: So the Riven buffs has nothing to do with her new skin + prestige
Riot 101 for you. New skins? Make sure champ is broken for more sales. That's how mafia works.
: question about cheap shot rune
For what I know damage over time effects do not trigger cheap shot. You could just test it out in the practice tool though, that's what it's for.
: I think Yasuo is missing something very important.
He basically has 2 autoattacks, Q and his normal ones, way too many gap closers, a CC on 6 seconds cooldown, stupid safety from windwall (seriously, a hitbox can be on top of Yas but once he presses W it gets deleted), his R lets him towerdive without getting punished cause it puts him out of harms way, and he still gets a shield and double crit chance (which combined with his 2 autoattacks basically gives him 4+ times damage with like 2 items) Delete his R keeping him out of turret range, delete his shield, delete his double crit chance, and then you have a normal champ.
: Skin Suggestion to Ornn
Might be more appropriate for the Creations&Concepts boards. Also, I would like a Reindeer Orrn skin for christmas. Instead of making it a copy of Thunder Lord Orrn his pillar could be a christmas tree, his W just spitting snow, E just a ram, and his ult spawns a sled pulled by a giant reindeer.
: no. until she doesn't have invisiblity for 8 seconds and 4 dashes, i don't care how many nerfs she's got, it's not enough
More like 2 dashes, 1 hop, and an engage if you hit your E. 4 dashes would imply they can all be used for anything you desire, which is false since her E can't really be used for escapes well. But the invisibility is indeed 8 seconds.
: The real reason league of legends is getting worse.
I agree that creative strats are just getting denied by Riot, but the hard part is that since this is a competitive game (not just eSports, but just ranked in general) the game does need to be balanced. And when champions have multiple ways to be played, balancing them becomes a nightmare. I do still think that Riot is just being lazy by deleting the different ways to play instead of taking on the challenge of balancing the game, but I do think that trying to balance all the champs and failing at it would damage the game more than simply deleting the other ways to play. Just look at Akali and Sylas, them being unbalanced has already done quite a lot of damage to the game's reputation, imagine if almost every champ was in an Akali/Sylas state of either being underpowered or overpowered with no in-between. I don't really miss the old runes since it could take you years to get all the runes, and while getting runes you wouldn't be getting new champs. It also made the game a bit too unbalanced as some champs could just take bonus stats to strengthen their weaker stages of the game. I like the new runes, but I think they're too forced into certain champs. Idk, riot are just cheapskates I think.
bbita (EUNE)
: you said " godlike isn't saying anything bad about god" comparing a champion in lol watever it is animal or human shape to god is bad .... god is not like us and can be never compared to us in anyway. i didn't replay to anyone here except u. maybe u can understand the god is creator and we are creation no way of comparison or like
You seem to have replied to absolutely everyone actually. But still, it's a game and it's a modern century. Godlike has been a figure of speech for much longer than just in this game and it's generally meant as a positive adjective. It's definition is: "A godlike person or a person with godlike qualities is admired or respected very much as if he or she were perfect." Fits in with the context of the game where someone is doing very well. It's not some religious term, it's a normal figure of speech.
bbita (EUNE)
: delete the sentence god like for the game
How can you be so triggered over that, of all things, when playing this game?? And besides, godlike isn't saying anything bad about god. It's refering to someone that is so untouchable that they resemble god themselve in their amount of power. It's clearly an overstatement, but it's not insulting god. I think it's good that riot deleted your posts. You're being a radicalist in your beliefs and children shouldn't be exposed to it. Everyone here is entitled to their own opinion, but spreading hate or telling people they're not allowed to think about something like god and should never say anything negative about them doesn't fit on the boards. Now watch as your 4th post gets deleted. When that happens, maybe it'll become clear that it's not Riot's behaviour that is indecent here.
Pault97 (EUW)
: > [{quoted}](name=jacktjong,realm=EUW,application-id=39gqIYVI,discussion-id=2G2EzAoc,comment-id=0005,timestamp=2019-09-07T12:26:17.064+0000) > > My anti-assassin champs tend to lean to {{champion:26}} {{champion:43}} {{champion:25}} . > > {{champion:26}} won't be really winning lane against an assassin, but he'll stay relevant throughout the game with his AoE stun, revive and 90% targetted slow. > > {{champion:43}} will actually be winning against assassins since she has easy poke and if they dive her she can mantra her W and she will heal too much to get oneshot by a not-that-fed assassin. She'll also have plenty of burst on her R-Q in the late game (it can seriously delete an adc if you're fed) > > {{champion:25}} will have a harder time when an enemy assassin engages on them. She mostly does well against AP assassins or assassins that rely on a certain cc spell to kill you (think Fizz ult). Morg can still win the lane though by maxing W and taking lane priority. You can push waves super fast and once they're pushed in go roam. With your ult you just have to walk up to the enemies and get a guaranteed flash or kill. She can also build Zhonya's first item and not give up any big powerspike for it as Zhonya's is typically part of her build. > > If I need to pick one of these, I'd pick Karma. She's the easiest of the 3 to counter assassins with and you'll be bursting enemy adc's without any skill needed once you have a ludens and a deathcap. Thank you, I'll try it out, never played Karma {{sticker:sg-lulu}}
She's kinda basic but very fun :P Just know that buying a support item or two in the late game on her is quite good as you have a teamwide shield, much like Lux. But btw, I didn't thoroughly read your post before positng my comment (srry) and if you wanna add Lux, Fizz or Ahri to your champ pool I'd say Ahri is probably the best for you to add. Lux suffers about the same weaknesses as Xerath, and Fizz is a completely different playstyle. Ahri is a nice combination of safety, poke and burst, but you won't be solo carrying with her much so that's something to keep in mind. I still really advise Karma, especially for the lower ranks, since she's just that easy and deals stupid amounts of damage from a single ability.
