: Where are all the rotating game modes?
The rotating gamemode queue has been gone for quite some time now I believe. Now they just release special event gamemodes every so often. Poroking will probably only return during winter, and OfA and URF might show up very scarcely. URF usually only gets released during April Fools and edited versions of it show up during other events sometimes. OfA just shows up randomly.
: > [{quoted}](name=jacktjong,realm=EUW,application-id=Mpd1UjGe,discussion-id=iH4LdV6e,comment-id=,timestamp=2019-05-09T15:37:45.394+0000) > > Ok, before you instantly try to murder me and say Orianna is an absolutely fine champion and doesn't really need a rework; I 100% agree. She's my most-played and, although I'm not playing her all that often anymore, she still holds a special place in my heart.However, I would argue she does have some problems. (A tl;dr below for the lazy people) > > Among some other smaller problems there's one big one; she's very linear. Sure, she has some cool things like R-flash or positioning the Ball beforehand to try and get the jump on people, but other than that she's not that diverse. When you use your Q on an enemy you're almost guaranteed to also use your W for the extra amount of burst, unless you're saving it because you think you might be getting jumped soon and will need it to escape. All her abilities are very stale and there isn't much mashing it up. Her W always goes hand in hand with her Q or E, which effectively makes it feel like it's just an extra effect of those abilities. Her passive makes very little sense in her kit, and her ult is fine. > > Along with that problem, I also feel like she's deserving of the visual update. Her story is one about a girl who went to save others, only to fall victim to the Zaun Grey herself. Her body being replaced by mechanical parts, losing her humanity with every part replaced. Eventually only her heart is left, which she gives away to save a last life and severing her robot self from her human self. > This is a far stretch from the original story about a girl who loved ballet and the Legends of the League, who wanted to become a Legend herself. She worked hard, but due to an accident while training she died. Her father built a robot that resembeled her, gave it the Ball, and sent it off to fight in the League. > The current Orianna we have in League is still from the old story. A story where she's a robot built to represent her human counterpart. However, now she's a robot who once WAS a human. She would hold more humanity that way, and not be as clueless as the current version (quotes like "why are they running" and "so strange, they scream" annoy me because of this, because a robot who was once a human would know what pain is, right?) > > Not only does the backstory not match up anymore, but I also just feel like her theme of being a ballet dancer in a duet with the ball, the ball fighting off enemies as she dances and commands it, is not being fufilled. It could be so cool, but right now she feels very stiff while a dancer would be very fluid. (This is also one of the same reason as to why Irelia was reworked; she didn't really fufill the dream of someone dancing with the blades.) > > So, here's my concept. > > ______________________________ > > **P: Clockwork Windup** > Every time the Ball hits an enemy champion it stores a charge. When it reaches 3 charges the Ball discharges, dealing bonus damage in an aoe. > _(could be different but this fits decently well imo)_ > > **Q: Command: Attack** > Orianna commands the Ball to launch forward. The Ball deals damage to all struck enemies. When the Ball reaches its max range, it hovers for a second and then returns to Orianna. > > When the Ball gets close to Orianna, she can recast the ability to send the Ball out again. On a succesful recast Orianna also gains a bit of movementspeed. (~30%) > This can be done up to two times (making the total amount of times the Ball can be shot out 3. Every recast costs reduced mana.) > > **W: Command: Orbit** > Orianna commands the Ball to sweep in an aoe around the Ball's current carrier. If the Ball hits an enemy in the outer range of the aoe they are displaced and damaged. Otherwise they are just slowed (~20%). > > Orbit can be cast while the Ball is traveling from Command: Attack. If the Ball is further out than the minimum radius of the aoe, the aoe will be changed accordingly and it will take on the distance from the Ball to Orianna as radius. > > **E: Command: Protect** > Orianna commands the Ball to protect her or an ally. Once it arrives at the targetted person, it will grant the player increased defenses (a boost of ~80?) for one second. After the one second, enemies will be rooted for .75 seconds and slightly damaged in an aoe around the targetted person. The targetted player is now the new carrier of the Ball untill they walk out of range or Orianna casts her Q, or her E on a new target. > > **R: