: ARURF
withour random, every game is eve/jax/fiora/fizz etc. After 2 days every game si the same. there are a lot of champs that are fun and in this random format you can play them, as on avarage, everyone is playing on worse champs. I actually prefer this mode.
Rioter Comments
: What will happen when Kled's/Sion's [unstoppable] ult try to go through the ult of Camille?
[This is what happens:](https://www.reddit.com/r/leagueoflegends/comments/5e80oh/sion_ult_inside_camille_ult_is_hilarious_ping_pong/)
: I see so many people saying they dont get enough from hextech crafting, you get free RP!!!! And consider this next time you're complaining, you receive an average £30/€35 worth of RP every year...
Most People are not complaining about getting free Stuff. They are complaining about the way it is done. And while you are right, that obviously some comments are just ungrateful, some actually make a lot of sense. In my Opinion for example, i think the idea for the system is great, but it is designed pretty badly, as it doesn't incentivise good Performance. Most Players will have their Chests much faster than the keys, which will make it to be a grind. If the hard thing to get where the chests (increase key drops, but you only get a chests for S or S+ (this is not a serious suggestion btw, just an example)) it would mean that you would actually feel rewarded for haveing an awesome game, by beeing able to open a chest after that game.
Serika Zero (EUNE)
: What you forget: "riot doesn't give a fuck about eu servers. You can complain all you want, its pointless. Do us all a favor and shut the fuck up". Also, it was confirmed that the more keys you get, the lower are your chances to get other keys. And its also been confirm that premades got higher chances to get keys. Its not a small sample size or anything like that. Now, I'm done and show myself out of this thread.
I know that key chance drops, which is actually a pretty good idea to let "causal" palyers stillg et some keys, but stopping "tryhard" players to just having them en masse. I reffered to alot of people complaining abour not getting "enough" keys or that the chance in general was to low, referencing only them in the las 10 games.
Rioter Comments
duckarp (EUNE)
: It's a TEAM game. You ARE forced to play with others by definition. There isn't an option to play solo. If you have problems making friends, you have bigger problems than some online game rewards.
You seem to have missed my point. I am neither complaining about playing 5 vs 5, nor do i have problems making friends (not sure how you jump to that conclusion anyways)
Zero000 (EUW)
: Where do they** force **you to play with friends?
Nobody "forces" you to do anything. I am not forced to play this game and Riot is not literally forcing me to play with friends. But when you reward a certain action and make the reward desirable you indirectly force people who want the reward to do this action. And there is nothing wrong with that. The question i am asking, is: "Is it desireble?"
duckarp (EUNE)
: Who are less fortunate than me? Seriously? If I want to play a hugely team-dependent game, there's a small expectation, that I can interact with others at least on the most basic level. Be serious for a second and tell me, how many of those REALLY handicapped people come here on boards and start yelling on riot, how unfair the system is that rewards people with friends. I'll tell you. NONE. Do you know those people? Cause I know and they are usually much friendlier than those considered normal. There are generally two kinds of whiners here on boards lately: - people who were punished and cry about not being able to get loot - people who treat this community and riot as the worst illness internet ever got, so they refuse to make friends, because of their moral superiority Sorry, but I don't have empathy for neither of these groups. Not a hint of being grateful to riot, as if everyone was entitled to free stuff as a birth right.
> [{quoted}](name=duckarp,realm=EUNE,application-id=39gqIYVI,discussion-id=kEEzFPgE,comment-id=00020000000000020000,timestamp=2016-03-27T15:38:47.599+0000) > > - people who treat this community and riot as the worst illness internet ever got, so they refuse to make friends, because of their moral superiority You really seem to know alot about me, just from one single post i make. I play a lot with friends. But consider this: - not all of your friends live on the same time shedule - not all of your friends are on the same level - not everybody likes to add random people and que with them. Don't get me wrong on the last statement. I to get along with people often in game. But let's be honest. Adding somebody you just played with, doesn't make you guys friends. It makes you guys you barely know. And i personnally don't like adding random gyus and queuing with them. I feel that matchmaking works a lo fairer when you soloq. It has literally nothing to do with having people skills or just "having friends". Everybody can just add everybody after a game...
duckarp (EUNE)
: Who's fault it is? I really love these comments where people like to play a team game solo and then complain how they don't receive the same experience as others.... It's like playing CoD/BF without a microphone, camping in the corner with your sniper rifle and then being surprised why you didn't get the same rewards and stats as others. Always blows my mind. BLAME RIOT!!!