Pault97 (EUW)
: I need a champ to counter assassins
My anti-assassin champs tend to lean to {{champion:26}} {{champion:43}} {{champion:25}} . {{champion:26}} won't be really winning lane against an assassin, but he'll stay relevant throughout the game with his AoE stun, revive and 90% targetted slow. {{champion:43}} will actually be winning against assassins since she has easy poke and if they dive her she can mantra her W and she will heal too much to get oneshot by a not-that-fed assassin. She'll also have plenty of burst on her R-Q in the late game (it can seriously delete an adc if you're fed) {{champion:25}} will have a harder time when an enemy assassin engages on them. She mostly does well against AP assassins or assassins that rely on a certain cc spell to kill you (think Fizz ult). Morg can still win the lane though by maxing W and taking lane priority. You can push waves super fast and once they're pushed in go roam. With your ult you just have to walk up to the enemies and get a guaranteed flash or kill. She can also build Zhonya's first item and not give up any big powerspike for it as Zhonya's is typically part of her build. If I need to pick one of these, I'd pick Karma. She's the easiest of the 3 to counter assassins with and you'll be bursting enemy adc's without any skill needed once you have a ludens and a deathcap.
Rioter Comments
ST DusKK (EUW)
: I like the W, and the interaction with Q and E. But overall this playstyle feels more like a juggernaut's (maybe a bit like singed). The ultimate is also another problem: it basically gives her the ability to get a perfect stun with her W (depending on the ultimate duration). It doesn't give any opportunity of counter-play, and gives her a free combo (making her as frustrating to face as Rengar). The only weakness it has is the 5-hit ending. Such a long combo takes time to animate and makes her vulnerable and open to a counter. I think you should remove that combo, and give a weakness to the ult. Maybe make it a camouflage, and reveal the trail if an enemy walks through?
That could be an idea yeah. I was thinking the ult would last about 6 seconds max, and there would be a bit of a delay before she dives into stealth. I don't really like the idea of camouflage on her since she needs to get up close before she can even start her combo. Champs like Evelynn have the same problem, but they have the benefit of a ranged hard-cc or a gap closer like rengar has. That, and I kinda miss new champs with actual invisibility that's not limited to an area. Also, the 5 attacks at the end of her ult were mostly to have something to spread out her damage. I was actually thinking of making it a single attack that can be activated in a window after her popping out of stealth, but you do have a point with that that's basically the only window of opportunity to hit her. Then again, some balancing might be doable in her W, since I was also thinking about making the trail disappear when she gets hard-cc'd, basically leaving her stranded if she does get cc'd. But showing the trail if someone runs into it while it's invisible would be a nice option. Maybe also give it a starting sound like Kled and Sion, or a marker like Pyke. But I do wanna keep the stealth, it's something I really miss in new champs. As for the playstyle: if her cooldowns were low she would indeed be a bit of a juggernaut type, but I was thinking that the cooldown of her E would be really quite high
Tarolock (EUNE)
: 1. why? whats the point of that? if someone is going trolling just because you banned his/her champion then he/she would troll even on his/her main... 2. remake is a system to prevent matches with ppl who could not connect to the game, AFKs have nothing to do with it... afk is a different system... 3. isnt it already how it works? 4. look up prisoners island on google... it was tested in real life numerous times and it does not help the problem at all, it just makes it worse 5. there are 140+ champs, each can be played at least in 2 different ways thats 280+ ways of deciding how to give that guy LP, and thats only the champions, you really want to make a system that rewards players for their champion pick instead of their ability to destroy the enemy nexus?
3 is indeed already how it works
: i agree with this, but the passive stun is just a bit too long, or maybe the stun should just be removed. however, like you say, this champion entirely depends on numbers. however, slap a fleet footwork/conquerer on her, and she will be very powerful
Fair enough. I added in the stun so she could reliably create a window to run around an enemy with her W. It could also just be a mediocre slow, but at least something to keep an enemy somewhat close to her so she has a semi consistent confirm for her W once she gets close.