Command: Shockwave** > Orianna commands the Ball to unleash a shockwave after a .75 second delay. This shockwave pushes enemies away from the Ball's carrier. > This ability can also be cast while the Ball is traveling. > > * If it's cast while the Ball is on its way out from a Q, the shockwave will take place at the Q's max range, and pull enemies into the center instead of pushing them away. > * If the ability is cast while the Ball is on its way back to Orianna from a Q, the shockwave will take place at Orianna's location and push enemies away. > * If it's cast while travelling from an E cast, the shockwave will take place on the target's location and push enemies away. > > (Note that the shockwave will of course not take place before the Ball arrives. It will take place exactly as the Ball arrives if the delay has already expired. If the delay has not yet expired, the remainder of the delay will still play out.) > ________________________________ > > > Now, this kit would take away a bit of her burst damage in return for a lot more sustained damage. It would give her extra tools, and (if animations would be handelled properly) give her a more active playstyle and a lot more possibilities. > > For animations there'd also be a lot of possibilities, but they should weave together well. Like you're presenting a dance when you weave together abilities. The Q redirection and Orbit cast could both be pirrouettes (although they'd of course have to be a bit different since otherwise you'd have two very similar animations which could get confusing). The E would be Ori doing a grand bow, the bow of course happening as the root goes into effect, and the R also some sort of bow or dive. > > I really wanna see an Ori rework. She's one of my most favourite champions, but she could be so much more awesome. Tell me what you guys think :) > ____________________________ > **TL;DR: > She does have SOME tricks but generally she's linear; her story makes her out to be a totally different person than what she is in the game; she doesn't really fufill the thematic of "ballerina who dances while the Ball does the work" to the fullest; and her visuals are very stiff while a dancer should be more fluid** > > ___________________________ > _And some examples so you guys can visualise what the abilities would look and feel like:_ > > _Q would kinda be like redirecting an Ahri Q, but its a tiny bit faster and floats at the end a bit longer > W would feel a bit similar to Darius Q (range would also be similar, just a tad bigger) > E would be a bit like Neeko/Kayle R > R would just be the same + the extra push function (which would kinda be like a Zac R cancel but a less powerful CC)_ I like your concept, trouble is you're tailoring this remake around your style of play and ways you think would make her better, shes already a snowball champ who can do a heck tonne of damage, the only two changes i believe she needs are 1. Ball to move faster 2 . E to be an instant effect (Rather than the ball making its way back to you) and It to provide a shield and maybe a "fear" if the enemy hasnt destroyed the shield after lets say 2 seconds, means you're kill able but can turn it if your skilled
Yeah, true, the main thing I'd like to see is just a VGU. Were it a bigger one like Swain or Irelia, or a purely visual one like Ezreal, I'd be happy either way. (And I just wanna say: I actually really didn't tailor it to "my playstyle". I tend to keep the Ball out a lot during laning phase (unless I'm fighting a champion that can engage on me easily; then I'll keep it on my person) and just poke and annoy champions as much as I can. With this rework that would all be a lot harder to do. You can't just keep the Ball next to enemies to get a very short, almost undodgable skillshot anymore. I tailored the rework around what I thought would be a good thematic fit for the champion while keeping the Ball and some of her very signature things (mainly her ult) in the kit)
Akideon (EUW)
: I've not read everything, but I think Orianna is one of the older champions (maybe even the only one?) with a kit that held up very well over the years. So I dont think reworking her is needed.. allthough your idea is pretty cool. I think her kit is totally fine actually. Personally I think that the only thing that could be improved are here ingame effects/VFX . Gameplay-wise I would like to see her ball to be faster and easier to spot in teamfights.
Yeah, to be fair the main thing I'd wanna see is the visuals updated. Like, in her backstory they SPECIFICALLY STATE that she left her windup key at home when she left to explore the world because she didn't need it anymore thanks to her robotic heart. However, then she has it again on SR. I'd love to see her thematic be taken into account more in her abilities, but I'd still be extremely happy if she just got a VGU like Ezreal, with the small ability changes and other than that purely visual changes.
