Rioter Comments
Encrux (EUW)
: > [{quoted}](name=originary91,realm=EUW,application-id=39gqIYVI,discussion-id=Ecx2JjPx,comment-id=,timestamp=2017-02-21T22:43:35.960+0000) > > I just want balance. Balance doesn't make the game fun though. Riot will never keep the game in a specific meta for more than ~3-4 months. The entire point of the game is that it's always changing. Have you ever played a perfectly balanced game? I did, it was boring as f**k. You can't balance a game with >100 individual characters, it's just not possible.
> [{quoted}](name=Encrux,realm=EUW,application-id=39gqIYVI,discussion-id=Ecx2JjPx,comment-id=0002,timestamp=2017-02-22T09:28:07.462+0000) > > Balance doesn't make the game fun though. Riot will never keep the game in a specific meta for more than ~3-4 months. The entire point of the game is that it's always changing. > Have you ever played a perfectly balanced game? I did, it was boring as f**k. > > You can't balance a game with >100 individual characters, it's just not possible. Rotating FoTM isn't that sustainable though. People aren't stupid, eventually they'll get tired of continuously seeing their favourite champions in a pick or ban or gutted state, become disillusioned and quit/stop spending money on the game. The game should be kept interesting through new content and various avenues of competitively. Instead of flipping the table on balance every few seasons to mix shit up, riot should instead be focusing their efforts on improving pre level 30 gameplay to draft new players into the game. Riots always bsing that they don't intend to enforce a meta. When each season they do this more and more, shoehorning, removal of mechanics and 'specialisation' that results in certain champions merely becoming skins of one another.
: I really dont understand how you can miss this overpowered sh*t in the pbe. Like wtf: mf q 1400 dmg? mf ult: penta kill. Zed ult e, and ur dead. Etc. U have 400 armor? doesnt matter, lethality ignores armor. Ur still dead within 4 seconds. I think next patch will be a massive buff for zed and talon, since they doesnt have a winrate of 100%, cuz Riot loves them both.
> [{quoted}](name=TimingTaurus,realm=EUW,application-id=39gqIYVI,discussion-id=ZadFK094,comment-id=0003,timestamp=2017-02-21T21:31:52.420+0000) > > I really dont understand how you can miss this overpowered sh*t in the pbe. Like wtf: mf q 1400 dmg? mf ult: penta kill. Zed ult e, and ur dead. Etc. U have 400 armor? doesnt matter, lethality ignores armor. Ur still dead within 4 seconds. > > I think next patch will be a massive buff for zed and talon, since they doesnt have a winrate of 100%, cuz Riot loves them both. It's almost like Lethality was made to cleave through armour... No Lethality does not counter 400 armour, % penetration counters 400 armour. Quit it with the gross exaggerations.
Rioter Comments
: I was a Darius main before 5.16 and I've got a message for you riot.
Old Darius was more OP than current Darius imo. Old Darius was toxic as hell to lane against, this new Darius isn't too bad. He's still a bully, still strong to get ahead, but the burden of outplay isn't as great as it once was - there's more room to manouvere around him, exploit his mistakes and outduel him. Before, to kill Darius, he either had to screw up real bad or you had to being doing something hella right.
: Nidalee with 400 AP dealing 1600 damage with cougar form's Q
This is such a blatant lie. Nidalee could have 180 AD (Unlikely unless she has a AD item) along with that 400 AP, be level 16, have the Hunted Bonus and you could be on literally 1% health, hence she'd get a 99% multiplier, yet she still wouldn't come CLOSE to 1600 damage. She would do about 1000 damage at very best - but this is IGNORING your magic resist. You could be a ranged champion with no magic resist runes or items, and no magic resist modifiers, and she could have a Abyssal and she still would be hard pressed to break 900 damage even in such a ridiculously favourable scenario. So please do not lie to yourself or others. Nidalee's damage has been nerfed continuously and there are a ton of other abilities in the game that have a similar or lower CD, greater range and do not have to fulfil a bunch of variables to hit extremely high damage.
Leptyx (EUW)
: People ranting about DynQ and demanding a SoloQ, is it rather because of enemy teams or yours ?
