DutchPro (EUW)
: In pro play just that combo is better than most ults so the champ could literally be useful but still be picked because of the combo. In soloq u aint gonna win games with that combo
That combo indeed was very useful in pro play, but it has a 5 minute cooldown. You don't see riot removing Lissandra's ult because that's actual undodgable cc. Liss also stays very useful when she's behind because of it, yet she's pretty balanced. Galio's taunt is like 1 second teamwide, and the pros could play into that very well so that's why it's stronger in pro play, but Liss ult will stun someone for 2 seconds, which basically means free kill in pro play.
: Tahm Kench nerfs
I don't know if his Q now takes away stacks even when it doesn't stun, but if it does that should be made into that it only takes away all the stacks when it stuns. Also, maybe his W shouldn't deal percentage max health damage anymore so it's mostly a cc ability and not neccesarily a damage ability. Y'know what, what about this? Urgot treatment. * Passive keeps the no damage * Q slows, and if the target has 3 stacks it consumes the stacks and stuns * W refunds 80% of its cost and cooldown is lowered to 4 seconds when eating a minion and minion launch damage becomes a flat number. Hitting someone with a minion also still applies passive. Eating allies or enemies grounds Tahm and slows him for 60%. * E is as it is now * R is as it is now (maybe it can only be cancelled when taking health damage, a.k.a. not when he has his E shield. Could be a nice gimmick) It makes his signature ability more pronounced. W can now be used as a passive application tool, and so he doesn't have to apply marks from melee range to get the stun off. He also becomes more viable as a poking support, meaning he can be built diversily and fill multiple purposes as support. He won't just be a weaker cc bot than Leona.
: rito should change tahm kench exactly what they did in pyke. i am a pyke main but i am happy that none will abuse him in mid/top/jungle anymore! also some chamions like lulu ' bard etc requires this changes too!
Lulu or Bard in solo lanes is more for memes than any actual advantage. They're weak solo laners, so why make them completely unplayable in them? Let some people enjoy the memes.
JG KING (EUNE)
: FIX YOUR GAME!
Yeah, I've had similar shit.. They really just need to redesign their stuff.
Rioter Comments
: Hi Thanks this really helped. I am particularly aware of lack of vision and low farm in low elo. Will definitely try to stay above that threshold. I will be playing mainly Ekko as he can be a hard carry or even if I am behind a decent teamfight impact due to a well placed cc. I haven't quite thought of another champion as yet, was thinking yumi but I find playing support is relying ridiculously on your team to carry and I hate that. Also, I will always use mobafire guides and at least 10 games in normal before trying out any champion in ranked Thanks for the heads up
If I could give you another bit of advice then; make sure you have multiple champions for mid-lane and some for off-roles. I'm a mid-lane main, but I know quite some champs in other roles too. For mid I would advise you to learn at least one assassin (so Ekko is fine for that), one burst/poke mage (I advise Neeko because she's fun, easy, and can have a huge impact on teamfights), and a super safe lategame scaling pick (Lissandra for instance). This way you can adapt to any teamcomp or enemy pick. For the other roles you'll also need champs. In the top-lane I have Camille and Poppy, jgl Evelynn, Sejuani and Nunu, adc Jhin and Tristana, and for supp Janna, Nami and Braum, but that's because I like playing them and not neccesarily for any strategical advantage. You should look for yourself which champs you prefer in the off-roles, but it's important to at least have a pick you know in every role. In your main role you should really have a diverse raster of champions that you like to play so you can pick a different champion when the enemy picks a hard counter to Ekko. The off-role champion picks don't need to be as tactical since you (hopefully) won't be playing your off-role as much and thus have less instances where you get hard counterpicked and need to have another champion ready.
: Tips for starting ranked?
