: Balance: Rod of Ages vs Abyssal Mask, item build path, gold analysis and game-play design.
The danger of having abyssal match RoA is that mages used to abuse the item... going Veigar or cass and rushing it for increased damage and survivability... which resulted in it getting nerfed for everyone. This is a tank only item, so it should be buffed accordingly if it’s to be buffed... right now it’s not a bad item for them but it’s niche so you often can’t validate buying it. More magic resist options needs to be introduced in order to actually give tanks options, without them getting poached by everyone else
: Yeah, same here. But that actually goes against the purpose of why Eternals were developed... to make money. If you get what I mean
You say that but don’t forget the purpose of why league was created in general was to make money... As for eternals they are only being sold cause riot had to buy tech to actually get the unique ones working (as there’s nothing in place to track individual spells hitting), the basic ones that are going for BE didn’t need tech so they didn’t cost as much for riot to make. That’s the entire reason it’s being sold, cause it’s the only way they can validate the price they had to pay to make them
: A big issue is the midseason and end of season updates that they just shit out and think about later, these create huge imbalances since pbe isn't used as a beta, it's used so that people can play urf earlier and for people to get sneak peeks at upcoming changes. I have never seen them change something because of PBE so that is also an issue.
The last time they tried to do that was the juggernaut update... which was a massive failure. It takes weeks on the live server to properly judge a change to see if it’s good or not, with the population on the pbe itd take litteral year’s for simple changes. Pbe is only good for bug testing, trying to balance change on there results in thingsvlike the juggernaut update
Jesi Oni (EUNE)
: She cant have their gems... Because they have them 😅. Missing... Suspected dead~ but still alive and using powers for evil 🤔
Actually she can. Xayah and rakan where outright killed separating them from their gem, when they got resurrected they got new corrupted gems... where as neeko made a fake gem using her powers in order to fake her own death. So the yellow one is fake and still with neeko, the blue and green ones are indeed the real ones
: But aren't Rakan, xayah and Neeko the old team of ahri's? When i searched it up who ahri's old team was, it was Miss fortune, Neeko, Xayah and rakan. it kinda shows in Light and Shadow trailer or somethinh. In the like where neeko saw the star guardians, The second picture there was Ahri Miss, Neeko, Xayah, Rakan. So i tohught Blue for Xayah Yellow for Neeko and Green for Rakan, Isnt Rakan a support?
Yeah in fairness this information wasn’t avalible when I made that comment, but you are correct in this
: Fair enough, but the BE ones are pretty much statistics from stats sites
True but they are for BE and it’s gotten to the point where I’ve gotten all the champions I care about... so not like I’m wasting anything
: Karthus W 'wall of pain' - Strange name for a zero damage ability
It decreases your magic resist... therefore going through the wall of pain increases the pain your champion feels.
: Pantheon E NEEDS to be toned down
It’s no different to windwall or parry... you know it’s there and coming so instead of throwing everything at him at once bait it out, learn the cooldown, and you know have a window to kill him.
Silent Note (EUNE)
: I don't really understand your Sona example. Why would {{item:3742}} or {{item:3800}} be effective? Her Eternals are: > Multiple (2+) champions hit with Crescendo (R) Empowered Q Auto attacks on champions Damage healed with W None of them is "Distance travelled with E" or anything movementspeed related. I have a better example for Sona. "Empowered Q Auto attacks on champions" will encourage players to hit Q Power Chord as much as they can, even though W or E Power Chords are way more useful in combat. I can see people using Q Power Chord in a 2v2 and lose the fight that they could've won if Sona had used W Power Chord on the enemy adc, or scenarios where the enemy is escaping, and instead of the E Power Chord they use Q on them, letting them escape. Going for the damage healed with W eternal also leads to running out of mana with the W spam. Other than that I agree with the general point of the post.
I think the idea is positioning for her R
KonoKat (EUW)
: Eternals
Riot had to buy tech in order to get these functioning, they are well within their rights to sell them... people are quick to forget that riot is a company not a charity, and frankly we are extremely lucky with the amount Riot give us for free considering they never had to in the first place. And of course you can’t get them for every champion, they aren’t meant for that. These are for your mains, which means most people are gonna look to buy them for 1-3 champions... it’s like saying it’s expensive to buy every skin, you aren’t meant to.
: Fair enough. But would you buy Eternals?
Not sure yet, will likely grab one of the BE ones for sion, but I do want to see what the actual missions for the unique ones are first as they are still in the draft stage and I’m not quite happy with my main’s ones atm.
: TRYNDAMERE ISSUES / REWORK
> forced to split push whole game and hoping to someone come 1v1 you... but they dont... they come 3 .... That’s the point though... you don’t split push to try and get a 1v1 you split push to create pressure... make a situation where they either send multiple players to stop you or they loose towers, and when they send 3 players to stop you then your team now has an easy 4v2 to play. You then delay them or retreat while your team takes other towers or baron. That’s how split pushing works, you want them to send multiple people to stop you, so long as you’ve chosen your moment correctly and your team has pressure elsewhere on the map. If your failing to do this then of course a champion designed entirely around doing this won’t work.
