: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=GlXR43Wk,comment-id=0000,timestamp=2018-08-13T11:00:52.306+0000) > > That's not how it works, humans don't work that way. Sure, at first glance it makes sense to think "the higher the punishment, the more unlikely they will show this behavior". But that's simply not how human decision making works. The so-often-quoted deterrence effect is almost non-existent. Research has shown that soft punishments are far more likely to cause a change in behavior than harsh punishments. If a punishment is too hard, people also often tend to rebel against it and intentionally increase the unwanted behavior out of protest. > > That's also the reason why governments don't just scale up punishments until crime is gone: Because it doesn't work. > > So nothing is wrong with the people working at Riot, they picked rather soft punishments intentionally and for a good reason. > > In case of AFKs it's even more useless to increase punishments, because by far the vast majority of leavers does not leave intentionally but because of technical or personal problems. Fear of punishments doesn't fix those problem and there is completely useless. Except... League of Legends is not a government and the same logic can't be applied. The community is super bad and that is a fact, thus what riot does is not sufficient. I am talking about general toxicity, not just leaves.
In this case, the same logic CAN be applied. This is psychology and this particular topic (punishments, their effect and what factors influence their effect) is EXTREMELY well researched and the ineffectiveness of harsh punishments is simply a fact. Not "fact because I say so", but because this was researched excessively and confirmed again and again and again. I know it's counterintuitive, but it's a well proven fact.
Giott (EUNE)
: Refunds
Why? Because that way everyone would basically just have to buy 3 skins and refund them whenever they want a new one. And as you probably can imagine it's a huge difference for Riot if people buy 3 skins instead of dozens or hundreds. This would cut Riots main source of income to a tiny fraction ---> not possible
: More and More AFK in Aram games
> I guess the punishment isn't hard enough. That's not how it works, humans don't work that way. Sure, at first glance it makes sense to think "the higher the punishment, the more unlikely they will show this behavior". But that's simply not how human decision making works. The so-often-quoted deterrence effect is almost non-existent. Research has shown that soft punishments are far more likely to cause a change in behavior than harsh punishments. If a punishment is too hard, people also often tend to rebel against it and intentionally increase the unwanted behavior out of protest. That's also the reason why governments don't just scale up punishments until crime is gone: Because it doesn't work. So nothing is wrong with the people working at Riot, they picked rather soft punishments intentionally and for a good reason. In case of AFKs it's even more useless to increase punishments, because by far the vast majority of leavers does not leave intentionally but because of technical or personal problems. Fear of punishments doesn't fix those problem and there is completely useless.
: My last wishes for league of legends community.
Speak for yourself, man. League brought out the best in me and changed my personality entirely, in a very positive way.
: But would you still play with ppl that early on flame you or ban your champ for just the fun of it? Mabey riot should make a quest pop up when you leave to let them know why you left the champ select and they could investigate it. But perhaps I'm not thinking trait here because some ppl are lair's all over the place.
Yes, I would play with them. I would not like them of course and I would think that their behavior is childish and stupid, but I will not let trolls have so much power over me that they control what I am doing.
: About the hate towards sexualization in league of legends
> what's the bad thing about this? Setting unrealistic standards, sexism, objectification/sexualization of women etc. It's not like they are no arguments at all against it. That being said: Male champions are pretty sexualized in League as well. There are plenty of male character who are extremely athletic/muscular, way beyond the average man...and they usually don't wear that many clothes either. Also, don't underestimate the preferences of women and their impact on financial profit. Women might be a minority in the League community, but women also tend to care more about style/cosmetic items in games in general, which is why it's indeed worth it to cater to their demands.
Surutan (EUW)
: What are plat players able to do ?
They are able to compete on platinum skill level ;)
: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=LvWjnL0E,comment-id=0000000000000000000000000000,timestamp=2018-08-12T11:23:59.309+0000) > > Being a jerk has consequences EVERYWHERE. But its a game. Are we forgetting this is a game. a Virtual system that has no real life consequences and everything that happens in this temporary virtual existence is not set in stone. A competitive game where some people are more competitive then others, where flaming is an expected addition to the competencies side of the game. Everyone is toxic, just people have different triggers.
> But its a game. Are we forgetting this is a game. a Virtual system that has no real life consequences Have you lost the connection to reality? You do realize that the people you play with, the people you insult and harass are real people, right? The fact that it's a game changes ABSOLUTELY NOTHING about that. They are actual human beings, exactly as real and non-virtual as the people you meet on the street. > flaming is an expected addition It's not. It's a lack of respect and self control...or, as apparently in your case, a loss of connection to reality.
: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=LvWjnL0E,comment-id=00000000000000000000,timestamp=2018-08-12T10:29:46.745+0000) > > What I am saying is that being a jerk is a bannable offense, no matter how exactly you do it. So yeah, if you use sarcasm to be a jerk, of course that's bannable. > Are you seriously surprised by that? being a jerk is a bannable offence is actually pathetic. Ill just delete the chat from the game.
Being a jerk has consequences EVERYWHERE.