Ok, a few tips for beginners: 1. Remember that there's a mute button. The League community, especially at lower ranks, is toxic as fck. If you play bad you are gonna get flamed. Just remember that you can mute people who are unconstructively giving you hate. That brings me to number two. 2. Don't get toxic at others. Flaming your team isn't good for anything. It'll do nothing at best and make everyone play bad or ragequit at worse. If a teammate of yours is doing something bad and you know how they could do it better tell them how to. Don't press it, just give them a little tip and if they don't take it don't keep pushing it. 3. Stay with champions you know. Playing new champions in ranked is gonna be terrible for your LP. Even if it's an easy champion, try them out in normals before you go into ranked, and maybe look up a guide or two. It's always best to have some idea of what you're doing, even if it isn't perfect yet. And the awnsers to your questions: You don't start at Iron. You begin your ranked with your placements. These are 10 games that will determine where you'll be placed. Everything gets taken into account when deciding your rank; farm, k/d/a ratio, win ratio, vision score, etc. If you're a beginner you'll probably be looking at iron/bronze. If you hit silver you should be quite proud. The main factors you should be looking at are k/d/a ratio, farm and vision score. These are often very clear indicators of the rank of a person. A bronze might get 50 farm in 20 minutes, while a challenger player will be getting 200 farm in 20 minutes. K/d/a ratio's are a little less important, but generally you'll be hoping to keep it positive (don't let your gameplay go to waste for a positive k/d/a though). Vision score also is a very important one, warding is essential to becoming a better player. You might wanna check out Proguides for guides on general things to improve. I don't know where you'd be able to find more info about the ranked system though.
: If you do this
Akali and Vayne, no. Zed is also fine. Yasuo is a bit annoying because he gets way too much value out of crit items in the early game and if he gets a lead he's basically just "auto to win", but if he gets behind he can still do good if the player is good. Idk, only Yasuo is really cancerous. But if you're playing adc it'll feel different yeah.
: why do people keep saying PINK ward
It used to be pink. Also known as vision ward, the pink ward used to reveal all stealthed enemies. Then they changed the invisibility mechanics and made a division between camouflage and stealth. https://leagueoflegends.fandom.com/wiki/Vision_Ward
: need answer about jungle item
for as far as I know it doesn't make a difference. Many meta jungle builds involve not upgrading the jungle item all together in favor of an earlier tiamat, so I think it doesn't make a difference. You should look up some probuilds for the jungler you're playing to see if it applies to your champ.
xxxXFANXxxx (EUNE)
: The Qiyana
Qiyana is the most fun I've ever had. Her W is actually one of the most useful abilties in the game; she has a short dash on low cooldown, meaning she can maneuvre around the jungle very well and has a dodging ability. Vayne Q also ain't useless because of the same. Her base Q is a bit underwhelming, but it's a basic ability, what'd you expect? Karthus Q or Orianna Q also is underwhelming. Her E is a nice tool because you can use it on minions to get closer to your target, much like Fizz Q for instance. And her ult is another great ability, but it's location dependent. I'd argue her ult is the worst ability on her kit. She is currently underpowered, yeah. The further she gets pushed into her base the less options she has to oneshot someone. That ain't good. But other than that, her ability design is very good. Whoever designed the model probably took some concept art from smite and made her from that, but that doesn't matter too much. I would like to see her W reset her passive entirely, even when she picks up the same element, and I'd like to see her ult shockwave deal reduced damage when it doesn't hit an element. But she's a fine champ, I'm positive you just played one game with her and didn't do well.
Rioter Comments
: Bots in custom games are also disabled (I guess for the same reason) Edit: Nvm custom games are disabled entierly (unless 10 players) The stress on the servers with TFT must be huge.
It's Clash all over again...
: Is Qiyana a kardashian?
She's a Lunar Revel Sivir skin (seriously, look at Lunar Revel Lux and imagine that but for Sivir)
Axdamo (EUNE)
: Prestige Skins
K/DA Kaisa and K/DA Akali are from before the Prestige Points were introduced. But FC Vayne, BA Lux and Arcade Cait should be added to the pool, yeah... I thought they already were but they are in fact not...
: Permabanned when i was hacked
Is this that account? Cause if it is; open a ticket and just explain the situation. It's pretty obvious someone else has been playing since your summoner spells got swapped when "you" started playing again. Or at least that plays in your favor.
Rioter Comments
: Nicely done Rito - price of key fragments doubled since last event
Weren't they also 20 at the Battle Academia event?
: > [{quoted}](name=LittleFktard,realm=EUNE,application-id=IRLJz88n,discussion-id=4pXzgu1f,comment-id=0000,timestamp=2019-06-24T22:02:39.986+0000) > > Trundle was amazed that his big pillar of ice could fit inside her mouth! *police siren intensifies*
Zoe is thousands of years old. If anyone's the pedophile it's Zoe
: can someone explain this chromium thing to me? I'm not sure I completely understand it
I'm also not 100% sure but I believe it's a lot like a web page launcher? Like how you can run spotify or discord in chrome. I'm not sure though...