Typhl0 (EUW)
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=X3MmeQlP,comment-id=00050000000000000000000000000000000000000000,timestamp=2019-09-14T22:45:09.950+0000) > > I feel like you aren’t actually reading what I’m saying... > > Except post 6 she is a very strong ganker... her weak early game only extends to her level 6 then she hits a power spike. Your forgetting in an average solo Q game it’s not hard for Eve to set up and execute ganks once she’s got access to her invisibility... so long as your tracking the enemy jungler well enough you won’t have an issue scaling up. > Your also forgetting that in an average game you should have 2 items by 15-20 mins unless your outright bad or feeding... so eve becomes an issue in most games. > > Being in a minion wave isn’t gonna help you... remember the rest of her kit outside of the first Q is point and click minion waves won’t stop her. > > And she can easily kill without landing her first Q... with her charm it’s not an unusual sight to see an eve kill with just WER. > > This is why it feels like you ain’t reading... I’m talking about her being a strong anti tank... do you really expect a tank to build banshees veil. > > Which is academic because that damage is still happening regardless of where it’s from. > > Then fix the bug. > > Items tanks and bruisers can’t get, playstyle doesn’t help at all unless your playing jungle, you shouldn’t have to change champion to make another champion fair to play against, runes which tanks can’t go for, E can only be knocked out of not every champion is capable of that. > > Again this is tanks and bruisers being vulnerable to a champion they should counter because she’s got too much anti tank built into her kit... nothing about her being broken or unfair for mages or junglers which is where 90% of your argument is. > > This thread is which champion do you personally find unfair, as a tank main an assasin instantly killing me despite not being fed and there being outright no items that can stop her cause she can penetrate easily half of my magic resist all with point and click is not fair... I don’t care how easily she can kill squishies it’s her job, but no assasin should have that easy of a time killing a tank. Well just play eve and u will see,
I have, easiest assasin to play imo because of exactly what I said.... seriously W flash E and they are dead, no other assasin gets to do that without being insanely fed. And let me reiterate for the 4th time... this has nothing to do with how strong she is, this whole post isn’t about strengh it’s about fairness... and let me I reiterate again that I’m talking from a tank perspective... a tank being killed by an assasin who isn’t fed for no good reason is stupid and should never happen, the fact that she can is stupid especially as tanks have no way to stop it. I don’t care if I play her or not, I don’t care her vs squishies or whatever... an assasin having not only built in anti tank but among the strongest in the game should never had happened
: Discussion Thread About Riot's Envisioned Future (Please Join To Give Your Opinion)
> This feature will count the hits LIVE, meaning it will give the player information on the whereabouts of enemies in a potentially unwarded bush Most skill shots allow this anyway, they stop when they hit a champion, or have sound effects that play when hit regardless of vision. And if you look at which skill shots are gonna be tracked they all fall into these catagories... so they can alrwady be used to scout bushes.
AshKplayZ (EUW)
: Nerf Pantheon E
You’ve just got to reposition around it... it slows him as he moves while using it so it’s pretty easy to move to the side, and it lowers his damage by a decent amount (in total deals a single auto attack worth of damage) so you might not be dealing damage but neither is he. It’s also only a short cooldown late game, early game it’s a 25 second cooldown... and pantheon falls off pretty hard later on so it’s nit a big deal. Just gotta learn how to play around it... no different to fiora parry and yasuo windwall.
: No, the Titanic is an auto attack animation cancel and is overall tanky, the ravenous is life steal with no tankiness, no one buys them for whether they want the cone or area, they use the stats when determining which one to buy.
He’s asking if you brought both which passive will override the other... this isn’t useful for gameplay just a trivia descussion
: Im so confused, isn’t lethality =flat armor pen and armor pen = % armor pen Thats why serated drik has 11 flat armor pen And the crossbow thingie has 15% armor pen
Yes and no. A while ago (2017) riot removed flat armour pen from items and replaced it with lethality, before this change flat armour pen didn’t scale with levels so 15 armour pen meant you ignored 15 armour, but with lethality early game 15 lethality ignores about 6-8 armour instead and late game it ignored 15 armour. The idea being that it makes assasins less strong early game but opens up the possibility to get more lethality than before giving more armour pen late game. So serrated dirk doesn’t have 11 flat armour pen, it has 11 lethality.
: Why is Guinsoo's Rageblade not affecting HALF the things ?
Conquerer is on attack, as is rageblade and energise... so as they don’t count as one hit it doesn’t interact with rageblade... jax passive as well but you should have stacked that up as you stacked rageblade up Jax ult does work though... could be a bug or could be you didn’t notice it (remember they changed it to be every 3 attacks not every 2)
: Da heq is going on with Yummi on PBE???
Worlds patch is next patch not this one, so this is for pro play, where yuumi has an 86% presence... so basically pick or ban
: Lethality is stronger early game, its a flat reduction, %pen is late game because more armor they build the more you shave off.
But comparatively to flat armour pen it isn’t... remember flat armour pen gives you the full amount straight away while lethality scales. So 15 armour pen ignores 15 armour, while 15 lethality will only ignore 6-8 armour early game.
: can we just nerf some tanks AP and AD ratios?
Shyvana isn’t a tank she’s a bruisers she’s meant to deal high damage And the only reason these exist is because it’s not worth it to play these champions as tanks anymore... full ap is the only way to function, so instead of nerfing them further into oblivion riot should be looking at why they aren’t bothering going Tank. And besides, ap malphite is just a discount Annie and amumu is just a one trick Ziggs... there’s nothing these champions can do that an actual mage can’t do better
: He has counter play. {{summoner:1}} {{item:3140}} {{item:3157}} {{item:2420}} Predictable skills that give time for opponent to react. Anything that has mobility or cc can waste his ult pretty easily. {{champion:18}} {{champion:114}} {{champion:245}} {{champion:105}} {{champion:67}} etc. etc. Like next patch he should be getting buff. Not a huge buff but still a buff so that means people are doing great against him if some buffs are needed. People are funny honestly when they complain that they need to buy {{item:3140}}. You won't kill a tank so you go for squishy targets. Mid will have {{item:3157}} mobility or cc. As soon as ADC gets {{item:3139}} Morde is just a slow walking practice dummy.