Rioter Comments
Silent Note (EUNE)
: Is it reportable?
It is not reportable if they were actually trying..
Adama (EUW)
: Repair failed? wut?
Could be corrupted files or just a bug. Run the Hextech Repair tool (the downloadable one, not the client one) and see if that fixes things. Otherwise try reïnstalling and see if that does anything. If neither works open a ticket and send your Hextech Repair tool logs with it.
jacktjong (EUW)
: To learn League ur gonna need 2 things: mechanics and knowledge. Mechanics you learn from playing the champs and trying to get decent with them. One thing that's gonna be really helpful to get down as quick as possible is how far you can chase. Usually it's not smart to chase an enemy into their part of the map unless they're very low and were you to encounter another enemy that you'd at least be able to kill your initial target. Other than that there's a ton of stuff in the mechanics of every champ, and some things are more applicable to wider varieties of champions. Things like orb walking, kiting, hitting skillshots, animation cancelling, those will be more widely applicable. Those you'll just have to look up and start practicing a bit. The Practice Tool can be a useful thing when you're trying out these new concepts, but it's best to get to know the concept in the Practice Tool and then take it into a real game. For knowledge you're gonna wanna watch videos from players who play the role that you wanna learn. I'd recommend for top lane go with BoxBox, for jungle FoxDrop, mid-lane Professor Akali, adc Gosu, and support Bunnyfufu. They usually explain what they're doing/planning to do in their videos, so you'll get to hear their thought process. They'll also teach you things like when it's appropriate to roam or take objectives, when to stay and what to do in certain scenarios. Gosu and Bunnyfufu do tend to stray away from that format a bit though, but they show you more laning phase mechanics which can also be useful to improve. Generally; just start playing and watching videos. Synapse makes nice compilations of cool plays, which can help you to start understanding scenarios in league better. The other youtubers I mentioned will also show you some nice gameplay that you can learn from. It's also smart to maybe stay away from harder champions (which generally are the more expensive champions as well), but I strayed away from that concept pretty fast as within a few months I was actually trying out the harder champs in the game like Rek'Sai and Azir because I wanted to get good with the hard champs (I would argue this actually taught/prepared me very well for learning mechanics because they felt less overwhelming, but do whatever suits you.)
Oh and I forgot to add: you might wanna check out Mobalytics and Phylol on youtube. Mobalytics makes tier lists about champions and keeps you updated on patches. Phylol also does this, but he's a bit more focussed on the changes and how the meta's evolving and stuff. You might wanna watch at least a Mobalytics video for the current patch to know what champs are stronger and what are weaker, because if you're playing a really weak champion and doing bad with them you might think you're playing bad when the champion is also factoring in a lot.
Cascadal (EUW)
: Advice for Learning the Game?
To learn League ur gonna need 2 things: mechanics and knowledge. Mechanics you learn from playing the champs and trying to get decent with them. One thing that's gonna be really helpful to get down as quick as possible is how far you can chase. Usually it's not smart to chase an enemy into their part of the map unless they're very low and were you to encounter another enemy that you'd at least be able to kill your initial target. Other than that there's a ton of stuff in the mechanics of every champ, and some things are more applicable to wider varieties of champions. Things like orb walking, kiting, hitting skillshots, animation cancelling, those will be more widely applicable. Those you'll just have to look up and start practicing a bit. The Practice Tool can be a useful thing when you're trying out these new concepts, but it's best to get to know the concept in the Practice Tool and then take it into a real game. For knowledge you're gonna wanna watch videos from players who play the role that you wanna learn. I'd recommend for top lane go with BoxBox, for jungle FoxDrop, mid-lane Professor Akali, adc Gosu, and support Bunnyfufu. They usually explain what they're doing/planning to do in their videos, so you'll get to hear their thought process. They'll also teach you things like when it's appropriate to roam or take objectives, when to stay and what to do in certain scenarios. Gosu and Bunnyfufu do tend to stray away from that format a bit though, but they show you more laning phase mechanics which can also be useful to improve. Generally; just start playing and watching videos. Synapse makes nice compilations of cool plays, which can help you to start understanding scenarios in league better. The other youtubers I mentioned will also show you some nice gameplay that you can learn from. It's also smart to maybe stay away from harder champions (which generally are the more expensive champions as well), but I strayed away from that concept pretty fast as within a few months I was actually trying out the harder champs in the game like Rek'Sai and Azir because I wanted to get good with the hard champs (I would argue this actually taught/prepared me very well for learning mechanics because they felt less overwhelming, but do whatever suits you.)
