Rioter Comments
Lari (EUNE)
: so in 3 months give or take?
> [{quoted}](name=laritokouneli,realm=EUNE,application-id=39gqIYVI,discussion-id=MVrx3rEK,comment-id=00000000,timestamp=2018-08-10T16:25:29.649+0000) > > so in 3 months give or take? id say we get some sort of teaser by the end of the month, probably sept we will get them
VeganThresh (EUNE)
: "Ruining games"
"One man steals a loaf of bread, we're locking up his entire family because of his misconduct" You ruined the game for not just the lee, but the other 7 people in your game. I recommend you stick to draft pick as it allows you to choose your roles and avoid these problems.
: Log in problem
Try booting on safe mode, if that doesn't work a fresh install of LoL might.
Makoodzaka (EUNE)
: Disable Champion Capsules?
Of all the things i've seen players complain about, this takes the cake Complaining about getting rewarded lmao.... It's a 3 second animation. You don't even have to open the capsule. Im sure you will survive.
: why did I get the ban :?
Athensguy (EUNE)
: i got permanently bann for nothing pls rio check that and give me back my account
Rioter Comments
Eratos (EUW)
: Meta tanks not over yet...next season?
{{champion:96}} {{champion:117}} would like to have a word with you {{item:3504}}
Rioter Comments
: Will my botlane ever not feed?
Right now it's whoever finishes ardent first wins. They probably keep losing because the mid and jungler roam a lot so their janna/lulu/raka finish ardent.
: Please Help Me With This Refound
Dont bother buying a runepage, you can easily earn the IP back and runepages will be removed shortly, save the refunds for RP purchases
hahapopi (EUW)
: New Player! What champion to main?
{{champion:141}} Kayn: A mixture between Talon and Aatrox. He can transform into either Shadow Assassin or Darkin form (Aatrox is a Darkin) once per game. You transform into Shadow Assassin by hitting ranged targets, and Darkin by hitting melee opponents. The Shadow Assassin form gives you bonus flat damage thats good against squishies (low health characters), and makes you faster. Darkin form gives you extra lifesteal on your abilities, and makes your attacks do a percentage of the targets health instead, which is good for dealing damage to tanks. You can play him Jungle, however at your level you can probably pull him off Top and Mid as well. Some general items for each form (though you may want to adapt to who you're against! Check the death recap to see if your enemy is doing physical or magical damage vs you, and you can then build armour or magic resist respectively): {{item:1412}} {{item:1400}} If you're jungling {{item:3142}} {{item:3147}} {{item:3814}} {{item:3035}} {{item:3026}} if you're Shadow Assassin {{item:3071}} {{item:3812}} {{item:3035}} {{item:3065}} {{item:3075}} if you're Darkin His character looks and sounds really cool too. Here is his champion spotlight which will probably explain him better than I can: https://www.youtube.com/watch?v=pPaauwI6G5s GL, welcome to the community, and i hope this helps!
TTekkers (EUW)
: So, I've not played in a few weeks
Ornn and Kayn new champs, both are decent. Tanks still rule the meta. Trist and Kalista are popular now, cait got nerfed a bunch. Azir and Xin are getting reworks next patch. Weeb skins got released. SKT is going to win worlds again. All caught up.
l MrD l (EUW)
: https://youtu.be/M7Hdx9VxOCI here ya go watch the game and give me one possible way i can influence the game here
1) Don't play Ornn if you do not trust your teammates. He is a very team reliant champion who can't simply win lane and roam. He farms and peels for his carries, and in this case, they had 2 fed hypercarries. Stick to tanky snowbally bruisers who can easily stomp lane, push, roam, and secure massive early advantages. People like {{champion:122}} {{champion:86}} {{champion:240}} {{champion:59}} {{champion:24}} {{champion:58}} {{champion:23}} {{champion:83}} {{champion:420}} are all relatively straightforward champions who can make an opponents life a living misery. 2) Create map pressure. Your team did not take turrets in that game, whilst the enemy team had a staggering amount. This creates a large gold difference. There were many opportunities to TP gank Botlane, all >10mins when tristana was her weakest. TP ganking could have easily netted you first tower, and could have even changed the entire outcome of the game. Ornn will never outduel a tryndamere pre 6, staying in lane is basically allowing him to farm with no repercussions. In a game like that it is essential to create an early lead, your team got outscaled really hard.