: Can we finaly remove onhit neeko toplane from the game.
It's not broken, stop taking rage out on the boards or do it in off topic.
: considering she has a 16% max hp nuke on low cd does she really need buffs?
which she can't just spam cause she has low mana, and even with a corrupting potion she has mana troubles.. But idk, I just looked her up on champion.gg when I thought of this idea, and I saw she was not doing so good so I posted it
Rioter Comments
: WHY IS MY LASTNAME OFFENSIVE!?????????????????
I mean, last names can just be slurs or deriviations of slurs sometimes... Kuntz just comes way too close to its slur variant. Through this logic you could say that Arnold Schwarzenegger should be able to use his name, which in my opinion he should be able to, but a company can argue against it since it also means "black n-word". Srry dude. (but idk if you got banned for it. If you did; open a ticket and tell them it's your name. They'll hopefully let you keep it and make a note in the system, or maybe they'll give you a free namechange)
: Literally everyone hated tanked meta except tank mains and support mains
I actually quite enjoyed it as a mid-lane main with secondary adc. I could just go Rod of Ages Taliyah, one shot enemy squishies, and kite tanks. Got a Void Staff or Liandry's and boom you deal damage to tanks as well. I didn't hate it, it was just not that ideal. But looking back at it, it was waaay better than what we have now. Now the game can be decided within the first 15 minutes and there's no way of coming back most of the time. And seeing that you're an assassin main and smurf I can see how you would dislike tank meta. But tank meta really wasn't that bad, and this meta is a lot worse for anyone that isn't you. (And sorry for checking your acc but I can't help myself. When I see a guy with a very subjective opinion I just gotta check their acc, and a lvl 34 guy who's gold 1 with a 70% win-rate screams smurf, and since you've only played assassins (apart from Aatrox and Kled) I think it's safe to say you like assassins)
: there are too many champions
Omega Bot (EUW)
: Tank meta wasn't *that* bad
Tank meta was annoying but definitely playable. It was always a bit annoying when you're trying to kill a tank and you deal very little damage while they deal normal amounts of damage, but there was always a fighting chance. Adc's could just build a last whisper and a bork to counter those tanks, and casters could kite them pretty easily. Now there's very little you can do against a fed assassin and it feels like there's no fighting chance since you can't kite most assassins and building resistances on damage dealers is just a waste of money generally. Tank meta wasn't ideal, but it was definitely better than the current situation. The only reason rank meta got deleted was because top-laners were %%%%%ing for the most part. I agree, tank meta was better than this shitshow.
Rioter Comments
: Racism . Pure Racism
Most are trolls for memes. Also, you lost all your credibility when you said they left you in a 1v5. Why were you even in a 1v5 to begin with?? If you know they're gonna leave you to die just leave them to handle the game and go splitpush. And don't go preaching about god on boards. It's just annoying.
: Replying to Eambo his topic was closed!
Rant posts get deleted. It's that simple. Talking bad about players is prohibited on boards; doesn't matter if it's justified. So use the report button like everone else does. Only times reporting via boards MIGHT be justified is if you have clear video footage of someone using plain hacks. So if they're tp'ing around the map and killing everyone with a BORK or something.
Rioter Comments
: My 2 cents on Yuumi
That projectiles follow her and still damage her once she's attached to someone isn't weird. It's called untargetability. She can't be targetted ANYMORE, but projectiles that have already targetted her will still hit her as she isn't invulnerable or lost her entity status (like with Alpha Strike). This is just a balancing decision as otherwise she would have free play as long as an ally is near. Now she just has free play whenever she's on an ally, not when standing anywhere in range of an ally. Yuumi is fine at the moment. The only thing I really wanna see is her Q range extending like a Zoe Q or Aurelion Q when she's not attached, because right now it doesn't and it really makes her complete dog shit when she's alone. Her Q has a .25 second window at max range where it'll deal the empowered damage when it just flies straight and that's just dumb imo.
: Why is Anivias ult disabled by friendly dashes?