Never said he didn’t have counter play... I’m saying his ult is so powerful it needs counterplay hence why QSS can cleanse it (also pretty sure cleanse can’t gdt rid of it, as it has the same rules as suppression). > Like next patch he should be getting buff. Not a huge buff but still a buff so that means people are doing great against him if some buffs are needed. People are funny honestly when they complain that they need to buy . He needs buffs litterally because he got nerfed too much... he was never as strong as what everyone thought he was, they just didn’t use the right counter play against him... now people have learnt counter play and riot have nerfed he’s weak. > Anything that has mobility or cc can waste his ult pretty easily. Thats the thing though, mordekaiser is an anti bruiser champion... he struggles vs people who can kite or control him but he’s amazing vs other bruisers and juggernauts who essentially stand there and hav fist fights with him... is easier to hit other juggernauts as they lack the mobility to dodge and he’s got a ton of built in anti tank with % damage, % magic pen, and stealing health armour and magic resist. So he struggles in teamfights especially when people start getting counter items but in a side lane opposite another top laner he can dominate... he just has to be in his element
: His rework is a failure in many players eyes. His q and e are predictable and easy to avoid, his r can be disabled by qss and spell shields, his only good rune is conqueror, and he has 0 mobility.
First point is decently easy to compensate for R needs counter play and like skarner your still forcing a QSS purchase He’s got good runes, not just conquerer... that’s just the one everyone auto go for Morde has never had mobility.
: Should Backtrack make a return?
It wasn’t that fun to play against... you can’t really do much about it and there wasn’t any clear indicator that it was about to go off so you’d end up with a severe lack of clarity. There’s certainly a niche for it but not in its current state
TZ Zeke (EUW)
: May I know why lethality was even introduced in 2017?
They where difficult to balance. The thing was that instead of lethality there was flat armour pen which didn’t scale no matter what... this meant that it was weak later on but very strong early game making ad assasins very feast or famine... they bet everything on an early game stat and either failed or where oppressive. Lethality is armour pen but scales, so it’s weaker early game but stronger late game... they also added more avenues to unlock it. Lethality itself is actually a nerf to assasins, reducing their snowball potential by a lot... but at the time it was added duskblade was too strong causing lethality to seem too strong. These days they are about as powerful as it was before the lethality change
: i think i finally found out the problem with riven
Old kayle was a champion who realistically could buy pretty much any item in the game and make it work... she wasn’t a problem. The thing is people panic vs her... her fast combo is very fast and damaging, and people don’t play calmly when they know what she’s capable of, which makes them miss a lot of counter play opportunities. So it’s not riven that’s the issue, it’s the players
: 2 Items, Same Passive, which one get's taken?
It will take the one with the highest damage in this case, so luden will override runic. But there are some weird cases, like for instance sheen has a similar damage priority list but it will keep the AoE from iceborn no matter which one is the priority.
: Fan favorite champs Riot is too scared to actually nerf
Ahri has been nerfed several times... these nerfs keep on being reverted and then put back in (namely the damage amp and the stopping mobility on E). Riven has been hit several times, even had a nasty one where they basically removed her health regen. Definitely wouldn’t call them champions riot are afraid to nerf... history has shown otherwise
FlamingSun (EUNE)
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=3jYsuE1t,comment-id=0000,timestamp=2019-09-15T00:07:20.733+0000) > > Why do you think Riot is removing it... nobody bothers to play it so the entire population is bots, hence why this can happen. Dunno like cuz it breaks the EULA or something?
I’m assuming your now trolling but in the off chance that you ain’t... I’ve already explained why more players play practice mode than they do TT
: because they didn't give a any changes to map since 4 years! it is not the community problem it is the lack of effort because riot is greedy and believes spending money on TT ( same for other event game modes ) will not grant money for them!
Yes riot didn’t put effort into the mode, and yes this is a large reason why it died... but there’s not anything Riot can do now to save it the damage is done, and spending resources helping a gamemode with a smaller population than practice mode isn’t a good idea. Regardless of if it’s riot’s fault TT is dead and does need to be euthanised at this point
Kravixman (EUNE)
: TL;DR No matter how weak mage is, there is always a person like you that pop ups like an commercial, saying everything is cool, while other mainstream champions with 20 times bigger pick rate/damage output and... "CONTROL" in this meta you control by killing enemies are balanced.
I never said she’s strong or weak... if she needed buffs she can get them but not by ruining her theme and kit. > 20 times bigger pick rate/damage output Other champions have always had a higher damage output... it’s never stopped her before in the past > CONTROL" in this meta you control by killing enemies are balanced. A champion shouldn’t be changed to fit a meta, maybe she doesn’t fit this one but she might fit the next one.... metas change there’s no point ruining a control mage to try and fit her into something that might change tomorrow
FlamingSun (EUNE)
: Had a 3v3 game with 5 bots
Why do you think Riot is removing it... nobody bothers to play it so the entire population is bots, hence why this can happen.
DeejayF (EUW)
: Any tips on how to play Riven?
She’s basically been designed and balanced around the idea of animation cancels... google search a tutorial on how to do it, go into a practice game, and keep trying till you get the hang of it, then apply in game. Basically you cancel the animations of your abilities and auto attacks (kinda obvious) to such an extreme extent that you can get your full combo plus weaved in autos off extremely quickly which is where her power comes from... I don’t know how to do it myself and I’ve never looked cause I don’t really have the intention to play riven but there’s a tutorial for everything on YouTube so you can easily find out.
: Why summoners rift isn't a 4v4 ?????????????????????????
