said it?
ebashnoga (EUW)
: TFT Mobile ?)
It's likely that, if League of Legends goes to mobile, TFT will be part of the mobile game because it's much easier to transfer than regular League.
: Pity you can't cut Tahms tongue off.
Tahm Kench nerf - if an auto attack or ability touches his Q then his Q goes on a 20 second cooldown.
: Thing is that most things can out scale him. He scaled exclusively through health, so later on in the game he has a lot less damage than most top laners... he’s also got no real way of split pushing or teamfighting... so he falls back into his support playstyle outside of lane. That’s why his win rate drops a lot past 15 mins, cause he ain’t as effective outside of lane as his lane opponent will be. So it’s just a matter of learning how to survive lane against him, which honestly is just an experence thing. He doesn’t need major nerfs nor needing to kill it off, it can be healthy.... but whatever changes riot make can’t risk killing off support tahm, which is something everyone both forgets and also seems to be unable to do, especially given support tahm is one nerf away from oblivion
I believe that sums up my opinions perfectly. He has rather simple counterplay and wins because an opponent treats him like any other champion. Making him useless without an ally around wouldn't necessarily hurt his supporting too much because he will almost always be near someone but the idea of making him only a support just because he is boring to beat, but easy if you play the matchup correctly, is ridiculous.
: > Passive stack would only proc with melee allies (like seju). So can’t be proced bot lane cause they’re are likely ranged And if it’s only ranged you’ve killed tahm’s Ability to lane with a non adc. > Next is e, e wont give the grey bar if there is not an ally in 1000(?) unit range(now or the past 5 sec to give him when its adc dies). You’ve killed his ability to roam safely, survive in lane without the adc, or be safe trying to ward. The changes you just made fell right into the problem tahm has... your changes kill off support tahm. That’s why riot is taking their time it’s not an easy solution.
I agree and definitely don't think they should force him to have an ally around to stack passive, even if the ally can be ranged or melee. I'm firmly against changing a champion's kit to force them into a certain role, especially when that role is support which many players do not like the feeling of. Tahm is annoying to lane against because the only real option is to pick something that can scale without letting him run them in lane, but I don't think making him absolutely unable to lane alone is the solution.
tom98784 (EUW)
: Base their company somewhere politically neutral is the obvious answer. Failing that, if they want to be treated as a true sport, they need to make the client/server system of League more freely available. It's a bit of an extreme option, but no one company controls who can get a football, for example.
Basing their company somewhere politically neutral is not even close to being as easy as it sounds. Riot cannot simply say to the US government "we've decided we're now a French company so we're going to enable Iranian and Syrian players again," for example, because that's not even close to being how the law works.
tom98784 (EUW)
: Riot is the one blocking you, not Iran.
And Riot is being forced to block them because the US government dislikes the Iranian government.
jelly0082 (EUNE)
: what are you doing riot games? im from iran and cant play . you ll just lose a lot of players with this baning.
They wouldn't stop you from playing if they could choose to let you play but the US government, which they have to follow as an American company based in America, decided that people in Iran and Syria shouldn't be able to play. Donald Trump and his government are the reason for the game being disabled.
: > [{quoted}](name=MAFIA man,realm=EUNE,application-id=2BfrHbKG,discussion-id=EdovIEqp,comment-id=00010000,timestamp=2019-06-22T09:08:03.205+0000) > > You do understand that iran/syria goverment is a dictatore NOT democrat right? THAT problem is with their goverment NOT f***ing people? Right? im talking about goverment
The government aren't the ones that are going to be affected or even care about their country not being able to access League of Legends. This literally only hurts the people that enjoy playing the game and probably have no say in how the country acts.
: I think these nerfs will be too much, the obvious goal is to nerf his solo lanes without impacting his support role but I think it's gonna end up doing that too much and force him into the support role only Less diversity means less fun imo
I agree. Pyke isn't super busted in solo lanes and restricting him to support just makes things less enjoyable for the people that like playing him in other places. Unless a champion is unhealthy for the game, through busted numbers or by allowing no interaction when they're around, they should not be nerfed.
: clubs are shit
I like clubs but don't think they're a good replacement. It would be best to have both but I would not choose to have clubs if it was one or the other.