Obviously both. If I queue as a solo player I want a solo experience. DynamicQ and SoloQ are at fundamental odds with eachother - Dynamic Queue switches the game towards strategy and teamwork, where as SoloQ is more about individual play. Dynamic Queue promotes plans and long term strategies, it involves mutual trust with the people you're queuing with and as such cooperation is, by extension, increased several fold. SoloQ however is about being matched with completely random people - it's about execution and short term tactics over strategy, teamwork is a product of the individual ability of two or more players synchronizing rather than being borne of intentional, telegraphed and planned strategies. SoloQ is impromptu - it's about adapting and reacting to the players around you and as such serves as a better testament to individual ability and ranking. Dynamic Queue however is scripted, it's about creating and following a script with the people you've queued with, Just as a scripted play is likely to be more well developed and well rounded than an improvisational one, so is Dynamic Queue unfairly stacked against Solo players.
: Damn, somebody's really pissed here. xD
> [{quoted}](name=I Rekt Everybody,realm=EUW,application-id=39gqIYVI,discussion-id=AcbyRmnm,comment-id=000a0000,timestamp=2016-06-05T21:07:29.185+0000) > > Damn, somebody's really pissed here. xD I used to be a rengar main but BOOM, crippled by Riot. Decided to be a Nidalee main, invested time into her and BOOM, crippled by Riot again. It's like unless you main binary champions with very few advanced mechanics that take time and effort to master then you'll just be at risk of having your fav gutted 24/7.
: Nidalee nerf changes her play style and not just her early game.
I agree. Funny thing is though is that it's barely slowed down her clear. The fastest clear before all of these continuous nerfs was 3:01, now it's possible to do a 3;10 second clear with spear start which requires significantly less practice and mechanical knowhow to get right. That's kinda dumb tbh. What the nerfs have done however, is crippled her battle potential. The one suffering hardest from these nerfs will be Top Lane Nidalee (Tried it, isn't nearly as fluid anymore, you can't reposition when you go in and you're basically a sitting duck for the enemy laner to whack on. Her weakness was always that if pinned down she'd get destroyed, as such champions such as Irelia were highly effective against her...now though pinning her down is easy and as such she gets destroyed Top by pretty much everyone.) The duelling and skirmishing potential of Jungle Nidalee will also suffer, sure it'll even out by level 16 but the current nerfs make early leads much harder to get, and it makes them much less rewarding. So much worse in fact, that I wonder why I'm even playing Nidalee? I could play Kha Zix and achieve the same results with much less effort and much less finesse. While the nerfs haven't hurt her initial clear by much, it still hurts her other clears - once she gets runic she can't clear the enemy wolves and gromp, clean her botside jungle, then her topside jungle, then your topside jungle in like a minute anymore. Instead her farming speed is pretty much the same as most other high damage junglers...only real advantage is that she can path around the jungle much faster than most other junglers. Even later in the game your clear is kinda underwhelming, Kha Zix will be killing all his camps in one combo while you'll need quite a bit more than that. The Hunted nerfs are pretty noticeable too..making the Hunted range smaller than the max range of her spear is, imo, just completely and utterly counterintuitive. Not to mention that it really hurts when you're trying to chase targets down...it makes Rylai's a necessity to be honest, and everything that Riot said to justify the hunted nerf (About how its got a global level range and wtv) is largely nonsense, This nerf wasn't just shaving off unnecessary power, it was a legitmate nerf that reduces her ability to hunt down speared targets - which is what Nidalee is about. Her spears are already one of the hardest skillshots to hit in the game, and hitting one should feel rewarding...but Riot seems hell bent on making it harder and less rewarding to hit these spears with each nerf. (Again, why the fuck aren't I playing Lee Sin or something?) The range should be at least 2000, 1500 because that's the range of her spear, and an extra 500 because that's the range of flash and most dashes within the game. All in all, while a lot of people may loathe to admit it, and might argue against it because of a bias against Nidalee that is born out of anger or frustration, Nidalee really is a champion that requires you to invest a large amount of effort into her to get results. She requires finesse and is not easy to play. A patch ago, if you aimed to play Nidalee to her absolute best you were at risk of dying on your first clear. What other champion is like that? Where you're in danger of dying on your first clear if you try to clear like how the streamers do? Pretty much none...it's unique and it's what attracted to me to her, but now it's nerfed. It's been nerfed and made unrewarding - there's no point in clearing like that anymore. Might as well clear with Spear Start. At the end of the day it seems like Riot is just going to nerf every aspect of her kit until it all just feels undrewarding and underwhelming. This nerf was, like the Rengar nerfs, the kind that can cripple a champion. Fortunately, because Nidalee is so versataile she can get around it, she can adapt and survive. But because she's versataile Riot will simply nerf her until she's not good at anything anymore. As it is they've already nerfed her so that she's much, much less rewarding; any more and imo she'll be gutted.