I think those two exceptions you named have it specifically coded in. Ryze's ult isn't really defined as a channel, rather an ability that gets cancelled from enemy cc (I know that's technically the definition of a channel but it means it functions a bit differently.) The ability itself is channeling, rather than Ryze channeling the ability if that makes sense, and the ability checks if Ryze gets cc'd by an enemy specifically. If he does, the ability destroys itself. However, because it's checking for enemy CC only, it does not register blast cones or ally induced CC. Aurelion probably got it for balancing reasons as his W is his most important spell, and other than that all channels do get cancelled by any displacements I believe. Most can't dash to Ivern's Q while channeling, but if you blastcone a Malzahar or a Vel'Koz while they're ulting it will cancel it for as far as I remember. But other than that; I think Anivia should get that exception as her ult is basically the same for her as W is to Aurelion.
Tarolock (EUNE)
: it already does that, if you are alone you cant control it, it will go in a straight line but it travels a lot further
It doesn't travel further though. That max range that you get when you're attached to someone is the same as the projectile's base range. The area in which the projectile can fly gets altered by the movement of the ally you're attached to. But if you aren't attached to anyone the area doesn't get altered by Yuumi's movement. The center of the area just stays where Yuumi casted the ability; which means the range isn't bigger and doesn't get extended. Would be nice if it did, just to make Yuumi a bit more dangerous when she's chasing you down on her own.
Omega Bot (EUW)
: Isn't it already the case ?
Nope. It does have a long base range but it won't go further than that. It only extends the range when ur attached.
Rioter Comments
Eambo (EUW)
: When I read this I had the same thoughts as Cypherous. LoL does not have permission or the ability to do anything to corrupt your hard drive, this sounds like cause vs consequence being confused. You're seeing multiple things becoming corrupt on your hard drive, LoL included, due to most likely a failing HDD :-( I'd advise backing up whatever you can off of that drive ASAP to prevent further data loss, and running tests such as those Cypherous has mentioned - then look into a replacement drive unfortunately. Chkdsk might be able to temporarily recover some segments, but when a HDD is physically failing it's a ticking time bomb of data loss :-(
Yeah, I just didn't think it would be broken after barely a year... I suspect it may be from me hitting my table every so often, but I definitely didn't hit my table so hard that I would even think it possible that the vibrations from the hitting would damage my drive.. Anyway, I replaced the drive with an SSD and now everything works fine again. Just a shame the HDD broke so quickly...
Cypherous (EUW)
: Sounds like you have a dying drive, LoL doesn't create corrupted folders, and the fact that you were able to fix them with chkdsk, a tool which is literally designed to help with corruption on drives pretty much confirms it, league didn't "%%%%" anything, you have a dying HDD and running a simple SMART tool will very likely confirm it, https://crystalmark.info/en/software/crystaldiskinfo/ is a well known and trusted tool
Yeah, after some extensive testing it appeared the drive was in fact dying. I just ruled that out as an option for the large majority of the process since the drive isn't even 2 years old and hasn't been disturbed by anything for as far as I thought. But it appears the virbrations from me hitting my table damaged the drive. Didn't even think that hitting a table would create vibrations strong enough to damage a drive. But anyway, I've replaced it with an SSD.
  Rioter Comments
: Where are all the rotating game modes?
The rotating gamemode queue has been gone for quite some time now I believe. Now they just release special event gamemodes every so often. Poroking will probably only return during winter, and OfA and URF might show up very scarcely. URF usually only gets released during April Fools and edited versions of it show up during other events sometimes. OfA just shows up randomly.