: PBE sign up issue
I'm not a rioter but my best guess would be that the new flashy gamemode just dropped and everyone is looking to play it, everyone without an account is trying to make one and the PBE simply isn't built to handle it. The public beta environment is a place for a larger amount of people to test new content, mostly for bugs, before it ships out to live but it isn't built to sustain as many people as the live servers can because it usually doesn't need to. I've had my PBE account since before the first clash tests on there and trying to log in now takes about an hour minimum because of those reasons; lots of people are trying to make accounts and log in for TFT which tends to make things very slow.
kiwishrew (EUW)
: An Ivern the Cruel skin sounds like an amazing idea in theory. Unfortunately it simply won't bring Riot as much revenue as Kai'Sa skin number 7
That's disgusting. They should at least make Ezreal skin number 15 first before another Kai'sa skin!
: Yes, that's why quality smurfs go 93% win-rate from bronze to diamond. Guess they are extremely lucky. All of them.
To be fair those smurfs have a skill level _way_ above the players they're against. It's much harder to solo carry when you're, for example, at a silver skill level in bronze or gold skill level in silver, especially if you enjoy a role like support or jungle that relies more on good allies.
: Dark Star Shaco missing peridot chroma?
It's part of the partner program; it is only available for content creators and people that get it in their giveaways for now but should be available in the essence emporium at a later date.
Ulula (EUNE)
: You need to turn audio off to nullify Smite and Ignite's power
Very important, otherwise he'll get a pentakill.
Hananim (EUW)
: > [{quoted}](name=Cypherous,realm=EUW,application-id=39gqIYVI,discussion-id=debn3GwY,comment-id=0001,timestamp=2019-06-07T17:56:22.786+0000) > > Well its a melee assassin, it kind of needs those tools Ah yes, like irelia needed 10 dashes, extra dmg vs shields, disarm and % dmg reduction+cc immunity. Then ended up getting half of her mechanics removed from the game and the other half recieving massive nerfs. Still weak in soloq but still oppressive in high elo and pro play. Like akali needed healing on her q and an 8 second aoe true stealth. Then both things get removed, she gets massive nerfs and is STILL op in high elo and pro even to the point of people building her as a bruiser due to the overloaded kit.
Akali's problem was more the mobility they gave her in the rework in my opinion. They kept the healing and stealth, buffing it to avoid towers and true sight for some reason, but also gave her a lot more mobility than she had before. Pre-rework Akali had three dashes with her ultimate, sure, but they could only ever be used to go in on an enemy and never to get out of a tricky spot, that's what her stealth was for. They reworked her to still have w to get her out of a tricky spot but they made that w so much stronger as well as letting the rest of her mobility be used defensively.
trotils (EUNE)
: > [{quoted}](name=PermaBannedEjpon,realm=EUNE,application-id=NzaqEm3e,discussion-id=XrNZGIYM,comment-id=,timestamp=2019-06-07T21:13:14.636+0000) > > Supports are not your slaves, we won't play the champ you want us to play if you ban our prepicked champ and verbaly attack us. > {{sticker:slayer-jinx-wink}} this position of support what means for you ?you play adc or others lane? the support for you it`s a slave?if your support takes mundo and ks minions or ruin drop intentionali or becouse is noob player?you like him or haite him? for adc first kill in bot lane is critical to obtain !if suport take bad suport as champion and ks minions or take kill ,bot lane is lost ...becouse suport slightly weak the adc and adc is verry tricky champ!if troll adc is 50 % chance to lost lane and game! you do not have a problem with adc!you have a problem with the suport position and the rules that come with this position I saw a match of yours !you take bad runes for lux suport and Brand oponent! !!it's better for you and adc to take heal and flash because you're not a tank and you're easy to kll!agains brand take heal ....is better! sry for my inglish! google translate!
The support plays to support their team but the way they do that is up to them. If a support is going to take minions that the adc could get, and the support didn't buy relic shield, then that's a %%%% move but that's not what people are arguing when they say that supports won't pick the champ the adc wants. A support decides how they want to support the team and they could be a healer, mage, tank, assassin (pyke) based on their own choice and not the ADC.