Rioter Comments
: The most banned champions in plat+ ranked in descending order: {{champion:36}} {{champion:24}} {{champion:223}} {{champion:16}} {{champion:420}} {{champion:63}} {{champion:157}} {{champion:107}} {{champion:203}} {{champion:122}} {{champion:67}} {{champion:78}} {{champion:39}} Sorry to un-purple the picture :D
> [{quoted}](name=franticFurball,realm=EUW,application-id=39gqIYVI,discussion-id=E8GcsiBv,comment-id=0005,timestamp=2016-01-13T21:05:13.287+0000) > > The most banned champions in plat+ ranked in descending order: > > {{champion:36}} {{champion:24}} {{champion:223}} {{champion:16}} {{champion:420}} {{champion:63}} {{champion:157}} {{champion:107}} {{champion:203}} {{champion:122}} {{champion:67}} {{champion:78}} {{champion:39}} > > Sorry to un-purple the picture :D Out of 13 of them 6 of them are purple/purplish. :D Mundo, Jax - most banned. Soraka, Yas, Vayne and Poppy. That's still a good proportion of the most banned champions, so what I said still stands somewhat. BUT, it would be more accurate if I had said 'Some of the most banned champions are Purple' ;D
Rioter Comments
Allisrem2 (EUW)
: as mainjungle since season 16, I just want to add, that on junglers, you should go {{item:1041}} {{item:1041}} {{item:1041}} {{item:1041}} {{item:1041}} {{item:1041}} for the ultimate wifesteal experience then go {{item:3711}} {{item:3706}} {{item:3715}} {{item:3711}} {{item:3706}} {{item:3715}} The order is very important since it must look good Thx me later
> [{quoted}](name=AI Allisrem,realm=EUW,application-id=39gqIYVI,discussion-id=XuZJAMUe,comment-id=0008,timestamp=2016-01-10T17:43:44.095+0000) > > as mainjungle since season 16, I just want to add, that on junglers, you should go > {{item:1041}} {{item:1041}} {{item:1041}} {{item:1041}} {{item:1041}} {{item:1041}} for the ultimate wifesteal experience > then go {{item:3711}} {{item:3706}} {{item:3715}} {{item:3711}} {{item:3706}} {{item:3715}} > The order is very important since it must look good > > Thx me later I prefer waifusteal over wife steal. Is this still applicable? I love seeing Riven mains get super salty.
Rioter Comments
: The time I sacrificed myself for a greater cause
There's Bromance and then there's gay fan fiction. This, my friend, is Bromance.
Buttcramp (EUNE)
: Kindred is the second balanced champion on release, In my opinion.
If she's 'Okay' now, she'll be Broken later on when people get the hang of her and figure out how best to build her.
: Casual LoL play doesn't get much attention?
Don't you get bored of playing vs bots? O_o
: Yesterday: "Tanks so OP worse season ever!" Today: "OMG WHAT IS RIOT THINKING WITH DEVOURER!!!"
so bád (EUNE)
: I've found a mistake
I've found another mistake. It's champion by the name of Teemo.
: Had a game were both captains banned all my mains. Rek'sai/rengar/Thresh Vi/Kha/Gragas. I cried mySelf to support Annie.... I BURNED THEM ALL!!!!! they payed for their sins Hahaha
> [{quoted}](name=WorstRivenUNI,realm=EUNE,application-id=NzaqEm3e,discussion-id=R3LqoXvk,comment-id=0000,timestamp=2015-07-12T17:39:45.214+0000) > > Had a game were both captains banned all my mains. > Rek'sai/rengar/Thresh > Vi/Kha/Gragas. > I cried mySelf to support Annie.... I BURNED THEM ALL!!!!! they payed for their sins Hahaha You don't play Riven? GG REPORT.
Eveninn (EUW)
: Bad Players.