: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=LvWjnL0E,comment-id=000000000000,timestamp=2018-08-12T10:18:44.114+0000) > > You even confirmed yourself that it was sarcasm, so you are fully aware that it wasn't compliments. > > Don't try to fool as by playing the fool, you only make a fool out of yourself. You know what you did and so do we...this discussion is useless and you know it. So you condone the fact that sarcasm is a bannable offence
What I am saying is that being a jerk is a bannable offense, no matter how exactly you do it. So yeah, if you use sarcasm to be a jerk, of course that's bannable. Are you seriously surprised by that?
: idk how the quote works idk why its scuffed
There needs be an empty line between the part you quoted and your own text.
: > [{quoted}](name=The7thSeal,realm=EUW,application-id=NzaqEm3e,discussion-id=LvWjnL0E,comment-id=0000,timestamp=2018-08-12T10:10:01.752+0000) > > Passive aggressive remarks and the like are bannable. There's even a report category for it. how is it passive aggressive they are compliments
You even confirmed yourself that it was sarcasm, so you are fully aware that it wasn't compliments. Don't try to fool as by playing the fool, you only make a fool out of yourself. You know what you did and so do we...this discussion is useless and you know it.
: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=LvWjnL0E,comment-id=0001,timestamp=2018-08-12T10:11:24.688+0000) > > Not quite. You got banned for blaming, insulting and trashtalking your teammates. > > Please keep in mind that the 14 day ban is (literally!) the last warning. Any further violation of the rules, even if it's a minor one, will result in a permanent suspension of your account. Permabans are NEVER lifted, so if you should to decide to change/improve your behavior I strongly recommend to do it now, not after the permaban. > Whether you do it or not is 100% your choice of course and depends on how important your account is to you. Didnt blame anyone Didnt insult anyone Didnt trash talk anyone I've been banned 4 times already I already have another level 30 account my alistair was a very good player who know how to play the game and I got banned for complimenting him.
> Didnt blame anyone Didnt insult anyone Didnt trash talk anyone Your chat logs clearly say otherwise.
: hehe banned for sarcasm
Not quite. You got banned for blaming, insulting and trashtalking your teammates. Please keep in mind that the 14 day ban is (literally!) the last warning. Any further violation of the rules, even if it's a minor one, will result in a permanent suspension of your account. Permabans are NEVER lifted, so if you should to decide to change/improve your behavior I strongly recommend to do it now, not after the permaban. Whether you do it or not is 100% your choice of course and depends on how important your account is to you.
RegularMii (EUNE)
: What music would a champion listen to?
Not really my main, but I am pretty sure Camille would listen to classical music. Or some weird experimental jazz.
: I did not say that this is the perfect solution but it will do better job than the current one.
It wouldn't. It would lead to League shutting down in no time due to Riot being bankrupt.
: 1st Its not my job to think of the solution. I already gave a better one than their current %%%%%%ed system. (I know my solution isn't perfect and won't work but it still does better job than their current one) 2nd They had 8 years to think of a better way to punish inters/flamers and having betting punishment system. 3rd No matter how you look at it their system now as it is its just dogshit. It was made not to reform players but to kick them out of the game (which is already a dumb and lazy solution that doesn't work). I am surprised they think their system is working when they say ''you are among 0,006% of League players negative enough to be perma banned''. There are many players that are flaming on daily basis without saying ''reta-rded,fa-g, the N word , k-y-s'' and get out with it. This system even bans you for arguing too much with players... ARGUING. Imagine starting from season 1 or beta and bought the game back then so you have all these rare skins, champions, rune pages. You have 8+ years of progress and loosing it all because you were arguing with someone. This is why most high elo streamers/players say things out loud instead of in game because they know that they can loose all their progress because of this nonsense. Flaming should be punished YES I believe up to a 30 day ban BUT a perma ban IS JUST TOO MUCH. If you were inting/trolling then you deserve the perma ban.
> I already gave a better one than their current %%%%%%ed system. No, you didn't. You provided that one idea that everybody who thinks about it for 5 seconds or less has immediately. And that idea happens to be impossible, so no, that solution is not better, it's no solution at all. It's not just "not perfect", it's quite litearlly impossible. > 2nd They had 8 years to think of a better way to punish inters/flamers and having betting punishment system. That's right. What makes you think that Riot hasn't thought about your super obvious idea already in those 8 years? There is a reason why Riot is not doing it that way. OF COURSE Riot had this idea too...but the idea is horrible. The problem about inting is that there simply is no good solution. Inting is basically identical to just having a bad game except for one little detail: intention. And intention only exists in that players head, unless he is stupid enough to express it in chat (which luckily many do and which are cases where the feederbuster is already able to punish players). For other cases you basically need to read that persons mind to be sure, which is not possible. You might get used to the fact that, until AI vastly improves, there is simply NOT realistic solution for inting. It's not a coincidence that NO GAME has a really functional and scalable solution for this problem...because it seems there is no solution. At least no one has found it yet. This is not a problem exclusive to Riot, it's a problem in the entire gaming industry. > It was made not to reform players but to kick them out of the game The extremely high reform ratios tell a different story. > There are many players that are flaming on daily basis without saying ''reta-rded,fa-g, the N word , k-y-s'' and get out with it I don't know what sources you use for this statement, but personally, I can't confirm that. All players I reported for this kind of stuff got banned and we see people getting banned for this on the boards on a daily basis. > Flaming should be punished YES I believe up to a 30 day ban BUT a perma ban IS JUST TOO MUCH That's your opinion but I you'll have to live with the fact that the vast majority of players disagree.