: So about the cripple effect...
I would say Nasus's cripple is a bit overkill because it's basically a really long stun/death sentence if you get tagged with it when there's more than 1 enemy nearby, but other than that it's pretty fine. Malph's cripple makes sense since he's a tank and it gives him more survivability, and Fiora's cripple is also fine because she's meant to be a duelist and it hits only one opponent. And Fiora's Riposte should just shoot out the projectile even when it doesn't block anything because it's her only ability to stick to targets from further than melee range.
MaX1E (EUW)
: Forgetting to change smite/runes
Would be way too abusable. A few games ago I picked Cleanse on Irelia in draft pick because I thought I was facing a Morgana mid. Turned out it was a Lucian mid and my Cleanse was useless for the laning phase. Being able to change summs at the start of a game is not a smart idea. However, a variation could be that when you try to buy a jungle item at the start of a game, that when you don't have smite it asks you to swap one of your summs for smite. That could be a decent option as it's not abusable by non-junglers.
905 (EUNE)
: According to what Meddler said about Diana getting changes, few suggestions from a main perspective.
Ok, what about this (I didn't really think it through but I think it's a cool concept for the E) E is an aoe around Diana. Enemies inside the aoe are slowed and get damaged by a slight burn (moonlight raining from above basically). Enemies that got hit by the explosions from her W get grounded as well. Additionally Diana gets a speedboost after casting her R. (and maybe she's untargetable while dashing as to give her a bit more engage possibilities?) The movement speed's for the little bit of extra disengage.
: ***
> imagine thinking taking 24 hours to copy paste shit is fast They don't copy paste shit, but they have to follow a company procedure most likely. And 24 hours is fast, considering processing and the amount of people they need to tend to. > btw you are making it a habit to comment on my shit Yeah, I don't have anything better to do as I'm currently trying to fix my own League client > but none of your comments were ever helpful What kind of helpful content were you expecting? Me totally agreeing with you or telling you some magic trick to get you instant responses from Riot? (also, if you were looking for that, it's called searching on the internet for the problem you're having and seeing if anyone was able to fix it before and duplicating their steps.) > i tell you, you are doing a shit job at it Try Ubi services and see who's doing the shit job. > it's the truth won't go this low usually but you are attacking me unprovoked and called me stuck up *for no reason* , now i have no reason to be polite get fked and your shit service Eh, when I see someone taking some good stuff for granted I believe they need to be put in their place. It's pretty clear you fall under those criteria so there's your awnser on why I "attacked you unprovoked" > your ugly gf Joke's on you I'm gay. >my post(s) going down will not change anything about the fact that's so hard for you to accept but maybe it will help u cry less at night about a random stranger poster you didn't like True, I'm spending way too much time trying to convince someone they're wrong while really they're not looking for reason but just trying to be a little bronzie that's angry anytime they lose a game and take it out on Riot. So yeah, I'ma just go. I hope you'll be able to overcome this entitled and childish behaviour so you might one day be a functioning piece of society :)
Chrysies (EUW)
: League is corrupted period. 60% wr I was getting 23 lp for a win n' losing 17, now I am 62 wins - 57 losses after a horrendeous losing streak yesterday, I now win 19 and lose 19 LP. If this game isn't fixed on multiple fronts it's time to find some new hunting grounds, because the errors of this game have been knowing for eons now!