: Any safe ADCs?
{{champion:51}} {{champion:18}} {{champion:498}}
: Champion Recommendation ?
{{champion:122}} {{champion:11}} {{champion:23}} {{champion:5}} {{champion:240}} can all do really well in low elo games
l MrD l (EUW)
: Im declaring myself diamond O_o
https://puu.sh/xwiu5/4a10184fd9.png Negative a lot in games, >6cs/min average (your sitting at about 4cs/min average) Seems you're in denial
: Ahri Rework
Ahri isn't weak at all, very safe laning with amazing waveclear and a straightforward kit makes her meta in pretty much any elo at any time.
: But that's off topic... we are talking about flat true damage here not %... the counter to that is cc or blow her up before she gets too many auto attacks off But cho it works... if he does 1000 true damage then getting more health than that will stop it from killing... simple.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=koETy13s,comment-id=000000000000,timestamp=2017-09-09T21:55:31.793+0000) > > But that's off topic... we are talking about flat true damage here not %... the counter to that is cc or blow her up before she gets too many auto attacks off > > But cho it works... if he does 1000 true damage then getting more health than that will stop it from killing... simple. He can do an upwards of 2k true damage which is usually coupled with either flash or righteous glory, meaning that he can 1 shot an average carry every 2 minutes or so. A bit like Annie's flash ult, except its point and click and makes him unkillable in the process.
: We need some nerfs /bufs . ans some skins
Only thing that isn't a trash idea is the tentacle lady skin
: Only if he is fed as hell... he also has to be right next to you which should honestly never happen. Also remember health counters true damage
> Also remember health counters true damage {{champion:67}}
: lucian or jhin
Both are pretty solid picks. IMO Lucian is easier but Jhin is more fun. Go with whoever tickles your fancy.
Smerk (EUW)
: {{champion:121}} Change... is good
> [{quoted}](name=Smerk,realm=EUW,application-id=39gqIYVI,discussion-id=l6wrcmE5,comment-id=0005,timestamp=2017-08-29T15:39:54.469+0000) > > {{champion:121}} Change... is good Say that about the duskblade change Or any of the ryze changes Or the release lethality changes
Viavarian (EUW)
: > I don't think runes should change the way you play, i think your item builds and champion choices should. That's exactly it. Why do you think rune choices should not change the way you play when you consider it acceptable for item/champion choices? Why have runes at all then? > I think these changes are a step in the wrong direction for clarity How? > , with a lot of the VFX looking tacky and confusing What are you referring to? > a long with some unhealthy mechanics (read the Cho'Gath example) How are unhealthy mechanics introduced by runes worse than unhealthy mechanics introduced by items or the existing mastery keystones?
> [{quoted}](name=Viavarian,realm=EUW,application-id=39gqIYVI,discussion-id=l6wrcmE5,comment-id=000300000001,timestamp=2017-08-30T13:20:12.370+0000) > > That's exactly it. Why do you think rune choices should not change the way you play when you consider it acceptable for item/champion choices? Why have runes at all then? > They offer small competitive edges that help you adapt to certain match ups, item and champion choices are enough at this point, adding more just gives your enemy a shit ton to track and will be harder to balance with the sheer amount of item/champion/rune combinations. Flat out removing runes is going to make some champions OP and some really weak. For example Ekko mid in competitive play relies on a 2Q waveclear runepage to survive earlygame and have any chance of getting a lead. Remove that and the champion is outclassed by pretty much any other ap diver. Im sure there are other examples but Ekko is my main so its the most familiar one. > How? > Bad VFX, Cho'Gath example in original post > What are you referring to? > Read the post > How are unhealthy mechanics introduced by runes worse than unhealthy mechanics introduced by items or the existing mastery keystones? They aren't. Are you about to start a discussion about why unhealthy stuff shouldn't be in the game?
