TheMusicMan (EUNE)
: "Late game hypercarry"
Because Riot Games is an insane company that lets %hp true dmg exist, and also let's guinsoo's rageblade stack with this insanely broken mechanic. So now he can do half the health bar of a tank with full build with just 3 autoattacks, while being invisible the whole time. Only a disgusting garabage company like Riot would allow something like this to exist.
: Why do i ''lose'' even tho im stomping the enemy
: Stop enforcing 50% winrate with your fkn algorithms
Yeah this is getting totally ridiculous. Why even play when the game is predetermined by this algorithm? Every other game you will have a feeder idiot in your team that ensures that you lose.
Pixelbits (EUW)
: See it like this: If you are in your current rank sitting at 50% winrate, you will not climb. If your winrate is at 50% + you will climb until it drags your winrate to 50%. 50% winrate means you belong in that MMR. Example: Silver 4 / 70% Silver 3 / 65% Silver 2 / 60% Silver 1 / 55% Gold 4 / 50% When you're getting better at the game: Gold 4 / 70% Gold 3 / 65% Gold 2 / 60% Gold 1 / 55% Platinum 4 / 50% Etc. It's just how this system works. They're enforcing 50% winrate until you break through the numbers.
> [{quoted}](name=Pixelbits,realm=EUW,application-id=39gqIYVI,discussion-id=GYRJPGM4,comment-id=0010,timestamp=2020-02-15T20:53:03.749+0000) > > See it like this: > > If you are in your current rank sitting at 50% winrate, you will not climb. > > If your winrate is at 50% + you will climb until it drags your winrate to 50%. > > 50% winrate means you belong in that MMR. > > Example: > > Silver 4 / 70% > Silver 3 / 65% > Silver 2 / 60% > Silver 1 / 55% > Gold 4 / 50% > > When you're getting better at the game: > > Gold 4 / 70% > Gold 3 / 65% > Gold 2 / 60% > Gold 1 / 55% > Platinum 4 / 50% > > Etc. > > It's just how this system works. They're enforcing 50% winrate until you break through the numbers. Totally wrong. The matchmaking system is rigged and scripted in season 10, it will prevent you from climbing. When you enter platinum it will be very difficult for you to climb, because you can't 1v5 games anymore. You'll have to start duo queuing and play master yi and taric basically. The problem is that Riot have destroyed solo queue by mixing in garbage players into the same rank as people that actually deserve it. So in diamond you have actual diamond players and a whole lot of garbage that shouldn't be there. They match the garbage players with people that actually deserve the rank, and let the garbage be carried. This is **very** obvious if you have played in the early seasons. Solo queue feels like a complete rigged and scripted joke compared to the old solo queue.
: I explained at length in a previous thread to you, but I just want to iterate that the system does not drag you down. The system *will* match you against and with higher-ranked players as you win more games. Conversely, if you lose a lot of games, then you will play with and against progressively lower-ranked players. If this did not happen, then your matchmaking rating would hold very little value because it would not actually be used to match you against opponents of your skill. Over time, every player will gravitate to a 50% winrate because there will come a point where they cannot beat the opponents they are against more than they lose them. It is a natural consequence of most matchmaking systems. However, nothing *forces* you to have a 50% winrate. If you really are very good (like some players such as Apdo), you can reach the top of the ladder and still not gravitate toward a 50% winrate. It's just that the *vast* majority of players do gravitate towards a 50% winrate because most players do not have the aptitude for solo queue that someone like Apdo does. Even if you're not Apdo, it might take a long time for you to end up at a 50% winrate. There is no cloak and dagger here. :( Sometimes you will have players that over or underperform, but the 'system' can't predict that - The players that over or underperform are doing so relative to their expected performance (i.e, their matchmaking rating). In a nutshell, that means that the matchmaker *was* correct and did, on paper, assemble a balanced match.. it's just that that one player had a particularly bad or good game, so in hindsight it looks like it was poorly matchmade. While Riot does not use Elo, you can read up on the Elo matchmaking algorithm and play around with some numbers to get a good idea of how a system like this actually works. The cool thing about the Elo system in particular is you can, with a little maths based on the rankings, determine the likelihood that any given player will win against another player (and the Elo system itself uses that to factor in potential matchmaking gains/losses).