That's.... not what I meant with corrupted. Literally the FILES got corrupted. (And on a side note: winning the same amount of LP as you are losing is actually still really fine. Plat+ people usually lose more than they get winning. LP gains are usually decided by your MMR and how much MMR you are above or under your level)
: ***
If you don't like it, then go play some other game which has faster customer service (which I can guarantee will be very hard to find). Don't go %%%%%ing about their fast service being too slow; it's like %%%%%ing about getting an RTX 2070 for your birthday because you wanted an RTX 2080. I really don't get how you can be angry about a customer service with a 24 hour response time. How do you even expect it to be faster? As you may have noticed, basically everyone else is also wondering how you can be mad about it. I hope your post gets taken down because this shit is ridiculous.
Rioter Comments
: ***
It's not irrelevant to the post. You're b.tching because of your spoiledness. Because you're b.tching it's important that we don't actually take your opinion into account on any level. What do you think b.tching about the fastest customer support in the gaming industry is gonna do? Make it even faster?? You WISH. They'll either lower the support because you clearly can't appreciate it, or they're not gonna do anything since, well, you're a stuck up spoiled brat who's nothing in the real world :)
: why do I have to wait a day for a riot support response
The service aint the problem here. The problem is that ur a stuck up spoiled brat :)
: if you are a leblanc vs yasuo what important decisions could you make other than willingly lose lane? he's just going to perma shove your waves into tower forever so you can never farm and block your skillshosts that's the shitty yasuo's and the good ones will kill you on top of that also not true i face bronze 1 player while i am bronze 3 and iron players while i am bronze not just one division difference that would be too easy
If you're Leblanc vs Yasuo there indeed isn't a LOT you can do. One thing you could look to do is keep an eye out for the enemy jungler. If you can catch him while he's doing a camp it's a pretty easy kill. You can go for a deep ward when Yasuo's backed. Another thing you could do is try to roam once you hit 6, but since you can't hard shove easily it's a risky move. Other than that Leblanc vs Yasuo is just a Yasuo favoured matchup, but if you're skilled enough with LeBlanc you should be able to stay alive easily vs Yas. In that matchup I'd also advise you to buy a {{item:3027}}, then {{item:3285}}. Rod of Ages gives you extra survivability so Yas doesn't get fed, and Luden's gives you enough burst when combined with a fully stacked Rod. But still, to kinda summarize, sometimes you'll get into a bad matchup. That's just bad luck. Ask your jungler for ganks if those ganks aren't too risky (I wouldn't for instance ask a Kindred to come gank early) and look for kills around your lane. Help out your jungler when they're getting invaded and try to shove the wave as much as you can. (As for the ranks part: I meant divisions as in bronze-silver-gold-etc. I'm S1 and sometimes I fight Bronze 1's, sometimes I fight Plat 4's.)
: why am I so inconsistent in ranked?
Usually enemy skill levels range between 1 division lower than you and 1 division higher than you. However, if you're inconsistent it might have something to do with the decisions you make. Maybe you try to play similarly against every enemy. That can make your outcomes inconsistent based on on what champion you're playing against. Or maybe you don't really make conscious decisions and are just lucky with your playing some games and less lucky in others. League's just kinda random and you can never really play everything perfectly.
: I am aware of that, but, we've been waiting for Star Guardian Urgot for ages.
True, but skins usually do try to stay on character. The only exceptions are April fool's skins, so I'd say your only chance is there. (And I do believe there are some more joke skins outside of April fool's, but those don't deform the characters as much as angry murder urgot who'll chain you and grind you to a pulp becoming a justice loving teenager with bright sparkly powers)
vinné (EUW)
: why the tahm kench nerfs?
For what I know they're afraid of buffing Tahm too much that he's gonna be too big of a presence in the pro scene. His W is basically a get-out-of-jail free card for the adc, which can be impossible for the enemies to counter. Now Tahm can't run away with the adc in his belly and is his W more for protecting the adc from some burst assassin. They buffed the other parts of his kit that make him stronger in solo queue while nerfing the parts that make him strong in pro play. I do kinda agree with these changes because Tahm can be a HUGE annoyance when playing adc. But I also do agree it's kinda sad he's getting nerfs when he has a very bad win rate.