Aseraan (EUW)
: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=9YkApEkt,comment-id=0000,timestamp=2018-08-12T08:53:41.270+0000) > > It's quite simpel: The rules exist for a reason. They protect players from having their fun ruined by others. So if you break those rules, obviously there are consequences. > If Riot would NOT do that and bad behavior would be completely without consequences, THEN the game would be "going to shit". > > The obvious solution for you is: Stop breaking the rules ---> no more trouble with Riot > It's really not that hard. Even more shit than this? Like what else is there more toxic than leage community? -Cheaters? Check... -Talking sht beyond comprehension? check -Developers who outright spiting into the face of the playerbase? check -Outright dumber than dogsht players 24/7 around? check -Bunch of almost dumb as dogsht players who doesnt know the meaning of rules and breaking those rules? check What else is there this pice of sht community can achive?
> What else is there this pice of sht community can achive? Nothing...but it can happen way more often.
: Another guy made a pretty good reason that I think its worth checking out. In the end game lobby you get to send to riot a 30 sec clip from the game in which the guy was running it down mid for a reason and this guy gets the harsher punishment BUT if the guy who report the person for no reason he would've got punished (not talking about perma bans because its %%%%%%ed) like a week ban and after every single time the guy sending false reports he gets bigger suspension up to a month.
That's not possible, due to the scale of League. Those reports need to be checked and given the immense size of League you would need an entire army of Rioters to take care of those reports. This has been calculated plenty of times here on the boards, the costs add up to billions per year. That's basically Riots entire income. It's a nice idea, but in reality, it's not possible. And this is not even considering the good ol' "Who watches the watchers"-problem. Rioters are human too, who takes care of their mistakes? And they WOULD make plenty of mistakes, because judging 30s-clips of supposed inters all day long will fry their brain in no time. Trust me, I know what I am talking about, this was part of my job until recently. Not in League, but in a shooter and not for inting but cheating...but still, same thing, watching clips and judging them all day. It doesn't take very long until you don't care about the quality of your judgement anymore and after a while you are so exhausted that you can't do it anymore anyway.
: '' They protect players from having their fun ruined by others'' How LMAO ???? ''If Riot would NOT do that and bad behavior would be completely without consequences, THEN the game would be "going to shit".''' You will int and you won't get punished but if you call the inter a %%%%%% you will get 14 day ban and then perma ban. This system is made to juice as much money as they can from the player. If they wanted to reduce the toxicity and punish the inters/trolls they would've made different punishment system
> they would've made different punishment system How? How would you take care of inters in Leauge effectively if you were in charge?
: Why is riot so harsh to players in this game it is getting out of control
It's quite simpel: The rules exist for a reason. They protect players from having their fun ruined by others. So if you break those rules, obviously there are consequences. If Riot would NOT do that and bad behavior would be completely without consequences, THEN the game would be "going to shit". The obvious solution for you is: Stop breaking the rules ---> no more trouble with Riot It's really not that hard.
Febos (EUW)
: > [{quoted}](name=dOJosephine,realm=EUW,application-id=39gqIYVI,discussion-id=fQKiXEJH,comment-id=,timestamp=2018-08-12T07:03:54.877+0000) > > I just had once again the proof that riot is rigging matchmaking. I'm like a moth attracted to light. I read "proof" and I don't even think twice about clicking. *** > [{quoted}](name=dOJosephine,realm=EUW,application-id=39gqIYVI,discussion-id=fQKiXEJH,comment-id=,timestamp=2018-08-12T07:03:54.877+0000) > > I start trash talking hard and all the cult followers try to blame me for the loss because, as spoiled kids, they cannot handle the truth served to them without a silver lining and 2 ipads.. And I am the one reported while bot litteraly trolled. You can't know if you are reported, unless you are punished. Regardless, if you admit to flaming then you shouldn't be surprised about being punished/reported. *** > [{quoted}](name=dOJosephine,realm=EUW,application-id=39gqIYVI,discussion-id=fQKiXEJH,comment-id=,timestamp=2018-08-12T07:03:54.877+0000) > > THAT'S HAPPENING EVERY GAME BUT OF COURSE THAT'S JUST A COINCIDENCE, RIGHT? BOT FEEDING EVERY EARLY EVERY SINGLE GAME IS JUST PURELY A CASE OF BAD LUCK. Where's the proof though? I was promised proof and haven't seen any of it. I feel cheated. **I demand proof!** http://images6.fanpop.com/image/photos/35700000/Phoenix-Wright-HD-Sprites-ace-attorney-35724949-500-333.gif
Another case of mistaking anecdotal subjective evidence for proof.
