: What is wrong with ranked?
I find this Topic funny, because I remember posting something like this before and all I get was, You´re bad, get good, it´s not the teams fault for you being hardstuck it´s you that needs to improve , don't blame your teams...Like wow now everybody´s agreeing that theres something wrong in Matchmaking.
Rioter Comments
Rioter Comments
: > I feel like it IS becasue of what teams I get its really fcking horrible. Already the wrong mindset - you may have a hard losing bot lane 15 games in a row, but that loses relevance if you look at the bigger picture (for example the next 200 games) since a really big part of games are winnable with losing lanes due to map-control, roaming, splitting or whatever the winning condition may be. Also - you can't really influence your teammates beyond pinging and typing (which can go bad if you or your teammates have some anger issues), so you might as well focus on your own gameplay. **(Just looked at your Matchhistory)** The games you lost in the past have mostly been games you didn't do amazing in aswell. Sure - some of them you went even and had good cs/min but it's not like you dominated your lane and they just ran through botlane/midlane (ofc - only viewing the matchhistory doesn't give the full story to each game, but it's the most informative thing I got) and not going negative or somewhat close to neutral shouldn't be enough to win games constantly.
I know k/d doesnt matter in this game, I´m not saying look I´m the only positive k/d in my Team. Even a 0/10 Tryndamere with somewhat of items can finish a game just by splitpushing. Like Early I´m ahead like 40Cs (and Maybe a Level or half of a Level) of the time against my enemy laner bc of how hard I pressure him with graves. Then after I focused Winning my lane I try to Multi Task and get other lanes ahead by ganking and roaming. After the gank or roam I head back to base and go back top lane to clear the wave And ist basically rinse and repeat. But Early game is the hardest cuz like i said other lanes just dont get it they feed early 10min into the game like 6 deaths. THen ist harder for me better yet to say harder for us to kill the player or win the game. I´m the oinly one thats fed early from my side of the Team but meanwhile 3 enemy Players are also fed 3>1. Ist basically hard to impossible to win the game. We can Only dely the game thats it.
Rioter Comments
: Patch 9.14 - Bug Thread
Riot better start Focusing more on League summoners rift and less on TFT or else the whole community will start to leave I hope ist worth it for them Had 3 games where it couldve been an easy win but 1 Player never connected actually bullsht. Just put the fcking TFT game on a seperate game Client ffs. These past years that Ive been playing league Riot Always makes the same pattern of misakes. When they see a pile of sht they try to get rid of it with another pile of sht. And they stack and they stack and they Keep stacking. At this Point Riot should really sell league and give it to a Company that actually KNOWS wtf they are doing. They are way out of there league now, no pun intended.
Rioter Comments
: Trust me I’ve seen a lot worse... it’s just more noticeable here because it’s a proper team game, you rely on others. Like I said there’s nothing that can be done, honestly this match making is one of the better ones and is basically an industry standard these days (if I’m not mistaken League was one of the first games using MMR). But balancing teams is impossible and that results in this... it looks worse here because you rely on teammates here (as it should be), but it’s the same or worse everywhere... At this point you’ve gotta put up with it or play a game that doesn’t require teamwork.
I know this game requires Teamwork, but its basically saying..whoever has the LEAST idiot on their Team wins. It´s like I said I could get so many objectives, roam, apply pressure in lane etc...but it wont be enough cuz my Teams just cant follow up or think strategically, The amount of times I roamed bot and pushed the lane and lets say enemy jglr and top laner Comes to get me. I´m basically Holding out 2 People and what does my Team do...they follow instead of pushing mid since there are lets say 3 enemy on mid and 4 mid on my Team. They never look for objectives but deathmatches. I´m not saying also I´m the best that I deserve Diamond or what not. But the Videos I see on YouTube, wether it´s a tutorial or a Gameplay, doesn´t really fit the Scenario in my Gameplay. I see high Elo Gameplay where they poke Abit to reduce enemy Health, Freeze the wave under their turrent and wait until their jglr Comes and ganks, then it´s basically rinse and repeat until you can kill the enemy by yourself...In my Scenario I could do the same Thing literally the same Thing. Then once I Freeze the wave under turrent 10 min later no ganks, 15min later no ganks, 20 min no ganks...I could try and make a Play where I tp bot and kill them but enemy top laner could then just get the top Tower. We could rotate me and bot lane….but... that´s only if they will listen. Which in majority of my games...they don´t. I remeber just yeterday a game Where I stole rift herald got a double kill( top lane and jglr) but died in the process where rift was still up… what does My jglr and mid laner do......they chase the enemy mid laner into oblivion near the rift spawn. I Pinged and typed so many times to get the fcking rift hearld but they never listened and it just despawned. It´s not unfortunate, It´s bad Matchmaking...Maybe your higher Elo that´s why sht like this doesnt happen to you so often if not rarely...but here its utterly hell. It´s actually just messed up and it sucks being stuck here.