Shamose (EUW)
: Before emotes went directly into your collection people were moaning about having to waste orange essence on it. You can't please them all.
You could if you got them as permanent but disenchantable. No orange essence cost to keep the emote but if you don't want the emote you aren't forced to keep it.
: i think its for the best to re Rework her. Her current rework is just a flop. its too overpowerd to be in the game
It's not overpowered, it's overloaded. She's got a really bad winrate and sucks pretty bad so she's not overpowered but her kit has so much in it that the only way riot are able to even start to balance her is by removing parts of her kit, such as w's true stealth.
: > [{quoted}](name=XL BENCH PRESS,realm=EUW,application-id=39gqIYVI,discussion-id=GVFLbfLY,comment-id=0004,timestamp=2019-05-29T19:16:09.562+0000) > > Yet here you still are. yeah woah, its almost as if i dont want to just drop something i have invested time and money into for years, and want it to be better instead of just leaving? shocker right?
It's ultimately up to you but I'd personally say to leave or play a bit less if you're not enjoying things, no matter how much time or money you've spent. Don't fall into the sunk-cost fallacy; a game is all about having fun and if that's not working then it's best to move on. I personally play the game much less at the moment and it allows me to still have fun without burning out but I always make a point of not investing any time or money into a game once I've stopped liking it.
: I've said this before and will say again if you're getting butt hurt over words, when you're playing an online competitive game then you really shouldn't be playing the game. Its funny how you can get a Perma for being toxic, while there are several options to mute some one, yet its near impossible to even get any sort of flags on your account for running it down mid/soft inting and trolling. Riot will never change their policy because it generates them more money to perma ban people and the easiest way to do that is through chat, as long as you don't speak you can soft int 50+ game's in a row and never receive a punishment.
Keep in mind that soft inting is pretty hard to detect compared to typing in chat. Toxic chat is super easy to spot because the logs are right there as solid evidence of the fact that someone chose to do something against the TOS; soft inting is difficult to spot because there is no solid evidence that they weren't simply playing badly.
Kill2one (EUW)
: Picking Yuumi in ranked is greifing
These posts show up every time something is released because people don't know how to build or play them. Can Riot just get to the root cause of it all and not let people play champions in ranked without a certain amount of games/wins beforehand?
Vulpine (EUW)
: I don't have any source, but I can imagine a situation when some rioter's kid playing league in riot's HQ and dies.
Yeah that's not how facts work. You're meant to use verified sources and not your imagination.
Ilovemobas (EUNE)
: What do you call a Nasus who recently got killed by Brand?
It was so obvious but I still clicked, laughed and liked.
: you need to take into consideration this: executioner's calling builds into {{item:3033}} , which is means you sacrifice 10% armor pen for anti-heal thornmail is overall a bad item right now morellos is overall a very good item that fits a wide variety of apcs.
Morello has the stats to be a decent general item, that is true, but the others are specifically meant to be niche picks. Last whisper is an item made specifically for the times when you want that % penetration on your physical damage but could kill more effectively by stopping an enemy from healing. Thornmail is an item made mostly to help deal with fast-attacking champions while also having the benefit of heal reduction. Last whisper and thornmail are supposed to depend on the situation instead of just being built every game because_ that's what a situational item is._
: Thought of something else: buff a few tank items that are rarely used by other classes, give them a passive that reduces both damage taken from and done to champions. Make the damage reduction significant enough to help tanks survive, but prevent it from getting used by other classes.
That sounds like it could either be a really good or really bad idea. I'd be interested to see it happen though because tanks definitely shouldn't be dying to a light breeze, but they should also be dealing relatively low damage as a trade-off for being so hard to kill
Murdarici (EUNE)
: > [{quoted}](name=Yraco,realm=EUW,application-id=2BfrHbKG,discussion-id=NEETIr4G,comment-id=0006000000000000,timestamp=2019-05-06T14:16:35.477+0000) > > Keep in mind that the people that'd be flaming to make someone go afk and save themselves lp are mostly just the people that flame to make their team mad, tilted and afk already. A kind, friendly player isn't likely to start flaming because of loss prevention and anyone that does flame will be dealt with after a few games. So now you want to award them by successfully doing so ? > I'm not saying it'd be a perfect system but I think it could work if managed correctly. I think afk are actually not so often as people complain it's hard do do more than they do now, preventing loss of lp definitely not ok
Not remotely what I meant. What I meant was that it wouldn't significantly increase flaming because the majority of people that would be willing to flame are already flaming. The people flaming should be punished for their flaming anyway, they aren't being rewarded if they end up permabanned. If Riot keeps a close eye on how people are behaving and punishes people trying to force allies into going afk then it could be a good system that stop innocent players from being punished when a teammate goes afk.
