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Hansiman (EUNE)
: 1) The 16th of January. 2) Once reward distribution is complete, it should be back soon. I believe the planned cut-off date is around the 21st of November. Ofcourse, there can be delays at times with these things.
Thank you alot for quick reply :)
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TTekkers (EUW)
: Oooh, you consider me with esteem - lovin' it. ___ Anyway, lets follow some logic, you want more fighting. Most fights are not even. Even average players know how to avoid an uneven fight. Therefore less fights. Therefore bad players will give you what you want. Therefore Bronze V. But I cannot possibly see how this line of logic I've applied can ever be reversed, or how to shoehorn more small fights into that.
Thats the entire issue, i am not asking for fights for the sake of fights, i am completely unhappy with the fact that in current state of the game, they feel so punishing. It is extremely unhealthy. You do not (even you, im certain of it), queue into a 40+ minute stress fest to play a dedicated macro with the scoreline of 5-4.
TTekkers (EUW)
: I'm not sure what you want. It almost sounds like you _want_ Bronze V level play.
It is funny how "esteemed" boards members usually "communicate" by droping an extreme, and calling it a counter argument. No - i do not want a bronze V level of play, but yes i also consider a game with 10-8 score and chess play to be utterly idiotic.
: Well Diver itematisation is still on riot list to grant some improvements. I have a feeling that would fix a lot of the problem you list here. With Divers like {{champion:266}} {{champion:5}} you shouldn't be stunned the game is the way it is. As far skirmisher goes like {{champion:114}} {{champion:157}} we all known they have a problematic playstyle. Like 99.9% of the community is still waiting for that Yasuo rework. The main issue with skirmishers is that they don't really have a specific type of itematisation requirement in order to function they way they are. Unless you think {{item:3022}} is an healthy item on them offcourse. Just because Divers & Skirmisher aren't in a great spot this season this doesn't mean they can't be played with a lot of succes.
Same can be said for artillery mages. Itemization for them is plain pathetic. You cant dent a tank with Lux/Xerath and silimar..
Perilum (EUW)
: The game mode you wish for is ARAM. Not summoners rift. So instead of whining about the game mode you dislike, then play the other one. Nobody cares about your "HURR DURR 1V1 ME LOZA!" That is not how the game is designed for in Summoners Rift. But hey you didn't figure that out over the last 7 seasons. So why I even bother to try to explain you the obvious.
Lol....a jungler with current Maokai and J4 rush ? Cute. It is literaly enough to check somebodies match history to see their standpoint. Your is - you are quite aware of the things i point out, but you are perfectly fine abusing them. And thats your thing, and you have the right for it - but just the cut the crap with "high and allmighty" approach, its rather funny.
Perilum (EUW)
: The objective is to destroy the enemy base. You may want to get behind the concept of the game first.
It was the concept since the game was created. Destruction of inner interactions while you achieve that concept is a completely other thing.
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GLurch (EUW)
: META means Most Effective Tactic Available. There can always only be one Most Effective Tactic, which is because even a slightly higher power spike may create a META. Having a lot of different METAs would mean every champion would need to be just as strong, likely resulting in these champions resembling each other, which wouldn't make the game as fun as it is. At least that's what I think. Just try coming up with a way for every champion to be unique and still have the same chances of succeeding as others. It's impossible, because you can't compare for example a Katarina Q with a Cassiopeia Q. If you do so and adjust their damage in a way that they're equal, it could make for example Talon being way stronger than Katarina, resulting in Katarina no longer being played. If you adjust Talon to be equal to Katarina, Yasuo will be way stronger than them and so on. It will just never be possible for this game to be completely balanced the way it is.
No..i never meant fight broken with broken- but make something completely forgotten - at least an viable counter option..not the inferior version of those 30 rotated champs. Small constant tweaks would make a huge difference for general gameplay.
Rioter Comments
: Kayn is a soul reaper and rhaast a shinigami!..
Bleach ? You mad bro..maybe visualy..but im thinking about Soul Eater- literaly with the orbs..same concept :D
: >His playstyle is similar to Renek/Darius to me, hack and slash in your face disruptor - I don't agree. Darius has the ability, from level 1 onward, to simply overpower his opponent thanks to his passive. Kayn can deliver a spell rotation, and then either gets out or loses the trade, as he has no such mechanic going for him. Renekton can deploy hit-and-run attacks in lane which encompass his entire kit, whereas Kayn either suffers a counterattack, or uses one spell (W) and Qs out to avoid retaliation. --- He definitely needs buffs. So far, he only feels viable to me in the jungle. On toplane, bruisers simply walk over him, and tanks can almost ignore him being there.