Just cause it is a game where you play as a Team, where does it say that i am "wrong" when playing it alone? Cause you really seem to suggest that in your comments. It's not that i am refusing to communicate with my Team, like in CoD. If i have a job, where i work and therefore live on a different time shedule, it means that most of my friends won't be available. Please explain to me, why i should get less rewards for doing the exact same thing as everyone else (paying the game to my best extend and trying to win).
Azure9861 (EUW)
: But surely a team game should be rewarding for teams more than people thrown together. Riot is promoting having friends, which is good.
The thing is: It is already more rewarding. winnnign and playing with friennds is in itself a much more rewarding experience than winning alone. The thing is, that they added so much more exxternal rewards that people feel left out, if they choose or can't paly with friends
duckarp (EUNE)
: Hmm, rewarding people for playing a team game with friends... Yeah, definitely, that needs to be stopped!!!
As i said several times in my first post: i think it's great that Riot is enabling and even rewarding playing with friends. But it is getting to a point that people feel like they are forced to play with others.
Rioter Comments
CplAzazel (EUW)
: But that enforces a meta which riot state they don't want to do. You're then saying that a certain champ with a certain spell MUST be in a certain role. You're right the algorithm wouldn't be overly complex but considering they've just introduced a new draft pick system you would just mirror that into the tab screen. Assuming everyone wants that. Which they don't. You can see this from the old post where they talked about the new ADJUSTABLE tab screen
> [{quoted}](name=CplAzazel,realm=EUW,application-id=ln3nNJrX,discussion-id=EBi9ApdP,comment-id=00020000,timestamp=2016-01-27T15:19:15.274+0000) > But that enforces a meta which riot state they don't want to do. Shown clearly by the new dynamic queue, where you dont have to pick what role of the current meta you wanna play ;)
PiVoRx (EUNE)
: People maining only one role are screwed up with new system
The only idea i can give you is to always duo :D You pick Jungle/TheRoleTheyWant. They pick TheRoleTheyWant/jungle. You will always get your role.
: One example I found is this: http://forums.eune.leagueoflegends.com/board/showthread.php?t=457822 tbf not everyone got something and they had problems with Runes/Masteries for 3 days. But I think EU had problems sometimes spanning longer than 3 days at a time. Other than that I cant find anything else besides IP Boosts which are fine in my mind. This isnt what I had in mind and maybe I just missread it a few years ago but this atleast shows a bit of what happened.
First of all, thats just a thread of someone sayin it, not an actual proof, but lets just say thats it happened. That was over 3 years ago. Since then Riot has changed their system and has stated a LOT of times that they will not give Rp/Skins. And still people complain about it and every single time they say that NA got Rp and China got that one Skin. They said that they changed their policies i think its time to let it rest. Complain about issues if you want. If you really feel like you have a right to be refunded anything, ask for it. But please please please Stop that Supid: NA got Rp too thingy that happes everytime.
: to be fair the Servers Overloaded was for 2 years and the problems were horrible. I would be fine without a compensation but what happened was that Korea had similar problems for some time and got a free skin while NA had similar problems for a very short time and got RP i believe while we got IP win boosts. Seems a bit unfair. But yeah we arent entitled to anyhting and I am actually grateful I can play this game its my favorite game for atleast 5 years now.
Would you mind provididing Source for the Free RP Na got?
: Its probably the whole evening that we cant play this mode while everyone else can. Atleast I hate the old Solo/Duo q system when I was forced to play something I didnt like or with Teammates that didnt get what they want and so troll/flame or whatever. I get it that we arent entitled to it now but it would have been nice to spend the evening having some fun with league which I was waiting for for some time now. While NA gets the new queue system earlier (albeit to test it) to test it and it is working fine over there.
Dude, i totally get that it is annoying. It annoys me too. I am ust really tired, that whenever something happens (and let's be honest. A game as big as LoL and with as much PLayers and with that many changes that Riot is putting Effort in improving the game. will ALWAYS have something going wroong) there are 20 new forum posts about people who really feel like they are entitled to anything. Ranked was Down? We want free Rp! Servers were Overloaded? Give us Free Skins! And the only thing it does is show a very high Part of Ungratefullness.
: No stress test on EUW. And the obvious happens.
If i rememember correctly they said that they were doing the testing in Na, cause most of their Staff was Sleep-Schedule-Wise in that Time Zone to Maximise the time they can work on it. Not trying to defend or anything, just passing on that information.