Murdarici (EUNE)
: > [{quoted}](name=Yraco,realm=EUW,application-id=2BfrHbKG,discussion-id=NEETIr4G,comment-id=00060000,timestamp=2019-05-06T12:54:00.479+0000) > > Just on the topic of bullying players into going afk: > Bullying a player into leaving the game would be very firmly against the rules, and it would be in chat as well which makes it easy to detect and report. There would be players trying to make their allies go afk but it would be fairly easy to punish. but the punishment is after that player was abused, to prevent it it's no reason to create more reason for players to be flamed, not losing lp for an afk is terrible idea and it will never be implemented
Keep in mind that the people that'd be flaming to make someone go afk and save themselves lp are mostly just the people that flame to make their team mad, tilted and afk already. A kind, friendly player isn't likely to start flaming because of loss prevention and anyone that does flame will be dealt with after a few games. I'm not saying it'd be a perfect system but I think it could work if managed correctly.
Murdarici (EUNE)
: riot don't care about low elo ? so what you want them to care you for ? to giver you only wins ? that will make them care ? answers are simple: 1) you lose lp if you have an afk because if they make a system to not lose lp then players will bully others into going afk so they don't lose lp 2) you don't get instant feedback report messages all time because, official statement is to not bother players with the messages, my opinion is because confidentiality thing to not shame players to others (if you receive reports of punishment after every report that got somebody punish you will knwo who got punished). In any case the report is to punish players that ruined the game not for you to get the revenge. ************ about players behavior like feeding 0-10 or not ganking or whining about no ganks etc, what riot should do about this ? they can't foresee the future that a player will do that. ************ thing is you don't climb because you don't deserve to do it despide afk, toxic, trols, flamers, feeders, if you will learn the game better you will progress, also keep in mind not everyone is meant to be on top not everyone can be good as in every other sport or activity in life we have limitations.
Just on the topic of bullying players into going afk: Bullying a player into leaving the game would be very firmly against the rules, and it would be in chat as well which makes it easy to detect and report. There would be players trying to make their allies go afk but it would be fairly easy to punish.
: More frequent VS. events
Yeah, it feels a bit weird not having a regular edgelord vs edgelord event. It was incredibly strange to have cats vs dogs as an event right next to the rework release of Kayle and Morgana, one of the best pairs for an event like that.
: very dumbb so prestige skins are real skins now? they are just dumb recolors cash grabs
Yeah, it started with golden chromas but now if you want gold clothes and wand it'll be a prestige skin.
: his W hammer form is just useless
I think most of the w hammer form power budget went into the mana restoration. The ability is useful, the active is not.
: and thats why im saying that "spell immune" is wrong and misleading. If it were truly immune to spells, then neither the cc nor the damage woud apply, which is the case for real spell immunity, aka spellshields.
Pretty sure it's just because you're immune to part of the spell. (the cc part) The spell isn't going off normally because you are immune to part of it, therefore the text shows and says you are immune.
Cheini (EUNE)
: > [{quoted}](name=Yraco,realm=EUW,application-id=2BfrHbKG,discussion-id=abFFObrY,comment-id=00030001,timestamp=2019-05-04T09:28:53.613+0000) > > That's a pretty bad argument for it though because **_it should work from day one._** > Riot knows that when they do something new, whether it be an event or clash, everyone will want to go do the shiny new thing so they should build their system so it can support players doing that. > > When it became clear that the mission system was being overwhelmed every single time, something should've been done by Riot to make the mission system not die as soon as an event was released. yraco, keep in mind we are talking about _many_ ppl.. and after all, the servers exist in the physical world - and just get overwhelmed.. as a number :p it is exactly the same with cr(l)ash.. this is why the devs decided to spread the match beginnings over ~x min instead of letting all start at :00 - which lead to terrifying lag for everyone trying to play :(
I'm aware that there are lots of people and that the servers do get overwhelmed. My entire point was that saying "it's always like this, just wait a while" isn't a good response to the matter at all. There is a recognisable pattern of the mission system failing, waiting a few days and then working. It's always like this at the moment but with some time, money and effort put into improving the client and servers, it doesn't have to be as bad as it is right now.