: > [{quoted}](name=Zyzyx,realm=EUW,application-id=NzaqEm3e,discussion-id=lAtAyv8I,comment-id=0002000000000000000000000000,timestamp=2018-08-11T09:55:04.367+0000) > > This is simply not correct. Happy players buy more. No, that's false. Unhappy, frustrated people, buy more. Happy people buy only what they need, they already have what they want. They will buy less if they identify your company as the source of their frustration. But as long as it's other players, you're safe. That's why companies invest so much in damage control and customer service. > And they do that by intentionally making them angry? That doesn't make sense AT ALL. Didn't you just say you want to keep your customers happy? Well one grumpy guy can make your smily children feel threatened and unhappy about themselves. So if you identify a guy who gets reported a little bit more than average for negativity, you push him into flaming more and there you have a good reason to push him to the exit. Looks pretty basic corporate policy to me. > Riot has spoken about prisoners island dozens of times, explaining in detail why it is a bad idea, both for players and for Riot as a company. Prisoner island reduces retention and conversion rate and increases churn. This is not at all in Riots interest (or any other gaming companies). Yes they prefer completely banning people altogether. And for that you need a reason or you'll end up looking like the bad guy. > You said that games are rigged. That's intentional. You can not do something intentional unintentionally. Because I don't have patience anymore for people who blame the players for having a bad time. If the game is not fun, it's the designers' fault. Riot and most tech companies are big control freaks, they want to "reform" people. That's their own word. And that reflects in everything they do, like matchmaking. Now that can be conscious or unconscious, but whatever they do will never be impartial. > 1000 bad games in a row? Not ever going to happen in this universe "In June 1980, Maureen Wilcox bought tickets for both the Massachusetts lottery and the Rhode Island Lottery. Incredibly, she managed to choose the winning numbers for both lotteries but didn’t win a penny - her numbers were for the opposite lotteries" Do the maths : 1 chance on a billion is still 1. Given time, it will happen with certainty. > But this leads me to another question: Why do you blame Riot and accuse them of rigging your games if you are apparently fully aware that it also can be coincidence? Because they're neglecting that crucial issue. Graphics, damages, tournaments... Games have perfected all this for decades, and riot works on that constantely. But right now there's this massive issue and online editors just discard it. Not only riot. > Yeah, that's what they are doing (except that rank doesn't matter, matchmaking uses ONLY mmr). But thats the attempt to balance games, which is the opposite of trying to rig them. I think you haven't really thought about your own theory, haven't you? Because since I asked you to explain your theory you listed explanations that literally contradict your previous theory. Like here: Balancing games by using MMR is the exact opposite of rigging games. "balancing" is just your own bias speaking. Because paying a boxer to lose is also "balancing" the odds in your favor. Not rigging would be doing nothing at all. TBH at this point I'd rather they just put teams together on purely random factors. > Not yet. I am not sure if you followed it, but there is currently an AI that tries to learn to play Dota. It's pretty amazing, but it's not there yet. It is still limited and can still be beaten by humans. Probably won't take long until that changes (my personal guess is next year), but right now AI is not yet able to fully understand mobas. And in order to assess skill, the AI needs to understand the game perfectly. Not just "better than humans", but really perfectly. And that is still far away. And, as I said before: Even if Riot would be able to do this, they would use it to create balanced matches, not to randomly fúck players overs for no reason at all. Understanding the game and predicting the outcome is TOTALLY DIFFERENT. Let alone actually playing it. To predict the winning team with a very high % of success, you just need a couple numbers. And that's something you already know, because if I showed you 2 profiles, one with 99% winrate and the other with 1% winrate, you'd immediately assume the first one will win the game. > Not sure why you bring Tencent into this discussion. How exactly is that related? What is Tencents interest in rigging games and, by doing so, making Riot (the company they invested money in) less profitable? Because they own Riot. "Less profitable"? No, you're being sophistic there. Being the 2nd highest capitalization on the HK stock market, I credit them with some ambition.
> No, that's false. Unhappy, frustrated people, buy more. Happy people buy only what they need, they already have what they want. Yeah, that might be your theory, but it's incorrect. Dude, I am talking about my daily job here, literally the very financial foundation of my company. I'm not sure how else to say it, but you are simply wrong. Happy players spent more money on microtransactions. Unhappy players leave and even if they stay, they spend less money. > So if you identify a guy who gets reported a little bit more than average for negativity, you push him into flaming more and there you have a good reason to push him to the exit. Looks pretty basic corporate policy to me. Looks unnecessarily complicated and ineffective to me. If Riot is already able to identify a toxic player (i.e. someone who makes others unhappy) anyway, they can just remove him right away instead of waiting and making him even worse, potentially scaring away even more players. It's not like Riot doesn't have the right to just remove a player whenever they want, they don't have artificially forge "a good reason" if they already have a reason (i.e. the player being toxic). > Do the maths : 1 chance on a billion is still 1. Given time, it will happen with certainty. Sorry to shoot that right back at you: Do the math. But since you will not do that anyway, I do it for you. The example of something unlikely you just gave me is a completely different level of "unlikely" than having 1000 bad games in a row. Picking the right number in the lottery (or as in this case: a specific wrong number) in two lotteries is a chance of "Chance to win the lottery" times "Chance to win the lottery". Very big lotteries have a chance to win of 1 to 200 million, so the result would be 1 to 40.000.000.000.000.000. The chance to have 1000 bad games in a row is 0,5^1000. That's a chance of 1 to 107000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 Before you count...it's 101 zeros. That's 20 orders of magnitude bigger than the number of atoms in the entire universe (and only if you use the hightest estimate for that number). So yeah, even if every living creature that exists, existed and will exist in the entire universe would play League for the entire lifetime of a universe that supports internet, none of them would have 1000 bad games in a row, because it's way way waaaaaay too unlikely. Long story short: Before you tell others to do the math, do the math. > Because they're neglecting that crucial issue. What issue exactly and how would you solve it? > Because paying a boxer to lose is also "balancing" No, it's rigging. > if I showed you 2 profiles, one with 99% winrate and the other with 1% winrate, you'd immediately assume the first one will win the game. I wouldn't, since I am aware of the gamblers fallacy and know that the outcome of past random events does not influence future random events. > Because they own Riot. "Less profitable"? No, you're being sophistic there. Being the 2nd highest capitalization on the HK stock market, I credit them with some ambition. I am well aware of who and what Tencent is. That still doesn't explain how Tencent is interested in reducing Riots profit.