Cause league is the basic moba... like others have said mobas have always been 5v5, as league was basically the second moba and was only a spiritual successor to DotA it stayed pretty faithful cause it didn’t need to differentiate in a genre that had only one mod in it. Hence it’s 5v5 There’s certainly potential for a 4v4 moba, and if the moba craze went on more I’m sure someone would have (gaming has moved on though so doubt it, the market is too monopolised) but no point trying to get league changed to fit a 4v4, that’s %%%% over a massive group of players who no longer have their main roles in the game.
: Aatrox nerfs
Is it unexpected... he has an 83% presence in pro play and is widely considered the strongest top laner in the game... we’ve known nerfs where coming for a long time. > and he's now the king of lowest winrates if not bottom 5 in most elos He’s a difficult champion, his win rates will be naturally low. It’s not a reliable statistic for us to look at. So that ‘healthy’ 50% win rate isn’t healthy for every champion... for a difficult champion like aatrox it means he’s too strong causing people to brute force games and actually needs nerfs... where as an easy champion like yi that’s actually too low and means he needs buffs. Balancing is a lot more complex than getting everyone to 50% win rate. As for it he will get buffs doubtful at this point
Typhl0 (EUW)
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=X3MmeQlP,comment-id=000500000000000000000000000000000000,timestamp=2019-09-14T17:19:08.912+0000) > > But again she doesn’t need to get fed to one shot, she just needs to get items... that doesn’t mean the player is good it just means the player survived. That doesn’t excuse her being able to one shot through a cc chain, or being able to one shot tanks cause you can’t really build against her as a tank. > > I get her having a weak early game (wellbweak until level 6 then she’s not all that weak), but that doesn’t excuse her being able to kill without meaningful counterplay (if she actually needed to land her Q to activate her W that would go along way to making her feel fair to play against) and that most definitely doesn’t excuse her being able to kill tanks and bruisers almost as easily as squishies (tanks should counter her, she shouldn’t have so much anti tank) > > Seriously make the cc from her W have to be proc’d by the first Q to give the enemy something to dodge and swap the % magic pen for flat and shed be fine. > > Again this has nothing to do with her being strong or weak, this is about her being unfair. It doesn’t matter if her win rate is 100% or 0% an assasin who regularly is able to kill tanks on their own without needing to be fed should never exist period... so how do u get those items if u arent fed ? hf to wait 35 min and afk farming , the game will already be over , idk just play her , i was an eve otp so i know how to destroy her 1v1 even if i don't play jgl , u dodge her first q so she lose too much dmg , u stay near ur creep so she can't charm u easly and then u take the e and the other q u get like midlife , during like 5 sec, she need to wait for her passive or her Q if she want to put ur hp under 30% and then execute u , u can also counter her with a banshee for example : it make u cancel her first q and the charm / or the e so she dosen't get a lot of dmg and sometimes u can get surprised by the dmg of her E but it's not the spell himself most of the time , it's from lich bane and if u make her charm proc on the first q only , she will be unplayer especially when she do a reverse ult to gap close and q , there is a bug when u do this and ur q goes in a random direction. i'll repeat myself , but u can easly counter her with items / your playstyle / champ or runes . also her E is rly easy to cancel with a cc
I feel like you aren’t actually reading what I’m saying... > so how do u get those items if u arent fed ? hf to wait 35 min and afk farming , the game will already be over Except post 6 she is a very strong ganker... her weak early game only extends to her level 6 then she hits a power spike. Your forgetting in an average solo Q game it’s not hard for Eve to set up and execute ganks once she’s got access to her invisibility... so long as your tracking the enemy jungler well enough you won’t have an issue scaling up. Your also forgetting that in an average game you should have 2 items by 15-20 mins unless your outright bad or feeding... so eve becomes an issue in most games. > , i was an eve otp so i know how to destroy her 1v1 even if i don't play jgl , u dodge her first q so she lose too much dmg , u stay near ur creep so she can't charm u easly and then u take the e and the other q u get like midlife , during like 5 sec, she need to wait for her passive or her Q if she want to put ur hp under 30% and then execute u , Being in a minion wave isn’t gonna help you... remember the rest of her kit outside of the first Q is point and click minion waves won’t stop her. And she can easily kill without landing her first Q... with her charm it’s not an unusual sight to see an eve kill with just WER. > can also counter her with a banshee for example : it make u cancel her first q and the charm / or the e so she dosen't get a lot of dmg This is why it feels like you ain’t reading... I’m talking about her being a strong anti tank... do you really expect a tank to build banshees veil. > E but it's not the spell himself most of the time , it's from lich bane Which is academic because that damage is still happening regardless of where it’s from. > she will be unplayer especially when she do a reverse ult to gap close and q , there is a bug when u do this and ur q goes in a random direction Then fix the bug. > i'll repeat myself , but u can easly counter her with items / your playstyle / champ or runes . also her E is rly easy to cancel with a cc Items tanks and bruisers can’t get, playstyle doesn’t help at all unless your playing jungle, you shouldn’t have to change champion to make another champion fair to play against, runes which tanks can’t go for, E can only be knocked out of not every champion is capable of that. Again this is tanks and bruisers being vulnerable to a champion they should counter because she’s got too much anti tank built into her kit... nothing about her being broken or unfair for mages or junglers which is where 90% of your argument is. This thread is which champion do you personally find unfair, as a tank main an assasin instantly killing me despite not being fed and there being outright no items that can stop her cause she can penetrate easily half of my magic resist all with point and click is not fair... I don’t care how easily she can kill squishies it’s her job, but no assasin should have that easy of a time killing a tank.