: so, kind of similar to threshes basic attacks?
Yeah, or Rakan. Not too long range, but just enough that you're not in auto range of the enemies when you're going for a fighter minion.
: basically the passive. the fact that it stuns is very stupid, and the fact that it changes from a ranged attack to a melee doesn't make it balanced. also, this champ idea suffers from the same issue as akali and yasuo. it is WAAAYYYY too overloaded. the ideas in itself are good, but compiled together makes for either a very overpowered champion, or a useless champion due to the amount of nerfs it will receive (which is the issue with akali right now)
This champ has some stealth, movement speed buff to herself, 2 stuns of which one is a hard to land skill, and damage. What made Akali OP was her true stealth against turrets, 3 dashes and a heal on top of her small stuns, execute damage, and waveclear, all on an energy system. Yasuo isn't really op at the moment. To boil Akali down: she had 2 things that made her op. The combination of burst damage and sustain. Meanwhile this champ doesn't have the sustain part. Sure, she might have a decent escape from simply running away from her and threatning enemies with your E, but other than that she has nothing besides burst damage and some CC. The CC does have the potential to hit an entire enemy team, but only if you have a great opportunity.
: Why make her ranged if her abilities are more melee? It makes more sense to have a melee champ with ranged abilities then the other way around.
Yeah, she could be melee, but since she doesn't really have a fast gap closer she'll be struggling to be a real threat to most laners. That's why I thought range would suit her more. I think she needs the safety it provides. Of course, her range wouldn't have to be high, around 350 would probably fit nicely. That way she's still punishable, but less than when she has to run up to minions without a real proper escape. EDIT: also, to clarify, the range on her abilities would be low. She would reach about the same distance as uncharged new Pantheon Q on all her abilities.
: waaaayyyyyyy too op
what part exactly? if it's the numbers, those are changable. She needs her full kit to kill a target, seems pretty normal to me. She has one hard to hit stun and one easy to hit, but for both you need to get close. You can't really get close when the enemy has hard-CC, unless you use your ult, so you could nerf the ult cooldown untill that's balanced. Talon is basically the same, he can get in with invisibility, blow up a target with very little counterplay (this champ has more since all the abilities are skillshots), and then jump back out. The balance here is that she uses her escape to finish someone off, so if she miscalculates the enemy lives, getting in costs an ultimate so she will only be able to do it every so often, and she's just generally a mediocre laner to a mediocre teamfight assassin. I thought it was balanced, so what's wrong with it that's not numbers?
Rioter Comments
: When do you think humans will become immortal?
Humans will be immortal before Zilean gets another skin
: Nothing says "balanced" like the 1/11 enemy Vayne oneshotting our team once she hits her powerspike
It's very stupid, yeah. Any time I see a hard carry adc I pick either Qiyana or Talon and if the support doesn't I take exhaust.
Akaillusion (EUNE)
: malphite nerfs when ? too many people abusing him for free win
Malphite isn't broken. Just because a champ does well in a game once doesn't mean he's op. I hate playing against Brands. Sometimes they get way too strong for a support. Does that mean that he's op? No.
: No offense but all that Ori players deserve is purgatory
If you find it annoying to play against Ori just keep this in mind: Ori is a minion, the Ball is the champion. If the Ball is near you you're in danger, but if it isn't you're fine. You can attack Ori when she's used her Q since she won't have a way to get the Ball on you. Then once you get on her, burst her untill she uses her E. Once the Ball shields her she'll have an opportunity to retaliate with W and R, so be wary. Generally she's just a bit of a bully in lane (beware her powerspike once she gets a luden's/lost chapter + blast wand. Her Q will be lvl 5 by then and she'll be able to 100 to 0 you in about 5 casts) and she gets weaker and more risky in the late game. If she throws out her Q you can jump on her and she will die. Unless you wait too long, since once the ball reaches its destination she'll be able to use E and protect her self again. Just don't let her Q W you because that'll eat your healthbar away.
Shamose (EUW)
: Giving Ori anything would just make her meta in pro play again. And I'm not looking forward to Boriana meta again.
Hey, I wasn't talking about buffs, just visual changes. She's balanced at the moment, she doesn't need any buffs, but I'd like to see her get better visuals.
: An issue regarding smurfing
Smurfing is a bit of a weird topic since, conceptually, there's nothing wrong with it. Smurfs aren't helping anyone that doesn't deserve to get to a higher elo reach that higher elo. Sure, they technically help their entire team every game, but they're not structurally helping one person. It's basically the same as getting carried by your fed Vayne for that one game, the fed Vayne is just really really good. Furthermore, players have the right to make multiple accounts. Nowhere in the User License Agreements is it stated that they're not allowed to have more than one account. They're also not using any third-party programs to be so good, and they're not doing it for any direct monetary gain. They're just playing the game on a new account. Their MMR usually falls in line decently quickly, and they'll be placed in a pretty high rank from the start. The only hard part is when there's a lot of smurfs. Having just a few smurfs means that most low-level games will just be normal and you'll only encounter a smurf once in so many games. But when there's a lot of smurfs you'll be encountering them way more in low-level games. Sadly there's no violations of the ULA, even when it might feel like it shouldn't be allowed, so we'll just have to deal with it. Riot may eventually take some preventive measures because it can hurt the playerbase growth, but I don't think they will cause it's, y'know, Riot.