I'm convinced that some players are considerably higher than they should be and others are considerably lower than they could be simply because of luck. At the end of the day it's not impossible to continuously be matched into games so in your favour, that all you have to do is not feed too hard to win. Some people are lucky, some people are unlucky, it's just the way it is and it is an important factor imo. TL;DR: Shit isn't fair.
kiwishrew (EUW)
: A suggestion for both Spirit Guard Udyr and DJ Sona
get a neck (EUNE)
: Sated Devourer 5.13
Diana Jungle. Sated Devourer into full AP. In fact, since Nashors was buffed, might as well throw that in there too since it doesn't gimp your AP as much as it did before. You get burst and retarded amounts of sustained damage. Can 1v1 a Yi with just your shield, unless he happens to have a lot of crit chance, in which case you may want to use your knock up too, maybe a Q for good measure. Pretty sure a build like this would make her the strongest duelist in the game, provided you have zhonyas, the only thing I can see stopping you would be a really fed Nasus.
SUPPΘRT (EUW)
: How to counterplay fed annie?
You can't go within half a screen of her. If she has flash then you can't go within a full screen of her, gg nerf pls. Gutt Annie Buff Zyra.
: Why toxicity is understandable sometimes. (intentional Trolls and AFKs only)
This is why trolls and rage quitters need to be hunted down and ferreted out of Matchmaking. Right now there's too much focus on those who say bad words when there should be more focus on people who waste peoples time (precious or not) imo.
: > [{quoted}](name=originary91,realm=EUW,application-id=39gqIYVI,discussion-id=bV3Awvez,comment-id=00070001,timestamp=2015-06-14T20:51:37.369+0000) > > Why would AP Midlaners take smite... > Ok, I suppose that if Runeglative was buffed to be extremely strong you could end up seeing Fizz/Diana's/Ekko's rushing it, but outside of that? Meh, most AP midlaners don't get up close enough for smite to be THAT useful tbh. The likes of Xerath, Ziggs and stuff probably wouldn't, plus I'm not talking about only these 4 jungle items, the question was why there are no more than 4 options for junglers and as I said I believe that in that case every lane would only be having Flash and Smite, outshining every other summoner spell, it's enough that Flash alone already does that, make a second summoner spell that essential and you can remove the rest, so it's actually fine that junglers only have these 4 options while the lanes keep their usual stuff, despite the top lane smite bullshit.
> [{quoted}](name=Something Insane,realm=EUW,application-id=39gqIYVI,discussion-id=bV3Awvez,comment-id=000700010000,timestamp=2015-06-15T04:03:33.168+0000) > > The likes of Xerath, Ziggs and stuff probably wouldn't, plus I'm not talking about only these 4 jungle items, the question was why there are no more than 4 options for junglers and as I said I believe that in that case every lane would only be having Flash and Smite, outshining every other summoner spell, it's enough that Flash alone already does that, make a second summoner spell that essential and you can remove the rest, so it's actually fine that junglers only have these 4 options while the lanes keep their usual stuff, despite the top lane smite bullshit. No, every lane wouldn't be taking smite because it's not worth it. For every lane to be taking smite the enchantment would have to be significantly stronger than any other item that said champion could rush, they'd also have to be the type of champion that's okay with getting close enough to actually smite a target (Which excludes the good majority of mages and to an extent ADCs/Supports) and the smite effect would have to outweigh or at least rival the more typical battle orientated summoner spells - which in most cases they won't. The only reason why Cinderhulk/Smite top is a thing is because A - it's built on tanky top laners that are either hard to gank or can escape ganks easily, B, these champions have high amounts of waveclear/AOE damage already and a Cinderhulk rush really does play to their strengths, and C, they're tanks/Bruisers, so they scale well off of the Skirmishes Debuff that'll allow them to 1v1 anything. Lastly, these champions are built to scale, i.e you rush Cinderhulk because in the long run it'll outweigh it's no jungle counterpart - Sunfire cape, by quite a bit.
: Every lane would be taking Smite if there were more options, I don't think that's Riot's intention to practically kill every other summoner spell, which would then be the case.