: But the tank meta never happened... that’s the thing which is craziest about this we’ve never had a meta that should rightfully be called a tank meta. There are 3 metas which have been called a tank meta. The first was the cinderhulk meta where fighters where taking cinderhulk top and causing issues... only 1 tank was meta. The second was the tank ekko meta where champions like ekko and fizz where being built as fighters and doing tank’s jobs better than they where, only 2 tanks where meta and neither at the same time. The third was after the tank update... where a single tank was too strong. All 3 of these it’s litterally been mao or naut beinging too strong How can we call these tank metas when 1/14 tanks where meta... these where bruiser metas, or even assasin metas with that ekko fiasco. The problem is people see beefy champions in the meta and call it a tank meta, which gets tanks unfairly punished when they are actually weak in these metas. > When Tanks dominate the meta, kiting becomes weak. > If you have a weak tank Meta, kiting becomes much stronger, so how to fix that? Except that’s not the case cause of what I’ve said... of course kiting becomes weak when assasins are building tanky and still dealing a ton of damage. > So what else can we give em shields? nerfed because was to OP. > I think shield Meta will come back..maybe kinda revamped i think all shields should kinda work with a loading, like stacking. > Tarics healing skill seams a good example, basically shields needs much longer to load and should last much shorter like max 2 sec`s. That meta had nothing to do with tanks... it was to do with ardent censor so there’s litterally no point nerfing tank’s shields just cause of enchanters.... especially as the problem for tanks is top lane > What else we have in Game for Supports, well slows we have but to be honest, those are even more op. > No slow skill should be point and click. All should be a skilshot with a smal AoE. > And thats coming from a "Zielan Player". Why are you talking about supports, it’s top lane that we are talking about. ___ Reviving the tank meta will be fine, maybe people will actually understand what a tank is this time... but bruisers have been stronger than tanks forever, it’s time tanks had their day
I feel like we are talking about two completely different things...
Kravixman (EUNE)
: And you do realise that LORE got removed because no one care about it? and I made numbers smaller than the one Malphite got? *PS. Only part of trolling is about sacreficing to Teemo, and only because I can't do it, not in cult :c*
The lore never got removed... Riot is constantly adding more. > Only part of trolling is about sacreficing to Teemo, Ok now I can explain the full reason why it doesn’t deal damage. Taliyah is a control mage, her job isn’t to deal damage but instead to restrict how her opponents are able to move... she her damage is lower than a burst mage but she has consistent AoEs to force enemies into kill zones. Her ult is the ultimate expression of this, it doesn’t deal damage but it’s a giant semi global wall which can cut off entire lanes. That’s why it doesn’t deal damage... cause your not meant to aim it directly at people, you aim it to cut off their escape to force them into an area you want them in.., if it dealt damage you encourage people to use it as damage which effectivly lowers its effectiveness as a zone tool... it also eats her power budget meaning something else fro, her kit needs to be nerfed or removed to compensate. So it doesn’t deal damage because it’s not meant to deal damage, that’s not it’s job. That’s what I meant by don’t apply logic to league, yes in reality it would hurt but in the case of gameplay it doesn’t... gameplay is more important than logic (and again the entire game would have to be reworked if you wanted it to be realistic).
Kravixman (EUNE)
: Taliyah's Ultimate.
> a few tons of rock, speeding like 10km/h at you deals no damage, yet little rock called Malphite erase teams... You realise in lore malphite is bigger than the entire summoners rift right... like he’s a literal mountain... a mountain charging you at 10km/h is gonna hurt a ton, way more than what taliyah could do. And this is prob a troll thread but don’t apply logic to league, if we started doing that every champion would need to be reworked
: she will never be balenced and is in need of a rework i think it be better if get reverted
But that’s the problem, old akali was in need of a rework due to being a stat checker and unhealthy, so if she got reverted then she still needs a rework. If current akali needs a rework then it’s better to rework her again, rather than revert her then still have to rework her
: Revert Akali RITO PLEASE
She was a stat check champion wth no outplay potential... that’s not healthy game design she fully deserved that rework
Typhl0 (EUW)
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=X3MmeQlP,comment-id=0005000000000000000000000000,timestamp=2019-09-12T20:36:21.439+0000) > > Firstly flash E has litterally 0 counterplay... secondly even if she misses her only skill shot she can press Q again and it auto hits, thirdly you are assuming an adc can get three hits off before eve hits them once. > > It’s not a problem with her invisibility... it’s the problem that with a single ability eve can remove 1/3 of your magic resist and cc you for 2 seconds just by hitting you once with point and click abilities,.. if you get touched by her during this time you die immediately, even with QSS your still taking near true damage burst. > > That’s my problem with her... she can one shot most things in the game no problem during a point and click cc ‘chain’... an assasin shouldn’t be able to bypass all of their classes weaknesses that easily > > ___ > > Don’t forget what this thread is... > > I never said she was broken... but an assasin with anti tank built in as well as easy to land cc is imo unfair burt there is a lot of counter play and if she can one shot a tank that mean she got fed because the player is good , because it's hard to get fed with her weak early game , that's why she get so strong with item , it's like kayle , but she is still squishy , u can one shot her easy if u cc her , and idk if u play her , but if not just play her to see by yourself she can only be played in jgl cuz of her weak push / dmg ect , and she had 48%wr in jgl / 47 in dia+ in the only role that u can play her and i'm saying that this buff isn't a big buff
But again she doesn’t need to get fed to one shot, she just needs to get items... that doesn’t mean the player is good it just means the player survived. That doesn’t excuse her being able to one shot through a cc chain, or being able to one shot tanks cause you can’t really build against her as a tank. I get her having a weak early game (wellbweak until level 6 then she’s not all that weak), but that doesn’t excuse her being able to kill without meaningful counterplay (if she actually needed to land her Q to activate her W that would go along way to making her feel fair to play against) and that most definitely doesn’t excuse her being able to kill tanks and bruisers almost as easily as squishies (tanks should counter her, she shouldn’t have so much anti tank) Seriously make the cc from her W have to be proc’d by the first Q to give the enemy something to dodge and swap the % magic pen for flat and shed be fine. > idk if u play her , but if not just play her to see by yourself she can only be played in jgl cuz of her weak push / dmg ect , and she had 48%wr in jgl / 47 in dia+ in the only role that u can play her and i'm saying that this buff isn't a big buff Again this has nothing to do with her being strong or weak, this is about her being unfair. It doesn’t matter if her win rate is 100% or 0% an assasin who regularly is able to kill tanks on their own without needing to be fed should never exist period...