Megimu (EUW)
: Morgana or Lux support silver Elo?
It depends. Lux is a good solo carry support. She's actually just a burst mage in disguise, so if you get good at her you'll be able to oneshot the priority targets instead of relying on your team to kill them for you. However, Morgana is also very good in a different way. She can enable anyone on your team with her blackshield, so if one of your teammates is actually very good you can make them near unstopable. You're also better at catching people when they're out of place since you have more CC than Lux. I'd say this is a decent way to judge it: * If you're duo queued with a good ADC, go Morgana. * If there's an easy hard carry champ on your team and the person seems to be good at them from OP.GG info, go Morgana. * If you don't trust your team to kill the enemy Vayne, go Lux. And if your team wants to teamfight hard, Lux can provide protection to the entire team, but Morgana can stun the entire enemy team, so it's your pick.
Raybagich (EUW)
: Remake needs to be improved !
True. I think the best way to do this would be to have people request the remake. Then the system can just run a check on every player and wether they're disconnected, yes or no. If someone is just standing afk inside base while still being connected it should also be able to tell quite easily and still let the remake go through. But you know Riot, they don't fix bugs.
Rioter Comments
Jesi Oni (EUNE)
: Imo they should do something with her... passive? AA buff for mages is in strange spot and item that should affect it is kinda useless. The same thing with E for Twisted Fate! In theory NASHOR TOOTH should be viable for them... But its not! Who builds it? Teemo and sometimes Diana? 🤔
Yeah, I'm actually sort of hoping for a rework on her.. It's not that I think she's a bad champion, I'm just sad to see that she's not living up to the potential of a battle ballerina. She should be a fluidly fighting combat mage that puts on a performance during her fight, not a rusty robot that throws a ball at you and says "now you blow up"... But she's in a fine spot currently and I get that they're not gonna change her drastically. But I would want to see at least some changes to her gameplay currently because it's just not very authentic anymore.
Rioter Comments
: Can someone explain me why Sylas needs all these things in his kit?
Well, they're working on his overloadedness. They already changed his passive to scale off AD instead of AP, lessened the damage his Q does to minions, and changed the shield on his E to a magic damage only shield. So some problems have been somewhat fixed, but he's still decently strong. However, he's a bit of a difficult case since he doesn't have his own ultimate and it depends on what ultimate he gets how strong he is. So, to keep him at least somewhat viable when there's no good ults, he gets a stronger kit than other champs.
: aren't those hotbox bugs?
Depends from where the ability is fired. If the visuals line up with the champ that's firing it it's a hitbox bug, but if the hitbox is aligned it's a visual bug.
: Let me tell you my bro, these issues you complain about, are on the surface of the bucket, you havent even dived deep enough i play this game for 10 years, and as such i see in almost every game 10 YEARS OLD bugs and glitches from season FOKEN 1 still being unfixed if anything. COWSEP made a video called "abuse this bug" where he shows us a meditate bug on yi 5 days later, a patch releases OH, THE PATCH DOESNT FIX THE BUG MILIONS NOW ABUSE.... its just a patch to add a new skin into the shop <3 thats riot for ya 10 year old pathing bugs 10 year old autoattack canceling bugs 10 year old hitbox bugs but yeah lets release more champions quick to add more bugs they push champions out so much now that i cant even keep track of it they only released yummi and after a while i noticed there was a champion named quiyana in shop i didnt even realize they already released a second champion after yummi..... i mean i get it TENCENT wants money and content for a game thats free to play...... but still..... this is the same as Diablo, people who develop LOL just Lost any passion or will to care about their game, and they are just facerolling to not let the game die its literally the same as Diablo devs or WoW devs
Visual bugs are a bit hard to fix because of the camera perspective. The hitboxes can be a bit off because the visuals are made to take the camera angle into account and thus look bugged. Also, I believe auto cancelling is just a feature now, but other bugs are definitely still here and they're annoying af. Can't believe there's still minions getting stuck in towers.
: Reset MMR of active leavers to 300 and instantly demote them into Iron4 AUTOMATICALLY
Yeah. Put all the leavers in one elo, which coincidentally is the elo most beginning players end up in. Definitely won't make it even more impossible to get out of elo-hell, and I bet new players will be hooked on the games where there's absolutely no chance of winning because you're a man short and you don't know how to play around that yet.