I found that his Shadow form is quite good on mid, you can trade in majority of match ups. But yeah, on top before you upgrade to Darkin, its rough.
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: Veigar vs Brand
They are both highly underrated. In mid- Brand offers more..in a early head on trade, also his ult is amazing in tf. If we put that aside, i would still choose Veigar any day. Going with the assumption you are mid elo (so am i), you will very rarely get punished for scalling, and Veigar has literaly endless scalling. Also like the previous guy said, his e can create huge disruption in fights. Brand is generally more straightforward, it pretty much only requires quick fingers and a really head on approach. When you tag them with e , literaly walk into them to pull of full combo with the passive- it hurts alot. Veigar...actually takes skill. Sure, you can say its Nasus of the mid lane, but consider that his e isnt that reliable and he is quite easy to gank. Missed stun and any decent mid laner will dance around your two remaining spells. If you actually master him- control that he offers in TF is probably one of the best.
: I don't mind as long as solo splitpushing is still viable. If not this would be my incentive to stop playing, cause 9/10 times I don't want to be grouping.
I see no issue with the style in general- as long as defansive bonuses make it more...rough. More of a strategic option to provide better result, rather then a free excuse after poor laning phase.
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Eveninn (EUW)
: I want to know every role so I can't see anything bad with autofill. I even regulary used fill as secondary role but then everyone would get mad at me and say I should find a specialized secondary role cus it's just better yadayada. v.v
It is not, dont worry - the entire logic of "main one role and few champs" is completely flawed. We arent pro's. At one point, it is just pure skill degradation...i mean how many Maokai games to you need to press W ? Having broader champion and role knowledge is miles better. And after all, it brings much more pleasure.
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Noezholio (EUW)
: And one of those threads again. A random rant about things that aren't thought through and a person being madd because their favorite class doesn't get the same treatment in an update the other classes get. But first a few words. Mages are the class with the most options when it comes to itemization. That doesn't even change after the mid season update. Tanks aren't intended to get ga or banshees anymore, those things are made to be defensive items for other classes now and as it goes for ga, the mages had zhonyas, which is incredibly powerful, for a long time now. But now to the things you somehow messed up. The part of directly comparing Ad to Ap. Yes technocally you got ad and ao damage and thats the same however the amount of ad/ap per gold is way different. Also mages get the option to get a 35% boost to their ap but those higher values are obviously balanced by the cooldown of spells. Ad champs can use autoattacks to deal dammage all the time, mages are bound to their cooldowns. The main issue is the penetration though. In nname they are the same yes but armor pen and magic pen behave completely different. Flat penetration in both is pretty straight forward, i'll tell the main difference after the percentage pen part. The percentage pen is tricky though. Void staff reduces the mr of your target by 35%. Ad champs got two options. The black cleaver which, with the update if i'm not mistaken will pen 24% of the armor when at full stacks. A lot less And then there is the last whisper which pens, witht he update, 35% of the bonus armor. So, thats how it is but now we have to look at the stats they have to affect. Armor and Magic resistance. Every champ gets armor per level, for the lowest ones its somewhat between 20 on level 1 to ~80 on level 18. Thats the base armor. Everything added to it, runes, masteries, items, is bonus armor. Now to magic resist. Yes melee champs also get magic resist per level but now the difference: basically no ranged champ in the game gets MR per level and that includes all the adcs. And even the tanks end up with only about 50 MR at level 18. Your void staff affects this base mr so its always a good item. In the end you loweer even the 30 mr of an adc by 35% and your flat magic pen has the same effect being much more efficient with those low mr values. So yes, mages can and will definetly oneshot ad champs. When they are ranged. An ad champ however, well a last whisper doesn't really help against targets running around with little to no bonus armor while those small values basically mitigate the effect of any flat armor pen items thanks to the 80 base armor. When it comes to raw damage output and penetration ap chammps are basically always better off than ad champs. ALso they ofte have some form of cc which they can usue to kite. Now mages could definetly get a little better but honestly they aren't in such a bad spot and they also won't be in a bad spot once the mid season changes happpen. At least not as bad as you make them seem to be. Oh and yes mages havve indeed the longest range in the game, except for some utls or this stupidly long jhin w. I have to agree on the part that ad bruisers will eb quite annoyying with the changes though but as there isn't really an ap bruiser/fighter, well except for maybe sort of akali and mordekaiser, we can'T really compare these things.