: I AM GONNA MAIN THIS KITTY CAT ! only silly humans buys a dog becus they cant find a wife Kappa cats are independent and cozy dogs are sure not so smart and loyal and a " gaurd" dogs will always be a butter unit then a cat but cats are more cooler, and u dont need to pick up their shit and walk em. imagine actually strapping ure cat in and walk it LUL ive seen some crazy people walk their cat in a city LUL my lord.
I mean, cats provide more entertainment while dogs provide more love. Just kinda depends on what you need in your life.
: Yuumi is the best champion design ever
I heard the W will be the cat jumping into an Ally's shoulder and being able to cast spells from there. If that's real I'm gonna be hapoy
: its lethality meta now. There said in 1 sentence.
Not lethality. AP champs and bruisers are also doing good work and they don't need lethality. Adc's are also doing good work and they also don't need lethality. Lethality is not op or ruling the meta, so it's not a lethality meta.
HavickPT (EUW)
: fan art pool party Alistar
FURRY!! but in all honesty nice job
: Urgot Skins
Urgot already got a skin pretty recently. I'd rather see some other champs get some love
CooDeee (EUNE)
: New event contains old champions before getting reworked
To fix the assets problem; we need to find a person who didn't start their game for years and copy their game. Then you have all the old assets back! But still, riot probably won't do such things
: Is the game worth to return to?
Depends on where you came from. In my opinion the game is decently balanced right now. It's definitely a LOT better than Ardent Censer meta or Tank meta, but the only problem is that the meta does quite revolve around damage and teamfighting. Tanks are pretty unviable for solo queue at the moment. Top is dominated by fighters/damage. Jungle is dominated by damage dealer assassins (which the cinderhulk buff of this patch MAY fix). Mid is very balanced. Adc is a little too strong imo, but it's not stupidly strong. And support is decent but mainly centered around healing and shielding supports. There isn't really anything crazy strong at the moment. There's definitely some crazy weak champs though... Also, damage is all around maybe tuned up a bit too high, but all in all the meta is a lot more bearable than Tank and AC meta
kiwishrew (EUW)
: Do we really need more edgy stuff in this game? You're getting another AD assassin soon, and the last support was ALSO an edgy AD assassin (somehow), everyone voted for the edgy Tristana skin, and the edgelord himself, Zed, just got his legendary galaxy blowy uppy skin which turns him into a balding spider when he bases. Personally I think "Definitely Not Neeko" would be great. Or Neeko in some kind of silly costume. You could even get away with a pretty convincing Dragon themed Neeko skin (then she could finally get that date with Shyvana). But I just don't understand why we need more ninjas and robots and robot ninjas and project (blech) skins in a game already oversaturated by those themes...
I mean, it doesn't need to be an edgy ninja. It could be like a clumsy ninja that we all acted like as kids.
Rioter Comments
DeejayF (EUW)
: I probably need some help
Of they're mocking you for a comment you made they're probably 10 year olds that want you to tilt. Mute em and go on with your life. Also, if something does a bs amount of damage in the early game it's usually because of high base damages, or in Varus's case it's probably because he used his W before casting Q
Zidestep (EUW)
: Buff zed
start/mid-game is the moment he's still beatable. If you can't beat him then you can't beat him ever.
anze9999 (EUNE)
: Zed need rework
Not every champ that you're bad with needs a rework. I'm very bad with Irelia but I don't think she needs a rework cause people who know how to play her can absolutely destroy with her. Same with Zed, just cause you can't play him doesn't mean nobody can.
: This client is slower than my dead grandma
I'm like 57% sure there's a bitcoin miner integrated or something
: Could you give me some advice: how to counter assasin mids?