> [{quoted}](name=A Red Herring,realm=EUW,application-id=39gqIYVI,discussion-id=GYRJPGM4,comment-id=0002,timestamp=2020-02-15T03:47:42.238+0000) > > I explained at length in a previous thread to you, but I just want to iterate that the system does not drag you down. The system *will* match you against and with higher-ranked players as you win more games. Conversely, if you lose a lot of games, then you will play with and against progressively lower-ranked players. If this did not happen, then your matchmaking rating would hold very little value because it would not actually be used to match you against opponents of your skill. > > Over time, every player will gravitate to a 50% winrate because there will come a point where they cannot beat the opponents they are against more than they lose them. It is a natural consequence of most matchmaking systems. > > However, nothing *forces* you to have a 50% winrate. If you really are very good (like some players such as Apdo), you can reach the top of the ladder and still not gravitate toward a 50% winrate. It's just that the *vast* majority of players do gravitate towards a 50% winrate because most players do not have the aptitude for solo queue that someone like Apdo does. Even if you're not Apdo, it might take a long time for you to end up at a 50% winrate. > > There is no cloak and dagger here. :( > > Sometimes you will have players that over or underperform, but the 'system' can't predict that - The players that over or underperform are doing so relative to their expected performance (i.e, their matchmaking rating). In a nutshell, that means that the matchmaker *was* correct and did, on paper, assemble a balanced match.. it's just that that one player had a particularly bad or good game, so in hindsight it looks like it was poorly matchmade. > > While Riot does not use Elo, you can read up on the Elo matchmaking algorithm and play around with some numbers to get a good idea of how a system like this actually works. The cool thing about the Elo system in particular is you can, with a little maths based on the rankings, determine the likelihood that any given player will win against another player (and the Elo system itself uses that to factor in potential matchmaking gains/losses). Actually the ranked algorithm forces you into an artifical 50% win-rate, meaning if you are above your elo's skill level, it will prevent you from climbing by forcing worse players in your team. This is obvious to anyone who has played since the early seasons. There is no "carrying" your way out of these games (except by duo-queueing and abusing broken stuff). If the algorithm matches you with terrible people who feed their lane since early game, the game is already over since games end so quick. If you reach late-game you won't even be able to carry these people half the time.
: Master yi must be nerf
The champion should be removed from the game. He can be 0-5 and still 1v1 anything as long as he has 2 items. If fed, he will kill you with one Q and autoattack under turret. Completely disgusting and cancerous for the game.
Reigny (EUW)
: For every1 who wants to win because rito don't want to fix it <3
Only a disgusting and slimy company such as Riot would allow a champion like Master Yi to exist.
: Need advice to Climb
You can't really climb because they have introduced some sort of algorithm in s10 which forces you into a 50% winrate (which means that everyone remains where they are). People who disgaree with this and say "git gud" are people who hasn't experienced this themselves because they have gotten to a high mmr in previous seasons and remained there. Or their account hasn't been "doomed" yet, meaning maybe they created a smurf and climbed rapidly. When the algorithm forces you into a 50% winrate, it gets very obvious after a while. Anyone who disagrees simply havent experienced this yet, or they are stroking off the disgusting and corrupt company called riot. The problem is, you can't even get good and carry. You can only carry if you duo queue and abuse very broken champions now in s10, that's the only way you will beat this algorithm. You will not climb if you play solo once your account has been "doomed", no matter what champ you play. The algorithm will place feeders in your team every game to ensure that you don't climb. I even started experiencing random lag spikes in s10 about 2-3 times a game. I wouldn't even be surprised if this is an intentional mechanism to make sure that I lose. This is not my internet connection, because I have 2 different connections and it happens on both.
: League of Coinflip! xDDDD
You are 100% correct. I was d1 from s1-3, and I can straight up tell you that the ranked matchmaking is fixed now in s10. Skill actually mattered back then, but now most games are decided by their rotten algorithm. Sure you can climb, but only until you actually start needing your team. You can only 1v5 for so long before you start to require teammates that haven't bought their account. High elo players have gotten to high mmr and cannot fall down again because they have occupied the slots. The mmr wasn't reset this season, only the artificial "divisions", meaning the whole reset is just one big illusion. How come you need so many ƒucking wins to climb? If you are like 15-0 you will be at a plat 5 mmr. I wasn't like this before. If you need so many ƒucking wins in order to climb, that means that you need equally as many wins in order to fall down, hence you have people with negative winrates in diamond. They have simply occupied the slots a long time ago and can't fall down again.
Ziraeal (EUW)
: Has the ranked queue algorithm changed?
I've noticed the same thing. The games are predetermined, you literally can't carry unless you duo queue and abuse broken champs. All the "get good'ers" can ƒuck the hell off. I've slowly grinded my way up to d4 after being put in many losing streaks by the fixed matchmaking algorithm. The games are basically just over in 10 minutes due to feeders, there's nothing you can do. Most games end in 25 minutes (and most are decided within 10 mintues), you can't even try to carry your team because you only have 2 full items when the nexus gets destroyed. It wasn't like this in the early seasons. Sure, it would take some time to grind your way out of a certain elo due to being matched with terrible people in certain games, but this s10 $hit is on a whole new level. The games simply feel scripted, like you barely have any control over the outcome. I only played briefly in s9, but even then it didn't seem as bad as it is now. When I entered season 10, something felt off right away. Look at all those elo boosting sites out there, don't you think this is having an effect on soloqueue? Do you really not think that you get matched with boosted people on a frequent basis, when you can just google "elo boosting" and see for yourself how many of these sites there are? These boosted players are creating a clusterƒuck in ranked games, especially in platinum to low diamond (because 1v5 becomes almost impossible there in most games, so can't win when your team is absolutely terrible). And this **slimy company** has clearly created some sort of algorithm to predetermine ranked games, it gets quite obvious when you play for a while. What an absolutely disgusting and corrupt company, hopefully their $hitty game goes extinct as soon as a better alternative finally gets released.