Adrian M10 (EUNE)
: I got one question for all summoners, see here for what i got permanent baned
You insulted other players, flaming is not allowed, so you getting punished is fair. Am I assuming correctly that you got a temporary ban before?
karoochka (EUW)
: What does Runeterras countries resemble in real life ?
Well, Shurima is obviously similar to Egypt or Arabia (or both), but I think by far the most obvious reference is Noxus. If you look at Noxus' culture, it's basically a 1:1 copy of the ancient Roman Empire.
Og1sha (EUNE)
: In-game chat
> the next day i got perma without any warnings or chat restrictions Are you sure this is even related to the story you just talked about? Did you receive chat logs in the client? Because if not, it's not a ban for your chat behavior. If you received chat logs, plese post them here (preferably screenshots). If you don't see chatlogs when trying to log in, it's not related to your chat behavior and you should contact the Support and ask them what it's about. Might be payment problems, might be a security ban, might be account sharing or plenty of other things.
: "why" _Maybe to get people to buy more. You get frustrated, you flame, you get banned, you buy RPs. _Maybe they want to get rid of negativity to create a community of *wonderful happy people*©. If someone is "toxic" they put him in "prisonner's island" with bad players until he gets banned for flaming or gets bored. _Maybe there's no "why", maybe it's just unintended consequences. The criterias used to pair people could create a bias. _Maybe it's just the laws of statistics : on 67 millions players, the odds even themselves out. But one individual might get 1000 god team or 1000 plastic teams in a row. _Maybe they're testing things "how" They're supposed to be doing it right now, on their own admission : sorting out people by mmr and rank. A lot of websites already use numbers to call summoners "good warder", "unkillable", cold streak" etc. Given the huge number of games they host, an IA could surely identify the criterias to predict the outcome of a game with a high % chance. Who told you Tencent doesn't use Riot's ressources for other purposes? That would be a serious lack of leadership for a $15 billions company.
> Maybe to get people to buy more. You get frustrated, you flame, you get banned, you buy RPs This is simply not correct. Happy players buy more. That's a fact. I am working in a free2play gaming company that relies on microtransactions, so this is my daily business. Keeping players happy is absolutely crucial for pretty much all relevant KPIs and intentionally frustrating them is the worst you can do from a financial perspective. > Maybe they want to get rid of negativity to create a community of wonderful happy people©. And they do that by intentionally making them angry? That doesn't make sense AT ALL. > If someone is "toxic" they put him in "prisonner's island" with bad players until he gets banned for flaming or gets bored. Riot has spoken about prisoners island dozens of times, explaining in detail why it is a bad idea, both for players and for Riot as a company. Prisoner island reduces retention and conversion rate and increases churn. This is not at all in Riots interest (or any other gaming companies). > Maybe there's no "why", maybe it's just unintended consequences You said that games are rigged. That's intentional. You can not do something intentional unintentionally. > Maybe it's just the laws of statistics : on 67 millions players, the odds even themselves out. But one individual might get 1000 god team or 1000 plastic teams in a row Do the math, it's not that hard. 1000 bad games in a row? Not ever going to happen in this universe, even if every spot on earth would be filled with League players playing for thousands of years. 12 bad games in a row? Yeah, that's possible. Very unlikely for one specific player to ever happen, but for ANY player to happen...yeah, that's possible. But this leads me to another question: Why do you blame Riot and accuse them of rigging your games if you are apparently fully aware that it also can be coincidence? > They're supposed to be doing it right now, on their own admission : sorting out people by mmr and rank. Yeah, that's what they are doing (except that rank doesn't matter, matchmaking uses ONLY mmr). But thats the attempt to balance games, which is the opposite of trying to rig them. I think you haven't really thought about your own theory, haven't you? Because since I asked you to explain your theory you listed explanations that literally contradict your previous theory. Like here: Balancing games by using MMR is the exact opposite of rigging games. > Given the huge number of games they host, an IA could surely identify the criterias to predict the outcome of a game with a high % chance. Not yet. I am not sure if you followed it, but there is currently an AI that tries to learn to play Dota. It's pretty amazing, but it's not there yet. It is still limited and can still be beaten by humans. Probably won't take long until that changes (my personal guess is next year), but right now AI is not yet able to fully understand mobas. And in order to assess skill, the AI needs to understand the game perfectly. Not just "better than humans", but really perfectly. And that is still far away. And, as I said before: Even if Riot would be able to do this, they would use it to create balanced matches, not to randomly fúck players overs for no reason at all. > Who told you Tencent doesn't use Riot's ressources for other purposes? That would be a serious lack of leadership for a $15 billions company. Not sure why you bring Tencent into this discussion. How exactly is that related? What is Tencents interest in rigging games and, by doing so, making Riot (the company they invested money in) less profitable?