: Honestly hadn’t even read the rest of it I was just here for that tank descussion Generally matchmaking is a flawed idea in general. No two people are the same nobody has the same skill level... even in a 1v1 the chances of being matched with someone who is exactly the same skill as you is astronomical at best... that’s just 1 person, the chances of 9 are nonexistent. That’s just taking into account skill, human error, luck, tilt are all things which affect performance that you can’t account for, even if two players are exactly equal one might appear infinitely better due to a plethora of reasons a computer can’t detect It’s the case with every game out there, matchmaking just isn’t good enough and prob never will be. As online gamers that’s something we’ve just gotta put up with. And remember, there’s 5 randoms on the enemy team but only 4 on yours... statistically if there was a bad player in the game it’s more likely to be in the enemy team than in your team, assuming that the bad player isn’t you.
I´ve played alot of online games man, THis is by far the most horrible matchmaking System. Even Halo Reach a 2010 game had better matchmaking System than this. It´s like i said I could win my lane get objectives done and it wont be enough. It´s like somebody said in a Video I watched. The Moment somebody gets caught, or Feeds it´s gg. You say if if theres one bad Player in my Team then there is also a bad Player i nthe enemy Team.....I´m just not seeing it sry BECAUSE. If there was a bad Player in the enemy Team. All he Needs to do is Play around his Team and it´ll make it look like he is a good Player, it´s so easy to do it too.....it´s unrewarding.
: > [{quoted}](name=1WhoKnowsAll,realm=EUW,application-id=2BfrHbKG,discussion-id=pv3KKRh1,comment-id=0000000000000000000000000000000000000000,timestamp=2019-03-21T18:47:58.044+0000) > > How can i then get 3 kills alone in 5 min. I can't quite offer you 3 kills in 5 minutes. But I can offer you 3 Kills every 10 minutes. As I pointed out in my last post, you CS really poorly. If you were to increase your CS/minute from 6 to 9 (which is still not the goal of 10) you would pretty much gain Gold equivalent to getting 3 Kills - every 10 minutes. So in the first 20 minutes of the game *you lose CS worth 6 kills*. Especially on Fiora who scales insanely good with items that is MASSIVE. Take you last ranked game for example. You ended 6/9 on Fizz in a 30 minute game. If you had CS'd at 9/minute (which, again, is less then the 10/minute that should be the goal which again is less then perfect CS) you would *feel* as if you were 16/9 because you lost *10 KIlls* worth of gold that game by not last hitting correctly. It's really as simple as that. Get into practice tool and work on your last hitting.
Yeah i guess i should try and do that then, but what about when im in a disadvantage, say against a poke champ... I basically have to give Up farm cuz its Not worth. I could wait 10min long and still Not get a Tank because the jglr is prioritizing somewhere or something Else.
: Firstly you mentioned the wiki and league client, you likely looked at the wrong one, the old class system didn’t work so riot reworked it a few years ago, the old one put gangplank as a support so we can’t really trust it. https://leagueoflegends.fandom.com/wiki/Champion_classes/Tank Here’s a more up to date list of tanks. Secondly the definition isnt entirely true, tanks are actually surprisingly mobile. Out of 20 tanks 15 have a dash... of the 5 that don’t only 1 doesn’t have some kind of speed boost or semi global teleport (taric). And lastly you’ve combined two different classes there. The front line is made up of two classes, tanks and fighters. Tanks have high durability, high utility, and low damage outside of lane (with one exception who should really be kicked out of the tanks, aka rammus), fighters are high durability, low utility and high damage. While cho does have more utility than other fighters you ultimately pick him for his ult, for the nuke damage. As his main use is to deal damage he can’t be a tank, as to be a tank you need low damage. Therefore fighter specifically juggernaut, seriously closest other champion is Darius who is the stereotypical fighter. Good way to tell whether something is a tank or fighter is their ults... tanks always have utility or AoE cc on their ults, fighters tend to have damage oriented ults... as cho has a true damage nuke as an ultimate it’s gonna be a fighters ult not a tanks one. ___ Hopefully that clears things up... ive been having to argue this point for years now, this misidentification really hurts tanks and really benefits fighters as the blame always goes to the tanks when fighters are an issue... so if you’ve got any more uncertainties about any champion feel free to ask.