: Bad wording on gemstones
Don’t forget that gems aren’t the only way to get them, they can drop from loot chests normally. So loot exclusive is the correct way of saying it, as it’s exclusive to the loot system, where as exclusive loot means only accessible through gems
: So the Riven buffs has nothing to do with her new skin + prestige
Don’t forget it’s the worlds patch... they buff entirely based on what makes a good show in worlds not what needs buffs or not... riven is a high profile pick which allows for crazy plays... of course they are gonna try and get her into the meta for worlds. So still a bad reason but not cause of the skin, because of worlds
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=wQ91kkdw,comment-id=00020000000000000000000100000000000000000000,timestamp=2019-09-13T23:08:13.608+0000) > > But even when used correctly tanks aren’t doing their job because they die before soaking any damage... you might as well play a carry and wait to one shot someone or play a bruiser and split push than to play a tank. > > Normally yes but tanks aren’t capable of that anymore. Adcs have access to Bork and Crits, a bruiser can give litterally their whole team a last whisper item after first item and they all deal true damage, mages get to have liandries and void staff. Tanks don’t soak, they last 2 seconds in a fight these days that’s it. > > Like I’ve said before why do you think that even in pro play (where tanks are disproportionately stronger) tanks aren’t bothered with... seriously nobody is nothing with top lane tanks anymore. That’s because they are incapable of doing their job. > > Any time in the game. Don’t forget that the whole team gets a 24% shred if your top laner buys a black cleaver (which they will vs a tank)... this means that your adc gets a free last whisper vs the tank straight out of lane. In fights the bruiser just has to stack the black cleaver up and the adc will shred them. > At the same time the mid laner can have a lost chapter item and void staff for 30% cdr and 40% magic pen without giving up anything. > > This is at 20 mins... that’s the problem anti tank is so easy to get and core in pretty much every build, even adcs who are relegated to getting it late game get it handed to them by their team. > > Then you play with bad adc players who can’t position... or bad supports who can’t peel (most likely both). > > That’s exactly what I’m saying... nobody bothers with tanks anymore... they are dead. Not even in pro play (seriously in the entirety of S9 summer (so the split that’s just finished) top lane tanks got a presence of 16%... in 16% of games a top lane tank was picked or banned 8% of which is poppy... and that’s in a situation where they are disproportionately stronger vs solo Q... if you narrow it down to just the 5 major regions it drops to a 11% presence... for reference aatrox has a 86% presence) > > This is a known issue... tanks are outright dead... low elo knows it, high elo knows it, pro play knows it... if you think we are playing different games then it looks like I’m playing the same one everyone else is. And i just gave you my 5 Cent why that is so... When Tanks dominate the meta, kiting becomes weak. If you have a weak tank Meta, kiting becomes much stronger, so how to fix that? Well bascially its: "movement speed + life steal" - VS - "Armor/MR + HP" but Armor/Mr and HP became irrelevant. So what else can we give em shields? nerfed because was to OP. I think shield Meta will come back..maybe kinda revamped i think all shields should kinda work with a loading, like stacking. Tarics healing skill seams a good example, basically shields needs much longer to load and should last much shorter like max 2 sec`s. What else we have in Game for Supports, well slows we have but to be honest, those are even more op. No slow skill should be point and click. All should be a skilshot with a smal AoE. And thats coming from a "Zielan Player". So i think the game just needs some soft ability revamps. But ofc. this would come with some Champ revamps together. So it is work but will revive the Tank Meta as well. Just have to redefine "rock scissor paper".... But ya i kinda can see why Rito fears to lose players by revamping to much^^
But the tank meta never happened... that’s the thing which is craziest about this we’ve never had a meta that should rightfully be called a tank meta. There are 3 metas which have been called a tank meta. The first was the cinderhulk meta where fighters where taking cinderhulk top and causing issues... only 1 tank was meta. The second was the tank ekko meta where champions like ekko and fizz where being built as fighters and doing tank’s jobs better than they where, only 2 tanks where meta and neither at the same time. The third was after the tank update... where a single tank was too strong. All 3 of these it’s litterally been mao or naut beinging too strong How can we call these tank metas when 1/14 tanks where meta... these where bruiser metas, or even assasin metas with that ekko fiasco. The problem is people see beefy champions in the meta and call it a tank meta, which gets tanks unfairly punished when they are actually weak in these metas. > When Tanks dominate the meta, kiting becomes weak. > If you have a weak tank Meta, kiting becomes much stronger, so how to fix that? Except that’s not the case cause of what I’ve said... of course kiting becomes weak when assasins are building tanky and still dealing a ton of damage. > So what else can we give em shields? nerfed because was to OP. > I think shield Meta will come back..maybe kinda revamped i think all shields should kinda work with a loading, like stacking. > Tarics healing skill seams a good example, basically shields needs much longer to load and should last much shorter like max 2 sec`s. That meta had nothing to do with tanks... it was to do with ardent censor so there’s litterally no point nerfing tank’s shields just cause of enchanters.... especially as the problem for tanks is top lane > What else we have in Game for Supports, well slows we have but to be honest, those are even more op. > No slow skill should be point and click. All should be a skilshot with a smal AoE. > And thats coming from a "Zielan Player". Why are you talking about supports, it’s top lane that we are talking about. ___ Reviving the tank meta will be fine, maybe people will actually understand what a tank is this time... but bruisers have been stronger than tanks forever, it’s time tanks had their day
: Is meta item builds bannable?