Jesi Oni (EUNE)
: Don't Buff Riven
Can I get some Ori buffs/nerfs/changes? I haven't been playing her much anymore since basically any mage can now do her job better than her. Her damage is fine, but her utility is sub-par compared to most other champs and her supportive side is just taking up space in her power budget since she helps very little. I can pick Morg and be twice as succesful, although my combo is a bit slower.
: > [{quoted}](name=jacktjong,realm=EUW,application-id=39gqIYVI,discussion-id=pIWjx9oK,comment-id=000100000000000000000000000000000000,timestamp=2019-08-29T14:16:42.337+0000) > > You know what, %%%% it. If you think a champ is OP from one ARAM game, then you're just stupid. In a Summoner's Rift game there's way more to the game than when you're playing ARAM. You won't be getting help from other people 24/7, you won't be getting as much gold or leveling as fast, and in the late game you won't simply be getting away with pressing Q on an enemy. > > They had one ranged champion, and she was underfed. If she hadn't been, you couldn't have just walked up and pressed Q because she would've shot you 3 times and outtraded you by a longshot. In a normal game, chances are that's gonna be the situation and then you'll have to land barrels instead to outtrade. But good luck placing a barrel close enough that you can chain it to hit her but far enough that she can't disarm it. > > I'm just gonna assume you're a troll from now on because nobody can be this stupid. lol dude i play this game since beta, i've played GP once in aram, i've faced him numerous times, you don't have to play a champ to know how it works, playing against one gives you just as much information..... all they need to do is lower GP damage or overal defense its too much.
: > [{quoted}](name=jacktjong,realm=EUW,application-id=39gqIYVI,discussion-id=pIWjx9oK,comment-id=0001000000000000000000000000,timestamp=2019-08-28T18:29:54.260+0000) > > There are so many wrong statements in this comment, holy %%%%. > > You can't destroy a barrel at 2hp. You can hit it and shoot it right after to get a faster trigger, that you can do. But placing barrels after exploding the first also won't work since they won't be linking up. Placing a barrel takes about half a second, so placing one after exploding a cask is already hard as %%%%. The only thing you can do is a ghost barrel, which is hard to get a good use out of since you need one barrel to be at the outer range of your Q, then shoot your Q and immediately after place a barrel near it. Only then can you get an instant explosion from a barrel. > If the enemies just allowed you to place a barrel, then place two others inside of their team, and let you explode the first barrel, they were really bad enemies. > wtf are you talking about? i shot 2 hp barrels and they chained, ok could be i just timed it perfectly, where it seemed i shot 2 hp barrels idk i saw them at 2 hp. > Now that statement about how you only need trinity and one more offensive item. You've been crying about how much damage he does while being tanky, right? Well, with 2 offensive item, one of which being Trinity Force, you'll be doing about 1/3 of the damage I said because you're losing out on crits most of the time and have way less AD. So your barrels will be doing roughly 400 damage instead. This is on a hard to land ability (if your enemies aren't bronze at least). If that's OP, wait untill you hear about Neeko who has a base damage of 480 on her rank 5 Q... > https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4145785747/26377710?tab=stats did the most damage out of them all, tanked quite some as well, you do realize GP was never played originally crit right? its that he was so broken with crit that they started calling him critplank, i did 23.8 K champion damage already and didn't build crit O.o thats 7.3 K more than Miss Fortune did, and she had 5 more kills and 2 FULL offensive items with lethality. > Healing 780hp from his orange would need you to be 0hp as a 3000hp GP. Getting 3000hp as GP will severely limit your damage. You won't be anywhere near oneshot range, period. You can try to hit a full combo, it might get someone low but it'll still take about 6 seconds minimum to kill someone. Additionally, his W is on a 14 second base cooldown, so if he uses it you have plenty of opportunities after to kill him. > build CD ???? and after you have 2 offensive items you can certainly build tank, as long as you add CD. > Lastly, I just wanna emphasize that you're using ONE ARAM GAME as a basis to call a champion OP. How IGNORANT do you have to be to think that playing ONE game and doing well with a champ means they're OP. I played Zilean top once, got hella fed, doesn't mean it's OP. Gangplank's stats don't lie, he's perfectly balanced currently. No matter what your plain ignorant opinion is. > bias much? XD he is your main by the sound of it. no offense but i play champions in aram ive never played with, i certainly don't play well with them generally, but gangplank was just so easy to play, it was plain obvious, just poke with bullet and finish with barrels. > Now, before you start being ignorant again, play 10 games of Gangplank and tell me how many times you got fed. If you got fed at least 8 games you can call him OP, otherwise stop bothering me. i don't like the champ much, he didn't get the nickname critplank for nothing lol.