: > [{quoted}](name=jacktjong,realm=EUW,application-id=Mpd1UjGe,discussion-id=iH4LdV6e,comment-id=,timestamp=2019-05-09T15:37:45.394+0000) > > Ok, before you instantly try to murder me and say Orianna is an absolutely fine champion and doesn't really need a rework; I 100% agree. She's my most-played and, although I'm not playing her all that often anymore, she still holds a special place in my heart.However, I would argue she does have some problems. (A tl;dr below for the lazy people) > > Among some other smaller problems there's one big one; she's very linear. Sure, she has some cool things like R-flash or positioning the Ball beforehand to try and get the jump on people, but other than that she's not that diverse. When you use your Q on an enemy you're almost guaranteed to also use your W for the extra amount of burst, unless you're saving it because you think you might be getting jumped soon and will need it to escape. All her abilities are very stale and there isn't much mashing it up. Her W always goes hand in hand with her Q or E, which effectively makes it feel like it's just an extra effect of those abilities. Her passive makes very little sense in her kit, and her ult is fine. > > Along with that problem, I also feel like she's deserving of the visual update. Her story is one about a girl who went to save others, only to fall victim to the Zaun Grey herself. Her body being replaced by mechanical parts, losing her humanity with every part replaced. Eventually only her heart is left, which she gives away to save a last life and severing her robot self from her human self. > This is a far stretch from the original story about a girl who loved ballet and the Legends of the League, who wanted to become a Legend herself. She worked hard, but due to an accident while training she died. Her father built a robot that resembeled her, gave it the Ball, and sent it off to fight in the League. > The current Orianna we have in League is still from the old story. A story where she's a robot built to represent her human counterpart. However, now she's a robot who once WAS a human. She would hold more humanity that way, and not be as clueless as the current version (quotes like "why are they running" and "so strange, they scream" annoy me because of this, because a robot who was once a human would know what pain is, right?) > > Not only does the backstory not match up anymore, but I also just feel like her theme of being a ballet dancer in a duet with the ball, the ball fighting off enemies as she dances and commands it, is not being fufilled. It could be so cool, but right now she feels very stiff while a dancer would be very fluid. (This is also one of the same reason as to why Irelia was reworked; she didn't really fufill the dream of someone dancing with the blades.) > > So, here's my concept. > > ______________________________ > > **P: Clockwork Windup** > Every time the Ball hits an enemy champion it stores a charge. When it reaches 3 charges the Ball discharges, dealing bonus damage in an aoe. > _(could be different but this fits decently well imo)_ > > **Q: Command: Attack** > Orianna commands the Ball to launch forward. The Ball deals damage to all struck enemies. When the Ball reaches its max range, it hovers for a second and then returns to Orianna. > > When the Ball gets close to Orianna, she can recast the ability to send the Ball out again. On a succesful recast Orianna also gains a bit of movementspeed. (~30%) > This can be done up to two times (making the total amount of times the Ball can be shot out 3. Every recast costs reduced mana.) > > **W: Command: Orbit** > Orianna commands the Ball to sweep in an aoe around the Ball's current carrier. If the Ball hits an enemy in the outer range of the aoe they are displaced and damaged. Otherwise they are just slowed (~20%). > > Orbit can be cast while the Ball is traveling from Command: Attack. If the Ball is further out than the minimum radius of the aoe, the aoe will be changed accordingly and it will take on the distance from the Ball to Orianna as radius. > > **E: Command: Protect** > Orianna commands the Ball to protect her or an ally. Once it arrives at the targetted person, it will grant the player increased defenses (a boost of ~80?) for one second. After the one second, enemies will be rooted for .75 seconds and slightly damaged in an aoe around the targetted person. The targetted player is now the new carrier of the Ball untill they walk out of range or Orianna casts her Q, or her E on a new target. > > **R: Command: Shockwave** > Orianna commands the Ball to unleash a shockwave after a .75 second delay. This shockwave pushes enemies away from the Ball's carrier. > This ability can also be cast while the Ball is traveling. > > * If it's cast while the Ball is on its way out from a Q, the shockwave will take place at the Q's max range, and pull enemies into the center instead of pushing them away. > * If the ability is cast while the Ball is on its way back to Orianna from a Q, the shockwave will take place at Orianna's location and push enemies away. > * If it's cast while travelling from an E cast, the shockwave will take place on the target's location and push enemies away. > > (Note that the shockwave will of course not take place before the Ball arrives. It will take place exactly as the Ball arrives if the delay has already expired. If the delay has not yet expired, the remainder of the delay will still play out.) > ________________________________ > > > Now, this kit would take away a bit of her burst damage in return for a lot more sustained damage. It would give her extra tools, and (if animations would be handelled properly) give her a more active playstyle and a lot more possibilities. > > For animations there'd also be a lot of possibilities, but they should weave together well. Like you're presenting a dance when you weave together abilities. The Q redirection and Orbit cast could both be pirrouettes (although they'd of course have to be a bit different since otherwise you'd have two very similar animations which could get confusing). The