Thing is- to some extend, i could agree with you. 6 item Viktor can one shot Vayne, its like it has always been. I am talking mostly component based and early to mid game based issues. You cannot honestly excuse it all with element of scaling into late game. One hexdrinker with flat mr will head on, mitigate the value on armguard. Also, i am not talking about pro play, or even idealistic technical approach. Im taking as example your average every day plat to low diamond game, were mistakes and random factors happen. In that given surounding, component benefits AD. If played even remotely decent...150 dmg Cait will take out 150 dmg Viktor. Yes- you got the other side of a coin, six item Veigar will literaly blow up a Maokai- that has never been a concern. But solid 70% of games wont reach that phase. In that 8 to 20 mins...your average support Zyra will probably offer more then your Lux. When it comes to GA. I have firm theory about it. It has a unique ability to revive, by component standpoint it must remain NEUTRAL. Why ? Because revive is the main benefit. Stat buffer is secondary. If the game is close, you buy it as 5th, 6th item to tip it a bit. If you are a fed Jax, again, revive itself is all of the benefit you need - the technically "useless" def. stats (since you are in offense), are perfect in that form, just a small bonus patter on the back. With this AD shift to the item- you can make a early bot snowball uncontrollable. Why ? Two pure damage items, both cheap + cloth armor (you can actually might stop buying tabi's) AND a revive. Get one kill on Lucian or god forbid late game hyper carry, and buy it 2nd or even 1st. You will make a something that was 55:45 in your favour, to a 70:30, because of literaly- free suicide. Mistakes will be way more free. That is extremely wrong about it.
Enzer0 (EUW)
: There are a few perks to mages that balance out, I'd reply to your balance such as this: AD damage - AP damage Armor pen - Magic pen Attack speed - _Wave Clear_ Lifesteal - ? Spellvamp Crit - _AOE Damage_ Cdr. works for both
Wave clear - is a general value, but mostly to minions. I can agree that a mage by its nature can offer more in wave control- but in direct champion confrontation attack speed has advantage. Yes- for AOE dmg., that i can completely agree. Spellvamp, my point being- is dead. There are some runes and few unique kits that utilize it. But in raw terms "i will buy bloodthirster and get my hp back" - ap doesnt have that, since will of the ancients got removed.
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: Teemo is broken
When it comes fighting Teemo, let us be real, we all hate it. What Najns suggested below is correct, with Pantheon being the safest option if you feel uneasy vs Teemo. Olaf needs balls even though he can counter, and Rumble...i love the champ, but you usually end up overpushing like a monkey, so there is a risk to it. My favourite pick, by far against him is Lissandra. Position behind minions to lower him with q and keep control of side brush with a ward so he cant safely poke you. Then all in him when you are sure. Not a single one of your abilities is afected by blind, and you can proc thunderlords easy after the blind is done,with correct spell rotation. Beside these points - his speed up is inferior to your claw for escape, so he can hardly run you down, also in build zhonyas feels good to have.
: Whoever disagrees with me is trash.
It is from behaviour like this, that people ban him. Because in his case, prejudice is 90% correct. And elo is not different in their case, from bronze to diamond. Spamming pings, blame literaly everyone for their %%%% ups, calling on the jungler and breathing "plays". If you ever played Maokai, Naut or any team oriented top laner, or even mid - get 24/7 oppressed by a Yasuo, then get a "rekt" in all chat or spammed that mastery tier all over your dead ass. If there is a small minority of players who have any sense of humility while playing them - i feel truly sorry for them. Other side (like obviously yourself) i feel completely satisfied that you feel the pain of his ban.
Rismosch (EUW)
: I used to play. But YuGiOh! is the definition of powercreep. Once you stop playing all your decks are garbage.
Ohhh yeah, stoped watching and playing probably in the period of GX. Started collecting last year again. When i saw all new rules and card types...lets just say i ended up looking like fossilized monkey from the ancient days.
: I only got as far as Synchro in yugioh 5ds. After that, XYZ and pendulum summon? {{sticker:zombie-brand-facepalm}} The first three seasons of yugioh. As in, generation 1 with yugi, gen 2 with Jaden and gen 3 with yusei where all really easy to get into as they where all connected in some way to the original generation. I mean Yugioh GX was a direct sequel to Yugioh™ :p I also found synchro to be relatively easy to pull off. Wasn't really hard at all but I have never understood XYZ or pendulum. I've tried but damn it. Too hard and too complicated. I miss the old days with Joey wheeler, Tristan, Pharao Atem(also known as Yami), Yugi and the others. Seto Kaiba is by far my favorite. "Screw the rules I have money!"
Yup..having original god cards back in the day...those glorious stares from other kids, best moments :D Synchro...is decent, even though i do not like it its much more straightforward then Xyz, which is literaly idiotic.