> [{quoted}](name=Something Insane,realm=EUW,application-id=39gqIYVI,discussion-id=bV3Awvez,comment-id=0007,timestamp=2015-06-14T08:48:02.894+0000) > > Every lane would be taking Smite if there were more options, I don't think that's Riot's intention to practically kill every other summoner spell, which would then be the case. Why would AP Midlaners take smite... Ok, I suppose that if Runeglative was buffed to be extremely strong you could end up seeing Fizz/Diana's/Ekko's rushing it, but outside of that? Meh, most AP midlaners don't get up close enough for smite to be THAT useful tbh.
: Because they would strangle each other out of viability. Both runeglaive and magus fill the same role (same with jugg and cinder) so they can't co-exist. One will always be better than the other so why would you bother with one if the other does everything the first does but better.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=bV3Awvez,comment-id=0001,timestamp=2015-06-13T13:33:52.902+0000) > > Because they would strangle each other out of viability. Both runeglaive and magus fill the same role (same with jugg and cinder) so they can't co-exist. One will always be better than the other so why would you bother with one if the other does everything the first does but better. Same could be said for many other items. I.e Sunfure/Randiuns Shiv/PD Lich Bane/Ludens/other AP items. Yet people still by the prior items even though there are options that are arguably better in general, simply because said items fulfil a niche. Niches are good, they prevent things from turning generic and predictable, and I'm sure there are champions out there that would function better in the jungle with Runeglaive enchant than they would with the Magus enchant - I.e Diana, she wants the mana, the passive goes well with her own passive and is on a lower CD than Lich Bane, and she has relatively high bases anyway.
: Runeglaive is a terrible idea
It may get buffed, it also gives mana which is a big deal for some. Imo, 50 Ap and 15% CDR would be better. Or 60 AP and 10 CDR
Rioter Comments
: Splitpushing mid laner?
Zed, Yasuo, Diana.
: Fix Rengar
I haven't had this problem. Could you elaborate?
CybergShark (EUNE)
: Jungle item Magus
They could make another item. A sorcerer enchant that gives AP and Mana Regen. Now you have to choose between CDR or Regen. I think that would be good tbh.
Emillie (EUW)
: > [{quoted}](name=Ezlas,realm=EUNE,application-id=39gqIYVI,discussion-id=cam1rPVA,comment-id=0002,timestamp=2015-06-10T10:20:23.339+0000) > > nope. irelia is where she belogs atm. snowbally early champ buster tht scales hard into lategame. Uhhh she scales into midgame and then falls off.
> [{quoted}](name=u wot m7 m8 m9,realm=EUW,application-id=39gqIYVI,discussion-id=cam1rPVA,comment-id=00020000,timestamp=2015-06-10T11:01:17.322+0000) > > Uhhh she scales into midgame and then falls off. Why is this being down voted when it's fucking true? Irelia peaks at Midgame, she then goes downhill once Lategame hits. She can still be good Lategame, but against an actual Lategame team Irelia will get murdered unless she's specifically itemising for something. (I.e, Itemising so that her only job is to take out the fed Vayne or something, and even then, once Vayne hits 5-6 items it's over. lol.) Even IreliaCarriesu says it repeatedly - Irelia's strongest portion of the game is mid game, she falls off late, that she's a late game beast is a MYTH based off of ignorance. This is why it's important to win lane and get your Triforce and items as fast as possible so that you can abuse your mid game to gain an insurmountable lead. > [{quoted}](name=CoolKnightST,realm=EUW,application-id=39gqIYVI,discussion-id=cam1rPVA,comment-id=0002000000000001,timestamp=2015-06-10T16:31:21.155+0000) > > Depends on the matchup. Irelia will outscale a lot of duelist champions like {{champion:92}} {{champion:62}}. Mainly other {{item:3071}} users. However in other matchups like {{champion:54}} she will get outscale pretty hard tho. > > She has her powerspike in the midgame but in the verry verry lategame she won't be able to tank nor deal a lot of damage since her main damage is single target. She might be scary for your adc & she has crazy cleanup potention. Overal the lack on siege power & layering of cc could give her some serious problems. Even with the tenacity. Wrong, 5/6 item Riven is stronger than 5/6 item Irelia Irelia initiates with stun, Riven shields as Irelia stun animation goes off, Irelia tries to burst Riven, Riven will be left with, at worst, 30% HP, Riven then proceeds to full combo Irelia to death while life stealing back a ton of health. Riven now simply has to kill Irelia within 4-5 seconds, which is relatively easy for a decent Riven to do late game. Even if Irelia manages to get a second stun, it's doubtful that it'll allow her to kill Riven. An Ally has been slain.
