: Good luck with that! :D be cooperative and Riot will reward yoy ^_^
Well enjoy your one or two weeks with that banner ;) unfortunately it's very unlikely it will last longer than that since you basically need to constantly get an insane amount of honors to keep it. I had some before as well but not for long. I still hope Riot will rework that system since it is pretty much useless right now.
: > [{quoted}](name=Ymir,realm=EUW,application-id=NzaqEm3e,discussion-id=OfZas0eQ,comment-id=000000000000,timestamp=2015-09-16T18:05:43.312+0000) > > Absolutely right. > > Additionally Chat Restrictions have been reset so now is the time for people to make a fresh start as it only takes into account behaviour going forward. but why don;t you guys implement a system where reports are not so easyley handed?Most of the players in your game report others because of a bad game,regardless if someone flamed or not,they will get reported for their language. Why not make a system where players needs to not only press a button in order to get someone reported.Make it so that they need to take a few steps before they report someone. for example,i like playing co-op vs ai and i recently been reported in this mode for my behavior(i got an warning)because i kill steal-this was the reason:). It's sad that players have so much power over other players.Even if you don;t flame and get reported,the system will have you as "probably" toxic player.and if you have "god forbid" a game,where you snap,and you say a few bad words.(happend to me,when someone in my team lied about the enemy summoner-flamed me for not killing the enemy) and i snapd.happends,everybody has bad days. The ideea is,why not make players take an extra mile when they report someone.(most of the reports are on the losing team and on impulse) so,losing a game should not deserve a ban.Or someone reports you on impulse.Hell,with this system,you can even get accidentaly reported(you missclick)). Too easy to report people.this is my humble opinion.and until this is fixed,your system will punish players that don;t deserve it
> [{quoted}](name=gamblerforlife,realm=EUNE,application-id=NzaqEm3e,discussion-id=OfZas0eQ,comment-id=0000000000000000,timestamp=2015-09-16T18:15:13.763+0000) > > your system will punish players that don;t deserve it reports dont trigger punishments. reports only trigger investigations. you will never recieve a punishment even if you are reported a thousand times, as long as there is no valid reason for a punishment. additionally, the system puts a value on all players reports depending on how justified they are. so if someone reports players for no valid reason, the system values his/her reports less, so they wont even trigger an investigation anymore.
Vionicesca (EUNE)
: So people will finally get reform cards for a CR and not only bans? if that is the case, all I can say is: Finally.
> [{quoted}](name=Vionicesca,realm=EUNE,application-id=NzaqEm3e,discussion-id=OfZas0eQ,comment-id=0000,timestamp=2015-09-16T16:46:32.203+0000) > > So people will finally get reform cards for a CR and not only bans? if that is the case, all I can say is: Finally. from what I understand, that is indeed the case.
  Rioter Comments
SWAIN FTW (EUW)
: Loggin problems
same here. Can you guys pls list your ISP? mine is Deutsche Telekom (DTAG). EDIT: switching to Google DNS didn't fix it.
: Hi guys, does this deserve a 14 day ban? (I'm not trying to act innocent just wanted opinions)
I dont know if you saw it but RIOT stated in a post that they gave out undeserverd bans yesterday by accident. i would suggest you take a look there, mby your account was affected aswell
Riot Lyte (EUW)
: [URGENT] Issue with the Instant Feedback System
human error, happens. well that explains all the "ban - deserved?" threads recently. might have a bright side tho, ppl that got banned had some time to think about their behavior even if the ban was undeserved.
: > [{quoted}](name=Kouèn,realm=EUW,application-id=NzaqEm3e,discussion-id=OOhPdsFh,comment-id=0016,timestamp=2015-07-27T21:11:28.660+0000) > > I heard that a human doesn't check these things, they are automated bans and they use a sentence checker. So if you say something like 'Report Blitz for going offtank, one spear killed him xDD' as Kalista after using your item on blitz, you may get permabanned. Be careful. my next ban will result in permanent one for sure, Im gonna lay low after 9th august, get rid of my ranked restrictions and just play ranked. I don't care if i'm up against a premade flaming team, i'll make screenshots, and this time i can fight against riot
> [{quoted}](name=IPWNU2DAY123,realm=EUW,application-id=NzaqEm3e,discussion-id=OOhPdsFh,comment-id=00160000,timestamp=2015-07-27T22:02:34.464+0000) > > my next ban will result in permanent one for sure, Im gonna lay low after 9th august, get rid of my ranked restrictions and just play ranked. I don't care if i'm up against a premade flaming team, i'll make screenshots, and this time i can fight against riot I would assume that you ONLY get banned for 14 days due to the fact that you have been punished earlier, otherwise there is no way that this is worth a 14 day ban, you were negative but not toxic or insulting. However, it would be the best for you to either transfer the acc to get rid of this harsh judgement or to create a new one, otherwise you are very likely to never get out of the ban/restriction/ranked ban chain. Thats just how the system works. mby, if you send a ticket to Riot supp they will change it to a ranked ban or smthn, but thats a big big maybe.