Ok, I'm a S1 guy so my advice probably isn't the best but maybe this'll help. I'm gonna take a game from a day ago which matches up nicely with a scenario you described. I was facing a Katarina as a Morgana. At the end of the game I went 10/3/1. ** Tip number 1: itemization. ** I would usually go for a Luden's Echo first item. However, since I was facing a Kata I bought a Rod of Ages first instead. It gives a lot of flat health which is hard for an assassin to burst through when they don't have that many items. This helps me to survive while not offering up a lot of damage. Also, I don't buy Zhonyas against {{champion:55}} {{champion:84}} {{champion:103}} {{champion:245}} {{champion:157}} (and other assassins that don't need their ult for their 100 to 0 combo) because it usually just delays your inevitable death. ** Tip number 2: roaming. ** Since you can't fight your opponent in a 1v1, since assassins are made for the 1v1's, you should look to roam. I basically just standard take waterwalking and relentless hunter on Morgana because she's a roaming god. Her ult forces a flash if you position yourself correctly, and if they don't flash it's a free Q and a free kill. Also, if you're gonna be roaming, make sure you can clear waves fast. This comes naturally to a Morgana with a maxed W. BUT if your champ is not a good roamer (Xerath would fall under this cathegory since he only has 1 single target hard-cc spell) you should look to get objectives instead of kills. Try to help your bot get turrets, or help your jungler with drake. Just make sure that you're not clearing wave after wave in your lane and doing nothing else. Also keep track of your laner while you're helping your jungler. You don't wanna get collapsed upon by an assassin in the jungle. And don't just stay out of your lane permanently. You should aim to go roam and be able to help as soon as you arrive. If you're waiting to help while outside your lane you're doing things wrong. ** Tip number 3: stay really safe whenever in lane. ** A fed assassin in low-elo is a death sentence for your game. Keep track of your enemy's cooldowns. Actively think about wether you're in danger of getting engaged upon, and take your defensive spells into account. If I'm Morg and my enemy is Kata there's a lot going on, but in essence I can say this: my Q is my best countermeasure against Kata. However, she's very mobile and she can dodge it easily. I shouldn't just throw out my Q, I should just save it for when she jumps on me or when she has nothing to jump towards (including me). My ultis also a good defensive countermeasure, but it''ll take a second to cc her. It does deal tons of damage though, so I could use it to try and kill her when she jumps on me. ** A TL;DR: ** * Buy cheap items that help you survive and work decently with your champion. For example: on Morg I'd build {{item:3027}} {{item:3152}} for flat health which helps to not die of burst damage, and AP for my damage (and Protobelt pushes your waveclear through the roof) * Clear your waves and go roam. Either help your jungler or your botlane while roaming. If you have multi-target hard-CC that's decently reliable to land; go for kills. Otherwise go for objectives (or still occasional kills). * Stay safe in your lane. Do NOT get an assassin fed. Think about how your enemy can engage on you, and what you have in your kit to stop him/fight him if he does engage. Stay as far away as you think is appropriate with the tools you have. This has been a silver guy's guide to mid-lane mages, hope it helps.
jacktjong (EUW)
: League of Legends patcher is a ******** mess
Even as I've written this I've tried reinstalling the game again (which I need to do every week or so anyway) and the patcher is again taking its leasurly time breaking everything thats on my laptop (did I mention it just deletes my background any time I open up the client???)
Rioter Comments
Rioter Comments
Rioter Comments
Dmitko (EUNE)
: Tough luck :( Still not fixed on EUNE.
Pretty dumb of Riot though. It happened once, that was already a shitshow but a one time accident is acceptable. But again??
Dmitko (EUNE)
: Furry capsules 1BE bug!!!!
: I mean there is a prime example right there showing how they did it before the rework. It really shouldn't be hard for them to do it again honestly...
Who knows, maybe the artist that worked on the first Pentakill Kayle got fired or just wasn't assigned to do the new Pentakill Kayle and that's why it's not as well worked out
: [9.5] [In-game] Regarding Kayles' Pentakill skin..
I think it's just hard to have a song and sounds playing at the same time and making the transitions smooth. Idk, Riot has been doing really bad when it comes to distributing effort evenly among skin production. Just look at Meowrick vs Dunkmaster Ivern...
WolfX10 (EUNE)
: So why Dunkmaster Ivern?
