: When you feed with your main
ye i recently feel sorry for my team when i practice on smurf after 1 1/2 season pause with {{champion:76}} mid (low plat smurf). +1 know that feeling
: Unfortunately, the only people who can make it happen, are the players. Riot cannot monitor millions of played games closely, to do so would require the workfore of an entire city, its technically and logistically impossible. That means, players have to a) use the report function to actually bring such people to riots attention and b) use the COMMENTS that can be added, describing, short and precise, what happened. That way, riot has material to work with.
well the problem here: 1, people overuse the report system (report picks they dont like, bad games, etc.) 2, alot of people dont use the report systm or the chat at all (or only minimal). in the actual system the system varifyes your reports and make them weight more/less with time and number of reports. so if you do often false reports your reports mean less. but this can be fatal. in fact we dont know how accurate this methode works and this can backfire fast. if you report every troll/bad behaviour player you may just end up with this low score. this means i personaly tent to only report obviouse cases anymore. an example. enemy says: gg easy noobs at the end of the game also i forgt often to report playrs due to reflecting what wnt wrong in the game. so basicly i only report 5-10% of the toxic player i met. :)
: thats kinda not true. example: i play as {{champion:432}} and my adc {{champion:51}} uses her E into the enemy on accident 3X during the game. at that point focusing on yourself is over since the enemy adc wil be 3 kills ahead tahts 6 waves of minions :p the enemy adc wil have a huge gold advantage
well you could have just picked {{champion:63}}, {{champion:161}} or any ap supports who can carry the lane alone. falowed by this you create a szenario where your depndence on the adc falls off. or pick {{champion:40}} or {{champion:16}} and make up with your kit for the majority of mistakes. both crate a enviroment where you are more likely to win. that sayed {{champion:432}} is pretty strong early and can also especialy in lower elos control the lane efficiently. so in the end its up to you. you can communicate and create this zenarios yourself. yes your adc counts but if you are able to take out the enemy adc and/or set him behind, even a bad adc is the better of in the end :) € forgot something: € just couse you are support does not mean that you have to stay side by side with your adc. € its more beneficial to conzentrade on supporting the champion who is most likely to carry the game € this makes alot more sense :)
Andrionar (EUNE)
: How to climb faster, any tips?
it depends on the devision you start at and the devision you wana end. if i play on lower devisions i tent to have significantly higher winrate and therefor climp faster. also your mmr impacts this. if your mmr is bad for your league the lp gain will be significantly lower(= need more games to get better mmr) its just simple mathmatics: you need in the best case XY games to reach a specific devision depending on your mmr calculated with your winrate. so there is a minimum on games you have to play. you have some rare games you arn't able to carry.
: You need 4 average level teammates that are at least on the same wavelength as the enemy team to destroy the enemy nexus. You can focus on yourself all you want but when you hit Play you're rolling the dice that your team are just as competant as the enemy.
and still you are the constant factor in your game. you are the one that can make the change. ofc you cant 1o5 but your teammates are one thing thats not in your control currently (besides mid lane)(5 man soloq soon). and if you as a person cant have a huge impact how comes that higher players have a significant higher winrate in lower elos? this ends up again in the szenario where this "average lvl" is not as important.
: No, only Nidalee got that treatment, because f*ck her...
: im almost to gold, but last 5 games in a row my botlane on my team has always lost hard, so its not easy anymore:(
you cant impact your teammates. you can just try to impact the game and capitaliz on mistakes of the enemy. you will never win 100% of your games. not getting mad on a lost game/lane is the best thing to do in szenarios like this :)
: my match should be there since i posted this in loading screen, so it would take a while for us to finish it=) thank you for all that info, it was somewhat helpful i was a interesting game cause we died alot cause of them being better then us but we manage to become victorius in the end since i managed to land some nice ulties with poppy and turn a full teamfight into 3v5 and i caught some people offguard a few time and popped them:D altou our adc was almost never with us for teamfights, she was just out farming and our jungler/mid died alot solo aswell:(
well congrats on the win. you think to mutch about leagues still. if you can constantly play on your actual lvl you should have no problems climping up :) so good luck on your climp. also if you need some help/tips/coaching feel free to add me or ask.