: Apparently it bas been fixed. Tiny update might have done the trick. I will test this at 9pm. Thanks riot
Riot stated over at the NA threads that they rolled out a fix to all regions. So i hope this does it for you guys, for more info take a look over [here](http://boards.na.leagueoflegends.com/en/c/bug-report/Ep7Hl3oK-riot-please-give-mac-users-an-update-on-the-patch-514-crash-bug)
: I dont see mac in the title, so clearly no, I play on Windows 7 SP1 and I have 0 issues...
> [{quoted}](name=Undertakerr,realm=EUW,application-id=ln3nNJrX,discussion-id=aLALWgdy,comment-id=000300010000,timestamp=2015-07-22T12:49:19.539+0000) > > I dont see mac in the title, so clearly no, I play on Windows 7 SP1 and I have 0 issues... Yeah, the Issue ONLY occures on MAC as it seems. FunkyBean should propably edit the title ...
: It seems to crash when you push 2 key at the same time but i'm not sure
> [{quoted}](name=Hyper Hades,realm=EUW,application-id=ln3nNJrX,discussion-id=IVj4hAu8,comment-id=000c,timestamp=2015-07-22T12:33:11.451+0000) > > It seems to crash when you push 2 key at the same time but i'm not sure Can you test it? like in a custom game mby? infos like this make it way easier for RIOT to fix the issue.
: played 2 games, no problems at all,neither visual, or sound or crash...
> [{quoted}](name=Undertakerr,realm=EUW,application-id=ln3nNJrX,discussion-id=aLALWgdy,comment-id=0003,timestamp=2015-07-22T11:25:55.389+0000) > > played 2 games, no problems at all,neither visual, or sound or crash... Do you play on Mac?
: Since patch 5.14 I have at least 3 Crashes per game. New HUD related?
To my knowledge, this issue was NOT reported on the PBE forums in the last 4 weeks. So i guess there are not so many players using a MAC. Anyhow, i would not expect RIOT to fix this before 5.15. Btw the bug was reported over at the NA boards aswell, if you want to take a look: [here](http://boards.na.leagueoflegends.com/en/c/bug-report/ef2NHEEj-patch-514-game-crushing-mac) It seems that there is no workaround known just yet, so i guess you guys will have to wait for RIOT to fix this.
: [NEW] Having issues Patching 5.14? Click Here!
Wait, is 5.14 active on all plattforms / regions or what did you mean with "upon us"? I can launch a game perfectly fine with the 5.13 client & game client :O Works with NA/EUW/EUNE.
: By going AFK you will lose an exponential amount of LP so technically it would become "not worth". The KDA still does not pull the biggest weight in this system and remember it is a KDA ratio not a KD ratio.
> [{quoted}](name=CandyApple,realm=EUW,application-id=ln3nNJrX,discussion-id=dpY63KFu,comment-id=0006000000000000,timestamp=2015-07-14T17:42:54.445+0000) > > By going AFK you will lose an exponential amount of LP so technically it would become "not worth". The KDA still does not pull the biggest weight in this system and remember it is a KDA ratio not a KD ratio. ah ok, exponential you say. ok, but that would punish ppl who get DC'd and dont go AFK intetnionally to harsh. KDA still does not the biggest wheight. so what does? and how? And btw, KDA behaves even worse in what i descriebed than KD ratio. if you had much much much free time you could just define yourself a function, crawl the LOL sites for lets say 10k game stats, apply your algorithm and see where it ends up rating the palyers. then see how many games they already played in their current league. post your results, including stuff like a diagram that shows i.e. that your algorithm converges against the MMR system for players that played a huge amount of games in their current league +-1 division. Ofc that is stuff Riot should do, except: i dont think they do.
: I am quite sure Riot has the resources and capabilities to cater for this incredibly integrated system. I just came up with the concept lets say. There are A. Lot. Of. Stuff. and there are so many things that are not used that should be used. Like I said Riot has the resources. What type of extreme cases do you mean? In terms of AFK I would say that the loss should be prevented. I am not sure if I have answered your question.