: Only read your title, and nopes. Because they won't cost IP, right now rune pages and runes cost IP, which is really annoying for me. But that is just my personal opinion. And for every good rune there is a counter part, if you pick something you will be missing something else, which opens door to diversity.
> [{quoted}](name=Slice n Dice em,realm=EUW,application-id=39gqIYVI,discussion-id=l6wrcmE5,comment-id=0000,timestamp=2017-08-29T15:22:59.272+0000) > > Only read your title, and nopes. Because they won't cost IP, right now rune pages and runes cost IP, which is really annoying for me. But that is just my personal opinion. And for every good rune there is a counter part, if you pick something you will be missing something else, which opens door to diversity. I didn't mention anything about the prices, just the runes themselves.
Viavarian (EUW)
: All you're saying is "change is bad" without providing arguments. I suppose you also complained about S4 vision changes and plants and elemental dragons, didn't you? The existing rune system (the masteries are okay) is archaic and pointless, as your rune choices do not affect the way you play at all. Each day it is allowed to exist is one day too much.
> [{quoted}](name=Viavarian,realm=EUW,application-id=39gqIYVI,discussion-id=l6wrcmE5,comment-id=0003,timestamp=2017-08-29T15:34:04.658+0000) > > All you're saying is "change is bad" without providing arguments. > I suppose you also complained about S4 vision changes and plants and elemental dragons, didn't you? > > The existing rune system (the masteries are okay) is archaic and pointless, as your rune choices do not affect the way you play at all. Each day it is allowed to exist is one day too much. I gave various arguments in my posts, if you reread. I didn't complain about the S4 changes because they were adding to the system rather than completely shaking up how it works. I don't think runes should change the way you play, i think your item builds and champion choices should. I think these changes are a step in the wrong direction for clarity, with a lot of the VFX looking tacky and confusing, a long with some unhealthy mechanics (read the Cho'Gath example)
elin990 (EUW)
: is garen a good champion for ranked games
Garen is an easy champion to play. You can probably do quite effectively up to about platinum ELO where you will get countered by many metacomps that focus on utility and tankiness. If you're new, i suggest watching the plethora of guides available on youtube from people like SoloRenektonOnly, Foxdrop, Gbay99 and many others. A lot of their videos teach you about vital mechanics such as Minion wave management, CSing, trading, and many other things. If you like Garen you may also like these similar champions: Darius Renekton Cho'Gath Dr Mundo Jarvan IV Kled Personally I would recommend learning Jarvan IV as he is a great soloQ champion that works in a large variety of teamcomps. I also recommend avoiding ranked until you're truly confident in your game mechanic abilities, as it's a lot more serious than normal games. Hope this helps.
Rioter Comments
: Wasnt the entire point of Assassin updates to make killing carries in unfavorable conditions such as Teamfights a more challenging task? Especially Kayn with his ult has a great tool to wait out for his team to follow up and wait for a portion of his CDs. Then again, you may also have GA at that point, further increasing slippiness.