LZ Flame (EUW)
: in high elo people tilt very very fast,myself included xD.
well everyone is impacted by tilt. but high elo depends on the definition. for me high elo starts in dia 2-1. that sayed it comes down to the quality of your games. if you rate them with notes (s= extremely good, a= good, b = ok , ....) the factor that decides is the average. (it doesent help if you only got 1/100 s games and peform c or worst for the rest) if you manage to peform on the higher lvls consistently and are able to do this even in "bad" games you are more likely to win even if you tilt. on the other hand if you peform inconsistently you will most likely not climp. that sayed extrmely good mechanics also help you alot. my tip is to take breaks if you get in a bad mood and play again if you are comfortable again. also try to ever focus on yourself rather then on your team. couse the only consistent factor in the current system are you. :)
Cryptidian (EUNE)
: After about ~45 minutes, it's anyone's game, unless you're down 2 inhibitors and only defending :)
it depends on the team. if the gametime and death timers are high enough 1 teamfight can win you the game. some combos also outscale you. abusing mistakes in lategame is extremely rewarding for the winning team and extremely toxic for the losing one.
: its hard to stay happy when players drag you down. so why do people do it?
eu is more problematic then na for example. alone the fact that there are difrent mentalities and languarges creates problems. additional if you get to the higher lvl of play where player tryhard you are very likely to get a higher toxity lvl. the frustration factor is extremely high for them. if you play in lower devisions or normal/aram/funmodes/teambuilder/botgames the playerbase is typicly more relaxed. i get with the opinion from nightblue: if you want to have fun dont tryhard to rank up. > gold is more fun to play then higher devisions. if you rank up you have to just ignore the chat and stay positive. dont argue in chat, if you like to argue -> do this in the aftergame lobby. i fond myself often in situations where a little discussion get the enemy positive again. this helps you additionaly if you get matched in one folowing game after that. i did this mistake alot in the past to discuss in chat. i endet up climping extremely easy after i realised it. (well with some other issues i had to adress) :)
Eveninn (EUW)
: "Reported for feeding Red buff, our ADC can't even duel it anymore!"
hopefully red buff gives shut down gold aswell :P
: What is the most unbalanced thing in the current preseason and how would you change it?
{{item:3092}} revert the changes so killing minions will deny the passive :)
: how is this possible
this game does not exist in your recent [history](http://euw.op.gg/summoner/userName=dottersaga) (last 20 games) that sayed it can happen if you for example win alot of your placement games and then end up with higher mmr. or if parts of the enemy team have a low mmr while on a higher league. your mmr tents to be low/mid gold so this is maybe realy accurat. looking at the enemy's winrate in ranked (all negative winratios) the szenario becomes even better. that sayed a player who has this winrates especialy over more games (200+) is more likely placed over his division. so if you meet a plat 5 with bad winrates you will maybe have a easyer time then agains a gold 3 with good winrates. this trend is set through all devisions. i know alot dia v players with extremly bad winrates (around 50-52% winrate over 200-1000 ranked games). these players are typicly easy to outplay. in a short time mesurement the winrate isnt accurat enough. so typicly around 200 games it becomes relatively close to your mmr. with this knowlage you may end up deciding the players skill lvl with their statistics and recent performance. a player who lost alot is more likely to lose due to mentality(same applyes vice versa also). also players who main champions and get their role + champion(s) are very likely to peform well. as you see this topic can get rly complex. in the end you should be happy to play agains those players. they may just underpeform currently. so your chance of winning increses :) PS: sry for wall of text
IcyzoR (EUNE)
: Can a silver player reach platinum?
if you get coached its easyly possible to reach plat in few weeks. it is still time comsuming and depends on yourself. btw. plat i not high :)
Merpedy (EUW)
: > [{quoted}](name=SoldSpirit,realm=EUW,application-id=39gqIYVI,discussion-id=EPiXEQiU,comment-id=00060003,timestamp=2015-12-12T22:54:19.096+0000) > > yes it happens, but its 99% of time that U have no chance of winning :) I wouldn't say the percentage is that high. For a come back you have to work as a team and chances are someone will act as the carry. That doesn't happen often in lower elo.
ye the numbers are to high. i like to reffer to [this article](http://www.manaless.com/2015/05/afk-4v5-games-analysis-using-kaplan.html) i quote: > if a player connects within 5 to 10 minutes after the game starts, the chance of him winning is only about 35.3%. within higher elos this number goes down even lower. the win chance in dia would be for example ~27%. this means that you are startisticly very likely to lose with one player not connected for the first minutes of the game. and we dont mentioned the impact on the players. it also creates a potential bad enviroment for every player involved. this makes me wounder why we dont solve this problem by simply ending sutch games after 5-7 minutes without results. this would take away this frustation factor from ranked. :)
Cosantoir (EUW)
: I disagree, Players have been missing in many games I've played in for the first 10-15 min and we/they have come back to win.