: The community has to unite and stop buying skins and other stuff until we get a fair reparationbut this will never happen (in euw) because of all the little kids :D
The community should just stop whining about every little thing that doesnt go exactly as you want it. You have the option to play one of the biggest games completly for free. And just cause for around 2 hours you can't play one gamemode (ranked) you think you have the right to get anything? It's not like you have a contract with Riot and they didn't complete it. Riot just says: Here is a game we created. Play it for free if you want. if you like it feel free to donate to us through sins etc." But as soon as some minor stuff happens (and sry, but Ranked beeing down for like an hour IS minor) you go on the Boards and everytbody thinks that they are entitled to free stuff :D But don't listen to me guys. As you stated, everything who doesn't do what you think is proabbly a little kid ;)
True Sight (EUNE)
: Lol I like how some people call Master Yi an easy to play, low skill champion. Yeah, playing a super squishy assassin is easy... One hard cc and you're dead.
The Problem i have with master yi is something else: For everyone not playing ranked you don't know you are gonan face yi and so maybe you get stuck with a champion that has no hard cc. And then this game becomes very easy for master yi: cause you can not fight him. Thats it. The option for ou to fight an enemy player just vanished based on pure chance (cause you dont know hat youa re gonne get matched with). I understand that Champions have strenghts and weaknesses and are supposed to counter certain champs. My point with some ahcmpions is that, if you blindpick unlucky vs them you loose. I feel every game you should ahve the feeling, that if oyu play your best and adapt to the enemy you ahve a chnace of winning. But some matchups are just so frustrating. And i dont mean matchups like One Champ into another i mean something like: Melee Champion that connot kite into Darius No CC Champ vs Yi Stuff like that that just leaves you feeling like you didnt have any chance from the moent a random number decided to place you vs that champion. So i kinda understand what he is saying.
: Dear Riot, here's a groundbreaking thought...
Quick question, if i queue up in dynamic ranked with 3 friend (so we are 4 in total), who gets to be in our team?
Ćalix (EUW)
: I'm certain this will never be implemented because currently there are a total of 128 champions and they all have their own skins. So I reckon animating all of their splashes would be out of riots' budget.
true and not true... if you check their youtube channel they still ahve those login screens of the champs, which are all animated. Just some skins would be needed to do completly new.
: Why cant YOU just dont do it right now? I dont understand it either.
While I agree reports should happen much faster, i don't think it's as easy as you picture it. Riot is quite a big company. It's not like any Riot employe can walk over to a special computer, type in the summoner name and bann him. Im pretty sure most Rioters don't have the needed "rights" to bann palyers themselves. So he probably can't do more than tell the responisble people at Riot. But let's be honest. **This post isn't about the one feeder guy that is shown by OP** The problem is not beeing solved if Riot banns this guy (they still should do it obviously). **I think what OP is asking is, why can he even have a match history of this over 70 games and still not get detected?** And THAT is the question Riot should anwer.
Rioter Comments
: > [{quoted}](name=Hairyloco,realm=EUW,application-id=39gqIYVI,discussion-id=eAFtjg5z,comment-id=000d,timestamp=2015-08-21T06:23:40.412+0000) > > -level 18 at 28 minutes > -full AD/VAMP/AS > > Two things you probably won't encounter in actual PvP matches. With this build, CC just instantly deleted Mordekaiser (provided the CC is followed up by some dmg). Unless the game is way out of whack, you won't hit level 18 before the 30 minutes mark either. This does impact clear speed a lot, since afaik Baron/Dragon level up as time progresses. Any ADC builds that shit, and in the right comp (ever heard of things like the "protect the kog'maw comp" and shit like that because of immobile carries. Well the same shit you can build around Morde and just peel decently. While you might not find this in Silver, Gold, or Low Plat, I see this working in Dia +. I actually saw Imaqtpie play Morde ADC in SoloQ yesterday. He won the match. And he didnt have exactly "bad" enemies who didnt know what they were doing. So you might want to reconsider your point.