It’s not bannable. So long as you are playing to win and your build can work, and that you aren’t hurting your own team unfairly, then you are completely fine, even if you get reported it won’t do anything. So for example ap illaoi can work, so it’s not bannable. Blue shen can’t work so it’s bannable. Singed support is fine, singed support where you take smite and jungle all game isn’t because it hurts your team unfairly.
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=wQ91kkdw,comment-id=000200000000000000000001000000000000,timestamp=2019-09-13T19:57:13.091+0000) > > Teamfights are currently problematic because tanks aren’t there... without tanks the majority of the initiation and damage control goes so you just end up with the first team to misstep gets deleted. > And the current problem for tanks is that they are too squishy, they can’t really survive anymore due to anti tank... which means when they initiate they don’t get what they need to get done done. > Combine that with a mediocre early game, a bad mid game, and a bad late game and you’ve got champions who aren’t worth picking. > > It’s not the case of stopping someone... that’s the thing kiting isn’t a way to damage people it actually lowers your dps late game, it’s a way of keeping yourself safe. > So when your kiting vs a tank it doesn’t matter if it takes a while to kill him if your looking for a fast kill you stand still and rely on your team while you unload... what kiting accomplishes is you stay out of the tank/bruiser’s range keeping yourself away from harm while still dealing damage. > And besides... adcs can kill a tank in 2-3 seconds easily > > Except it’s the opposite... sustain helps kiting not hinders it. Think about it sustain on a bruiser or tank usually requires a target in range, which kiting is designed to prevent... at the same time sustain such as lifesteal on the person kiting means they have more room for error as getting hit can be healed back up. > > So by nerfing sustain you actually weaken kiting not buff it. > > And sustain was nerfed cause it has an extremely unhealthy relationship with grevious wounds creating an arms race, it was sustain’s turn in that race to take a hit. I can`t agree with any of that. Teamfights are a very vage concept in this Game. Nobody seams to understand their job on the Battlefield. If you have a tank or not won`t make any difference if you don`t use him right or better saying the other teammates ignore him and go for 1vs1. I know exactly what kiting is, but you don`t seams to understand that kiting is no help vs tanks thats my point. The tank dont have to hit you to fullfill his role, he just zones you. Kiting won`t matter in all those cases. And dunno in what Teamfight Situation you have the time to kill the tank...must be some iron games, but thats not the normal case. If you have the time to kill the tank first then the other teammates are sleeping^^ An Adc can kill a tank in 2-3 sec easy what kind of late game situation is that in this 20min meta? The ADC can be dead in 1-2 sec thats much more often the case. If your case would be the avarage situation and thats what i am talking about here, then we dont even need to talk further, bc why go tanky if i die in 2-3 ?! Then i rather go ap or ad^^ as tank^^ Well seams we play two different games.
> Teamfights are a very vage concept in this Game. Nobody seams to understand their job on the Battlefield. > If you have a tank or not won`t make any difference if you don`t use him right or better saying the other teammates ignore him and go for 1vs1. But even when used correctly tanks aren’t doing their job because they die before soaking any damage... you might as well play a carry and wait to one shot someone or play a bruiser and split push than to play a tank. > I know exactly what kiting is, but you don`t seams to understand that kiting is no help vs tanks thats my point. > The tank dont have to hit you to fullfill his role, he just zones you. Kiting won`t matter in all those cases. > And dunno in what Teamfight Situation you have the time to kill the tank...must be some iron games, but thats not the normal case. Normally yes but tanks aren’t capable of that anymore. Adcs have access to Bork and Crits, a bruiser can give litterally their whole team a last whisper item after first item and they all deal true damage, mages get to have liandries and void staff. Tanks don’t soak, they last 2 seconds in a fight these days that’s it. Like I’ve said before why do you think that even in pro play (where tanks are disproportionately stronger) tanks aren’t bothered with... seriously nobody is nothing with top lane tanks anymore. That’s because they are incapable of doing their job. > An Adc can kill a tank in 2-3 sec easy what kind of late game situation is that in this 20min meta? Any time in the game. Don’t forget that the whole team gets a 24% shred if your top laner buys a black cleaver (which they will vs a tank)... this means that your adc gets a free last whisper vs the tank straight out of lane. In fights the bruiser just has to stack the black cleaver up and the adc will shred them. At the same time the mid laner can have a lost chapter item and void staff for 30% cdr and 40% magic pen without giving up anything. This is at 20 mins... that’s the problem anti tank is so easy to get and core in pretty much every build, even adcs who are relegated to getting it late game get it handed to them by their team. > The ADC can be dead in 1-2 sec thats much more often the case. Then you play with bad adc players who can’t position... or bad supports who can’t peel (most likely both). > If your case would be the avarage situation and thats what i am talking about here, then we dont even need to talk further, bc why go tanky if i die in 2-3 ?! > Then i rather go ap or ad^^ as tank^^ That’s exactly what I’m saying... nobody bothers with tanks anymore... they are dead. Not even in pro play (seriously in the entirety of S9 summer (so the split that’s just finished) top lane tanks got a presence of 16%... in 16% of games a top lane tank was picked or banned 8% of which is poppy... and that’s in a situation where they are disproportionately stronger vs solo Q... if you narrow it down to just the 5 major regions it drops to a 11% presence... for reference aatrox has a 86% presence) This is a known issue... tanks are outright dead... low elo knows it, high elo knows it, pro play knows it... if you think we are playing different games then it looks like I’m playing the same one everyone else is.
sbepi (EUW)
: > And riot have already said that the events this year have been disappointing and intend to go back to doing much bigger and more exciting events next year... this has nothing to do with TFT and more to do with bad planning on riot’s part.4 they said now in february they said we would have had gamedmodes +map, but ehi tft > Secondly TFT gets changed the same amount as league it get 1 more each patch > People don’t love autochess for the meta changing did u at least play dota auto chess?