: So basically you are from the battle city time eh? I still have my deck with a badly screwed up Obelisk the tormentor. As well as a red and blue eyes. Tbh if you really wanna screw up people. Go with Six Samurai. That sh*t is broken. My friend Ludde proved that every single time he and I fought on YgoPro
Yup, pretty much battle city. Tried Synchro and Xyz..concept aint hard, but i find it boring when you literaly get the strongest monster in two turns. Miss the suspense from old days. Might try them, ty. Cubic lords also seem interesting though
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karolmo (EUW)
: Get ready for riot fanboys to downvote spam you
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: Jax vs Fiora
I played this match up both ways...also won it, and lost both ways. So here are some basic observation i got from it : 1. They are both late game spliting monsters- so snowball matters way more then on some other champs. First two kill will be very important for lane Playing from the side of Jax - Vitals matter the most in short trades, try to bait lunge and hit her with w, if you are quick enough you can win short trades. - Because of crit on E, speed up, double lunge and vitals - avoid mid lenght trades completely (3,4 spells used), in these - her kit is simply superior to Jax. - When it comes to all ins, pop ult right away to mitigate some damage and wear her down. Always try to stick to the walls to prevent her from using all vitals. - About Parry vs Counterstrike - To be honest...if Fiora is very good, she will block every single one. Try to test him, your advantage - her spell reacts instantly. The delay of counterstrike gives you a chance to walk to the side a bit and control the trade. - At the end...if you feel she is too opressing, call for jungler or simply farm it out and keep even. Jax will offer more in teamfights.
: Swain rework been canceled?
DO.NOT.TOUCH.SWAIN.
: Who are best low elo champions?
my suggestion support: Soraka/Nautilus tank: Maokai/Nautilus/Poppy (very strudy,you need to learn to time w though) mage: Viktor/Lux - easy to farm with, can do decently even if behind fighter: hmm easy bruiser, tbh all of them take at least some mecahnics. I would have to say that Jax is the most basic assasin: Eve can climb you very well, you only have to learn her pathing (she loses a lot of hp in first clear) marksman : Ashe, very basic, great playmaking ability and rather selfsustainable. Sivir, thugh is basic, you will rarely get a chance to farm it up with her. Also. for those who say Yasuo, Vayne, and similar- dont listen. Many good people rot in lower elo because of those lcs wannabe players. Stick to the core champs, until you feel safe enough.
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BlueStr (EUW)
: ***
To some extend - yes. What is funny, i dont mind the damage. I have issues with possiblity. Damage alone mean nothing, combining it with broken kit , thats other story. Passive "free %%%%up", windwall for another one, and a god damn unlimited movement in lane. Thats the issue - lack of window the blow his ass off when he goes for drive through trades entire early.
: With the shift they gave on the E, they nerfed Tank Yasuo, be gratefull for the gift and stop complaining
That is kinda paradoxal, we are ought to be greatefull for champion nerfs in area..where he should never have been, That does not lower the problem close enough
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Tiichu (EUW)
: What do you consider as 'getting carried'
Of course that it has nothing to do with supports, by logic- they will SUPPORT you, so to start by excluding them. Somebody being 7/6/5, while you are 2/4/5 , is usually arogant flaming , not hard carrying, you probably had some though moments. In reality, it is when you , and maybe 2 more guys are at the state of having extremely low influence in bigger fight, due to many different aspects (being camped, outplayed hard, bad match up, or simply fucking up)...and then there is a guy who goes 12/3/3, is a primary target of the enemy team, keeps killing at least two guys per TF. Has the complete shift and holds entire momentum of the fight. He is..in general bassis hard carrying the entire team.
: imho viktors DPS and burst along with utility should be toned down a little (like, a small CD increase on Q, come on, it's 4 seconds with no cdr)
That cost on his upgrade, toned him down more then anything else. ESPECIALLY in mid to lower elo games. Waiting for that bonus gold or diverting early build- hits hard.
: So I am a Lux main (140k mastery points) and I have to admit that Lux is f*cking strong right now. She has a hurting in-lane poke and she has her finishing combo. Q-AA-E-R-AA. But Lux has downsides too, she has no escape, but her biggest downside is the fact that she can be counterpicked by {{champion:157}} . No, really. Everytime I play against Yasuo I get shit on. I throw my abilities and - whoops - there is a wall and no single ability has hit Yasuo. Then, he throws a whirlwind on me, ults me and I am dead. Why does nobody to complain about {{champion:157}} ?
She isnt op, any champ can hurt hard if played properly. She has - like you said very clear weaknesses, which makes her perfectly balanced. She simply has good tools to provide basic stuff- nice poke and clear. On the other hand, you can still end up being useless with her, depending on your mechs. PS. No worries...even Yasuo mains bitch about Yasuo now. You know everything went down the drain when Rito admits that he is broken :D
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Zephyr77

Level 70 (EUW)
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