> Any ADC builds that shit, and in the right comp (ever heard of things like the "protect the kog'maw comp" and shit like that because of immobile carries. Well the same shit you can build around Morde and just peel decently. While you might not find this in Silver, Gold, or Low Plat, I see this working in Dia +. I actually saw Imaqtpie play Morde ADC in SoloQ yesterday. He won the match. And he didnt have exactly "bad" enemies who didnt know what they were doing. So you might want to reconsider your point. Yeah... any RANGED adc builds that shit and gets protected. I too can protect a Kog maw that is standing 2 Flash distances away from the enemy team. Try to protect a carry that has to get into Meele range :D I have never seen any competitive version of a "protect the carry" caomposition where the carry is melee :D
: Your character has a x and y co-ordinate on the map every moment of the game. The system will be incredibly integrated but consider the fact that you will be able to move at a position causing the other person to move accordingly which is a pattern which could be recognized by a computer. Placing wards in "viable" positions will be accounted. The KDA isn't the biggest factor you will gain or lose LP based on the actions done in game like for example you will receive more LP for an inhibitor than chasing 3 kills. For your second point a kill will be as worth as an assist. It is a KDA ratio not a KD ratio. For your last point if you place wards in "viable" places. Or remove wards. If you spam wards in base it isn't going to help you or anyone else. Yes I understand it is winning as a team, but when you play games basically with 2v5 it isn't that hard to win against a 2 people. So yes it is a team game, but then where was the team?
I know that the system can detect where you are and where you place wards. But it can never say if it is viable or not. Example: Game where we were loosing, have no nexs towers left but just won a teamfight. It's late into the game, we know we have time to finish. But we didnt ace them and i am afraid of a backdoor. So i may choose to let adc/top/mid push in for the win and stay at our base doing nothing preventing shaco from backdooring. How on earth do you expect the system to know that this time, staying back was a team move and choice and not me trolling? Same goes for "viable" warding spaces. Maybe having 5 pnks at our base entrances is to preven twitch backdoor. Maybe its trolling. there is no way you can program that.
pablowa (EUW)
: The Thing is, if you watch this game overall, the question is how do you rank personal performance? You will not have a Riot employe watchig every ranked and Giving a score. So that means that a lot of stuff you do in game will not be recorded in any way. **Example:** The game does not notice a difference in: A: Standing Afk in Base for 3 mins B: Roaming mid, blocking an escape path and therefore securing a kill for our mid, even without getting an assist. The game sees: 0 CS and no assists in those 2 mins. And would give both players the same score (probably a bad one), even though, Case B helped the mid snowball and maybe let mid carry the game. Stuff like this are in everygame. Placing a pink in our base isn't nearly as valuable as placing it in the enemy jungle and defend it there. For the game there is no difference. Getting 3 kills may be worth a lot, but maybe would be better to not chase and get a INhib instead, how is the game supposed to value that? Trading a Baron agaiinst 5th drag? Noone can say what's better, depends on what you do with it. How are you gonna program value? And secondly, if you do so: Now players who wanna improve have one single way: Do everything to win the game. Teammate is flaming? Better mute him and ignore. People Ksed your kill? DOesn't matter Gold for the team will win the game. etc. As soon as you put in personal stuff in a teamgame people will rage at kses and go for their own score and not for the team win. Lastly: Programmed performance Score is** ALWAYS** exploitable. The system can only compare numbers. so for example if you want a hogh mastery on champs, i suggest your upgrade your trinket and use it quite often ;) Does that make you an actual better player? If you use it in your base everytime it is of cooldwons, just to get a higher amstery.. probably not, maybe even worse. The system rewards Team wins, as this game is about winning as a Team. Nothing wrong with that.
Also... LP inflation. For the system to work you need to Keep the balance of each game close to even. So, if the winning theam won around 100 LP overall, the loosing team should loose around the same amount. If you dont have that overtime everyone is gonna rise and Silver becomes the new bronze etc. So with your system if the loosing team does good it has to punish the winner.
: The Ranking System
The Thing is, if you watch this game overall, the question is how do you rank personal performance? You will not have a Riot employe watchig every ranked and Giving a score. So that means that a lot of stuff you do in game will not be recorded in any way. **Example:** The game does not notice a difference in: A: Standing Afk in Base for 3 mins B: Roaming mid, blocking an escape path and therefore securing a kill for our mid, even without getting an assist. The game sees: 0 CS and no assists in those 2 mins. And would give both players the same score (probably a bad one), even though, Case B helped the mid snowball and maybe let mid carry the game. Stuff like this are in everygame. Placing a pink in our base isn't nearly as valuable as placing it in the enemy jungle and defend it there. For the game there is no difference. Getting 3 kills may be worth a lot, but maybe would be better to not chase and get a INhib instead, how is the game supposed to value that? Trading a Baron agaiinst 5th drag? Noone can say what's better, depends on what you do with it. How are you gonna program value? And secondly, if you do so: Now players who wanna improve have one single way: Do everything to win the game. Teammate is flaming? Better mute him and ignore. People Ksed your kill? DOesn't matter Gold for the team will win the game. etc. As soon as you put in personal stuff in a teamgame people will rage at kses and go for their own score and not for the team win. Lastly: Programmed performance Score is** ALWAYS** exploitable. The system can only compare numbers. so for example if you want a hogh mastery on champs, i suggest your upgrade your trinket and use it quite often ;) Does that make you an actual better player? If you use it in your base everytime it is of cooldwons, just to get a higher amstery.. probably not, maybe even worse. The system rewards Team wins, as this game is about winning as a Team. Nothing wrong with that.