You know what, %%%% it. If you think a champ is OP from one ARAM game, then you're just stupid. In a Summoner's Rift game there's way more to the game than when you're playing ARAM. You won't be getting help from other people 24/7, you won't be getting as much gold or leveling as fast, and in the late game you won't simply be getting away with pressing Q on an enemy. They had one ranged champion, and she was underfed. If she hadn't been, you couldn't have just walked up and pressed Q because she would've shot you 3 times and outtraded you by a longshot. In a normal game, chances are that's gonna be the situation and then you'll have to land barrels instead to outtrade. But good luck placing a barrel close enough that you can chain it to hit her but far enough that she can't disarm it. I'm just gonna assume you're a troll from now on because nobody can be this stupid.
: league is 3rd person pepega well skyview but still
I tend to see it more like a top-down. Angled top-down, but top-down nonetheless.
: > [{quoted}](name=jacktjong,realm=EUW,application-id=39gqIYVI,discussion-id=pIWjx9oK,comment-id=00010000000000000000,timestamp=2019-08-25T15:43:40.468+0000) > > His heal is 150 health + 15% of missing health and cleanses him. The cleanse is quite a strong mechanic, I'll give you that. Not op, just strong. The heal however isn't that broken. If you were to use the ability at 1 hp it would heal a substantial amount, but other than that it's a very mediocre heal. Nothing like, say, a Soraka W which can be spammed and heals around 700 hp lategame every time. > > Just this heal doesn't make him tanky. It gives him survivability, but it doesn't make him TANKY. His core build is {{item:3078}} {{item:3508}} {{item:3142}} {{item:3031}} . This build gives him no resistances and 250 bonus hp. That means that at level 13, the level you would probably have these items, you'd have 1688 hp, 68 armor and 46 mr. That's about the same as any ol' burst mage. Very oneshotable. > A Cho'gath at this level, taking he has 8 stacks, would have 2410 hp from abilities and leveling alone. Adding a Rod of Ages and some tank items will give you a WAY more tanky foe. Definitely not oneshotable. > > Gangplank's damage is indeed high. He's quite a glass cannon after all. This damage mainly comes from the fact that he can trigger an AoE Trinity Force proc. His Powder Kegs explode with the damage that they are triggered by. If you do this with a critting Parrrley that also had a Trinity Force proc it'll deal tons of damage. I'll calculate it: > > 97 [base AD] + 230 [from items] + (120 + 230) [Parrrley dmg] + (1.25 * 230) [Parrrley crit] + (97 * 2) [Trinity proc] = 1159 damage. > > I'm not 100% sure if I did the Parrrley crit calculations correct, but this seems like the most logical calculation to me (however, if I did anything wrong the damage can only get lower from here). 1159 damage is a lot of damage, but you do have to remember it's on an ability that's quite hard to land. It needs to take two ticks of damage before it can be detonated, meaning at level 13 it's gonna take either 2 seconds to arm or you hit it to speed up the process. Enemies can also disarm the bomb, so it's always a little fight over who hits the barrel when it's on 1 tick. Dealing this giant AoE damage takes skill and practice, and most players will be struggling with hitting a barrel on multiple people during a teamfight. > > This champ is not easy. He has a weak early and a strong late. He gets more tanky than an adc in the lategame, but he is way harder to play. Hitting barrels on people who are ready to shoot them out is a difficult task. Gangplank isn't exactly tanky, he can be oneshot or be brought down to very low hp if you're not incompetent since he has no mobility options. You had an easier time in ARAM because very few know how to play their champs and you could always hide barrels close to the middle of the lane. In SR you can't do that nearly as easy. > > Now stop %%%%%ing about one of the more balanced champs in the game. He's hard to play and he has counterplay. If you're too stupid to walk into him and get melee'd down it's your fault, and if you can't assassinate an immobile target it's also your fault. wrong build, he only needs trinity and 1 more offensive item, and can just build tank afterwards...... he is easy to play, just place barrels and shoot .o. his heal can intensify if you actually bother to build spirit visage, not that you need to cause hes quite tanky anyhow, in aram i build him like this : {{item:3078}} {{item:1031}} {{item:1011}} {{item:3158}} {{item:1036}} and went 10/4/26, his damage is insane and so is his tankyness. at that point i destroyed the barrels when they have 2 hp, which is in like 1 second O.o and all you have to do is place 2 more barrels that insta-explode because of the first barrel...... just his bullet already does sheer damage, the free cleanse is OP, just like garen his cleanse, the heal is just extra and besides just imagine a 3000 hp GP 15% = 450 HP on top of the 150 which makes it 600 HP he heals if you add spirit visage thats 180 extra HP thats 780 HP he heals and it doesn't cost him health to heal unlike soraka, and lets not forget his aoe ult, if you manage to miss that, go for some {{sticker:vayne-pose}} O.O.