i would suggest again that games where 1 is not connected end without lp gain/lose(aswell as mmr) for both teams after 5-7 minutes. due to the fact that the win chance is extremely low after this time. the afk should get the punishment. this would end in alot les fustration in those games and also reduce the szenarios that impact the ladder in a bad way. the reminding szenarios can be attempted with another solution, so that the reminding afk szenarios are negligibly low. the abusive factor of sutch systems has to be considered. i am not sure if the current attempt (if player x connect he gets punishment and the team gets a voat for a restart) is worst.
: Ye do that if you play normals or want to complain how much worse your team is in ranked games. If you wanna climb the ladder as high as you possibly can, work on getting comfortable with stronk picks, instead of picking comfortable weak picks. If you are not that competetive play whatever the fuck you want. But for your game performance it matters a shitload what you play
speaking out of my experience: you will not get that hard punished unless you play agains dia 3+. so if you arnt at minimum dia 5 with high win stats there is no point. in the end it will more benefit you if you are able to carry games without op picks and more complex champions. so there is no reason to not play what you like. :)
: Allow us to surrender 5/10 minutes sooner if we are down a player since the beginning of the game
or just cancle the game after 5+ minutes without a result. statiticly seen you arn't likely to win this games after 5+ minutes with every minute after getting worst. and its not that mutch of a effort to implement this. riot just has the fear of abuse. :)
ShadWooo (EUNE)
: Wow poppy winrate is so low.
{{champion:78}} is basicly a new champion. and her kit changed dramatical players have to adept to the changes and learn her. just wait a bit :)
: Yeah no, It's quite the opposite actually. Dota is all about micromanagement. Playing with the fog, denying your creeps, the item actives, and even champs which have some heavy mechanics (invoker I salute you). That's why people say random things like "in dota everybody is OP", that's only partially true. A dota stun and a LoL stun are totally different in intent. You don't use your skills often because they all have high cooldown, and the damage is auto-attack based for the most part. So when you stun in dota, and it costs you 1/3 of your mana that you probably won't get back before 1 min, It's not just to get some free autos on the ennemy like in LoL, it's to dive in for the kill. In opposite, LoL emphasizes the teamplay and map awareness with its peculiar vision control tools, and jungle objectives. It is less punishing, since you don't loose your gold on death, but that's only logical given that you as an individual is less important than the 5-man team. that way you can try risky strategies, and win despite a lower individual skill for example. To OP : I find so too, I think LoL finally had its coming of age.
micro management and playing with vision are also big parts of lol. but i have to agree that lol dont implement certain champion mechanics (like invoker) aswell as minion denying. you only mention that its les punishing but this is a 2 way ticket. its also less rewarding. this comes exactly to your szenario. you cant just dominate the enemy only by capitalizing on 1 mistake of the enemy. you have to consistantly paly better then him. your effort is far higher as your reward is lower. i dont draw any conclusion on whats better. both games are fun. but evolved diffrently.
: I have never played Dota. But I do not doubt anyone who says Dota is a good game. It also has a high playerbase, so that should be for a reason, right? I honestly don't get why people want one of the two to be better... Just enjoy what you enjoy and stop making arguements with people for no particular reason :p
the problem is the dota community most of the time. they rate lol as less compatitive with lower game death. so basicly they try to make their game look better by pointing out that this 1 mechanic to be superior. in fact lol's conzept was so strong that valve who bought the name of dota had to spend IMENSE (and if i say imense i mean sums a normal project would never consume) of money to get players just to look at the game. that sayed there are difrences in both games. lol has a better vision game, is visual and strategical more clear, has masterys, runes, summoner spells and evolves every season. while dota 2 is basicly a port of the old map to a modern enviromnt with minor updates and balance changes. the game didnt change alot over the years and has some uggly and intressting diffrences. the biggest difrence is the minion deny menchanic(you can kill your own minions to deny gold from the enemy). the biggest downside of dota is (in my opinion) the clunky turn ratios and extremely slow attack animations(feel kinda outdatet to play) that sayed there are some minor other things too(some extremely simple and extremly complex champion kits, buybacks, outdoor shop, buyable cc...) in the end both have difrences that are hard to compare. both evolved in difrent directions. while alot of old hardcore dota players like to stay with their game the majority enjoy the enviroment of lol more. in the end lol is the most played game and lets dota far behind. (according to raptr's bolg lol playrate increased from ~20% in jan to 25% in oct, while dota is at around 5% for the whole time). i personaly played both and have to say that i enjoy lol more even tho i was a long time fan of wc3 dota. riot does everything right in my opinion atm. they bring old champions up to date aswell as focus on giving every champion a clear identity. the client update and the updated champion select is promising. the only part i am not fully aware of is the new party queue system. but then again they can jut make it a 2nd queue option or go back to the old system.
