: You think like that when you have 0 technical knowledge. And that's the thing that anoy me in you.
And that's where you're wrong. But before we start measuring our little %%%%s, can you think of another reason to not have this feature that isn't technical (which I would say is most likely organizational and not technical) ?
Obillyx (EUW)
: > [{quoted}](name=rothbardie,realm=EUW,application-id=39gqIYVI,discussion-id=am0Tmmg0,comment-id=0000000000000000,timestamp=2019-05-23T17:34:43.102+0000) > > ? In dota it's called Death Summary and it's similar to LoL In dota, the death summary is showing much more information and the actual description of spells that killed you, League of legend's death recap is only showing a part of it and a reduced description wich doesn't provide you enough information
Oh ok, I didn't know that, I almost never open that in Dota cuz I almost always know what happened
: I know it's look easy. But it's not. Try to create sketch of it on screen so that it will be easy to acces and not overwhelming the screen. If you can't don't talk "I don't think this is a crazy feature that requires a lot of planing or thinking about, seems like common sense to me."
LOL, I can talk and I will. How about when you tab to see the scores, see the icons of the spells under the champions and hover to read, that wouldn't take real estate from the game screen and if you dont want to read, just don't... Or how about in the menu? Hidden enough? How about having a checkbox to show tips or tutorials for new players and show more information about things in game, no one would have them on except new players. There are a lot of ways it could be done and yes it would be easy to do. I don't think that's a good reason to not do it and you know it if you think about it for a couple of seconds.
: DotA only has a harder base game, it’s champions are actually pretty simplistic for a moba. Outside of like 2 of them (invoker and meepo) there aren’t many difficult champions. It’s the opposite in league. That’s why the pricing system exists... very simple champions are 450ip, they are the ones which you can figure out what they do in their entirety from just playing against them... harder champions are 6300 and you only get exposed to them one at a time and it comes after you’ve started learning meaning you’ve got the ability to focus on learning that champion. There’s also a YouTube spotlight on pretty much every champion explaining them... so there is a lot set up to help learning it’s just not incorporated in game (remember DotA has a different UI set up which incorporates steam and tabbing out, league doesn’t so incorporating the info is harder).
Ok let's not start a fight about which one is harder, no fight of the mobas, I like them both, they're both good. You still fail to provide a good reason why it SHOULDN'T be a feature. It's simple to make, good for new player experience, doesn't take ANYTHING from the current gameplay and it's pretty common to have because it's a good thing. Again, why not?
: > Even if I don't die why wouldn't I want to know what they do? What? Because if you ain’t dying your doing well... say you are against a corki pre 30, do you need to know about his magic damage conversion, do you need to know that his Q gives vision, or his E shred resistances... frankly no you don’t. What you do need to know is that his Q is AoE and does damage, his W is a dash, his E deals damage, his R is a rocket launcher, and occasionally he does his package which you can figure out is tied to the alarms after one or two instances. Knowing the intricies of champions arent necessary early on, all you really need to know is what deals damage and what applies CC which frankly is trial and error. You can start figuring out the rest of it later on when it starts to matter. An example from my experience. Had no idea what nidalee did, all I knew is she throw spears which hurt and she occasionally turned into a cat and jumped on people... frankly that’s enough to get by your first 10-20 levels. By 30 you would have either learnt everything or been smart enough to look up what you didn’t get in game. > can you think of a good reason why it shouldn't be a feature? My dude we’ve only just gotten a tutorial which doesn’t instruct players to buy thornmail on Ashe... baby steps. And like I’ve said there’s millions of players here and we all managed just fine, makes the learning curve a bit steep but that’s the same with all mobas... yeah it would be nice to have but it’s not the most necessary thing ever.
Maybe I want to know what my teammates ability does to, maybe I learn that some champion is cool and want to unlock it, maybe I'm having fun learning, maybe I played with this champion for the 3rd time in 30 games (ally or enemy) and I don't remember something or still don't what he does, ... Your answer is learn the hard way or %%%% off don't play the game, or just die ignorant, I think some devs would disagree with that. For new players it's one of the most necessary things... I come from Dota and want to have fun learning a new game and all the heroes it has, I'm not gonna do homework to know everything, I'm playing casually for fun. It's really weird to me and it's just my 2 cents that's all.