: 40% of this community is so sad...
The thing is: you may think the most "fair" way and the way to ahve most fun is to let them catch up. Others may think its better to just finish the game and start another on equal terms. I personally prefer if the enemy just goes 5 mid and ends the game, cause if you are level 1 vs 11 its lost anyways. So if you don't agree with your team (it looks like you didnnt) you should not on purpose help the enemy. Cause thats banned by summoners code. TL;DR others may see that you were the one that behaved wrong (stated by summoners code) and therefore the report is actually correct.
: Agree with you. There's a small difference between every tier. But there IS a problem with silver (more than other divisions). Let me give you an example: If you are Diamond => you climbed up the ladder and you deserve being there. Being silver is different. It means that: 1. you climbed form bronze and you deserve being there or you are just good enough to be placed in silver after 10 games, 2. you are just a big noob who was lucky in his provisionals and won 6 out of 10 games with a poor score being carried by his team and BY LUCK got to silver 3. What happens then? In the first case you just climb higher because you deserve being there. In the second one you are just below your team and you feed til you drop to bronze where you belong. that's why there are a lot of chances to have feeders in silver, and it is more likely to have a more pleasant experience in gold, platinum, whatever. I've seen it. My ten year old brother got to silver 3 and he's a total noob. he loses all the games. there are A LOT like him, since most ranked players are silver. So IT IS a matter of luck for all silver players to be matched with feeders or not, BUT that chance is equal in both teams, so i guess if you are good enough you can become gold > platinum, etc. I managed to jump from bronze 1 to silver 4 (33 points) in 2 weeks so i am pretty confident now. The best example there is no elo hell is Gosu, who made a new account and became diamond 1 in 130 games or so..
> So IT IS a matter of luck for all silver players to be matched with feeders or not, BUT that chance is equal in both teams Here's the thing: if we pretend that there are these people that "always" feed and just got ther by getting carried (btw, i am not saying that these people exist, but let's just assume) it's is actually better. Why? If you are not one of these players and you "deserve" to be there, there are only 4 slots on your team that can be filled with feeders. On the enemy there are 5. **Fact: You have a statistical higher chance of winning thanks to feeders.** Obviosuly only as long as you don't feed. People tend to forget that. But technicly if everything is as you say and you are not the problem, you are **directly benefiting from feeders** :D
huckasex (EUW)
: tested and verified it with a full premade team so we had access to everyones numbers thats the only source i got
thanks, yes thats enough :D Just wanted to know how you found that out :D Which of the numbers get added to my mastery though?
huckasex (EUW)
: the number you see when you hover over it is the number you provided to the total points your team got the big number you see without hovering over it is the number if points everyone of your team got in total (which is the sum of all individual gained points plus the premade bonus)
Ah, thanks. Would you midn providing source for this though?
: Of course man, luck is necessary too, but since i can't control luck i focus on my mistakes first of all! Good luck too!