: hating fiddlesticks????
i think {{champion:9}} will be part of the "inmobile mage" update.
DireXcon (EUNE)
: Spellthief's Edge on Mid, Is it viable/cost effective?
the goldd cost are lower then morellows. you still get the stats you need. you have an active that basicly give you insane vision and has a low cooldown. (the vision part is far more important then the slow) and the gold income is 1-2+k depending on game lengh. you replace it in lategame. so basicly you get alot more benefit from building it. so if you are able to use it efficiently you should go for it. i would still start dorans but not sure. :)
: Poppy rework made her worse. Beofre that she was much more op go full crit and oneshot someone with her Q
numbers are easily changed. the question was never about beeing op or not. it was about beeing healthy to the game. and old poppy's kit and specialy her ult made this question a defnit no. by removing this factor and creating a new identity without losing some core things about her kit (the dash for example) is a good direction. now its evaluation time. if shes bad in the current spot she will definitly get a buff. so dont be afraid, she will be alright :) her gamplay is just difrent now (no more ult on support + easy double or tripple kill).
: As I said, I think it lacks depth. Especially since 5.10 But I am curious, what would you suggest? Like, what changes would you like to see, or what do you think could work?
2 charges of ult would work well in my first inpression. for scalings i cant say without calculatng.
Steel (EUW)
: Thanks for the info. Is there a way I can make my laptop continue using the Nvidia chip even when running on battery. Regarding the 1st point, this problem I mentioned in the thread is happening with high performance power plan. Sorry forgot to mention.
if you run windows 10 [this guide](http://www.tenforums.com/tutorials/2843-power-plan-settings-change-windows-10-a.html) maybe solves your problems. its very similar in windows 8(also power plan settings ->change advanced settings). still its very likely that your battery life is significant lower when you use this. be aware of that. good luck :)
: A more meaningful and interactive nerf to Tahm Kench
: Because i didnt saw people play him and i find him really op.
intressting.
Azure9861 (EUW)
: > [{quoted}](name=jana,realm=EUW,application-id=39gqIYVI,discussion-id=Xx4FNGTa,comment-id=000500000000,timestamp=2015-12-08T13:41:10.732+0000) > > i dont know if you can trow challanger/lcs player in the "noob" category. > > if you take {{champion:76}}. they seem to peform extremely bad. > > one of the best examples: Nightblue3 > > there are others who cant use this champion well. > in contrast it seems so that pros have no big problems playing {{champion:64}}. > > dont want to draw any conclusions on that :P > > my point is: everyone has bad games and not everyone has the experience and skill on certain champions. > also another argument that soloq player tent to forget: > everyone has their favourite positions and champions and can be forced to play a role hes bad at. > > this problem get adressed with the new system. > > but is currently often a big issue especialy couse noone wants to give up his primary role to make the team peform better. > this end in situations where player are forced to play whatever is left regardless how their peformance will be. > > finaly will end up in situations where players will flame and blame them for not performing extremely well. > while they could have taken this position and played it well. > > my lane enemy for example got flamed most of the time just couse he lost to a better player. > he often did well or at least tryed his best. > in alot of games i didnt even beat him in lane > and just made more impact on other and he still was the noob. > > the best is to stay clam and focus on what you can do instead of blaming your teammates on what they did wrong. > couse in the end somone that gets flamed is very likely to not play better. > > also games happen where you are not in a position to carry. > you just have to learn to deal with loses. > if you try your best and focus on your mistakes you are very likely to climp. > couse the only constant factor in your games are you. > > and if you dont peform constantly on a good lvl dont expect your teammates to do that. > so stop tilting and dont get mad on loses. > stay positiove and improove. > > :) Who are you talking to? Use quotes, it help so much.