: There is no worse human being than the one who pretends that others should "reform" and "be better human beings". Lol who do you think you are? To me, YOU are the one who needs to improve. I have improved to a much higher degree than the one I'm playing at, the proof is that I'm always above my teams. So yeah I sure want to get what I deserve lol. Oh and yeah match making is rigged, now I have the absolute proof, so if I place the blame on the teams it's because they deserve it. Believing to be guilty of some crime you didn't commit only leads to mental issues.
Ok, let's assume for a moment you are right and matchmaking is rigged. If that is the case, I am sure you can answer me a simple question: Why? Why exactly would Riot do that? How exactly does Riot profit from intentionally unbalancing games just to %%%% particular players over? How is that in their interest? I also have a another question: How? If Riot is doing that, how are they doing this? They basically need to predict how the game will be going. If they can't do that, they can't give the worse teammates, because they don't know who it's going to be. So how are they doing that? How is that even possible and why is Riot is not using this amazing talent to predict the future for more useful things? But my main question is still "why?"
: Riot take shots against me (clickbait title but is kind of true)
> but is kind of true Yeah, the special kind, the kind where it's NOT true^^ Why? Because Riot is not moderating the forums, the Volunteers are. > I never had this type of problems on EUNE forum because no one care there. EUNE and EUW are LITERALLY the same forum.
Shamose (EUW)
: Where does it "clearly" state that?
> I was in shock but told him how inappropriate that was to say about our fans, especially those passionate enough to make and wear costumes. This, for example. And Riot released a statement very quickly, making it 100% crystal clear that (obviously!) this is something they are not okay with.
Shamose (EUW)
: > During one event, a first-time cosplayer came to our booth crying because someone had commented negatively on her weight in relation to the character. Another coworker and I consoled her for nearly 30 minutes, and she left, feeling much better. After she left, a fellow Rioter called her a “fatass” and asked why she would try to cosplay the character she chose. I was in shock but told him how inappropriate that was to say about our fans, especially those passionate enough to make and wear costumes. Cosplayers have also been called “tr*nnies” and “attention whores” by Riot employees at events So outside of the game at events it's ok to insult clients?
You literally just quoted a text that clearly states that Riot is NOT okay with it.
: İ Finally Stopes Playing League! After 4-5years
> BUT yea there is a HUGE BUT and im sure you know why. Keep in mind that this is 100% subjective. 1) I am 100% fine with the balance in the game. Given how complex the game is and how many factors there are, the balance is (imo) close to perfection and if you look at the actual numbers (i.e. extremely high or low winratios), League still beats all other similar games. 2) There is a voice chat. Not sure how you could miss that. And even if that wouldn't be the case, you can always use external tools like Discord or Teamspeak. 3) I'm fine with it. Sure, sometimes people pick stuff that doesn't necessarily perfectly complete what the team needs, but that never really disturbed me in a meaningful way. 4) I agree, flaming is stupid. But flaming is a problem in every competitive team based game where you have the opportunity to chat. This is not specific to League or its community. And I absolutely appreciate what Riot is doing about it. Of course they are far away from "solving" the problem and they probably never will. But they had some huge successes and helped the entire industry to advance in the area of player behavior research. 5) Not for me. For me playing League actually feels rather slow. Maybe it's because I find playing League exhausting and can't play League for long anyway, but for me it doesn't really have this "omg where did my time go?"-effect. But, as mentioned before, that's highly subjective of course. 6) I regret nothing. I had and have fun with League and time spent having fun is never wasted. And in my case it even helped my career and my personal development. I wouldn't be where I am now and who I am now without League.
: cheaters?
> Why can't league of legends be cheater proof It kind of is. From the big multiplayer games it's definitely the game with smallest problem with cheaters. Most players never encounter a cheater in their entire League career. Your claim that you are meeting a cheater EVERY MATCH is, sorry for the harsh words, absolutely ridiculous. I mean, do have any evidence that they are cheating? What are you basing this on?
TheCrumb V (EUNE)
: Suspension
> was I truly worth the 2 week ban? If you want us to answer that question, you will have to show us your chat logs. > Also can I somehow remove the punishment tier Theoretically yes. It will go down over time (not just time, but matches played) and how long it takes depends on your behavior. From past experience in other cases we know that it's like a year of active playing or more in some cases. You might very well get used to the fact that you can never flame again.
Marissa (EUW)
: BRIGHT AND SUNNY - just like this summer!
https://media.giphy.com/media/ctGFLebG1AqK4/giphy.gif
Hydnoras (EUW)
: How nice to not be eligible for this because you HAVE BEEN toxic, not because you ARE toxic... As if there aren't enough punishments already with the chat restrictions and what the low honor level does. I can understand the boards ban affecting the entry but not the in-game. It has nothing to do with this.
It has something to do with the fact that being toxic ingame has consequences. This is one of those consequences.