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=gUrNATXs,comment-id=000000000000,timestamp=2017-07-17T17:19:57.483+0000) > > Wasnt the entire point of Assassin updates to make killing carries in unfavorable conditions such as Teamfights a more challenging task? > Especially Kayn with his ult has a great tool to wait out for his team to follow up and wait for a portion of his CDs. Then again, you may also have GA at that point, further increasing slippiness. I thought the whole point was to increase the counterplay of assassins that offered very little, and stop the entire feast or famine playstyle of assassins at the time. The entire concept of lethality was to make armour pen less of a snowball fest (unfortunately it didn't do a very good job of it). The whole point of an assassin is to successfully assassinate high priority targets. Saying that they shouldn't be able to do that once the mid game hits is already really quite tragic for kayn, since he is absolutely trash tier earlygame anyway. His ult is a bit of an identity crisis. If you ult someone, you've turned a teamfight into a 4v5 for ~3 seconds (even if you exit early because the exit animation is ~1 second in itself), which pretty much allows your target to reposition in such a way where they can lock you out of a fight and you really can't do much. Compare it to Zed, who can reverse position if an ult goes south, or Talon, who's ult does an absolute boatload of damage in ~1-2 seconds. Kayn's ult offers very little other than a dodge for a big spell (which many assassins already have on a basic ability) and a passive reset which he can only really utilise in 1v1's. I don't think i've worded this part well but what im trying to say is that Kayn is already outclassed in his assassin form and doesn't really bring anything unique to the table, unlike his Darkin form in which getting into the middle of their team is usually quite beneficial. His ult isn't good in helping him do what he is supposed to do: Assassinate squishes. Most of the time, unless you've snowballed a shit ton, the ultimate works against you, since it basically allows your target to reposition you in their favour, without very big backlash since the damage is minuscule as is.
: I dont see a reason to buff his assassin form so that it becomes viable in teamfights. It IS an Assassin form after all.
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=gUrNATXs,comment-id=0000,timestamp=2017-07-17T16:52:38.789+0000) > > I dont see a reason to buff his assassin form so that it becomes viable in teamfights. It IS an Assassin form after all. Lots of other assassins have viable teamfighting ults. The buffs are more about buffing his assassination potential. Get in, kill a carry, get out, instead of get in, ultimate someone, fail to kill them and get one shot upon exiting
Rioter Comments
Chris3HD (EUNE)
: When will the new champion kayn come to the live servers?
Next patch, every cycle is 2 weeks so i presume about a week and 6 days.
Febos (EUW)
: Kayn isn't a darkin, neither is Varus. As for Varus, I can tell you that he's actually right handed. When you wield a bow, your dominat hand holds the arrow. ######Actually, when wielding a bow what dictates which hand you use to hold the arrow is your eye sight; dominat eye. But, knowning that the human brain usually favours one side, you can assume that if you are right handed you are also "right eyed". *** What I'm more curious to know is what the other 2 weapons are. So far we have a sword, a bow and a scythe. Those all look like typical "class" weapons: Warrior, Fighter and Assasin/Occulist (usually Assassins use daggers). What could the other weapons be? My suggestions (most likely wrong): - A staff; Wizzard class - A tome/book; Wizard class (in case it isn't a staff) - Daggers; Assasin class (overlaps with Kayn) - Fists; Monk class (we have VI though) - A big-ass shield; Tank class (Braum...) - some kind of [body improvement, like an eye](http://orig03.deviantart.net/065a/f/2016/113/d/a/tumblr_lyd8b8lpkl1r3tgtmo1_500_1__by_dynamo1212-d9zxh6f.jpg); Tactician class I'm very inclined to either Fists/Gloves or a Staff.
Fun fact: Aatrox's body isnt darkin either. The darkin are sentient weapons that corrupt hosts.
ChiTenshi (EUW)
: The closest champion that fits your criteria is {{champion:245}}. He is good early - mid game, and if he dominates them he will remain ahead late game. I don't think there is suitable counter-play to the blink part of his engage (other than run). He is viable in Mid, Top and Jungle. His kit provides Hard CC, a good engage, disengage, wave-clear, and he can build as a Tank if necessary.