Obillyx (EUW)
: > [{quoted}](name=rothbardie,realm=EUW,application-id=39gqIYVI,discussion-id=am0Tmmg0,comment-id=00000000,timestamp=2019-05-23T17:04:38.687+0000) > > Yup, I have 4k hours in dota and a MAJOR diference between LoL and Dota for new players is this one. alongside the death recap, yes {{sticker:sg-miss-fortune}}
? In dota it's called Death Summary and it's similar to LoL
: Do remember that DotA has every champion avalible from the start, league doesn’t. So while it’s harder to find info in game your only exposed to a handful of champions to begin with and then the amount you see increases, where as in DotA your exposed to everyone so you need to be able to easily learn their abilities. It’s easier to learn in league cause it’s spoon fed, instead of having the whole kitchen sink thrown in your face like DotA
That's a good point except the logic there is - let's make our game harder to learn by not having this pretty simple and common feature because ... Dota is harder?
: I always had time enough to check, but then most ability descriptions were shorter back in season 2 and we had less champs. If u feel like you don't have enough time in the loading screen, just take 2 times half an hour whenever you've got nothing better to do and go through the champ list and that should be more than enough to memorize all abilities. After all you don't need to know each scaling and duration, you just need to know what it looks like and what it does. Personally I feel it's just kind of an unnecessary feature. It's convenient for the first few days and then it just clutters up the screen. I want to see the essential information when i click on an enemy champion, not have to sort through stuff I already know anyway.
Yeah it's impossible to not clutter the screen... C'mon dude... I can think of 10 ways. Can you think of one?
: I mean... if you don’t die do you need to know what they do... it’s just the stuff that kills you. And like I said it’s a learning experience, you find a champion you don’t understand, you play vs them learning as you go, and anything you still don’t understand you go to that champion’s page after the game or dur8mg it if need be. New players aren’t in ranked they are just learning the game, not understanding something is fine and there’s no immediate rush to understand. Plus a lot of the time it’s self explanatory, get hit by something, it does something, congrats you now know that ability does that thing.... there ain’t much about a champion you can’t learn from getting killed by one.
Even if I don't die why wouldn't I want to know what they do? What? It's a much better learning experience if you can see the abilities and it's not a crazy feature to add, it's pretty easy and common to have, can you think of a good reason why it shouldn't be a feature?
: Where would you put that info on Screen so it would be easy to access and don't hide a screen ?
On the top right when you select a champion. You could have a drop down arrow to show/hide if you think the real estate is too much. I don't think this is a crazy feature that requires a lot of planing or thinking about, seems like common sense to me.
Obillyx (EUW)
: This is such an essential feature i don't get why it isn't live already Dota 2 has it, and it's great
Yup, I have 4k hours in dota and a MAJOR diference between LoL and Dota for new players is this one. There are a lot more things to learn in Dota and it's way more overwhelming, if you learn champions abilities in LoL you're almost good to go, items and stats and other things aren't hard to understand at all unlike Dota.
: Well, you're supposed to memorize the abilities. Just quickly google each champion name on the league wiki while you're in loading screen. After like 2 weeks of playing you'll know all abilities by heart.
I'm supposed to memorize abilities after I read what they do and learn about them, it wouldn't take anything away from the experience to have small icons of the abilities with their description when you hover over them when the champion is selected. You can see their items when you select them, so why not? Just... why not? Not only it doesn't take anything away from the game, it hads a better experience for new players who are trying to learn. Having to memorize 3/4/5 champions abilities in the span of 1 min of the loading screen seems insane.
: I remember when i was noob and i knew like 5 champions. I will vote -1, because actually i was having a lot of fun learning all the champions in-game.
Yeah I would like to learn the champions in-game, but I can't because there's almost zero ways to see what they do. Imagine this scenario, you're in a lane against a champion, you read his ability and think "oh I can do this and avoid that", great, next game I'll know and don't need to read. But in contrast the reality is, "oh wtf did he do?", ok, next game, "I think I know what he did, I'm not sure", another game, "oh ok now I'm almost sure" ...
: It’s in the death recap. There was also a time that during champion select you could click on champions to bring up their champion info page but not sure if that’s still the case haven’t tried in a while. But part of the fun is learning, you don’t need to know everything immediately and sone of the fun is trying to figure out what champions sround you do... and there’s always google most people have smart phones now it’s not hard to quickly google a champion if you can’t figure them out.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=am0Tmmg0,comment-id=0003,timestamp=2019-05-23T16:25:34.751+0000) > > It’s in the death recap. There was also a time that during champion select you could click on champions to bring up their champion info page but not sure if that’s still the case haven’t tried in a while. > > But part of the fun is learning, you don’t need to know everything immediately and sone of the fun is trying to figure out what champions sround you do... and there’s always google most people have smart phones now it’s not hard to quickly google a champion if you can’t figure them out. That's not a good solution, I have to die to see what they do? And I won't see all their abilities, only the ones that did damage
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rothbardie

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