: Movie
I doubt it. Riot is very good at making video games (or at least one video game). That doesn't mean they are good at making movies. And the lore of League is probably not the best basis for a movie. It's a random puzzle of all kinds of different pieces that are only loosely connected and don't necessarily make much sense. It's not really a consistent universe in comparison to other fantasy universes like for example middle earth, the lore of Blizzards Warcraft or the Warhammer Universe. So it's not really a good basis that automatically makes a good movie. So in summary Riot neither has the talent nor the raw material for a good movie, so it's doubtful the result would be very good. Maybe over time if Riot hires more talent and develops their universe further to be more consistent (they have already been working hard on that; the Runeterra map being the latest achievement towards that direction) it might be a good idea, but right now I don't think so.
Ilovemobas (EUNE)
: Why do players reveal their mastery emote when they get killed?
It's tradition. No particular reason. People started to do it, it was fun because of the irony in it, so it became a meme.
: > Also Riot simply ASKED about making a MMO and they asked now. Given that they already worked on something for years, I highly doubt that a MMORPG is their next game. It might be ONE of the games in the future, but very likely not the next one. Yeah.. it’s something that should be further down the line... but it definitely shouldn’t be next. > And last but not least Riot has Tencent in their back and Tencent is all about long term investments. Riot is financially able to take risks and tackle huge projects. If they fail, it's not the end, thanks to their powerful owner...and of course thanks to the fact that League is incredibly profitable. But it’s a question of resources... it’s not a problem if they fail, but trying to sustain two very resource dependant games could stretch them too thin... the worry isn’t a flop, it’s if riot cracks under the pressure and both games die as a result... without other games to fall back on if something goes wrong in their resource management riot could potentially go under or at least suffer long term consequences. > That's mostly because Mobas didn't exist back then^^ Actually they did... the first DotA essentially came out in 2002... world of Warcraft didn’t release until 2003... so mobas are older than world of Warcraft... in fact in all honesty if any gaming company was going to make a moba it should have been blizzard as the original DotA was a mod for Warcraft. League came out in 2009, DotA 2 came out in 2013, HotS came out 2015... blizzard practically owned the rights to the moba genre and didn’t use it even though it was extremely popular until 13 years after the first one was released... even with league’s popularity they didn’t jump in until much later. Most of blizzard’s games are low maintenance... besides a few expansions here and there they don’t ever need to be constantly developing and releasing content... except for Warcraft. This makes resource management easier than if they had just gone world of Warcraft and overwatch. > I am not entirely sure what you mean with "spread", but it sounds like the opposite of what Riot is planning to do. They want to continue to develop niche games, like League once was. That's also why I highly doubt they will develop a standard WoW-like MMORPG any time soon, because that would DIRECTLY contradict what they just said what they will do. Spread as in time... instead of releasing one big game then another big game release smaller less resource intensive games, then once league has lowered in its resource draw go for another big game. And riot aren’t ever gonna manage that plan... they are a big name in the industry now, a lot of attention will be on their next game... they won’t ever manage to make games like what league used to be because they will be expected to pump out massive triple A games now... they’ve got a reputation and it will be difficult to do niche things with that reputation until they expand it more. > Riot has 2000 employees, which makes them one of the "big guys". I think growing is one of Riots smaller problems. Growing doesn’t mean employees count... I meant more growing in experience... releasing other games and getting experience in how to make other games... that’s important if they ever decide to make an mmo... with league they where releasing a game into an almost untouched genre, if they do an mmo they are directly in competition with some of the titans of gaming... they need to know how to craft a single player narrative and how to develop games which aren’t mobas before they can attempt this. Also while riot has 2000 employees blizzard have 4700... and it’s not just employees but also money wise... riot has one single free to play game, blizzard has 2 free to play game, 3 pay to play games, and one subscription based game meaning they will always have more revenue than riot has... valve has revenue from steam... litterally they get money off almost every game ever. Riot is a big company... but compared to Nintendo, blizzard, and valve they are tiny... riot need to build their reputation and their list of games before they can do some of the things which these companies can do... and also they need to build their reputation before they try to take on these companies head on like an MMO.
> so mobas are older than world of Warcraft Yeah, technically. But it was still years until Mobas had their break-through.
: Wasn’t their next game that board game that they released... But even still it’s ambitious for riot to have just a free to play moba and a mmo... that’s a lot of resources into two projects without that much pay off... personally I think they’d be better off to have league and then get another less resource hungry genre under their belt, then once they generate more resources with those two and they reach the point with league where they aren’t making any more champions then move onto a larger project like an MMO. If they are still doing league and start an MMO then things are going to get strained... even blizzard which is much larger than riot waited a very long time before they went into things like mobas, instead just focusing on lower resource things like Starcraft alongside Warcraft... MMOs are the most resource intensive genre, second most is mobas... riot need to spread it out more. Maybe just an RPG game set in the league universe to get their feet wet, or an entirely new IP... just to get more experience and get more resources... grow as a company before doing something ambitious.
