TTekkers (EUW)
: Honestly, she does well at all stages of the game, but she excels in larger fights.
Which ability should I start with? The Command: Attack? Or the Command: Shield?
TTekkers (EUW)
: Exactly, the main Orianna thing in TFs is to use her shield to attach the ball to whoever is gonna be going to be the hard engage, then ulti when they're in middle of the fight. There are other tricks to get the ball into the middle of the enemy team, but that's the most reliable. Once she's done with her ulti, she's basically a glorified support given how many shields and speedups she can provide. A glorified support with damage.
:o Is she an early, mid or late champion? :<
Gojiraw (EUW)
: You pretty much need to rush {{item:3802}} as first item. With {{item:1056}} you will have good enough mana in laning phase. Until first back, you don't afford to spam your abilities, but your passive helps a lot, as you can harass with autos. Later on you will be able to farm with your abilities, and her wave clear is excellent. With {{item:3108}} and {{item:3802}}, basic runes, you can QW the ranged minions and they die in one combo.
Thank you for the tips! ^^ and What about the final build? What legendary item should I rush first?
TTekkers (EUW)
: She's not easy, since you need to keep track of both where Ori is AND where her ball is, and ensure where you want to put it is within her Q range which centres on Ori. But she's certainly not too demanding, her kit enables quite a "gentle" laning phase where you mainly just farm safe - her passive allows easy last hits, her QW combo does a lot of excellent AoE for farming and if junglers come your shield, ulti and W give really good utility as well as damage to either make the gank work or foil an enemy gank. She does however, have a high skill ceiling, her passive gives really good damage in trades, especially early, her QW combo is excellent for farming and harassing and zoning all at the same time, and if you've ever watched a good Orianna you know how impactful her ultimate can be in teamfights, but it's also very strong for 1v1s and other small skirmishes. The potential in her kit is practically limitless.
ohh :o What's the best way to position her in teamfights and such? In the back line so that she's safe but in range with her abiliies?
Gojiraw (EUW)
: With Orianna is most important to know what's going to happen next, to keep track of abilities, flashes, your team engages and what your team will do next. You are a control mage, while Ahri is more assassin. Not very hard to play, but require some game knowledge to play her good. I think that Ori is one of the best mid laners to main. You learn more about the game by playing Ori than Talon, for example. You focus on important things, like what's gonna happen next, and you make a habit by predicting how people will react to certain situations.
What about mana? Doesn't she require like, a lot of them?
Rioter Comments
: saying that you are new to the game helps you avoid getting flammed at.if they flame you even after saying that,you can just report them. that will get them banned for being rude.just don't flame back
are you paired with someone who's the same level as you? :D
Rioter Comments

trufflecookie

Level 118 (EUW)
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