> [{quoted}](name=CandyApple,realm=EUW,application-id=ln3nNJrX,discussion-id=dpY63KFu,comment-id=00060000,timestamp=2015-07-14T10:34:47.056+0000) > > I am quite sure Riot has the resources and capabilities to cater for this incredibly integrated system. Well i wouldn't be so sure on that. I think its rather unlikely they do, judging from their previous implementations. But, anyhow, to the topic: I listed quite some things that could potentially taken into account. They would need to make sure that none of those could be abused. Taking your example, if AFK triggers the loss prevented, it is likely players go AFK if they are losing to prevent the loss. Even if he would get punished, still statisticly worth. So that would very likely raise the amount of AFK time per game. You see, its not that easy, just sayn: take this and consider that. Extreme cases: Take the KDA as an example. If you have next to no deaths, it will go throgh the roof. If you die extremly often, it wont make much of a difference. (i.e. 20 or 25 deaths). So if you rate by KDA 1:1 you will get nowhere near to where you want to be with your system. Basicly, you need a function from a set of parameters (probably with dependencies between each other) to a single value that performs well in representing the skill level of a player shown in a specific game. And that is not the easiest thing to come up with.
: The Ranking System
I think its a great idea and would make the system way more accurate. to be a little bit more specific: the system will place you perfectly fine if you play, say, 10k games, since all the teammate related stuff will get nullified over a large number of games. but: you dont want to play 10k games until you are placed in the rank you should be. The problem with your solution is that there are a million ways to do it. 1. there are many stats that can be taken into consideration: -Stats, GPM, Dmg to Champs, Dmg overall, Dmg taken, total Gold, Wards placed, wards cleared, kill participation, everything compared to your lane opponent/rank-avg and so on. A. Lot. of stuff. 2. How much do these things value exactly? how do you handle exceptions/extreme cases? how do you handle afk time exactly? all that would get pretty complicated pretty fast. That said, if the individual performance rating could at least not be abused and reflect the skill level better than a lost/won game (which shouldn't be so hard to accomplish) it would be an improvement to the current system.
Vionicesca (EUNE)
: Punishment system explained
Thank you Sir for this informative post :) I think the main issue with the system is that there is just not enough info shared by RIOT for players to understand it and trust the system. What you described is how the system is meant to work, not how it accomplishes these goals. I.e. we have no idea how chat restrictions are really given out. we don't know how reports exactly "call the police" (how many are needed, over what time period or number of games). There are no numbers shared about the accuracy of the system in follow up actions (like reevaluating a case after 75 games with chat restrictions are completed). And so on.. I know that giving to much info will enable the players to abuse it and slip through holes in the system, but these are rather basic infos that could be shared imo. I.E. give the players a look on how much value is currently put on their reports. would be interesting to know and prevent ppl from spamming reports a little bit more.
: Like the idea, but I guess anything that is related to changing the LoL-Client is pointless. The whole client should be reworked...
> [{quoted}](name=JollySalmon,realm=EUW,application-id=ln3nNJrX,discussion-id=A1b0e5bR,comment-id=0007,timestamp=2015-07-03T00:11:40.272+0000) > > Like the idea, but I guess anything that is related to changing the LoL-Client is pointless. > The whole client should be reworked... They are already working on that, I mentioned it somewhere in another post that there is that one guy working on it, but he is only in the office on Tuesdays every second week except for 32. of April till 33. of August, where he is working on finding the last 10 digits of pi.
MCDakata (EUNE)
: Riot, will you sue my ass, if I write a 300-500 pages novel with your copyrighted characters ?
That inspires me to write a story on my own. so here i go. Once upon a time, there was this awesome place where justice was provided. It was the time when good players got nice banners and bad players where rightfully banned. And it was called "the time of the tribunal". Then, suddenly, one sad, sad day, the tribunal wen't away to a mysterious place called maintenance.... ...the end. Now they will sue the heck out of me for stealing an idea they were obviously the first and only one to come up with.
Rioter Comments
: Shaming post. gj. Rager was Thresh was "<Name Removed>". It's not allowed here, you know?
> [{quoted}](name=MightyFlower,realm=EUNE,application-id=NzaqEm3e,discussion-id=ePYynsVQ,comment-id=000b,timestamp=2015-06-29T08:37:05.652+0000) > > Shaming post. gj. Rager was Thresh was "OŻ Sulitaun". It's not allowed here, you know? Lol, you are the one doin the naming and shaming here.. He just didnt censor it perfectly, so you had to lookup the game and get the name of thresh to post it here and tell him he is shaming?