discussion view -> problem solved :)
: oh rly? im not lvl 30 yet ( lvl 19) and i never see mundo
and how is this relevant in the discussion? obviousely the playerbase was aware of him with 50% ban rate over all leagues and 80% ban rate in dia+. so he was not a "hidden op". just a "obviouse op" pick. and how did you figure out (if you didnt see him at all) that he was "hidden op"? just curious.
jana (EUW)
: ok sorry i was mad. so i came down and reviewed your posts and mine. > Wait you realize it was YOU who brought this comparison into the discussion and not me? Don't try to backpedal out of an argument you lost. you started the discussion that a <=100 game expienced player is far worst then somone with more then 100 games and also worst then a silber player. i just dont see a reason why this player cant be on silber lvl, what was your assumption. and logical your statement that more experience = more skill did brought me up to this compare. > What statement? > You made a lot of points some of which I already addressed. Now to make it simpler and less time consuming just combine them all into one concise argument and I'll address it. well in one santance: your solution would only punish players with low normal wins. but not make the systm work any diffrent. this statement holds logical and mathmatical. > Wait so you basically cherry picked your winratio from one season and your elo standing from another? That's not very honest from you. That is manipulation. Knowingly or not, you're trying to show yourself in a better light than what the reality is. i did talk about season 4 all the way as it was my last active season. [my profile for season 4](http://www.lolking.net/summoner/euw/29742529#ranked-stats) [if you like op.gg more](http://euw.op.gg/summoner/champions/userName=jana) > I just added all your wins and losses in the season you had the most games in. > If we add the statistics of Season 4 to it your winrate goes up to 52.7%. Not bad, certainly. But far, very far from 60%. your mmr gets lowered and you have to start over every season (soft reset). also you can improve or play more serious or addept better to the changes. riot sayed the folowing: "after ~200 ranked games your league is around where you belong" that sayed my 251 ranked games in season 4 should provide enough data to be relevant. there is no reason to just add anything to this data. and that not charry picking. you also didnt add your seaon 3 data to your seaon 5 ones. while you had more games in s3. you just try to make something look difrent couse you dont like the reult. you try to manipulate the data, i just take them how they are. why would you do this? to go further into your statement: > You fell from Plat I to Plat V, and no it wasn't because of elo decay.** It's because you consistently lost games.** well i searched everywhere, just dont found those games. i also deceyed and there where no loses or games that brought me to plat 1 or lower. so this is a straight up lie. > Plat V is really not far from Gold IV ... your words :P > Elo decay applies to all leagues. Read up on it. > It's also weird seeing you deny elo decay when it's your own EUNE account that was affected by it, seeing as you dropped gradually into Gold V (but not before dropping about 2 or 3 divisions due to losing games). > I fell from Silver I or II into Silver V over the course of the 6 months I wasn't playing. That means hundreds of more games of grinding that came basically out of nothing relating to my skill per se. as of [patch 4.17](http://oce.leagueoflegends.com/en/news/game-updates/patch/patch-417-notes) there is no elo decey in gold or lower rankes. i was so kind to link it to you. you find it under: "Ranked Inactivity Decay". the same information is found by simply google it. so how would you decey from silber 1 to 5? so this proves that you did straight up lie again. also i dont have a eune account at all. this was another assumption from you thats wrong. > But that is absolutely nothing I've ever said. Again putting words in my mouth, eh? your comment: > ....Last whatever amount of games that would've showed you in a better light? thats basicly means that i am the factor that makes this data wrong w/e how mutch data we have. as long as i define the sample size you wouldne be happy. like you are with my season 4 statistics. couse you didnt like the numbers you just added season 3 data to it. i didnt say that the 20 last games is your whole performance. for when this post is done they provide 55% winratio over the last 20 games for you. your season performance is your win/lose. but your recent performance is messured by your last games. however you want to take 10, 20, 40 or whatever number. i just choose 20 couse that seems fair(can further explain it if you want). also a big site like op.gg provides this under "recent performance". you can wright them a email how this is "charry picking" or "misslieading". :) i hope everything is clear now. you can still argue with me, i am happy to discuss further details. if i am wrong with something. you can always prove it and convince me. you just need good arguments. so good luck in your games. and happy climping.