E would be Ori doing a grand bow, the bow of course happening as the root goes into effect, and the R also some sort of bow or dive. > > I really wanna see an Ori rework. She's one of my most favourite champions, but she could be so much more awesome. Tell me what you guys think :) > ____________________________ > **TL;DR: > She does have SOME tricks but generally she's linear; her story makes her out to be a totally different person than what she is in the game; she doesn't really fufill the thematic of "ballerina who dances while the Ball does the work" to the fullest; and her visuals are very stiff while a dancer should be more fluid** > > ___________________________ > _And some examples so you guys can visualise what the abilities would look and feel like:_ > > _Q would kinda be like redirecting an Ahri Q, but its a tiny bit faster and floats at the end a bit longer > W would feel a bit similar to Darius Q (range would also be similar, just a tad bigger) > E would be a bit like Neeko/Kayle R > R would just be the same + the extra push function (which would kinda be like a Zac R cancel but a less powerful CC)_ I like your concept, trouble is you're tailoring this remake around your style of play and ways you think would make her better, shes already a snowball champ who can do a heck tonne of damage, the only two changes i believe she needs are 1. Ball to move faster 2 . E to be an instant effect (Rather than the ball making its way back to you) and It to provide a shield and maybe a "fear" if the enemy hasnt destroyed the shield after lets say 2 seconds, means you're kill able but can turn it if your skilled
Yeah, true, the main thing I'd like to see is just a VGU. Were it a bigger one like Swain or Irelia, or a purely visual one like Ezreal, I'd be happy either way. (And I just wanna say: I actually really didn't tailor it to "my playstyle". I tend to keep the Ball out a lot during laning phase (unless I'm fighting a champion that can engage on me easily; then I'll keep it on my person) and just poke and annoy champions as much as I can. With this rework that would all be a lot harder to do. You can't just keep the Ball next to enemies to get a very short, almost undodgable skillshot anymore. I tailored the rework around what I thought would be a good thematic fit for the champion while keeping the Ball and some of her very signature things (mainly her ult) in the kit)
Akideon (EUW)
: I've not read everything, but I think Orianna is one of the older champions (maybe even the only one?) with a kit that held up very well over the years. So I dont think reworking her is needed.. allthough your idea is pretty cool. I think her kit is totally fine actually. Personally I think that the only thing that could be improved are here ingame effects/VFX . Gameplay-wise I would like to see her ball to be faster and easier to spot in teamfights.
Yeah, to be fair the main thing I'd wanna see is the visuals updated. Like, in her backstory they SPECIFICALLY STATE that she left her windup key at home when she left to explore the world because she didn't need it anymore thanks to her robotic heart. However, then she has it again on SR. I'd love to see her thematic be taken into account more in her abilities, but I'd still be extremely happy if she just got a VGU like Ezreal, with the small ability changes and other than that purely visual changes.
Rioter Comments
Silent Note (EUNE)
: Is it reportable?
It is not reportable if they were actually trying..
Adama (EUW)
: Repair failed? wut?
Could be corrupted files or just a bug. Run the Hextech Repair tool (the downloadable one, not the client one) and see if that fixes things. Otherwise try reïnstalling and see if that does anything. If neither works open a ticket and send your Hextech Repair tool logs with it.
jacktjong (EUW)
: To learn League ur gonna need 2 things: mechanics and knowledge. Mechanics you learn from playing the champs and trying to get decent with them. One thing that's gonna be really helpful to get down as quick as possible is how far you can chase. Usually it's not smart to chase an enemy into their part of the map unless they're very low and were you to encounter another enemy that you'd at least be able to kill your initial target. Other than that there's a ton of stuff in the mechanics of every champ, and some things are more applicable to wider varieties of champions. Things like orb walking, kiting, hitting skillshots, animation cancelling, those will be more widely applicable. Those you'll just have to look up and start practicing a bit. The Practice Tool can be a useful thing when you're trying out these new concepts, but it's best to get to know the concept in the Practice Tool and then take it into a real game. For knowledge you're gonna wanna watch videos from players who play the role that you wanna learn. I'd recommend for top lane go with BoxBox, for jungle FoxDrop, mid-lane Professor Akali, adc Gosu, and support Bunnyfufu. They usually explain what they're doing/planning to do in their videos, so you'll get to hear their thought process. They'll also teach you things like when it's appropriate to roam or take objectives, when to stay and what to do in certain scenarios. Gosu and Bunnyfufu do tend to stray away from that format a bit though, but they show you more laning phase mechanics which can also be useful to improve. Generally; just start playing and watching videos. Synapse makes nice compilations of cool plays, which can help you to start understanding scenarios in league better. The other youtubers I mentioned will also show you some nice gameplay that you can learn from. It's also smart to maybe stay away from harder champions (which generally are the more expensive champions as well), but I strayed away from that concept pretty fast as within a few months I was actually trying out the harder champs in the game like Rek'Sai and Azir because I wanted to get good with the hard champs (I would argue this actually taught/prepared me very well for learning mechanics because they felt less overwhelming, but do whatever suits you.)