: I had no trouble all day here on EUW. So i guess it's time to fix your "usesless thrash of" internet connection already.
> [{quoted}](name=Jesperr101,realm=EUW,application-id=ln3nNJrX,discussion-id=OyuXd9mb,comment-id=0000,timestamp=2015-06-27T23:20:08.297+0000) > > I had no trouble all day here on EUW. So i guess it's time to fix your "usesless thrash of" internet connection already. Take my upvote. and nobody needs those insulting -i lagg so im just gonna flame in the forum and hire Cpt. Caps- posts anyway.
GeeEddy (EUW)
: Annoying change on active item cooldowns
no idea why they did this. its pretty bad imo and id rather have the old version back.
True Sight (EUNE)
: http://prntscr.com/7kukql I've actually used pingtest to measure packet loss, seems like there's no packet loss at all...
> [{quoted}](name=Overused2,realm=EUNE,application-id=ln3nNJrX,discussion-id=vfhZ7y2w,comment-id=00050000,timestamp=2015-06-24T17:59:35.569+0000) > > http://prntscr.com/7kukql > > I've actually used pingtest to measure packet loss, seems like there's no packet loss at all... You misunderstood me, you need to test the connection from you to riot servers. it doesn't help if you have a good connection to some ping-server. so you need a tool that analyzes all your network traffic from your PC to the gameservers. would you mind telling me from where you play and who your provider is? side-note: since the problem seems to occure over a longer period of time, a drop hack is rather unlikely. EDIT: here, something like this would do it: [IMG](http://apollo-eu-uploads.s3.amazonaws.com/1434374408/185.40.65.1.png) thats pingplotter. you can find the assosiated Bords-Post here: [Link](http://boards.euw.leagueoflegends.com/en/c/help-support-en/yAut4RZ7-disconnects-paket-loss)
True Sight (EUNE)
: URGENT! Gamebreaking bug after 5.11 and 5.12 patch
Ok, then i would recommend to run a netwrok analysis which will tell you exactly where packages are lost. if you are not familiar with such tools you can just download one (e.g. PRTG Network Monitor, I haven't worked with any myself yet) and upload the results here.
True Sight (EUNE)
: URGENT! Gamebreaking bug after 5.11 and 5.12 patch
Yep, that pretty much looks like paket loss, maybe server issues or a drop hack. The reason your ping doesn't go up is that the Ping shown is an averaged number over a few seconds. there is not much you can do about it for the fact that packet loss happens somewhere between you and Riot Servers and can occure unpredictable. You can try using VPN or a different routing if the problem doesn't go away.
MorroWtje (EUW)
: I mean he's plat 3 while I'm plat 5, so the difference shouldn't be tooo much.
> [{quoted}](name=MorroWtje,realm=EUW,application-id=2BfrHbKG,discussion-id=B7ptbLlk,comment-id=0001000000000000,timestamp=2015-06-20T11:00:13.805+0000) > > I mean he's plat 3 while I'm plat 5, so the difference shouldn't be tooo much. well, the systems evaluates the fact that you are able to communicate and compensates that by raising the team mmr. So it will always go up, even if you play with someone who has a lower elo than you ;) and for that most people only duo when they are sure that they will get an advantage from it. that's also the reason duo-qing with someone is more beneficial when one of the two plays jungle and the other one a Solo lane, like a snowbally midlaner, so the jungler can get mid ahead, which will get the jungler himself ahead so he can snowball other lanes and communicate roams with the midlaner....
MorroWtje (EUW)
: Had a duo who was a little above me, always seemed that if we went duo bot, at least 2 of the others would fail massively, but if we went other lanes, the bot would fail hard. Just unreal how many times it happened. I think 1 game he was AD and something like 6-1 (me supporting), and the mid/top/jungler combined were I believe 1-23
> [{quoted}](name=MorroWtje,realm=EUW,application-id=2BfrHbKG,discussion-id=B7ptbLlk,comment-id=00010000,timestamp=2015-06-20T09:52:29.939+0000) > > Had a duo who was a little above me Actually if you do duo que your Team MMR goes up significantly. If you then even go into Duo lane its quite possible that i.e. the Top laner in your team plays against someone a entire devision higher, i.e. Gold 3 vs Plat 2, and that increases the odds of feeding in that lane. If you decide to Duo i would recommend to not go into the Duo lane. And generally speaking: Not flaming and having a positive attitude ist the very best way to enjoy this game, for yourself and everybody on the map ;) And in my experience it really pays off. You dont feel as down when you lost a game and you feel great if you won a game. And you will tend to be more sucsessfull ;)
layrit (EUW)
: If you want to have an option to have animated loading screen - it is doable (altho it is nearly a waste of resources that could be used for smth else) If you want the loading screen in general to be animated - I (and every single person with average and below average PC) am against it. It will slow the loading time even further without improving gameplay in any way.