There are so many wrong statements in this comment, holy %%%%. You can't destroy a barrel at 2hp. You can hit it and shoot it right after to get a faster trigger, that you can do. But placing barrels after exploding the first also won't work since they won't be linking up. Placing a barrel takes about half a second, so placing one after exploding a cask is already hard as %%%%. The only thing you can do is a ghost barrel, which is hard to get a good use out of since you need one barrel to be at the outer range of your Q, then shoot your Q and immediately after place a barrel near it. Only then can you get an instant explosion from a barrel. If the enemies just allowed you to place a barrel, then place two others inside of their team, and let you explode the first barrel, they were really bad enemies. Now that statement about how you only need trinity and one more offensive item. You've been crying about how much damage he does while being tanky, right? Well, with 2 offensive item, one of which being Trinity Force, you'll be doing about 1/3 of the damage I said because you're losing out on crits most of the time and have way less AD. So your barrels will be doing roughly 400 damage instead. This is on a hard to land ability (if your enemies aren't bronze at least). If that's OP, wait untill you hear about Neeko who has a base damage of 480 on her rank 5 Q... Healing 780hp from his orange would need you to be 0hp as a 3000hp GP. Getting 3000hp as GP will severely limit your damage. You won't be anywhere near oneshot range, period. You can try to hit a full combo, it might get someone low but it'll still take about 6 seconds minimum to kill someone. Additionally, his W is on a 14 second base cooldown, so if he uses it you have plenty of opportunities after to kill him. Lastly, I just wanna emphasize that you're using ONE ARAM GAME as a basis to call a champion OP. How IGNORANT do you have to be to think that playing ONE game and doing well with a champ means they're OP. I played Zilean top once, got hella fed, doesn't mean it's OP. Gangplank's stats don't lie, he's perfectly balanced currently. No matter what your plain ignorant opinion is. Now, before you start being ignorant again, play 10 games of Gangplank and tell me how many times you got fed. If you got fed at least 8 games you can call him OP, otherwise stop bothering me.
Rioter Comments
: > [{quoted}](name=jacktjong,realm=EUW,application-id=39gqIYVI,discussion-id=pIWjx9oK,comment-id=000100000000,timestamp=2019-08-24T08:56:26.153+0000) > > You're talking about an aram game, aren't you? > Also, he isn't a tank. He's quite squishy, and his heal isn't exactly insane. Assassins can burst him easily. Working with his barrels is hard in the early game and getting a good chain reaction in the late game is basically impossible. He's just a hypercarry, much like Jinx or Vayne. Once you get super fed your life is indeed gonna be easy, but the hard part is getting to that point or not feeding when you can't reach your superfed state. i played him in aram yes, hes actually really tanky, ive seen GP in SR often, he's tankier than chogath -.- his heal is not just an heal but tenacity as well, his barrels do alot of aoe damage, the bullet does alot of damage as well, heck even just exploding 1 or 2 barrels is lethal, and its not hard to do at all just place em and crit the first barrel the rest follows, ive never seen GP getting oneshot lol.
His heal is 150 health + 15% of missing health and cleanses him. The cleanse is quite a strong mechanic, I'll give you that. Not op, just strong. The heal however isn't that broken. If you were to use the ability at 1 hp it would heal a substantial amount, but other than that it's a very mediocre heal. Nothing like, say, a Soraka W which can be spammed and heals around 700 hp lategame every time. Just this heal doesn't make him tanky. It gives him survivability, but it doesn't make him TANKY. His core build is {{item:3078}} {{item:3508}} {{item:3142}} {{item:3031}} . This build gives him no resistances and 250 bonus hp. That means that at level 13, the level you would probably have these items, you'd have 1688 hp, 68 armor and 46 mr. That's about the same as any ol' burst mage. Very oneshotable. A Cho'gath at this level, taking he has 8 stacks, would have 2410 hp from abilities and leveling alone. Adding a Rod of Ages and some tank items will give you a WAY more tanky foe. Definitely not oneshotable. Gangplank's damage is indeed high. He's quite a glass cannon after all. This damage mainly comes from the fact that he can trigger an AoE Trinity Force proc. His Powder Kegs explode with the damage that they are triggered by. If you do this with a critting Parrrley that also had a Trinity Force proc it'll deal tons of damage. I'll calculate it: 97 [base AD] + 230 [from items] + (120 + 230) [Parrrley dmg] + (1.25 x 230) [Parrrley crit] + (97 x 2) [Trinity proc] = 1159 damage. I'm not 100% sure if I did the Parrrley crit calculations correct, but this seems like the most logical calculation to me (however, if I did anything wrong the damage can only get lower from here). 1159 damage is a lot of damage, but you do have to remember it's on an ability that's quite hard to land. It needs to take two ticks of damage before it can be detonated, meaning at level 13 it's gonna take either 2 seconds to arm or you hit it to speed up the process. Enemies can also disarm the bomb, so it's always a little fight over who hits the barrel when it's on 1 tick. Dealing this giant AoE damage takes skill and practice, and most players will be struggling with hitting a barrel on multiple people during a teamfight. This champ is not easy. He has a weak early and a strong late. He gets more tanky than an adc in the lategame, but he is way harder to play. Hitting barrels on people who are ready to shoot them out is a difficult task. Gangplank isn't exactly tanky, he can be oneshot or be brought down to very low hp if you're not incompetent since he has no mobility options. You had an easier time in ARAM because very few know how to play their champs and you could always hide barrels close to the middle of the lane. In SR you can't do that nearly as easy. Now stop %%%%%ing about one of the more balanced champs in the game. He's hard to play and he has counterplay. If you're too stupid to walk into him and get melee'd down it's your fault, and if you can't assassinate an immobile target it's also your fault.