: The reason why I dislike so many Zeds and Vaynes...
Tbh I hate the good ones more than the bad ones... Because the really good ones are always on the enemy team. :/ Bloody Shaco effect.
JQKAndrei (EUW)
: Yesterday a guy picked morgana jungle, playing in Gold 3, lolkinged him and saw 2 wins and 3 losses with her jungle, nothing special, plus another hundred games as sup/mid/top. Everyone was negative and thought we'd lose but in the end morgana did a lot metter than those who were negative and we carried the game.
> [{quoted}](name=JQKAndrei,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=000100000001,timestamp=2015-06-07T08:13:58.915+0000) > > Yesterday a guy picked morgana jungle, playing in Gold 3, lolkinged him and saw 2 wins and 3 losses with her jungle, nothing special, plus another hundred games as sup/mid/top. Everyone was negative and thought we'd lose but in the end morgana did a lot metter than those who were negative and we carried the game. An exception to the rule doesn't disprove the rule.
Pmurk (EUW)
: Except that this troll person will probably go straight into another game and highly likely do the exact same thing. If this became common practice your hypothetical scenario would eventually have everyone stack dodge restrictions until basically all 4 people are unable to dodge, wasting a ton of waiting just to get trolled in the end anyway. Due to the fact that the people that plan on trolling will never be punished for someone trying to avoid them, while avoiding them does get you punished, eventually someone is going to have to suck it up and take the hit :). The only possible solution in the big picture would be playing the game and reporting the troll (not going into how effective that is though).
> [{quoted}](name=Pmurk,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=0004,timestamp=2015-06-07T08:06:28.877+0000) > > Except that this troll person will probably go straight into another game and highly likely do the exact same thing. If this became common practice your hypothetical scenario would eventually have everyone stack dodge restrictions until basically all 4 people are unable to dodge, wasting a ton of waiting just to get trolled in the end anyway. Due to the fact that the people that plan on trolling will never be punished for someone trying to avoid them, while avoiding them does get you punished, eventually someone is going to have to suck it up and take the hit :). The only possible solution in the big picture would be playing the game and reporting the troll (not going into how effective that is though). Except that you're unlikely to get matched with him again. Which is all that matters. lol. I dunno why this is getting down voted. Dodging properly is a very solid tactic for climbing...
: Glad I could help :)
> [{quoted}](name=Cylch Dieflig,realm=EUW,application-id=ln3nNJrX,discussion-id=EsVOb17e,comment-id=000000000000,timestamp=2015-06-07T08:31:50.538+0000) > > Glad I could help :) Thanks lol.
: Then by all means, dodge. But I am not gonna waste LP, just so you don't have to ^^
> [{quoted}](name=crispstorm,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=0003,timestamp=2015-06-07T07:42:39.077+0000) > > Then by all means, dodge. > > But I am not gonna waste LP, just so you don't have to ^^ You don't have to. Thankfully I don't have the displeasure of being matched with you. Useless comments be useless.
: Dodge?
> [{quoted}](name=Cylch Dieflig,realm=EUW,application-id=ln3nNJrX,discussion-id=EsVOb17e,comment-id=0000,timestamp=2015-06-07T07:52:40.317+0000) > > Dodge? Shit, yeah I did. Damn forgot about that. z__z
: > [{quoted}](name=originary91,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=00010000,timestamp=2015-06-07T06:45:11.505+0000) > > Easy way to figure this out is to just use LoLking. > More often that not, when someone picks something dodgy they aren't really that good with them. They're just messing around/being stupid. > The meta is there for a reason - because it works. > Yes, things like Poppy Top can be great in the hands of a Poppy Main. > BUT, that doesn't mean that eeryone who picks Poppy Top IS a Poppy Main. > Like I said, exercise you're better judgement. You wrote "borderline unviable/troll pick" not "bordeline unviable pick in the hand of someone who is saying is going to troll or it's clearly a noob if you check LOLking". However, i slightly agree. I have fall in the habit of dodge ALL {{champion:122}} Darius firstpick. I think i never saw a good one, they almost always get first blood and then die over and over at the hand of the jungler or otherwise they become useless in late cause almost anyone can kite/CC/Burst them.