Oh and I forgot to add: you might wanna check out Mobalytics and Phylol on youtube. Mobalytics makes tier lists about champions and keeps you updated on patches. Phylol also does this, but he's a bit more focussed on the changes and how the meta's evolving and stuff. You might wanna watch at least a Mobalytics video for the current patch to know what champs are stronger and what are weaker, because if you're playing a really weak champion and doing bad with them you might think you're playing bad when the champion is also factoring in a lot.
Cascadal (EUW)
: Advice for Learning the Game?
To learn League ur gonna need 2 things: mechanics and knowledge. Mechanics you learn from playing the champs and trying to get decent with them. One thing that's gonna be really helpful to get down as quick as possible is how far you can chase. Usually it's not smart to chase an enemy into their part of the map unless they're very low and were you to encounter another enemy that you'd at least be able to kill your initial target. Other than that there's a ton of stuff in the mechanics of every champ, and some things are more applicable to wider varieties of champions. Things like orb walking, kiting, hitting skillshots, animation cancelling, those will be more widely applicable. Those you'll just have to look up and start practicing a bit. The Practice Tool can be a useful thing when you're trying out these new concepts, but it's best to get to know the concept in the Practice Tool and then take it into a real game. For knowledge you're gonna wanna watch videos from players who play the role that you wanna learn. I'd recommend for top lane go with BoxBox, for jungle FoxDrop, mid-lane Professor Akali, adc Gosu, and support Bunnyfufu. They usually explain what they're doing/planning to do in their videos, so you'll get to hear their thought process. They'll also teach you things like when it's appropriate to roam or take objectives, when to stay and what to do in certain scenarios. Gosu and Bunnyfufu do tend to stray away from that format a bit though, but they show you more laning phase mechanics which can also be useful to improve. Generally; just start playing and watching videos. Synapse makes nice compilations of cool plays, which can help you to start understanding scenarios in league better. The other youtubers I mentioned will also show you some nice gameplay that you can learn from. It's also smart to maybe stay away from harder champions (which generally are the more expensive champions as well), but I strayed away from that concept pretty fast as within a few months I was actually trying out the harder champs in the game like Rek'Sai and Azir because I wanted to get good with the hard champs (I would argue this actually taught/prepared me very well for learning mechanics because they felt less overwhelming, but do whatever suits you.)
: So about the cripple effect...
I would say Nasus's cripple is a bit overkill because it's basically a really long stun/death sentence if you get tagged with it when there's more than 1 enemy nearby, but other than that it's pretty fine. Malph's cripple makes sense since he's a tank and it gives him more survivability, and Fiora's cripple is also fine because she's meant to be a duelist and it hits only one opponent. And Fiora's Riposte should just shoot out the projectile even when it doesn't block anything because it's her only ability to stick to targets from further than melee range.
MaX1E (EUW)
: Forgetting to change smite/runes
Would be way too abusable. A few games ago I picked Cleanse on Irelia in draft pick because I thought I was facing a Morgana mid. Turned out it was a Lucian mid and my Cleanse was useless for the laning phase. Being able to change summs at the start of a game is not a smart idea. However, a variation could be that when you try to buy a jungle item at the start of a game, that when you don't have smite it asks you to swap one of your summs for smite. That could be a decent option as it's not abusable by non-junglers.
905 (EUNE)
: According to what Meddler said about Diana getting changes, few suggestions from a main perspective.
Ok, what about this (I didn't really think it through but I think it's a cool concept for the E) E is an aoe around Diana. Enemies inside the aoe are slowed and get damaged by a slight burn (moonlight raining from above basically). Enemies that got hit by the explosions from her W get grounded as well. Additionally Diana gets a speedboost after casting her R. (and maybe she's untargetable while dashing as to give her a bit more engage possibilities?) The movement speed's for the little bit of extra disengage.
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jacktjong

Level 125 (EUW)
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