DenBettes (EUW)
: This is such a bad post again. Like... it doesn't even make sense or add up. Sure, league has its issues, but so does every game, don't you think? You claim to have quit in 2016, so my first question is: If it's such a bad game, why even do all that effort to play again? In all the lines you've been typing, you haven't said one positive thing/thought. If i would be you, i wouldn't be opening the forum of a game you clearly hate? If you felt like venting, sure i do get that. But that doesn't mean what you're saying is even close to reality. You are right that playerbase is no longer increasing like it used to do. But if you're saying there are no new players, you're kinda wrong. Just scroll across the boards, some people are still asking for tips, have a new account,... stuff like that. In the past 8/10 players were new, now it's 2/10 (in low level games). But that happens to every game that has been there for 10 years. You think CoD or even DoTa gains that many new players on a weekly basis? Sorry to burst your bubble but they don't. For the toxicity part you are 100% right, i won't even argue that league playerbase is a nice group of people, cause it's simply not (when it comes down to ranked atleast) But then your part about "making the game Too much" i don't agree with at all. This just adds to the diversity of the game. Sure, it has a slower learning curve (allthough all timers are given now) cause you need to learn matchups, when to trade,... but that's what makes this game fun? no? Your part about items is also strange to me. There are so many situational items in league to counter what your oponent has. Sure there are 1-2 "core" items, but from that point on everything else is debatable on the matchup/state of game/fed or not fed/... As a self claimed high diamond player, you should know those things yourself. So please, get your facts straight.
> If it's such a bad game, why even do all that effort to play again? I quit the game mainly because they replaced solo queue with dynamic queue (a decision which clearly shows that this company has no idea what the hell they are doing, btw). Since then I haven't had a proper gaming pc for a few years, I would have tried the game again otherwise. I installed this game again when I got a proper computer around 3 months ago, and I gave this game another shot (because why the hell not?). Now I am permanently done with the game because it is a joke, and it will not improve. It has steadily declined for many years, so it sure as $hit isn't gonna stop being a worthless turd game anytime soon, if anything it'll just become an even larger turd. > In all the lines you've been typing, you haven't said one positive thing/thought. Why would I say anything positive about it? Riot created a good game and turned it into a joke. They screwed up big time. I will say that the game is good for competetive play and always has been, but the game itself isn't fun anymore. Like, I would never have gotten into this game as a beginner now in 2020, like I did back in season 2. I would have uninstalled the game immediately after going into my first normal game, and then I would have said "Ew, what a disgusting piece of $hit game" out loud after uninstalling this disgusting piece of $hit from my computer. > If i would be you, i wouldn't be opening the forum of a game you clearly hate? Why not, I have played this game for years and it clearly has meant something to me. > But that happens to every game that has been there for 10 years. You think CoD or even DoTa gains that many new players on a weekly basis? Sorry to burst your bubble but they don't. CoD turned into a worthless cash-grab already many years ago (even worse than LoL). The game's heydays are long gone. I don't know about DOTA. LoL will never gain as many players as it did at launch again, duh. It could still gain way more than it does at the moment, because the game is boring and unappealing. I don't know what the official statistics are, but I assume that the game is slowly dying. The game sure as $hit feels dead compared to earlier. If a really good MOBA get's released, maybe it will be swept off the map once and for all. > But then your part about "making the game Too much" i don't agree with at all. The game right now feels like you have little control over the outcome, and it feels like it's more about picking OP champs now than ever before. There is little strategy and mechanics involved, just abusing OP picks. > Your part about items is also strange to me. There are so many situational items in league to counter what your oponent has. The itemization is boring and garbage, and you have few alternatives (unless you are doing a troll-build). Why even remove unpopular items like ohmwrecker? Why they just keep them in the game, who gives a shit if it's almost never built? They should add in **tons **of new items, and it would open up for more picks instead of a boring Akali/Cassiopeia/Ekko whatever-the-ƒuck-meta.
: I agree with you, i play lol ever since closed beta, game was fun before and was okish untill 2015, after that it becomed this shit fest. With the bans you spoton, insetad forcing the chat filter rito wants to ban ppl, and thefore nobody uses the chat anymore. And yes ranked now its all about counter pick and oneshots.
Well thankfully it seems to be dying slowly but surely. I'm surprised people still play this piece of $hit to be honest. Games in general suck nowdays I guess, not to many other good options.
: Why are you playing if you don't want to play and you don't like it either? Is it just to complain?
Well I've uninstalled this nonsensical game now for the last time. And yes, I am gonna complain about this stupid ƒuck game because it is ugly and disgusting, and it deserves to be called a useless piece of $hit game.
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giddyLard1

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