just klick this link to [lolking](http://www.lolking.net/summoner/euw/29742529) and answer me why i have a [s4 diamond] banner. also i already mentioned that i stopped playing mid season. what is exactly what the graph shows. and thats why i finished in plat and not dia. called elo decey. > You can't apply averages on an individual case. In your case what I can see is someone who fell from Plat I to Plat III and then stopped playing ranked, falling further due to elo decay into Plat V. > Not really an indicator you were at where you belonged. well i didnt hack lolking database. i also dont mind your wrong concluions. i just dont see any reaon to continue dicussion about a fact. > I've never seen a player with so few games be competent at the level they were placed at. i saw players with low normal wins dominate in silber and i saw players with 1000 or more game get destroyed. your asumption is that something you dont see can not exist. > Your convoluted bullshit gets harder and harder... so tellme how mutch games do i need to messure your recent performance accurat? or is it possible at all? my assumption was that 20 games where enough to have a rough overview of your recent performance. i still dont see this beeing wrong. > I may have been wrong. Maybe my pause was longer or something. But at some point I did fall down to Silver V due to elo decay- >I was Silver II even in S4, which you can see on op.gg. Maybe I fell got placed in Silver V after my placement matches? no elo decey was dissabled in the end of seaon 4 for gold and lower. you CAN NOT fall down due to elo decey after that. there is no way. and you would have sayed: i get placed in silber 5 and not mentioned **explicitly **that you** fell down due to inactivity**. this is just you trying to cover up your lies. there is no point in discussing about this also. you lost my trust with your lies. so well... good luck on the rift. and stay with the trueth next time :)
: Mundo rip
nearly 80% banrate in dia means not "hidden" op.
Xevestos (EUW)
: Tho Talon is stronger then zed except u're challenguuur.
statisticly seen talon is the stronger pick in dia + with 51 to 48% winrate.
: But even if she wouldn't fall off so badly in midgame, what would make pros pick her? Any job she could do, others can do better? Pros usually only use the strongest in a certain kategorie, and she is far from that :-/
you can make every champion with the right buffs/rework relevant. and i dont think {{champion:43}}'s skillset is bad.
Agidyne (EUW)
: Let us focus on the important aspect here. http://i.imgur.com/Vddjh6q.png[/img]
: Yeah KDA doesn't mean much, it's about what you do with it when you get fed etc. I am constantly taking objectives, causing pressure and making good engages, picking off enemy carries etc. If I'm able to pick off enemies or have good vision control I can carry, it's a pain in the arse to carry a game though when the enemies group at like 15 minutes, then you're either the one to engage expecting your team mates to follow up, or wait for a team mate to do so which usually turns into a bad engage. At this point I could also go split push or take objectives elsewhere while the enemies are mid, too often than not though I will be in the middle of taking the inner turret in the bot or top lane and see my team engaging 4v5 and all dying, they really wanted that 1 kill! xD
i dont think you adress the issue here. if you would constantly play better then the enemy you wouldnt be in gold with ~700+ game. there are few games where a 4o5 is the problem or splittpushing. and if you are so sure that they will engage 4o5, why not stay as group or communicate that with pings. its easy to blame the team. in fact jungle is the most impact role in the game and you lose alot playing jungle. that sayed i personaly are not the best jungler and are not able to carry with it (in dia). i still learn the role and my limits on it.
: The problem with straight up buffing her is, that it would make her too overbearing outside of competitive. And an allrounder that is too strong would be seen everywhere, pushing out every other champ. That's why I think she needs some redesigning. Her Mantra could be so much cooler than just being a Heimer ult. Maybe she also needs a new, standalone passive, that makes her more interesting.... And personally, I think her tether could be done better, than a point-and-click LeBlanc E...
it depends. you can buff her only for mid game maybe. shes fine in early and late but the game evolvs around mid game and early. or folowing to riots balancing philosophie buff her early and late game (so she has still the same issues in mid game). a buff dont nessecerly mean that something is op after. it can be the case if the buff is to big still. :)
: he said that hes better than me so i took the thing he should be better than me in the specific game wich he wasnt. cs and position :) i could easy outtrade him wich was possible due to my higher skill level wich he didnt think i have
: i dont play for rank bro i play for fun anf improvement ^^ this game the yasuo didnt get what i tryed to say so i pointed out cs cs wich were equal even tho he won his lane cuz i let him if i won hard like always whehn i paly serious he coudlnt learn from his mistakes when i comeback ego is good and nice :D especially when ur good and have to deal with ppl that are flaming you cuz they dotn see it^^ i dont need a time to learn bro :/ i know that they got it wrong and that i need to make my teaching clearer but i dont like the ban and would like it to be neutralized.