: > [{quoted}](name=jacktjong,realm=EUW,application-id=39gqIYVI,discussion-id=pIWjx9oK,comment-id=0001,timestamp=2019-08-23T20:45:30.227+0000) > > Gangplank is balanced. He's weak early and stronger late, but late he's really hard to play. he is a crit tank, nigh unkillable, all you need to do is place barrels and shoot them, and heal a butt load of hp with an orange... played him once, and owned with him, he is pure disease and needs nerfing hard.
You're talking about an aram game, aren't you? Also, he isn't a tank. He's quite squishy, and his heal isn't exactly insane. Assassins can burst him easily. Working with his barrels is hard in the early game and getting a good chain reaction in the late game is basically impossible. He's just a hypercarry, much like Jinx or Vayne. Once you get super fed your life is indeed gonna be easy, but the hard part is getting to that point or not feeding when you can't reach your superfed state.
: the fact that gangplank hasn't been nerfed yet doesn't surprise me at all
Gangplank is balanced. He's weak early and stronger late, but late he's really hard to play.
: ASHE ARROW?!?!?
Hitboxes are hard to depict accurately in an angled top down view game. You just have to learn where the hitboxes are. I've never actually had any problems with ridiculous hitboxes though, they were always pretty accurate to me. But also, you're not paying for the game, you're paying for skins at most.
: FIddlesticks meme
Well, he is getting a rework next. But having at least some point-click cc is good for the game since it helps beginners and can be a reliable hardcounter to some champs.
: Restrict premades vs randoms
They already do that. Premades get matched with premades. If you think you're matched with full randoms you probably got put with a 4 man. Otherwise it was just a rarity in matchmaking. Also, divisions are balanced. When you do better you'll be getting matched with better players and you'll be feeling how terribly average you are at the game. Now stop shittalking on boards with no proper support for your argument.
: Complaining and flaming are not the same thing.
yeah, with complaining you should usually mix in a tip on how you could do it better. Flaming is just calling out every small mistake a player makes.
: I don't agree with that. You need to know how to play the roles. And seeing how much riot have changed jungle and force you to focus on ganks 24/7 and at the same time have control over drakes, it's not that easy to play if you never jungle before. Same with top, you say Garen is easy to play, and sure he is, but there are match-ups where he gets destroyed. And if you're not a toplaner it's not that easy. Same thing with every role.
Then you should also look up a small guide. Usually having any vague guideline in your head is enough to not hard feed. Especially with the champs I named.
realKano23 (EUNE)
: > [{quoted}](name=jacktjong,realm=EUW,application-id=NzaqEm3e,discussion-id=etAYB20n,comment-id=0002,timestamp=2019-08-20T19:49:58.997+0000) > > Not true. > > There's always champs you can play that are easy enough for you to be effective in any role. Top? Garen. Jgl? Nunu, Sej or Xin. Mid? Annie or Lux. Bot? Caitlyn. Support? Morgana or Lux. > But if you pick some random champ that does need skill to be effective with, it's on you. Nobody will complain when you're not an absolute god at your role, but they have a right to complain if you're not even trying or making dumb decisions. it doesnt work like that, especially for jungle. I always found jungle impossible to play with even the easiest champions cause its such a bullshit hard role its not even funny. You have to be literally everywhere and take all objectives otherwise its all your fault if they lose. Also i find ADC damn hard to play cause they are all around 500 hp squishy no escape champions who have to farm while getting harassed by 2 other champions+jungle. In that case its either have 5 cs at 15 min or have 0/10 at 15 min. Some roles i just cant play
Then you should look up a guide on jungle routes and general map awareness. The trick to staying succesful as a jungler is finding the right balance between farming and ganking. Nunu and Sej are two of the easiest junglers because it basically takes no effort for them to keep up with farming and their ganks are very easy to execute. Xin is a bit harder, but his clear is still very easy and if he gets fed he's one of the easiest carry junglers. You could also put Jax or Yi in there, but especially with Yi it's just a bit hard to keep up in farm and gank at the same time. But you should really look up some minor guides on the roles that you don't main. The champs I suggested are mechanically easy to succeed with. Then, if you have any idea what you should be doing (which a guide will help with), you'll be doing fine at the very least. You won't be feeding your ass off as you say you've been doing.
: Why are those guys not punished yet?
Naming and shaming people is not allowed according to the boards rules. Furthermore, this could very well be the first time they did it.
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jacktjong

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