Tank ekko was gutted, he struggles vs any sort of bruiser toplane that can all in him pre 6 ({{champion:122}} {{champion:86}} {{champion:58}} ) He needs setup to get his damage off, its not instant Building morello vs him negates his ult significantly Literally all of his damage has a big "DO NOT STAND HERE" indicator He can be strong in the right hands but he most certainly has appropriate counterplay. Any sort of CC %%%%s him up significantly. Use your stuns after his E blink, sneeze on him, and he is either dead or forced to use his ult defensively (which significantly lowers his dive and outplay potential). From the looks of your OP.GG you prefer to play squishy mages and supports like Lux and Janna, which I class as a treat for Ekko since they cant really do much. Next time someone picks ekko try someone like {{champion:103}} {{champion:38}} {{champion:10}} {{champion:8}} and watch as the ekko struggles to do anything.
BioDio (EUW)
: How to Riven in 2017?
http://i.imgur.com/4qvc5EJ.gifv
: I like fast food but not mcdonalds its more like "street meat" they r selling it mostly from vans . But to limit to specific food its "kebabas" or idk how to say it in english :D If you havent tried it try it :) Kebab in english prob.
Are you talking about the Doner Kebab? The spinning lamb meat? Its very common in the north east of england. It feels like each bite will give you a heart attack but it tastes so good :(. Its especially good after a night out when you're drunk :)
Etherim (EUW)
: [Giveaway] Any skin at 975 RP Giveaway ! ;D
Stratas? Specifically ham and mushroom ones, with a lot of cheese :P.
: Dont teamfight. Go 1 3 1 and stretch them thin across the lanes, so that they cant use their shields on each other. If you just bash your head into that kind of comp 5v5, you should never be able to win if they execute it properly.
Maybe that was the problem then :/ Our ADC didn't pop off, and usually by late i splitpush lanes as Ekko, however that game i was thew only real source of damage.
Rioter Comments
: Looks like Yasuo will win VS. *sigh*
I don't like riven, her looks, her lore, or her kit. I also don't like this skin. It didn't stand out to me or look very visually appealing. Sorry riven mains but her VO makes me cringe and this skin is no exception. Yasuo really only needs a kit rework, his theme and lore are pretty cool. The skin is alright. But this entire fight is a wasted concept. Should've done an Ekko legendary. :(
: name for katarina and shaco only player
"I enjoy the tears of orphans"
ItsMeJanika (EUNE)
: 4000 RP to spend
Probably the yi skin if you like him so much, try checking the sales also you might snag something good.
Buttcramp (EUNE)
: Question regarding people saying "gg" in 4v5 etc.
GG has evolved more from a "I enjoyed that game" term into something more of a mutual respect term- when i say GG to an enemy at the end of the game it's moreso to show that i respected their attitudes. If they won, however they were humble, ill say GG. If they lost due to one of their teammembers leaving, ill say GG to show how i respected their attitudes during the situation, usually nothing more. GG does not really strictly mean Good Game anymore. Usually ill say something like "GG :/" to show im atleast discontent with the unfair match. Not everybody is as malicious as you think.
: practice makes perfect
i used to play him a lot, and i have him to mastery 4, i just dont want to be flamed for being a troll pick
Rioter Comments
: I'm guessing you've never tried to balance a champion before, have you? If you have suggestions for how to "fix" the game then by all means say so. It's all very well saying "fix the game" when you have no idea what that entails.
yasuo: remove the double crit chance, he really doesnt need it. Increase the base cooldown of his e to 2 seconds, make more things penetrate his ww azir: just buff his base stats man, he doesnt do enough... no need to overload his kit again just to gut him a month later most of these things are literal common sense, changing numbers mainly.
Solash (EUW)
: Do you tan easily?
probably since i spend most of my days either working or playing this shit
Mimr (EUW)
: Tips for Kled top?
Focus on small skirmishes and fights with the enemy, not giving them much time to react. Q, E in, basic a few times, and then E out again when the rest of the Q activates.
Rioter Comments
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an epic gamer

Level 198 (EUW)
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