clearly NO. > i dont play for rank bro i play for fun anf improvement ^^ i play for fun and improvement and not for rank but i tent to still end up in low/mid dia every time. you play in a less compatitive enviroment and still pitch around ppls mistakes. and that even in a way thats not understandable. you could have explained anything but you argue with cs. cs do matter but they arnt even that relevant. you can play champions who offer you tools to make csing a nobrainer for everyone. you had thousends of things to help him out. tell him about positioning, trading, minion management etc...... and you didnt chose only 1 of them(and that in multiple games). you should consider not "teaching" others in your current way. if offers no value to the openend and dont help them. the report is justifyed. so is your ban. you now have enough time to create a topic where you who only play for "fun and improvement" can reasonable try to coach players arguing to the fact that you **did** play also for **improvement** and went down 2 ranked divisions doing so. to be clear i dont see a reason to neutralize your punishment. but i am not here to decide. you still can teach players with a lvl 1 account and the spectate feature (i think it works on lvl 1). you can reffer to this account to prove them what you are capable of. good luck.
: >if you report them and there arn't enough "critical" words in their chat you would feel betrayed. No one cares if someone feels "betrayed". The report system is not implemented to satisfy peoples need for revenge. If the report is invalid, its invalid, end of story.
you didnt get the point. if your report is valid. but marked as invalid due to the metric of the system. this case can happen and maybe happens more often then you may think. the system works with phrases. if you avoid this phrases you can be extremely toxic and the palyer who reports you will get the message: "your report message is invalid...". this player would feel bad for pressing report even if he was totaly right. how likely will this player report bad beavior in the future? how likely will he do thi if this happen 2 or mor times? > If the report is invalid, its invalid, end of story. is it justifyed? there is a diffrence in an "valid" report and a "valid" match. statisticly a toxic player gets a larger number of reports and this is in the end the reason for a punishment. this does not mean that every of the reports this player got is deserved or that every toxix bahaviour of this player got reported. we already seen games in the sample data of punished players where they did not behave bad. also there is a dark number of games where player dont report bad bahaviour at all. i did say i like the idea. still its relevant to discuss about it. i hope i was clear now.
: Good or Bad Karma? (Pre-Season Thoughts)
{{champion:43}} need a buff to be relevant in compatitive. as for now other champions just benefit the team more. that sayed i dont think shes bad. and i think she can be played along all elo ranges. :)
Buttcramp (EUNE)
: So, what's the counter to Rengar in late game now?
pink wards and {{item:3026}}. also some supports like {{champion:40}} and {{champion:223}} with good reflexes or {{item:3157}} on apc. still i think he leakes counterplay. but riot did for few patches make him not able to oneshot ppl. this did get reverted pretty fast. i guess hes allowed to exist in this way for now. hes controlable in compatitive and therefore only a problem in soloq. and the game is balanced around compatitive play. :)
: Anyone who started playing LoL in season 1 there?
the meta was diffrent first. adc was mid lane for long time. but ap mid did evolve over time. also the champion balance etc. was not that good. and the game knowlage was far lower. my favourite champs where first not played but then become "pick or bann" pretty often. this lead to me changing champions frequently (i did not like to play pick or ban champs). untill i finaly stopped doing that and sticked to {{champion:76}} . the ranked ladder stardet at bronze and you where unranked if you where blow 1250 points. compared to the actual system bronze s1 means that you where ~mid silber. it was fun but less compatitive :). also there where less fun modes to waste time on.
: So, we get a warning about reports. Can we please have one that does the reverse too? :D
i feel like this can also backfire. i play often bot games for the win of the day. and often player behave extremely bad there. (i dont mind it but still i dont see a reason to) just couse anyone did something they dont like. if you report them and there arn't enough "critical" words in their chat you would feel betrayed. also some report reasons are not "clear" enough to give instant feedback. just some feedback on your idea. maybe you find a solution. PS: i like the idea
: I am requestin the lift of my 14-day ban wich i just received i really didnt mean to harras the ppl!
lolking says you where plat last season and now stick in low/mid silber with near 2500 games. i am not sure but detectives would say there is something wrong. neverless. you did say that you dont repect them and that they are bad. this is not any meaningfulla advice. this is straight out flame. comfronting somone with their mistakes is good but i didnt see you do anything else then pitching about cs in any case you didnt pich about cs you did mention that you dont take the game seriouse. in both cases thats not and yadvice. i did coach many players and i do know how to make advices. and i did not think that you are in the position to in most cases or that you helped anyone besides your ego. so well maybe you learned your lesson. you have 14 days time. i am not here to judge. also this are 3 examples out of all reports, there could be even more evidence. you dont get banned for only 3 games :) i go with riots opinion still.