> [{quoted}](name=layrit,realm=EUW,application-id=Mpd1UjGe,discussion-id=FTjEbkLH,comment-id=0010,timestamp=2015-06-18T20:36:09.380+0000) > > If you want to have an option to have animated loading screen - it is doable (altho it is nearly a waste of resources that could be used for smth else) > > If you want the loading screen in general to be animated - I (and every single person with average and below average PC) am against it. It will slow the loading time even further without improving gameplay in any way. Honestly, the animation shown in the video dosnt require half the performance the login-animation does. It wont increase loading times since the amount of additional data used is very very little in comparison to the current game-client data and the animation itself costs almost nothing, since there are almost no calculations going on. And, in addition to that, an on/off switch would do it. Or, in other words, a jinx laughing at someone ingame requieres more rescources than this little animation ever would.
: Even though this is a very awesome concept, I highly doubt it will ever be in LoL because of : - Technical issues, Riot had technical problems releasing animated end of game screens. I guess it would be the same as this one. - Riot removed enemy's ranked borders because they indicated what rank we were.
> [{quoted}](name=TheDelighted,realm=EUNE,application-id=Mpd1UjGe,discussion-id=FTjEbkLH,comment-id=000d,timestamp=2015-06-18T17:41:05.470+0000) > > Even though this is a very awesome concept, I highly doubt it will ever be in LoL because of : > - Technical issues, Riot had technical problems releasing animated end of game screens. I guess it would be the same as this one. > - Riot removed enemy's ranked borders because they indicated what rank we were. These are no real reasons. You can just leave it as a choice (for performance, but i doubt it would be an issue for toasters) and display the divisions only optional or remove it. Technical issues are just a follow-up problem of the fact that riot has propably 1 guy whos job it is to implement all new features into the game client, and that guy only works on tusedays every odd week from 9am - 3 pm except for days when the weather is nice and warm, then he is chilling at the beach since his computer can't compile code anyway when its warm.
MarkoSRB56 (EUNE)
: New Champion select ! Realy cool!
It makes me really sad to look at cool stuff like this and then considering how likely it is that Riot is going to implement all that stuff in the next decade or two. Outside of champion and gameplay design, there is almost nothing going on at Riot, and the small amount thats going on takes two or three eternitys to get to live Servers. Tribunal i.e. is a joke.
: Can i get BANNED please?
I never got chat restricted, so i can't speak out of personal experience, but i have seen the posts in the forums and read Riot's few comments to these. I agree with you that the system is broken at that point. Even if the accuracy (as claimed by Riot) is very high it's only concerned about wether or not a player should be punished. It says nothing about the follow-up evaluations of the system, wich seem pretty bad to me. Long story short: if you get a restriction you propably deserve it, but then you are screwed and have good chances of recieving more, injustified restrictions, no matter what you do. But we all know what Riot will do about that and how long it will take them to do it, unfortunately. I think all will get better as soon as the tribunal is back up. (wich wont be until at least forever)
: Disconnects / Paket loss
In your case it seems to be a problem at Riot and/or the peering between the major Networks. You should contact Riot support directly so they can adress this issue. Contacting your provider wont do much since its not their problem. 2,5 mbit/s uplink is rather uncommon, but i think they dont have the money to buy more from DTAG or D2. But thats definitly enough for a couple of ppl playin online games at the same time. Online games dont need much bandwidth, only a good ping and low jitter. switching to vdsl will most likely change the provider from D2 (i assume vodafone is the current provider since 'bras' is the vodafone abbr., BBRAR is DTAG) to DTAG with the only benefit that DTAG has the better & more stable ping-times (imo). traffic is routet via FRA anyways as you can see. fixed routing is something you can try, i do it for Google requests all the time (DTAG peering to Google is the worst of all). if the problems would be on your side or last mile, you would see ping times to the BRAS goin up. As far as i knwo, cable (Vodafone) has the better peerings as far as bandwidth is concernder, DTAG has better ping times.

hi im Lotu

Level 30 (EUW)
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