Code Doge (EUW)
: Well you are obv wrong because riot keep giving them skins which means people want them and buy them
Basically this, if nobody wants or likes a skin then nobody will buy a skin. They have no way to know how well an Udyr skin or a Xerath skin will sell so they might get around to them eventually but for now they have guaranteed sales on Ezreal and Lux skins.
: > [{quoted}](name=Zedant,realm=EUW,application-id=yTagKVTg,discussion-id=fTzIYdxz,comment-id=,timestamp=2019-05-02T22:38:35.430+0000) > > > We are realising a new Lux skin. > I don't know why everybody is complaining about Lux getting a 10th skin while Ezreal gets his 13th (!!!!!) skin which will be legendary as well.
11th skin for Lux if you count that they're also making a prestige skin for her newest one.
Zedant (EUW)
: How riot finally listened to the players
To be fair, the team working on the client is a completely different team to the one that works on skins.
Cheini (EUNE)
: guys the events bug for the first days because the players overwhelm the mission system - a thing new which everyone goes to complete asap much like with clash :p just wait a few days and it'd be fine
> [{quoted}](name=Cheini,realm=EUNE,application-id=2BfrHbKG,discussion-id=abFFObrY,comment-id=0003,timestamp=2019-05-03T23:07:16.052+0000) > > guys the events bug for the first days because the players overwhelm the mission system - a thing new which everyone goes to complete asap > much like with clash :p > > just wait a few days and it'd be fine That's a pretty bad argument for it though because **_it should work from day one._** Riot knows that when they do something new, whether it be an event or clash, everyone will want to go do the shiny new thing so they should build their system so it can support players doing that. When it became clear that the mission system was being overwhelmed every single time, something should've been done by Riot to make the mission system not die as soon as an event was released.
: Which house did you choose?
Faceless because my league experience is basically just playing normals, picking whatever champion/role/build I feel like doing, then trying it out in game. Mostly I still end up as meta champions but if I feel like playing something off-meta I'll usually put some thought into why it might work. Some of my favourite off-meta builds to run are on-hit Orianna, assassin Poppy and ap assassin Rakan.
: Rakan E second cast has a mana cost when used on Xayah
So you use both e procs on Xayah and spend the mana three times instead of one? Sounds like fun times.
: fix nida Q hitbox and morg Q hitbox
What exactly is wrong with them? Are they too big? Too small? Are the hitboxes to the side of where they should be? This isn't much of a bug report.
: Why Ardents over Holy Grail on Janna?
Unholy grail works well if you're able to deal plenty of damage to have it capped for when you're shielding but ardents gives you: even more movespeed for safety, bonus on hit damage for whoever you shield (usually the fast attacking adc), shield power on your e and extra healing on the entire ult channel instead of just the initial cast. Basically ardent censer is the safer option because you don't have to be attacking the enemy to make it work and can provide similar bonus defence at the same time as buffing allies.
Nadeokí (EUW)
: Sigh. Whenever I see this comment I just don't understand how people don't pick that up after spending at most 20 hours playing it. Normally, if you build tank, you don't really do that much damage compared to building damage oriented items. Whenever someone can 1 shot an enemy as a tank, it means that person is incredibly far behind the tank in terms or XP and Gold. I used to also complain when I fought a Master Yi who only had 2 kills and yet somehow manages to 1v3. What I ignored at the time was how he had 220CS at 20 minutes while I was still level 9, playing a squishy AP champion. This is something people always ignore when complaining about the game. The champion isn't OP level 1. Winning Laning phase is what makes them stronger and that solely depends on their skill level. So no, It seems really unreasonable to quit the game because of this "issue". Riot is trying their best to balance all champions with almost weekly updated changes and constant buffing and nerfing. I think many people don't even realise the kind of effort that goes into that.