> they said now > in february they said we would have had gamedmodes +map, but ehi tft Yes and that didn’t pan out, that doesn’t mean it was TFT’s fault (gamemodes perhaps but the map isn’t to do with TFT at all). Riot recognised this and have said they’d do better next year. It doesn’t matter if TFT took resources this year (no shit Sherlock it’s a new game, we knew Riot would take resources away from league and onto a new game soon enough regardless), what matters is that resources are going into events in the future. > it get 1 more each patch Oh my god one extra change holy shit that must cost them so much to do. One extra balance change, as a game where there’s more to change (origins and classes) more balance changes are to be expected... but largely this is one guy changing one line of code it’s piss easy and cheap to do. And if you actually read what I put you’d notice that reworks, new champions, and skins are work that goes into league that TFT doesn’t get anywhere near as much resources to get (champions aren’t new as most of the work is already done, skins are much more frequent than little legends, and no reworks have taken place in TFT). > did u at least play dota auto chess? Yeah and it’s common knowledge in gaming that fast pace changes aren’t good... like I said it burns people out because they don’t get enough time to properly learn the game... slowing down the rate of changes but still mixing the meta up every now and again is the outright better way of doing an autochess, which is exactly what Riot is doing
: Nautilus should get a rework, I call it by 2020
He’s no where near as outdated as many other champions... he’s not even on the list to be reworked in the foreseeable future so a 2020 rework is litterally impossible. And his ult is actually super important to game health... it’s a point and click cc, one of the few that’s left... that makes naut an important counter to mobility which helps combat mobility creep. And putting his E as his ult would make him loose his identity, we’ve already got plenty of tanks with AoE cc ults... it’s better for naut’s ult to be unique. So his kit is solid and his visuals have aged decently well, where as there’s a ton with neither of those going for him. So no, no VGU for naut
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=wQ91kkdw,comment-id=0002000000000000000000010000,timestamp=2019-09-13T17:30:41.299+0000) > > Tbh tank supports aren’t that bad atm... the single solo Q meta tank is a support (naut) so he’s litterally the last hope for tanks right now. It’s mainly top tanks that are dead, with jungle tanks never really being on steady ground. > > To each their own... I’m a tank main so I get a lot of enjoyment out of them (being unkillable is fun and I apsolutly love initiating fights)... but they where never gonna be popular or have many skins... > but there’s a difference between unpopular and unplayable. > > Tanks are pretty easy to kite... a lot have mobility but it’s usually one spell so they are pretty easy to peel off and kite... plus don’t forget it’s a team balancing the game not just one person so someone liking kiting doesn’t mean everyone who is unable to be kited will be nerfed (just look at litterally every ranged champion). Well we speak about the general Situation aka most of the Games, Tanks are meant for Teamfights, but TF are problematic for all the known reasons. So ya a Tank can be a huge help but like i said we talk about the average situation here, i played most of the Tanks to Mastery 7 so i can say a lot about em. I used to play Nautilus ofc, but its very boring to me since its a very obvious playstyle the Enemy can see what your kit is all about so that makes it boring to me at least. And what is the use of kiting when, you can`t stop some1 cuz he is soaking all the dmg ?! Thats the Problmen why sustain got nerfed and i said some must be in love with kiting. Dunno if you see the difference.
> Well we speak about the general Situation aka most of the Games, Tanks are meant for Teamfights, but TF are problematic for all the known reasons. Teamfights are currently problematic because tanks aren’t there... without tanks the majority of the initiation and damage control goes so you just end up with the first team to misstep gets deleted. And the current problem for tanks is that they are too squishy, they can’t really survive anymore due to anti tank... which means when they initiate they don’t get what they need to get done done. Combine that with a mediocre early game, a bad mid game, and a bad late game and you’ve got champions who aren’t worth picking. > And what is the use of kiting when, you can`t stop some1 cuz he is soaking all the dmg ?! It’s not the case of stopping someone... that’s the thing kiting isn’t a way to damage people it actually lowers your dps late game, it’s a way of keeping yourself safe. So when your kiting vs a tank it doesn’t matter if it takes a while to kill him if your looking for a fast kill you stand still and rely on your team while you unload... what kiting accomplishes is you stay out of the tank/bruiser’s range keeping yourself away from harm while still dealing damage. And besides... adcs can kill a tank in 2-3 seconds easily > Thats the Problmen why sustain got nerfed and i said some must be in love with kiting. Except it’s the opposite... sustain helps kiting not hinders it. Think about it sustain on a bruiser or tank usually requires a target in range, which kiting is designed to prevent... at the same time sustain such as lifesteal on the person kiting means they have more room for error as getting hit can be healed back up. So by nerfing sustain you actually weaken kiting not buff it. And sustain was nerfed cause it has an extremely unhealthy relationship with grevious wounds creating an arms race, it was sustain’s turn in that race to take a hit.
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swampert919

Level 163 (EUW)
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