well wow, that does sum up Pretty well, guess I take the blame on that one. Since thats covered what About then the MMR Team balance if you could explain. I remember majority of my games I dont feed provide vison trying to get objectives. But I just cant win. When for example my bot lane sgive 3 kills in the first 5min.....How can i then get 3 kills alone in 5 min. I have had SO many 1-sided battles it´s just not funny anymore. I´m not saying i´m perfect even I had games where I fck up.
: > [{quoted}](name=1WhoKnowsAll,realm=EUW,application-id=2BfrHbKG,discussion-id=pv3KKRh1,comment-id=00020000,timestamp=2019-03-17T23:56:05.373+0000) > > Yeah thats what i normally Go against nasus. As for jayce i dont really have any Problem. Then what excactly are you complaining about when you know how to destroy him with your most played champs? I'm confused. > [{quoted}](name=1WhoKnowsAll,realm=EUW,application-id=2BfrHbKG,discussion-id=pv3KKRh1,comment-id=00020000,timestamp=2019-03-17T23:56:05.373+0000) > > You Said that my enemy Team also does the same with the picks. Its Not like i know that its more or so the majority of the time its in my team. Maybe once every 15-25 Games it Happens to the enemy team. But in my team it mostly Happens once every 3-6 games Then you're either the unluckiest person in existence or your perception is skewed. I think it's the latter. If you really think that the system hates you so much, I suggest you actually write down how often someone on your or the other team has someone frist time a champion (0 mastery points or few mastery points) and I guarantee you will find that it's pretty even.
I win against nasus as jayce, but i mostly lose against nasus as fiora. Because i can poke alot Harder. As fiora.I cant snowball and all he does is hog under his turrent in early to mid game.
: > Well wow that does Sound everything understandable. But you compare asif i only rush bc, I still Need Tier 1 boots and if im playing say against a cho gath, I´m also gonna Need to get executioner early on. In that time that actually a Full Bc 3k, Tier 1 boot 300 Gold, Executioner 800 Gold and if our playing as a skirmisher say fiora or trynd or whatever you buy tiamat also, thats another 1.350 Gold. In the end total I Need 5.450 Gold. Just for 1 champ then Tier one boots is only 300 gold, it’s not a difficult buy. It’s also not as necessary as one might think in a tank vs fighter match up, you don’t need to worry about getting kited and with phage you’ve already got a movement speed delta. Cho isn’t a tank, that’s a fighter so again you’ve only got problems with fighters. Executioners also isn’t necessary vs a chogath, he heals passively through last hitting which you won’t be able to counter effectively with executioners unless you hit him every time before he kills a minion, not useful especially when you’ve got him under tower. It’s like buying executioners vs garen, there’s just no point. Tank wise very few are actually healers, out of the 20 true tanks in the game there are only 7 with a built in heal, and of that 7 only 2 are top laners... gragus and maokai. So executioners isn’t something you need in these match ups. You’re also playing skirmishers... they get shut down much better by tanks, mainly because of 3 reasons A) they need to snowball and generally can’t vs a safe laner B) they are entirely auto attack reliant, so those passives of tabi and bramble vest do become gold efficient C) they don’t really want to buy black cleaver first item. They aren’t the issues tanks are facing, it’s the other top laners. > I lose alot of lanes when I´m facing against tanks, I win the trades but they just hog their turrents like it´s their life support, That´s why i find conquerer useless and go sometimes klepto bc I might aswell poke and generate Gold since I know They are just gonna Play passive All day Long. I Show sign of Domination, enemy jglr Comes and ganks. That´s fine with me but MY jglr should do something like getting drake or what not. There’s two things we need to look st then Firstly what champions do you mean by tanks, cause high chance you ain’t talking about actual tanks but rather fighters, which require a different set of counter play. Secondly who are you playing as, cause some champions have a better chance than others (if you are playing an auto attacker try going for a caster instead, this allows you to buy black cleaver and make effective use of conquerer which will ruin a tanks day).