Why Dunkmaster Ivern you ask? This is why. They just remembered yesterday that it had been over 2 and a half years since Ivern's release and that they needed to bring out a skin for him at least once before releasing yet another Jarvan skin so someone blurted out Dunkmaster Ivern and made all the assets in a Redbull fueled all-nighter and this is the spawn that came out of that. Seriously, I gave up on league a few days ago because Riot just doesn't care about their community anymore. They don't listen. They never will listen. There were so many great skin ideas for Ivern out there yet they went with something that absolutely no-one asked for. Like HELL, I would've been happier with a %%%%ing Elderwood Ivern skin or SOMETHING. It would change almost nothing about him but if the effects were decent and the theme at least somewhat fit I could let it slide. But this, this is just blatant stupidity. Like you said, the only thing remotely linking Ivern to the Dunkmaster theme is him being tall, but he's also lanky which just makes this skin not fit in ANY WAY WHATSOEVER. Not only that, but the VFX also are just utterly stupid. "Hurdedur balls everywhere", that was their thought process. This skin just doesn't fit Ivern in any way. Maybe if they had found some way to interpret it that it made SOME sense it could've been a decent skin, but no. Dunking isn't related with Ivern in any way. This skin is an abomination. I'm done. Riot is acting as stubborn as a mule and that fits since their team has a combined IQ of this mule. Goodbye summoners.
Declined (EUNE)
: #More good news Everyone on the finalist list will receive something, the top 3 winners will still receive the announced rewards but the remaining 13 will receive an Emote. The original plan was for it to be a random Emote, but since we're taking in suggestions from the finalist we might as well let you decide as long as it is available in the shop. However you can also choose a random Emote and have a chance to receive an Emote not currently in the shop, the decision is up to you. Congratulations to all the finalists, and remember to tell us which Lunar Revel skin you'd like, and also which Emote or if you prefer a random one instead. Once we know what you want, we'll be able to send out the rewards as soon as we know who the winners are going to be. *** #2nd round entries It seems a lot of people are interested in finding out who the 49 entries who made through the first round are, while I could do that, I'm concerned it might have a negative impact on the 123 who didn't make it, or the remaining 33 who didn't progress beyond the final round. It was incredibly difficult for us to run the 2nd elimination round when all entries were of a consistently high quality. The first elimination round we used were focused on the main criteria for the event: theme[partnership], creativity and grammar. A single entry was disqualified for exceeding the word limit. I personally don't feel comfortable singling out entries who didn't make it, it was pretty obvious how much work was put into this from the vast majority of contestants, so if you could come with some arguments to why it would be a good idea, I would really appreciate it.
That's too bad... I knew I took a gamble by writing something less action packed and I guess I paid the price for it. I would've at least liked to know how far I made it...
: Permabanned for using a 3rd party program !?!?
You should open a support ticket and check on a site like OP.GG if any games were played during the time you say you didn't play. There might be something to give away it wasn't you (like swapped summs).
: What is this Riot? ....................
1. If you're spending 100's in one go you might wanna slow down because ur wasting your money. 2. It's not a scam. 3. I would agree matchmaking seems a bit broken but just stop crying about it and either come up with a solution or just deal. Making a proper matchmaking system that doesn't make it way too easy to climb isn't as easy as you think it is.
: Hey Rioters, I was saddened to know that I can't participate in this because it ended. I am not the best writer and English is not my first language but I aspire to be a writer in my own language. I would have loved to participate and get feedback from the community but I am sad now that I couldn't. Are you planning on doing any future writing events?
The probably are. There's often contests around events. For example: the Snowdown event had a fanfic contest, the Oddysey event had one, the release of Pyke had one, and now the release of Kayle and Morgana reworks. There might've been more, but just keep your eyes peeled around big events.
: Where did my account go?
You should file a support ticket for this kind of stuff. Also, you sure you didn't have like 2 accounts and you just logged in on the wrong one maybe??
emamz1 (EUW)
: Never One Contest Entry: Partner
Why do they have a western accent and also I'm not sure if this is in accordance with the "no sexual content" rule
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jacktjong

Level 116 (EUW)
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