EmEx (EUW)
: hmm I pasted [MouseSettings] RollerButtonSpeed = 0 into input.ini , no change the scroll wheel still activates zoom
well it does work but its a bit harder to apply. > I'm not sure if you can actually disabled the zoomwheel and if so, how to do it, but I can tell you that you always have to make changes like this: > > - Login > - Delete the persistentsettings file > - Edit the files > - Play a costum game > - Finish it > - logout > > Like that your changes should save :) according to this post from 3 days ago {[link](http://boards.euw.leagueoflegends.com/en/c/help-support-en/f9EgOPcR-resolved-how-to-disable-mouse-zoom-in-and-out))}. hope this works :)
Mflames (EUW)
: Remember the days amu was perma ban
dont remember i just remember {{champion:38}} beeing perma banned. and i play since s1 :P
Azure9861 (EUW)
: > [{quoted}](name=jana,realm=EUW,application-id=WtAasNBw,discussion-id=l3Qou6BQ,comment-id=0002,timestamp=2015-12-06T22:55:28.351+0000) > > it doesent matter what you play. > > you dont sit in bronze/silber/gold/plat couse you like to play a certain type of champion. > > you do couse your game knowlage and skill is matched with thi league. > > in order to climp you have to work on your mechanics and game knowlage. > > jungle for example has the highest carry potential also if you play tanky champions. > > :) I watch hours of youtube whilst not playing League. I know lots, and frequently carry lanes, but then suddenly we lost. My mistake was to play ranked moment i hit level 30. Ticket straight to elo hell :(
playing ranked is never a mistake. your mistake was to set your expections to high. you thought you would be placed higher. but see this as the beginning. you are in a position where learning and improving show effect pretty fast. everyone started somewhere and did get better over time. there is no challanger player with only 100 ranked games. they all are around 1000 or more. couse you need time to get better. so stand up and try to focus on improving rather then giving up and blame the system or your team. couse in the end you are the on who can evolve and become a better player :) you are the constant factor in this games .
Azure9861 (EUW)
: > [{quoted}](name=jana,realm=EUW,application-id=39gqIYVI,discussion-id=Xx4FNGTa,comment-id=0005,timestamp=2015-12-06T23:27:53.156+0000) > > there is no "strongest champ". > > and "noob champ" does not mean that this champ is extremely strong. > > :) Then why would unskilled noobs play (insert difficult champ here) and feed?
i dont know if you can trow challanger/lcs player in the "noob" category. if you take {{champion:76}}. they seem to peform extremely bad. one of the best examples: Nightblue3 there are others who cant use this champion well. in contrast it seems so that pros have no big problems playing {{champion:64}}. dont want to draw any conclusions on that :P my point is: everyone has bad games and not everyone has the experience and skill on certain champions. also another argument that soloq player tent to forget: everyone has their favourite positions and champions and can be forced to play a role hes bad at. this problem get adressed with the new system. but is currently often a big issue especialy couse noone wants to give up his primary role to make the team peform better. this end in situations where player are forced to play whatever is left regardless how their peformance will be. finaly will end up in situations where players will flame and blame them for not performing extremely well. while they could have taken this position and played it well. my lane enemy for example got flamed most of the time just couse he lost to a better player. he often did well or at least tryed his best. in alot of games i didnt even beat him in lane and just made more impact on other and he still was the noob. the best is to stay clam and focus on what you can do instead of blaming your teammates on what they did wrong. couse in the end somone that gets flamed is very likely to not play better. also games happen where you are not in a position to carry. you just have to learn to deal with loses. if you try your best and focus on your mistakes you are very likely to climp. couse the only constant factor in your games are you. and if you dont peform constantly on a good lvl dont expect your teammates to do that. so stop tilting and dont get mad on loses. stay positiove and improove. :)
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jana

Level 40 (EUW)
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