I'm confused Why you say Cho isnt a Tank but a Fighter. The Definition of a Tank is that they are the Front lines, have low Mobility so are weak against marksman and have heavy CC with a silence . He is even listed as a Tank on the League Client with all the Champion list. And on Wiki when you Google League of Legends Tanks Cho gath is listed there.
: > [{quoted}](name=1WhoKnowsAll,realm=EUW,application-id=2BfrHbKG,discussion-id=pv3KKRh1,comment-id=,timestamp=2019-03-17T14:28:05.399+0000) > > What gave them the idea Nasus was WEAK and needed a 12 stack on his q, thanks to the runes he survives early fairly easily. I even read it on reddit by nasus mains how they say he is overlybuffed. Because Nasus is garbage. He is way to susceptible to kiting and his laning phase is terrible. If he maxes Q and uses it to get stacks on minions he has now way to fight back if you jump in. According to OP.GG your most played champs are Fiora and Jayce. As Fiora walk up to him when you see him go for a Q (but not quite in AA range or he can Q you) and when he uses his Q, Dash -> AA -> AA reset with E (and maybe second E AA into Tiamat proc animation cancel. But I don't really know how to play Fiora and that's just the trade pattern I'd go for). He'll take a lot of damage and has literraly no way to fight back because he put his points into Q and that is on CD. However keep the trade short and watch for minion aggro. You don't want his Q to come up again and have him Q you. If you're super confident you can also Parry his Wither (the slow) and get in some more dmg and maybe another vital proc. If you're running Klepto you also get 2-3 Klepto stacks out of this trade. Quite generally you can abuse Nasus' Q last hitting to stack Klepto und f*** him up with an item lead. Your second most played seems to be Jayce. If you don't completely obliterate Nasus in laning face to the point where he wants to ragequit you're probably not playing Jayce correctly. By that I mean watch some proplay footage of Jayce laning on YouTube because Jayce should hard win that lane 150% of the time. > [{quoted}](name=1WhoKnowsAll,realm=EUW,application-id=2BfrHbKG,discussion-id=pv3KKRh1,comment-id=,timestamp=2019-03-17T14:28:05.399+0000) > >Becasue the majority of People what i seem to notice just look up u.gg see who has the highest winrate and just wing it. they can´t Play the Champion to the full extent of their kit. That stuff even happens in the highest level of play. Once a new champ or a rework comes out people in Challenger will pick it a ranked game with no clue how to play the champ, how to utilize his kit or which items to buy (just watch any popular League streamer). So that has nothing to do with your Elo or you not climbing out; furthermore you have to take into account that your enemies do the same stuff. So if your playing what you know how to play, statistically your team has got an edge.
Yeah thats what i normally Go against nasus. As for jayce i dont really have any Problem. Playing as a ranged Champ is one of the easiest methods in a top lane. Its just when im get first Pick in top lane, I usually dont know what my enemy top laner hast picked. You Said that my enemy Team also does the same with the picks. Its Not like i know that its more or so the majority of the time its in my team. Maybe once every 15-25 Games it Happens to the enemy team. But in my team it mostly Happens once every 3-6 games
: > What do you mean tanks deal Little dmg….. what role do you Play if i may ask. Almost every tank has % MAX Hp dmg in their kit ad that with grasp of the undying rune at that actually hurts alot. You can tell you don’t play tanks. (And to answer you question I’m a top lane tank main, I’ve had to experience most of this first hand) % damage doesn’t help much when it’s on one ability with a long cooldown... who cares if you deal 10% of a target’s max health if that’s the only damage you do. Tanks don’t deal any damage outside of the early game... only ones that do don’t belong in the tank class (rammus) or have built a damage item (which is fair for them to deal damage) > Plus I don´t really think s8 was adc meta, why do you think People b1tch About it so much to revert crit items. ADC was sht thats why you mostly seen mages like karthus go adc or a yassuo. Why do you think that mid season update happened, the first half of S8 was an adc meta, adcs then got the nerfs they deserved, along with them tanks died off. As soon as the adc rework happened every tank who’s name wasn’t sion died off, showing it was the power of adcs that forced them into the meta. > Also you only compare it to tanks vs marksman… I´m Talking About top lane. a sion (or any tank) can Play so pasisve and still scale good, he buys tabi with bramble vest and im just screwed. thats like About 2.7k Gold. If you Play a