> Wasn’t their next game that board game that they released... No. According to Marc Merill, those do not count for the "s" in "Riot Games". > without that much pay off Leauge is making over 2 billion a year. It's a quite profitable game. Also Riot simply ASKED about making a MMO and they asked now. Given that they already worked on something for years, I highly doubt that a MMORPG is their next game. It might be ONE of the games in the future, but very likely not the next one. And last but not least Riot has Tencent in their back and Tencent is all about long term investments. Riot is financially able to take risks and tackle huge projects. If they fail, it's not the end, thanks to their powerful owner...and of course thanks to the fact that League is incredibly profitable. > even blizzard which is much larger than riot waited a very long time before they went into things like mobas That's mostly because Mobas didn't exist back then^^ > riot need to spread it out more. I am not entirely sure what you mean with "spread", but it sounds like the opposite of what Riot is planning to do. They want to continue to develop niche games, like League once was. That's also why I highly doubt they will develop a standard WoW-like MMORPG any time soon, because that would DIRECTLY contradict what they just said what they will do. > grow as a company Riot has 2000 employees, which makes them one of the "big guys". I think growing is one of Riots smaller problems.
: MMO RPGs take a lot of resources to make and maintain... moreso than a MOBA like league, so if riot tried to make one now they’d just stretch themselves way too thin. So it’s something for riot to think about when production for league starts to cycle down... which might not be for a while
> So it’s something for riot to think about when production for league starts to cycle down... which might not be for a while Riot started to move game designers from League to their next game years ago. What you think might not happen for a while has already started years ago. Just recently they announced in an interview that their plan is to release ~5 games per decade. And this is not just a distant future plan, this will start very soon. The companies Riot bought, the people they recruited, the increasing amount of statements about their next games in the media...it's becoming more and more obvious that Riots next game (or at least its announcement) is not far away.
: Someone tell me, what i did wrong this game. Thanks in advance.
> People say elo hell doesn't exist, people say it's always me why i'm losing LP. Yes and no. Yes, elo hell doesn not exist. But if someone told you that it's always you why you are losing LP, that's bullshit. Either that person didn't know shit, or he phrased it incorrectly or you misunderstood. OF COURSE can you lose individual games because of other players. No one in his right mind denies that. What people correctly deny is that you have your bad rank because of others. Yes, you can lose individual games without any fault, but on the long run, over multiple games, all external factors neutralize each other and it's only your skill that matters. So if you blame others for losing an individual match, sure, might be possible it's their fault. If you blame others for not reaching the rank you want, you are fooling yourself, because THAT really depends only on you. That being said...even if you can blame others for losing individual matches....just don't. It's a waste of time and energy. Focus on yourself. You can't influence others, so every thought about what THEY did wrong is completely wasted, even if it's mostly their fault. It's completely useless and doesn't help you at all. That's why people usually tell you that it's all about yourself. Because you might not be the only factor for winning games, but you are the only factor your can influence and so you are the only factor you should focus on.
: Perma ban. I was toxic yes, but still. I got banned for inting, when I didn't int at all.
> I was toxic yes, but still. No, no "but still". These are the rules here. You knew the rules. You agreed to them. And you were warned about them. Are you sure you were banned for inting? Do you happen to have a screenshot of the ban-message and can post it here?
: BANS
> to be honest all of my afks/leaves are my computers problem. And you deciding to play anyway is YOUR problem. If you know you can't play without causing problems for others, don't play. If you decide to do it any, deal with the fact that there will be consequences for you.
: Restrict ranked access to people with multiple reports
a) Ranked restrictions were already tested in the past and were removed for a reason b) Ranked restrictions don't solve any problem, they just move it elsewhere. Maybe it would be good for YOUR favourite mode, but it's not only about you. c) Your theory about how punishments increase the behavior that is supposed to be reduced is simply incorrect. I'm not sure what else to say about it, it's simply not true. Pick up ANY book or study about learning psychology, it's a proven fact that punishments do indeed work. The fact that over 90% of the players who get punished in League once improve their behavior enough to never get punished again is also super clear evidence that punishments do work. Are they perfect? Hell no, and of course what you describe CAN happen (especially if the punishment is very harsh and considered unfair by the punished person), but generally it doesn't. d) Getting reported doesn't mean you are guilty. Basing any system on the number of reports you get is nonsense.
: How can the f word get you banned.
It's homophobic slur. How can you NOT expected a ban for this?
: New 'Samsung' Skins are a cash grab
All skins are a cash grab.
: Other platforms such as steam still give the option for the player to see HIS OWN information so i doubt it has anything to do with new internet rules, i do not understand why Riot would hide it without saying why they would hide something so important.
> i do not understand Neither do I. But none of us is a lawyer, right? I work in a gaming company too and so of course we had to comply with the GDPR, and trust me, it was a mess. There is just so much stuff connected to it, stuff you would usually never think about it. This is an incredibly complicated topic and just because Steam can do it, doesn't mean League can do it. Keep in mind that Steam is not even the same kind of product as League. Just because both is related to gaming and spending money this doesn't make it the same. It's also possible that simply some technical process in the background is not allowed anymore due to GDPR. So even if showing people how much they spent is fine, the process behind it might not be and might require updating, which is not always easy and quick.
: Is Riot trying to hide how much money we spend?
> the only reason they would do that is that they don't want people to see how much money they spend on the game so people keep spending. Except for the dozens of other possible reasons. Just because you can't think of any other reason, doesn't mean there is none. Given that this feature was removed at exactly that time, I'm very sure this is related to the GDPR.
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Zyzyx

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