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=000100000000,timestamp=2015-06-07T06:49:27.323+0000) > > You wrote "borderline unviable/troll pick" not "bordeline unviable pick in the hand of someone who is saying is going to troll or it's clearly a noob if you check LOLking". > > However, i slightly agree. I have fall in the habit of dodge ALL {{champion:122}} Darius firstpick. I think i never saw a good one, they almost always get first blood and then die over and over at the hand of the jungler or otherwise they become useless in late cause almost anyone can kite/CC/Burst them. Well Common sense isn't all that common I suppose. Just because someone's picked something off-meta doesn't mean that they're a master at it. Just like every player they could be bad, normal or good and so on.
Rioter Comments
: There a no borderline unviable/troll picks. Only in the minds of those who prefer others to think for themselves instead than trust their skill.
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=0001,timestamp=2015-06-07T06:42:59.808+0000) > > There a no borderline unviable/troll picks. Only in the minds of those who prefer others to think for themselves instead than trust their skill. Easy way to figure this out is to just use LoLking. More often that not, when someone picks something dodgy they aren't really that good with them. They're just messing around/being stupid. The meta is there for a reason - because it works. Yes, things like Poppy Top can be great in the hands of a Poppy Main. BUT, that doesn't mean that everyone who picks Poppy Top IS a Poppy Main. Like I said, exercise you're better judgement. At the end of the day you're playing Ranked to gain LP, gain a higher tier, see where you belong, have fun and improve. Yes you can fulfil the last one in a skewed game I suppose, and the other four aren't outright impossible if you get lucky, but to really maximise your chances of getting an accurate read on all five of those aspects you're going to need to dodge every now and again.
Sasogwa (EUW)
: Some games I could have dodged went surprisingly well tho :o
> [{quoted}](name=Sasogwa,realm=EUW,application-id=39gqIYVI,discussion-id=294KN9jP,comment-id=0000,timestamp=2015-06-07T06:39:47.207+0000) > > Some games I could have dodged went surprisingly well tho :o Yes, but the operative word is some. More likely than not it'll turn out badly, and hoping for that silver lining isn't always the best way forwards. Sometimes you have to take matters into your own hands - in this case, that means dodging.
Rioter Comments
Petsho (EUW)
: ok im gonna do it: git gud :^)
> [{quoted}](name=Petsho,realm=EUW,application-id=39gqIYVI,discussion-id=bnUM2Vls,comment-id=0000,timestamp=2015-06-03T12:11:58.699+0000) > > ok im gonna do it: > > git gud :^) But Senpai pls. Ekko rekteded me, so he brokn OP an need nerf!!1! D;
Rioter Comments
Rioter Comments
F3 Haumea (EUW)
: making ''custom game'' more CUSTOM
An accurate damage done recap would be nice too. You know like how in Dragonball Z where you could go into practice mode, spam combos, and see which combos did the most damage in the shortest amount of time? Well it would be awesome as hell if you could do that on LoL too. There should be a custom only map that's just basically a small 1v1 arena. You get to choose which champion you wanna play, set its level, and set its items, then you get to choose the enemy champion, it's items and levels. There should even be like a macro thing, where you can bring up a screen, enter in game commands (Like Q- Walk Here-W-R-E) and save it, that way it can be set so that a champion will automatically take the action path that you set. (Think Final Fantasy 12/13, where you could have the system do things automatically for you by inputting a command sequence.) All in all, if I wanted to see how beastly Swain was late game, I could set him up with a late game build against squishes and tanks and see his damage. Then I could also input commands for the dummies so that I could get a more in-action scenario. (I.e, them using their skills such as Shields, spell vamp, heals, stuns, etc that would all aid their survivability and allow me to get a Real Game like Scenario.) I think that would be awesome, and would really add a new dimension to LoL. Not only that, but I think it would aid the introduction of more niche items. Because you'll be able to see what can work, and when it can work, without having to play several 40+ minute games.
: Ekko is such a broken champ that needs more and more nerf.
Ekko is like Diana. But instead of double-dash-insta-burst you get holyfuckIhazCCandUtility4DAYS. The utility of a support. The play style and damage of an Assassin/Fighter. The CC of a bruiser. All in one kit...
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originary91

Level 30 (EUW)
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