Btw, im gold and i would say there is definitly an improvement over silber and bronze :D That doesnt mean that your team doesnt make mistakes though, but probably the same goes for you if youa re in gold ;)
: Stop giving people wrong informations :). Of course you can get demoted from silver to bronze. Last week I was playing in silver 5. After 30 games with only 3 wins ( 30 games - 27 loses and 3 wins-) I got demoted in bronze 1 with an elo of bronze 5 I guess ( I wasnt feeding, I wasnt trolling, I was doing my job : playing carry and owning the bot lane) Conclusion: bronze, silver and gold = toxicity, same shit all. It doesnt matter of you're gold or bronze, your skill is the same (you're trash). Need I say more about how the mid lane was 0/5 and the top lane was 0/3 in EVERY game? Take a look at my last 20 games (in bronze) and see how I was 20/5 , 17/3 or whatever in almost every game and then lose because of braindead ppl :)
> "Stop giving people wrong informations :). Of course you can get demoted from silver to bronze." Re-read my comment and you will see that i didn't deny that. All i said was that he is unlikly to get demoted. And as he already stated i was right. I also stated what the requirements were to be demoted. > "Conclusion: bronze, silver and gold = toxicity, same shit all. It doesnt matter of you're gold or bronze, your skill is the same (you're trash)." Well here we see YOU giving wrong informations ;) Obviously it's not the same level. if you are higher level youa re gonna see a lot of mistakes (and the same mistakes too) in gold and in bronze. That doesnt mean they are the same level. If someone from challenger looks at Plat and diamond very likely they are gonna see a lot of mistakes too. It always depends on the relation towards each other. If you let 5 gold players play vs 5 bronze players you will notice that there is a big difference. Also regarding your comment that they are trash: Any kind of Sports, including e-sports depends a lot on practice. Those players are often just simply playing less. :) And lastly, as you later state: > Need I say more about how the mid lane was 0/5 and the top lane was 0/3 in EVERY game? Even if this sounds highly unlikely and probably influenced by your personal opinions (as you will notice a feeding lane more than a winning lane), even if this is true winning lane is not everything :) Actually this is where i would see the biggest differennce in Tiers. At BRONZE you can actually win games by your own as people jsut care about their own lane and you winning lane is a very important part towards the win. Lategame its msotly just about people getting caught alone. At SILVER people usually understand better how a Teamfight works and how to move around altegame as a group. its still very important to win lane thought, to be able to win the first fights. At GOLD people start to have the mechanics of most of their champs on a decent level. Winning the lane usually is seen my having a huge CS advantage. As people can jjudge other peoples dmg better they die less. Teamfights are a big part of the game. At PLATIN most people have the mechanics of their champ figured out. Vision becomes more and more important so do early roams. As most people know what the enemy champs can do its more important to surprise them, as stated by roams/ganks and haveing superior vision control. It's not that important to win lane, as to stay relevant (by staying equal in gold etc) so that you can win in ater Teamfights. At Diamond and higher you very rarely win games cause you won lane. Usually you win games by winning your lane and snowballing that advantage onto the other lanes (through roames and early objectives). People do not only understand their own powerspikes but consider their allies streanghts and weaknesses too. The game is evolved around Teamplays. DISCLAIMER: Obviously that is just MY personal opinion and experience. That doesnt mean that every palyer or everygame is like that. Also that doesnt mean that you should play like a Platin player in bronze. Buying ward items as jungler is a prime example for that. At hight level and LCS you sometimes see the jungler picking up a sightstone (kinda gone, was done for some time though, trinket upgrade on yellow nearly stopped it). if you do that at bronze its mostly wasting your gold as your team wont use that vision. Learn to play at your current ELO and you'll improve. Dont jsut copy pros ;)
: stop trusting shitty sites. it depends of luck, everything in bronze silver and gold depends on luck. straight on: you play with retards in team you lose. you CANT carry alone.
Yeah, thats just wrong :D Pure statistic: your team can max consist of 4 retard players the enemy of 5. So if you paly enough games it becomes highly unlikely that the reason why you are loosing are the others ;) Try to search other reasons and maybe you will see that you improve if instead of blaming others you search for your own mistakes and try to improve on them.
Rioter Comments
: And another question: does Riot still have that warning before the demotion between divisions? Do i get warned one game before they drop me to bronze or they just do it?
Let's make you very happy when i tell you something: **You will not get dropped back to Bronze** The demote system you are talking about it the one between silver 3 to 4 or Bronze 1 to Bronze 2, but it does NOT work between Silver and Bronze. Once you reach Silver/Gold/Diamond/etc you are pretty sure you can stay there. The only way to drop would be if your MMR (I know, you didnt wanna talk about it :D) drops a whole Tear lower. So if in your next 50 games or so most of you games would be a Whole tier lower than what you are ranked at you can (in theory) get demotet. Never heard of anybody that has had that happened to him that diddnt buy accounts or eloboosetet or something weird. Simple Math: To drop from PLat to Gold you need your MMR to be at Silver1 lvl. To drop from GOld to Silver you need your MMR to be at Bronze1 lvl TO drop from SILVER to BRONZE you need your MMR to be at... Wood1 lvl? Maybe Bronze5, dont really know :D **Anyways TL;DR: PLAY ALL YOU WANT, YUO WON'T GET DEMOTET** Congratz on reaching your goal of gettgin silver :)
Rioter Comments

pablowa

Level 188 (EUW)
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