Lance, The Ender Mage.
Role: Midlane Mage.
Passive: Ender Zone
Every few seconds Lance summons a Tower (Smaller, black-colored and with shades of purple.)
Up to five towers can be active at any moment. Towers grant gold when destroyed and disappear if too far away from Lance.
Q: Orb of Despair
Lance shoots an Orb that deals damage to the first enemy struck.
Hitting a Tower will instead cause the Tower to shoot a new Orb, perpendicular to the original cast
Nearby Towers link together to gain additional effects. If an Orb of Despair hits a connected Tower cluster it will trigger additional effects.
Every linked Tower will cast a weakened Orb of Despair, dealing reduced damage on every successive hit. Furthermore, based on the number of towers, the Orb itself will obtain the following bonuses:
2 Towers: Slowing effect.
3 Towers: Additional % Health damage.
4 Towers: Additional Missing % Health Damage.
5 Towers: Stun.
Lance summons a Tower, knocking away enemies in the summoning area.
Lance can't cast Rise if there are 5 turrets on the field
E: Ender Dash
Lance dashes to a nearby Tower, dealing damage and knocking away champions on his path.
Lance shoots a massive orb of energy, in a line. The Orb's damage is increased by 10% for each active Tower on the field. If Ender Rage kills an enemy champion it can be recast in the next 10 seconds.
ringraziamento speciale a Tera per la critica costruttiva e i consigli