midlane mage then ofc your not gonna struggle becasue the tank mostly buys armor. Actually I’m comparing tanks vs fighters. A fighter gets to rush black cleaver... that’s 24% armour shred. They also get conquerer which is true damage conversion. A tank spends 2.7k on tabi and bramble vest... a fighter spends 3k on black cleaver... that’s 55 armour, otherwise known as 1100 gold worth of stats. As that’s combat stats that means that out of the 2.7k spent only 1.1k goes into PvP. Now remove the amount getting shredded and it becomes 42 armour, aka 840 gold worth of stats. Now if we add in the movement speed gold of 540 gold that means that out of the 2.7k you’ve just spent only 1380 gold is useable stats... meaning a gold efficiency of 51%.., half of the gold you’ve spent is wasted... it also means that the passives have to be worth 49% of the gold cost, or 1320 gold. They aren’t, especially as most top laners are casters not auto attackers. It is only gold efficient (and prob still isn’t) against auto attack only champions, all of which in the top lane have supplementary on hit effects of other damage types While that’s happening out of the 3k the fighter spent on black cleaver the stats alone add up to 2999 gold, 100% gold efficient... that’s just the stats we aren’t adding in either of its 2 passives This isn’t even taking into account conquerer either. Even if the tank has won in farm and killed the fighter as soon as you both get first item the tank is at an immediate gold disadvantage because most of its stats aren’t used anymore, it’s like buying a mana item first as a manaless champion. That’s why tanks are dead... because so long as the enemy fighter has a brain you will always be at a severe gold disadvantage no matter how much better you are compared to them. Not even pro players are bothering with tanks anymore... you can’t say they are strong when they are dead even where they are historically infinitely stronger)
Well wow that does Sound everything understandable. But you compare asif i only rush bc, I still Need Tier 1 boots and if im playing say against a cho gath, I´m also gonna Need to get executioner early on. In that time that actually a Full Bc 3k, Tier 1 boot 300 Gold, Executioner 800 Gold and if our playing as a skirmisher say fiora or trynd or whatever you buy tiamat also, thats another 1.350 Gold. In the end total I Need 5.450 Gold. Just for 1 champ then. Like I´m not trying to argue. I´m just trying to find an understanding. I lose alot of lanes when I´m facing against tanks, I win the trades but they just hog their turrents like it´s their life support, That´s why i find conquerer useless and go sometimes klepto bc I might aswell poke and generate Gold since I know They are just gonna Play passive All day Long. I Show sign of Domination, enemy jglr Comes and ganks. That´s fine with me but MY jglr should do something like getting drake or what not.
: > Yeah I know what you mean About juggernaughts. To my eyes they are practically the same cuz yorick and nasus just basically buy 1 dmg item and the rest are tank items. They absorb around the same amount of dmg Maybe Abit less than tanks but it´s barley noticable. Tanks deal very little damage but have high utility, juggernauts have high damage but very little utility. They are polar opposites of each other. > Plus what are you Talking About, S8 you had so much tank meta. In my ranked games I´ve seen so many People abuse it. > Sion( ALOT) , cho gath, malphite, nunu and willump, alistar, bc, amumu, leona and galio and rammus, S8 was an adc meta not a tank meta. The main reason tanks where being played was because they are effective at enabling adcs, they wherent strong they just helped enable the ones that where. Also nunu wasn’t played, cho isn’t a tank, amumu wasn’t played, rammus is a counter to adcs, Galilee got built full damage so was closer to a fighter at that point. In the top lane meta the only tanks being played was sion and Ornn... how do you have a tank meta when there was only 2 in the meta. That wasn’t even half of the meta pool. And after the adc update all tanks died, only sion remained and even then he ain’t anymore... not because tanks where strong but because adcs where. > Like I said they are good to go they bring alot in Team fight in late game. or ganks. They fall off hard late game because they can’t tank anything, these days they can’t win early game because fighters are guaranteed to have a stronger first item spike as buying resistances first vs a % pen item and true damage conversion doesn’t work, their mid game no longer works because tanks shred armour and a lot of adcs get rageblade second so another % pen item. They should be good in teamfights and ganks... but right now fighters are tankier and deal more damage, tanks just have nothing going for them.