They aren't tanks; they are tanky. When I'm saying this I don't mean when they're building tank, I mean I think it's a bit unfair for Irelia to nope out of 50% of physical damage with the press of a button (especially when it can't be interrupted) or for Yi to stop 60%-70% of all damage. My argument is that those champions can build damage but also have plenty of tools that let them get away with more than I think they should if they make a mistake. I won't quit the game because I think that, I'm not OP, but there is nothing wrong with leaving a game for a while because of your feelings on balance; a game is for fun and if you aren't enjoying a game then there's no real reason to stay.
Devrost (EUW)
: They are bruisers...Not assasins.Adc should have the highest dmg into the game at least mid lategame.Adc are very squeeshy.No mobility neither..So dmg they should have it and you even need peel from your support. Someone like {{champion:39}} with her Amazing dmg+tankiness is just not healty for the game. Assasin suppose to deal with adc bcs they got mobility and they can 1 shot them..almost at least. Tanks must stay frontline as mutch as possible. Adc must do the most dmg while they backline. Supports must help adc to stay alive as mutch as possible. Bruisers must outscale tanks as thats their main role..and output more dmg then them. But here as you can see bruisers are tanky...dmg and some of them even mobility.And im talking here even champs like {{champion:92}} {{champion:157}} .Bcs they can output dmg got mobility and buy defence items too. So as you can see not fair at all.Thats how the game was from season 1...Ofc it changed in very bad way with evry year.
I don't think they should deal super high burst damage like an assassin. When I say they should deal more damage than an adc I mean that more as an "on paper" thing. They should deal more damage if they're just allowed to hit a target over and over but this is balanced out by the fact that they'll be in melee and easily killed if they play incorrectly. Basically, my view is that they should be a bit squishier to make bad plays punishable while good plays are rewarded by more pure dps than other types of champion can put out. They should have to be cautious and deal very little damage at the start of a fight then have higher numbers to compensate for this, if they go in at a bad time they should be killed instead of just pressing a single button to negate 50% of any physical damage coming their way (irelia).
Devrost (EUW)
: All this guy said its truth. Unlucky riot focus more on pro plays then solo que..And thats so bad for their ranked solo q.With dumb champs like {{champion:39}} {{champion:24}} that can tank better then {{champion:111}} or {{champion:57}} and do more dmg then an adc..is just stupid. But hei...focus pro plays lets see whats gonna happen s10.
Jax and Irelia should be able to do more damage than an adc really, if left to do their thing, because they're supposed to be good sustained damage dealers and they're melee. The issue is that they're also given such strong survivability that there's not as much risk as there should be when they're stood right in the middle of the enemy team to deal that damage.
: "Frankly, I think that parameter should have remained a bit altered. It should have been "Win 10 games of Blind Pick", cause if you ban their Ranked Mode, you should also remove them from the Normal Mode thar reminds them of Ranked, and throw them to the hell that is Blind Pick. " Hahahahahaha you got me!!!
But then nobody in their right mind would play blind pick... I guess nothing changes there then.
Vaanss (EUW)
: > [{quoted}](name=Yraco,realm=EUW,application-id=39gqIYVI,discussion-id=15eg4at7,comment-id=00020000,timestamp=2019-04-26T19:34:18.701+0000) > > I think it'd be a good idea to keep the Z axis, but make it so that it only affects minions (and maybe small monsters) because they're shorter than champions. The Z axis doesnt rly matter if you made it like that since you are going to throw your bomb and hit the minions before it starts bouncing, so it would be pretty pointless if they coded it that way i guess.
Sometimes you just want it to bounce over a couple minions though, to hit a more important target (champion). Having it bounce over champions just feels weird though.
Vaanss (EUW)
: How to buff him: Remove Z Axis on his Q's. Problem solved. Bombs going above champions is kinda bullshit and shouldn't exist in this game. Currently you have to predict their movement and your bombs bounce which is not easy to do. Edit: After throwing your bomb and reaching the ground it will roll 5 teemos forward ( For example )
I think it'd be a good idea to keep the Z axis, but make it so that it only affects minions (and maybe small monsters) because they're shorter than champions.
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Yraco

Level 207 (EUW)
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