What do you mean tanks deal Little dmg….. what role do you Play if i may ask. Almost every tank has % MAX Hp dmg in their kit ad that with grasp of the undying rune at that actually hurts alot. Plus I don´t really think s8 was adc meta, why do you think People b1tch About it so much to revert crit items. ADC was sht thats why you mostly seen mages like karthus go adc or a yassuo. Also you only compare it to tanks vs marksman… I´m Talking About top lane. a sion (or any tank) can Play so pasisve and still scale good, he buys tabi with bramble vest and im just screwed. thats like About 2.7k Gold. If you Play a midlane mage then ofc your not gonna struggle becasue the tank mostly buys armor.
: > What gave them the idea Nasus was WEAK and needed a 12 stack on his q, thanks to the runes he survives early fairly easily. I even read it on reddit by nasus mains how they say he is overlybuffed. Same as Yorick I remember s8 yorick can 2v1 Easily with 2 items and for what reason did they have the Need to buff him this Season.... now next patch they are buffing cho gath e like srsly stop and think for a second on what they are doing. Its gonna be tank meta at top lane all over again asif its bad enough as it is. If you have an objection to this arguement then freely tell me why you think I am wrong. You are wrong because none of them are tanks. All three are juggernauts, a subclass of fighters. Tanks are currently dead and haven’t gotten a meaningful buff in years (at least not one that fighters haven’t abused and gotten nerfed). And there wasn’t a tank meta, we’ve never actually had a tank meta in this game. The one everyone remembers was champions like ekko and fizz causing issues, maokai was the only tank actually in that meta. Tanks need way more buffs, they aren’t viable... and they also need the community to learn the difference between tanks and fighters so the correct champions get the blame for their actions.
Yeah I know what you mean About juggernaughts. To my eyes they are practically the same cuz yorick and nasus just basically buy 1 dmg item and the rest are tank items. They absorb around the same amount of dmg Maybe Abit less than tanks but it´s barley noticable. Plus what are you Talking About, S8 you had so much tank meta. In my ranked games I´ve seen so many People abuse it. Sion( ALOT) , cho gath, malphite, nunu and willump, alistar, bc, amumu, leona and galio and rammus, The ones i havent or rarely seen were Poppy, shen, zac and ornn. Like I said they are good to go they bring alot in Team fight in late game. or ganks.
Rioter Comments
Rioter Comments
: https://www.leagueofgraphs.com/rankings/rank-distribution 11% are bronze, 45% are silver. On your first game of a hard reset you are placed at the 50% margin. 50% is silver 4-2, just like I said before.
Oh wow okay, guess that does make sense why they are in this Matches. But then why doesnt the enemy Team get 2 unranked Players. Since we get these 2 its not for certain that they Play like around siler elo. Its literally a coin flip where you have a chance that they play worse than their current matches they are placed in. Which in my Terms is unfair and when something is unfair then its not balanced.
: Mate. That game was Brand's first game in ranked. You start playing against the 50% margin which is around silver 4-2 then you go up and down according to the results of the games. You can't expect a system to know exactly what rank someone is playing at when they have 0 games in the ranked solo queue.
But thats the Thing, if the System doesnt detect him having any rank why not put him near bronze lvl or other unranked Players to faceoff against it shouldnt be that hard to program that Kind of stuff. it once siad that there are 60-70% Players that are made up of bronze Players, Maybe less im not quite sure About the number. that shouldve been more than enough to put them into thos Kinds of games. and like i said there were 2 of them cuz they were duo that were unranked in soloq.
Rioter Comments
DeRoo (EUW)
: Couple things I'd like to point out to you: Looking at your stats, you don't have a main. You seem to play several roles. It's very hard to climb like this. And 2nd, bronze and silver are the same thing pretty much. Also your win rate is 43% in bronze. I know it's tough... but you can improve. I'd offer to play with you but I don't know what role you play
i "used" to be a top player where i would play fiora alot, but for some reason i kept drifting away from her now im just going everywhere playing different champs to see what suits me the best. i sometimes find this champ good but then i suddenly lose intrest in him, i cant seem to be in one spot i need to be somewhere else in lanes otherwise for me it just gets to boring. i cant main 1 champ and stay in one lane so long.
Rioter Comments

xCliffhangerX

Level 242 (EUW)
Lifetime Upvotes
Create a Discussion